Quote from: eggsalad on November 10, 2015, 01:28:03 PMAlso I've taken more of an experience from MOBA's than Journey or Antichamber because it succeeds completely at being able to suck you into the competitive spirit, to make you feel proud of your mastery, to make you feel that flow with your favorite character, it's an artistic experience that the developers intentionally foster when they make the game.I feel like saying MOBAs are more artful/putting them on a pedestal (for you, personally) because you put more time into them than Antichamber (which is a true statement for me too) is like saying Justin Bieber's music is in an equivalent position in the context of the human race, compared to whatever you think of as artful in music.I mean if you want to say everything in life is an art, and the experience of artistic appreciation is what makes some art more valuable than the rest, then whatever you spend the most time on in your life/whatever the most people spend the most time appreciating is what is most artful by that standard. It's a thought I personally entertain a lot but I'm curious as to whether you really agree with it from that angle.Because as much as I love DotA and the experience it creates . . . I dunno if I'd even try comparing it as an art to Antichamber.
Also I've taken more of an experience from MOBA's than Journey or Antichamber because it succeeds completely at being able to suck you into the competitive spirit, to make you feel proud of your mastery, to make you feel that flow with your favorite character, it's an artistic experience that the developers intentionally foster when they make the game.
Quote from: Tsirist on November 10, 2015, 01:41:54 PMQuote from: eggsalad on November 10, 2015, 01:28:03 PMAlso I've taken more of an experience from MOBA's than Journey or Antichamber because it succeeds completely at being able to suck you into the competitive spirit, to make you feel proud of your mastery, to make you feel that flow with your favorite character, it's an artistic experience that the developers intentionally foster when they make the game.I feel like saying MOBAs are more artful/putting them on a pedestal (for you, personally) because you put more time into them than Antichamber (which is a true statement for me too) is like saying Justin Bieber's music is in an equivalent position in the context of the human race, compared to whatever you think of as artful in music.I mean if you want to say everything in life is an art, and the experience of artistic appreciation is what makes some art more valuable than the rest, then whatever you spend the most time on in your life/whatever the most people spend the most time appreciating is what is most artful by that standard. It's a thought I personally entertain a lot but I'm curious as to whether you really agree with it from that angle.Because as much as I love DotA and the experience it creates . . . I dunno if I'd even try comparing it as an art to Antichamber.Dota as an experience draws you in more than Antichamber does.
Quote from: eggsalad on November 10, 2015, 01:45:18 PMQuote from: Tsirist on November 10, 2015, 01:41:54 PMQuote from: eggsalad on November 10, 2015, 01:28:03 PMAlso I've taken more of an experience from MOBA's than Journey or Antichamber because it succeeds completely at being able to suck you into the competitive spirit, to make you feel proud of your mastery, to make you feel that flow with your favorite character, it's an artistic experience that the developers intentionally foster when they make the game.I feel like saying MOBAs are more artful/putting them on a pedestal (for you, personally) because you put more time into them than Antichamber (which is a true statement for me too) is like saying Justin Bieber's music is in an equivalent position in the context of the human race, compared to whatever you think of as artful in music.I mean if you want to say everything in life is an art, and the experience of artistic appreciation is what makes some art more valuable than the rest, then whatever you spend the most time on in your life/whatever the most people spend the most time appreciating is what is most artful by that standard. It's a thought I personally entertain a lot but I'm curious as to whether you really agree with it from that angle.Because as much as I love DotA and the experience it creates . . . I dunno if I'd even try comparing it as an art to Antichamber.Dota as an experience draws you in more than Antichamber does.Yes? And Justin Bieber is hugely popular.
Quote from: eggsalad on November 10, 2015, 01:45:18 PMQuote from: Tsirist on November 10, 2015, 01:41:54 PMQuote from: eggsalad on November 10, 2015, 01:28:03 PMAlso I've taken more of an experience from MOBA's than Journey or Antichamber because it succeeds completely at being able to suck you into the competitive spirit, to make you feel proud of your mastery, to make you feel that flow with your favorite character, it's an artistic experience that the developers intentionally foster when they make the game.I feel like saying MOBAs are more artful/putting them on a pedestal (for you, personally) because you put more time into them than Antichamber (which is a true statement for me too) is like saying Justin Bieber's music is in an equivalent position in the context of the human race, compared to whatever you think of as artful in music.I mean if you want to say everything in life is an art, and the experience of artistic appreciation is what makes some art more valuable than the rest, then whatever you spend the most time on in your life/whatever the most people spend the most time appreciating is what is most artful by that standard. It's a thought I personally entertain a lot but I'm curious as to whether you really agree with it from that angle.Because as much as I love DotA and the experience it creates . . . I dunno if I'd even try comparing it as an art to Antichamber.Dota as an experience draws you in more than Antichamber does.Addicting=/=art
Quote from: Tsirist on November 10, 2015, 01:46:26 PMQuote from: eggsalad on November 10, 2015, 01:45:18 PMQuote from: Tsirist on November 10, 2015, 01:41:54 PMQuote from: eggsalad on November 10, 2015, 01:28:03 PMAlso I've taken more of an experience from MOBA's than Journey or Antichamber because it succeeds completely at being able to suck you into the competitive spirit, to make you feel proud of your mastery, to make you feel that flow with your favorite character, it's an artistic experience that the developers intentionally foster when they make the game.I feel like saying MOBAs are more artful/putting them on a pedestal (for you, personally) because you put more time into them than Antichamber (which is a true statement for me too) is like saying Justin Bieber's music is in an equivalent position in the context of the human race, compared to whatever you think of as artful in music.I mean if you want to say everything in life is an art, and the experience of artistic appreciation is what makes some art more valuable than the rest, then whatever you spend the most time on in your life/whatever the most people spend the most time appreciating is what is most artful by that standard. It's a thought I personally entertain a lot but I'm curious as to whether you really agree with it from that angle.Because as much as I love DotA and the experience it creates . . . I dunno if I'd even try comparing it as an art to Antichamber.Dota as an experience draws you in more than Antichamber does.Yes? And Justin Bieber is hugely popular.Art effects different people differently, boy.I wasn't trying to say MOBA's are better arts, I was just illustrating that they can be just as much an art.
