Provocative animations removed from Street Fighter V build

eggsalad | Heroic Unstoppable!
 
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Also I've taken more of an experience from MOBA's than Journey or Antichamber because it succeeds completely at being able to suck you into the competitive spirit, to make you feel proud of your mastery, to make you feel that flow with your favorite character, it's an artistic experience that the developers intentionally foster when they make the game.
I feel like saying MOBAs are more artful/putting them on a pedestal (for you, personally) because you put more time into them than Antichamber (which is a true statement for me too) is like saying Justin Bieber's music is in an equivalent position in the context of the human race, compared to whatever you think of as artful in music.

I mean if you want to say everything in life is an art, and the experience of artistic appreciation is what makes some art more valuable than the rest, then whatever you spend the most time on in your life/whatever the most people spend the most time appreciating is what is most artful by that standard. It's a thought I personally entertain a lot but I'm curious as to whether you really agree with it from that angle.

Because as much as I love DotA and the experience it creates . . . I dunno if I'd even try comparing it as an art to Antichamber.
Dota as an experience draws you in more than Antichamber does.


Tsirist | Ascended Posting Frenzy
 
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Also I've taken more of an experience from MOBA's than Journey or Antichamber because it succeeds completely at being able to suck you into the competitive spirit, to make you feel proud of your mastery, to make you feel that flow with your favorite character, it's an artistic experience that the developers intentionally foster when they make the game.
I feel like saying MOBAs are more artful/putting them on a pedestal (for you, personally) because you put more time into them than Antichamber (which is a true statement for me too) is like saying Justin Bieber's music is in an equivalent position in the context of the human race, compared to whatever you think of as artful in music.

I mean if you want to say everything in life is an art, and the experience of artistic appreciation is what makes some art more valuable than the rest, then whatever you spend the most time on in your life/whatever the most people spend the most time appreciating is what is most artful by that standard. It's a thought I personally entertain a lot but I'm curious as to whether you really agree with it from that angle.

Because as much as I love DotA and the experience it creates . . . I dunno if I'd even try comparing it as an art to Antichamber.
Dota as an experience draws you in more than Antichamber does.
Yes? And Justin Bieber is hugely popular.


Jim | Mythic Inconceivable!
 
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eggsalad | Heroic Unstoppable!
 
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Also I've taken more of an experience from MOBA's than Journey or Antichamber because it succeeds completely at being able to suck you into the competitive spirit, to make you feel proud of your mastery, to make you feel that flow with your favorite character, it's an artistic experience that the developers intentionally foster when they make the game.
I feel like saying MOBAs are more artful/putting them on a pedestal (for you, personally) because you put more time into them than Antichamber (which is a true statement for me too) is like saying Justin Bieber's music is in an equivalent position in the context of the human race, compared to whatever you think of as artful in music.

I mean if you want to say everything in life is an art, and the experience of artistic appreciation is what makes some art more valuable than the rest, then whatever you spend the most time on in your life/whatever the most people spend the most time appreciating is what is most artful by that standard. It's a thought I personally entertain a lot but I'm curious as to whether you really agree with it from that angle.

Because as much as I love DotA and the experience it creates . . . I dunno if I'd even try comparing it as an art to Antichamber.
Dota as an experience draws you in more than Antichamber does.
Yes? And Justin Bieber is hugely popular.
Art effects different people differently, boy.
I wasn't trying to say MOBA's are better arts, I was just illustrating that they can be just as much an art.


eggsalad | Heroic Unstoppable!
 
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Also I've taken more of an experience from MOBA's than Journey or Antichamber because it succeeds completely at being able to suck you into the competitive spirit, to make you feel proud of your mastery, to make you feel that flow with your favorite character, it's an artistic experience that the developers intentionally foster when they make the game.
I feel like saying MOBAs are more artful/putting them on a pedestal (for you, personally) because you put more time into them than Antichamber (which is a true statement for me too) is like saying Justin Bieber's music is in an equivalent position in the context of the human race, compared to whatever you think of as artful in music.

I mean if you want to say everything in life is an art, and the experience of artistic appreciation is what makes some art more valuable than the rest, then whatever you spend the most time on in your life/whatever the most people spend the most time appreciating is what is most artful by that standard. It's a thought I personally entertain a lot but I'm curious as to whether you really agree with it from that angle.

Because as much as I love DotA and the experience it creates . . . I dunno if I'd even try comparing it as an art to Antichamber.
Dota as an experience draws you in more than Antichamber does.
Addicting=/=art
The game has endless variables that make it a different experience each game.
The only reason you continue playing Dark Souls is to see new places/areas and have new experiences.

Stop being a retard.


Tsirist | Ascended Posting Frenzy
 
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Also I've taken more of an experience from MOBA's than Journey or Antichamber because it succeeds completely at being able to suck you into the competitive spirit, to make you feel proud of your mastery, to make you feel that flow with your favorite character, it's an artistic experience that the developers intentionally foster when they make the game.
I feel like saying MOBAs are more artful/putting them on a pedestal (for you, personally) because you put more time into them than Antichamber (which is a true statement for me too) is like saying Justin Bieber's music is in an equivalent position in the context of the human race, compared to whatever you think of as artful in music.

I mean if you want to say everything in life is an art, and the experience of artistic appreciation is what makes some art more valuable than the rest, then whatever you spend the most time on in your life/whatever the most people spend the most time appreciating is what is most artful by that standard. It's a thought I personally entertain a lot but I'm curious as to whether you really agree with it from that angle.

