Quote from: Fedorekd™ on November 03, 2015, 05:36:40 PMQuote from: Assassin 11D7 on November 03, 2015, 05:24:13 PMIn all seriousness, why do you complain about High Charity's size of all things? Think about it, what would have going out of the way through some means, that would likely have seemed impossible for any of the characters other than Gravemind to know how he did it, have actually added to Halo 3's story-telling narrative? I can't imagine how telling such a thing to the audience, regardless of how well the means fit into the story, would have made the game better in any way.Because it makes no sense.High Charity should not have been able to get to the Ark.But it did.This is actually really simple. 1.) What would it add to the plot? Oh, nothing.2.) How would it make the narrative stronger? Oh, it wouldn't.It adds nothing, it would only take up more space, more space is more time and more resources. This might be the most insignificant thing, as it has no effect on the story at all, you could complain about. Nobody playing the games and novels only would have found anything to complain about here, I'd like to point out. It doesn't make sense, gee, it's almost like the story doesn't need to explain how every single event happens. It's not like it's implausible that Gravemind would've been able to figure something out if there was a problem, come on guy.
Quote from: Assassin 11D7 on November 03, 2015, 05:24:13 PMIn all seriousness, why do you complain about High Charity's size of all things? Think about it, what would have going out of the way through some means, that would likely have seemed impossible for any of the characters other than Gravemind to know how he did it, have actually added to Halo 3's story-telling narrative? I can't imagine how telling such a thing to the audience, regardless of how well the means fit into the story, would have made the game better in any way.Because it makes no sense.High Charity should not have been able to get to the Ark.But it did.
In all seriousness, why do you complain about High Charity's size of all things? Think about it, what would have going out of the way through some means, that would likely have seemed impossible for any of the characters other than Gravemind to know how he did it, have actually added to Halo 3's story-telling narrative? I can't imagine how telling such a thing to the audience, regardless of how well the means fit into the story, would have made the game better in any way.
Quote from: Assassin 11D7 on November 03, 2015, 09:27:09 PMQuote from: Fedorekd™ on November 03, 2015, 05:36:40 PMQuote from: Assassin 11D7 on November 03, 2015, 05:24:13 PMIn all seriousness, why do you complain about High Charity's size of all things? Think about it, what would have going out of the way through some means, that would likely have seemed impossible for any of the characters other than Gravemind to know how he did it, have actually added to Halo 3's story-telling narrative? I can't imagine how telling such a thing to the audience, regardless of how well the means fit into the story, would have made the game better in any way.Because it makes no sense.High Charity should not have been able to get to the Ark.But it did.This is actually really simple. 1.) What would it add to the plot? Oh, nothing.2.) How would it make the narrative stronger? Oh, it wouldn't.It adds nothing, it would only take up more space, more space is more time and more resources. This might be the most insignificant thing, as it has no effect on the story at all, you could complain about. Nobody playing the games and novels only would have found anything to complain about here, I'd like to point out. It doesn't make sense, gee, it's almost like the story doesn't need to explain how every single event happens. It's not like it's implausible that Gravemind would've been able to figure something out if there was a problem, come on guy.Except it's just more evidence of how little Bungie cared for the plot at this point. The game's already full of plot holes and character assassinations and this just adds to the list. Nowhere had it been established prior to Halo 3 that objects bigger than a portal can pass through.The effect it has on the story is that it loses consistency and means events later on shouldn't have been able to happen.