Quote from: eggsalad on November 10, 2015, 01:48:58 PMQuote from: Tsirist on November 10, 2015, 01:46:26 PMQuote from: eggsalad on November 10, 2015, 01:45:18 PMQuote from: Tsirist on November 10, 2015, 01:41:54 PMQuote from: eggsalad on November 10, 2015, 01:28:03 PMAlso I've taken more of an experience from MOBA's than Journey or Antichamber because it succeeds completely at being able to suck you into the competitive spirit, to make you feel proud of your mastery, to make you feel that flow with your favorite character, it's an artistic experience that the developers intentionally foster when they make the game.I feel like saying MOBAs are more artful/putting them on a pedestal (for you, personally) because you put more time into them than Antichamber (which is a true statement for me too) is like saying Justin Bieber's music is in an equivalent position in the context of the human race, compared to whatever you think of as artful in music.I mean if you want to say everything in life is an art, and the experience of artistic appreciation is what makes some art more valuable than the rest, then whatever you spend the most time on in your life/whatever the most people spend the most time appreciating is what is most artful by that standard. It's a thought I personally entertain a lot but I'm curious as to whether you really agree with it from that angle.Because as much as I love DotA and the experience it creates . . . I dunno if I'd even try comparing it as an art to Antichamber.Dota as an experience draws you in more than Antichamber does.Yes? And Justin Bieber is hugely popular.Art effects different people differently, boy.I wasn't trying to say MOBA's are better arts, I was just illustrating that they can be just as much an art.It affects people differently (similarly in our case), I'm just saying your reason for placing it above other art pieces is kind of a bad one.
holy shit i wasnt placing it
Quote from: eggsalad on November 10, 2015, 01:52:03 PMholy shit i wasnt placing it"Also I've taken more of an experience from MOBA's than Journey or Antichamber"sorry, i guess i misinterpreted this
Quote from: eggsalad on November 10, 2015, 01:51:15 PMThe only reason you continue playing Dark Souls is to see new places/areas and have new experiences.No I don't. I like the game a lot and I enjoy playing it over and over. Occasionally I do soothing new if the mood strikes me, or I use a new weapon/playstyle, but that's it.
The only reason you continue playing Dark Souls is to see new places/areas and have new experiences.
the one true God is Doctor Doom and we should all be worshiping him.
Quote from: Verbatim on November 10, 2015, 01:31:34 PMHe's yet to explain why evoking pleasure isn't artful.Porn gives me pleasure. Is that art?
He's yet to explain why evoking pleasure isn't artful.
I should also mention that if you are making something with the primary goal being profit, it is not art.
Why did this turn into an art argument when it started as a muh soggy knee argument
Quote from: The Lord Ruler on November 10, 2015, 12:41:02 PMDoesn't the game also praise women by showing that they too can ruthlessly beat the shit out of people as well as anyone else?To me that seems the exact opposite of objectifying women.That's an interesting point, but I would just say that, in terms of the push-pull women are receiving, women are still in the hole in terms of representation. Because while men are sexualized to an extent, females are sexualized way more. And unless you want dick physics in a fighting game to go along with women's breast physics, I think lowering the level of female sexualization would be the more preferable option.But yeah, you're right, the fact that women are shown to be just as capable as men in these games... Yeah, that's a good thing. Never really gave it that much thought, to be honest.
Doesn't the game also praise women by showing that they too can ruthlessly beat the shit out of people as well as anyone else?To me that seems the exact opposite of objectifying women.
Quote from: Verbatim on November 10, 2015, 02:19:26 PMI don't see why not....I really don't.I'm just going to end it here because we simply disagree to a ridiculous degree.
I don't see why not....I really don't.