Because as much as I love DotA and the experience it creates . . . I dunno if I'd even try comparing it as an art to Antichamber.
Dota as an experience draws you in more than Antichamber does.
Yes? And Justin Bieber is hugely popular.
Art effects different people differently, boy.
I wasn't trying to say MOBA's are better arts, I was just illustrating that they can be just as much an art.
It affects people differently (similarly in our case), I'm just saying your reason for placing it above other art pieces is kind of a bad one. :P


eggsalad | Heroic Unstoppable!
 
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Also I've taken more of an experience from MOBA's than Journey or Antichamber because it succeeds completely at being able to suck you into the competitive spirit, to make you feel proud of your mastery, to make you feel that flow with your favorite character, it's an artistic experience that the developers intentionally foster when they make the game.
I feel like saying MOBAs are more artful/putting them on a pedestal (for you, personally) because you put more time into them than Antichamber (which is a true statement for me too) is like saying Justin Bieber's music is in an equivalent position in the context of the human race, compared to whatever you think of as artful in music.

I mean if you want to say everything in life is an art, and the experience of artistic appreciation is what makes some art more valuable than the rest, then whatever you spend the most time on in your life/whatever the most people spend the most time appreciating is what is most artful by that standard. It's a thought I personally entertain a lot but I'm curious as to whether you really agree with it from that angle.

Because as much as I love DotA and the experience it creates . . . I dunno if I'd even try comparing it as an art to Antichamber.
Dota as an experience draws you in more than Antichamber does.
Yes? And Justin Bieber is hugely popular.
Art effects different people differently, boy.
I wasn't trying to say MOBA's are better arts, I was just illustrating that they can be just as much an art.
It affects people differently (similarly in our case), I'm just saying your reason for placing it above other art pieces is kind of a bad one. :P
holy shit i wasnt placing it


Tsirist | Ascended Posting Frenzy
 
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holy shit i wasnt placing it
"Also I've taken more of an experience from MOBA's than Journey or Antichamber"

sorry, i guess i misinterpreted this


eggsalad | Heroic Unstoppable!
 
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holy shit i wasnt placing it
"Also I've taken more of an experience from MOBA's than Journey or Antichamber"

sorry, i guess i misinterpreted this
yeah you did you idiot
notice the I


Jim | Mythic Inconceivable!
 
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Jim | Mythic Inconceivable!
 
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eggsalad | Heroic Unstoppable!
 
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The only reason you continue playing Dark Souls is to see new places/areas and have new experiences.
No I don't. I like the game a lot and I enjoy playing it over and over. Occasionally I do soothing new if the mood strikes me, or I use a new weapon/playstyle, but that's it.
lmao how is that different than playing a different hero or a different comp or building different items or facing different enemies


Jim | Mythic Inconceivable!
 
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Doctor Doom | Mythic Invincible!
 
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the one true God is Doctor Doom and we should all be worshiping him.
I wonder what Jim thinks of Tormentum. That game is basically just an interactive art show.


Jim | Mythic Inconceivable!
 
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Verbatim
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He's yet to explain why evoking pleasure isn't artful.
Porn gives me pleasure. Is that art?
I don't see why not.

...I really don't.

Quote
I should also mention that if you are making something with the primary goal being profit, it is not art.
Why not?


 
Verbatim
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Why did this turn into an art argument when it started as a muh soggy knee argument
Because you insinuated that, since you do not consider video games to be art, they should not be expected to portray men & women in a fair, non-sexist fashion.


Jim | Mythic Inconceivable!
 
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Doesn't the game also praise women by showing that they too can ruthlessly beat the shit out of people as well as anyone else?

To me that seems the exact opposite of objectifying women.
That's an interesting point, but I would just say that, in terms of the push-pull women are receiving, women are still in the hole in terms of representation. Because while men are sexualized to an extent, females are sexualized way more. And unless you want dick physics in a fighting game to go along with women's breast physics, I think lowering the level of female sexualization would be the more preferable option.

But yeah, you're right, the fact that women are shown to be just as capable as men in these games... Yeah, that's a good thing. Never really gave it that much thought, to be honest.

I mean i know breats physics aren't entirely accurate, but boobs do move around a lot during activity. Have you seen a woman just jog? Those bad boys bounce everywhere.

Dicks don't exactly move around a lot (unless you got a footer).

And yeah i guess it is pretty pervy for them to purposely make the characters so sexual but women in sports and outside sports slap butts all the time. Not because they have to but because they like to.

Some women just have that personality and i don't see what's wrong with portraying a women with that kind of personality in their game.


 
Verbatim
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I don't see why not.

...I really don't.
I'm just going to end it here because we simply disagree to a ridiculous degree.
If it's any consolation, I wouldn't make the argument that games are as artful as more "traditional" art, like oil paintings and classical music and shit. Even film, to some extent. But I'm not terribly interested in trying to figure out what is the most "artistic" art form of all time--I'd rather just enjoy the art we have.

There was a time where there were skeptics, just like you, who claimed that film would never be considered art and that it would die in less than a year. And now, film is one of the most respected art forms... ever. And you've conceded earlier that video games have the "potential" to have substantial art value.

I see where you're coming from, but I think a lot of what your opinion comes down to is just personal dislike.
Last Edit: November 10, 2015, 02:39:23 PM by Verbatim


Jim | Mythic Inconceivable!
 
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Elai
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male, he/him

dracula can eat my whole ass!
You're a retard, Jim.


 
Hahahaha very funny Zonda
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RIP ENDIE
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Spoiler
but t honestly...meh[/img]