Hopefully Dark Souls 3 won't be Buff Souls 3 though because buffs killed PvP in DS2, along with soul memory.
Quote from: Luciana on October 09, 2015, 02:25:46 PMHopefully Dark Souls 3 won't be Buff Souls 3 though because buffs killed PvP in DS2, along with soul memory.Not really it just added strategic depth, suddenly some weapons weren't objectively worse than others because they were arbitrarily given less stats, buff meta allows your choice of weapon to involve a lot more about the weapon's moveset.People look at DS1 PvP with so much bias, poise was such a massive barrier to entry for builds that you only saw two or three builds. but yeah soul memory is what the fuck tier design
Quote from: eggsalad on October 09, 2015, 03:07:45 PMQuote from: Luciana on October 09, 2015, 02:25:46 PMHopefully Dark Souls 3 won't be Buff Souls 3 though because buffs killed PvP in DS2, along with soul memory.Not really it just added strategic depth, suddenly some weapons weren't objectively worse than others because they were arbitrarily given less stats, buff meta allows your choice of weapon to involve a lot more about the weapon's moveset.People look at DS1 PvP with so much bias, poise was such a massive barrier to entry for builds that you only saw two or three builds. but yeah soul memory is what the fuck tier designBuffs made the weapon go to max damage, regardless of your build or how much you put into the said skill tree. It'd be fine if they were rare but everyone was using them because they were so easy to get.It helped ruin builds and PvP.
Quote from: Luciana on October 09, 2015, 03:13:18 PMQuote from: eggsalad on October 09, 2015, 03:07:45 PMQuote from: Luciana on October 09, 2015, 02:25:46 PMHopefully Dark Souls 3 won't be Buff Souls 3 though because buffs killed PvP in DS2, along with soul memory.Not really it just added strategic depth, suddenly some weapons weren't objectively worse than others because they were arbitrarily given less stats, buff meta allows your choice of weapon to involve a lot more about the weapon's moveset.People look at DS1 PvP with so much bias, poise was such a massive barrier to entry for builds that you only saw two or three builds. but yeah soul memory is what the fuck tier designBuffs made the weapon go to max damage, regardless of your build or how much you put into the said skill tree. It'd be fine if they were rare but everyone was using them because they were so easy to get.It helped ruin builds and PvP.It helped vary damage types and encourage putting thought into elemental resistances, and since it allowed a ton of weapons to finally see play, it ultimately fosters more build diversity so you're not playing against Giant Dads every invade. With the myriad of new weapons being played, it made you have to adapt and play around more weapon's skillsets, which ultimately makes PvP more thoughtful and meaningful rather than, "oh i stacked enough poise so now I win any trade regardless of playstyle or build"
Quote from: eggsalad on October 09, 2015, 03:25:07 PMQuote from: Luciana on October 09, 2015, 03:13:18 PMQuote from: eggsalad on October 09, 2015, 03:07:45 PMQuote from: Luciana on October 09, 2015, 02:25:46 PMHopefully Dark Souls 3 won't be Buff Souls 3 though because buffs killed PvP in DS2, along with soul memory.Not really it just added strategic depth, suddenly some weapons weren't objectively worse than others because they were arbitrarily given less stats, buff meta allows your choice of weapon to involve a lot more about the weapon's moveset.People look at DS1 PvP with so much bias, poise was such a massive barrier to entry for builds that you only saw two or three builds. but yeah soul memory is what the fuck tier designBuffs made the weapon go to max damage, regardless of your build or how much you put into the said skill tree. It'd be fine if they were rare but everyone was using them because they were so easy to get.It helped ruin builds and PvP.It helped vary damage types and encourage putting thought into elemental resistances, and since it allowed a ton of weapons to finally see play, it ultimately fosters more build diversity so you're not playing against Giant Dads every invade. With the myriad of new weapons being played, it made you have to adapt and play around more weapon's skillsets, which ultimately makes PvP more thoughtful and meaningful rather than, "oh i stacked enough poise so now I win any trade regardless of playstyle or build"You're literally forgetting how buffs made speed weapons king. Heavy weapons, short range weapons, lower ended weapons, they were all garbage and thrown out the window for speed.Literally all I see anymore are fucking crystal magic buffed rapiers that ignore the concept of physical damage protection because it's a piercing weapon combined with magic which fucks armour up even more.How about LOLpoise? Rapiers have the range of a football field and when buffed can stunlock full havels, ring of giants, and an iron flesh buffed character who has all three going for them.Yeah, poise being broken allowed fun builds like fisti cuffs builds to actually be viable.But fucking buffs destroyed any fun to be had when some dickwad does 3 pokes to you and you're dead.
Quote from: Deadtrap on October 09, 2015, 03:37:52 PMQuote from: eggsalad on October 09, 2015, 03:25:07 PMQuote from: Luciana on October 09, 2015, 03:13:18 PMQuote from: eggsalad on October 09, 2015, 03:07:45 PMQuote from: Luciana on October 09, 2015, 02:25:46 PMHopefully Dark Souls 3 won't be Buff Souls 3 though because buffs killed PvP in DS2, along with soul memory.Not really it just added strategic depth, suddenly some weapons weren't objectively worse than others because they were arbitrarily given less stats, buff meta allows your choice of weapon to involve a lot more about the weapon's moveset.People look at DS1 PvP with so much bias, poise was such a massive barrier to entry for builds that you only saw two or three builds. but yeah soul memory is what the fuck tier designBuffs made the weapon go to max damage, regardless of your build or how much you put into the said skill tree. It'd be fine if they were rare but everyone was using them because they were so easy to get.It helped ruin builds and PvP.It helped vary damage types and encourage putting thought into elemental resistances, and since it allowed a ton of weapons to finally see play, it ultimately fosters more build diversity so you're not playing against Giant Dads every invade. With the myriad of new weapons being played, it made you have to adapt and play around more weapon's skillsets, which ultimately makes PvP more thoughtful and meaningful rather than, "oh i stacked enough poise so now I win any trade regardless of playstyle or build"You're literally forgetting how buffs made speed weapons king. Heavy weapons, short range weapons, lower ended weapons, they were all garbage and thrown out the window for speed.Literally all I see anymore are fucking crystal magic buffed rapiers that ignore the concept of physical damage protection because it's a piercing weapon combined with magic which fucks armour up even more.How about LOLpoise? Rapiers have the range of a football field and when buffed can stunlock full havels, ring of giants, and an iron flesh buffed character who has all three going for them.Yeah, poise being broken allowed fun builds like fisti cuffs builds to actually be viable.But fucking buffs destroyed any fun to be had when some dickwad does 3 pokes to you and you're dead.The only reasons Rapiers are an issue are their retarded ghost range combined with the game's bad connectivity. They aren't king. I played shirtless double giant clubs and maintained 50/50. It's just about seeing windows and not extending because hurr durr i have big weapon im invinsibleh
Fucking nerds
He's right.