Post on why Halo 5 multiplayer is bad

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.It plays like a Halo game, no arguments
But it doesn't.
Have you actually spent time playing the beta?


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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
I like how I don't care enough anymore to actually argue this stuff indepth, so now I can just look at everyone and laugh.


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i was gonna inb4 343 defenders but i was too late.


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i was gonna inb4 343 defenders but i was too late.

Hope you're not including me in there; I'm not defending 343 at all. I'm exclusively attacking the guy's post.


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Did he say glass of juice or gas the Jews?
👶🏽:h..

👨🏽:honey, he's gonna say his first words

👩🏽:!!

👶🏽:hhh...

👶🏽:here come dat boi 🐸!

👨🏽:o shit waddup 😂💯

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They don't understand Bungie's vision for the original trilogy
Which was what? Having zero story focus outside CE and having piss poor character development?
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and they certainly don't understand why CE/2/3 were the greatest FPS games of this century.
Lel. We must have been getting very shitty FPS games if Halo 2 which is a broken and unfinished game is considered one of the greatest FPS games of all time. Then there's Halo 3 which has hardly any campaign focus.
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Bungie began to alienate the core fanbase in Reach.
No they did it with Halo 3. After Halo 2 they stopped trying with the campaign. They put the majority of their focus into the MP. With Halo 3 this is the first time since Halo CE where we had a MP based Halo game with a decent campaign focus.
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and 343 continued that with 4. 343 had a chance to bring it back.
By the looks of Halo 5 they are. If Halo 5 is like Halo 4 then the campaign is going to have a focus to it. And the MP for the Halo 5 beta is decent. 
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Finally, some quality arena FPS after all these years.
Halo 2 which is this broken and unfinished game sure has great quality to it. Then there's Halo 3 which has barly any campaign focus. 
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we have Halo back!
Since when didn't we have Halo?
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Halo is never going to be what it was in the halcyon days of H2 and H3.
I hope it isn't. I don't want a Halo game that is both broken and unfinished or a game that has hardly any campaign focus to it. 
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That's what happens when you forget the fans and pander to the big wigs.
Bungie was no different. With Halo 3 they forgot people play the campaign.


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.It plays like a Halo game, no arguments
But it doesn't.
Have you actually spent time playing the beta?
You think Reach was a good Halo game too though.


 
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You will find out who you are not a thousand times, before you ever discover who you are. I hope you find peace in yourself and learn to love instead of hate.

.It plays like a Halo game, no arguments
But it doesn't.
Have you actually spent time playing the beta?
No but you would have to be an idiot to think it plays entirely like a Halo game. I'm not saying it sucks, it's just doesn't play like a Halo game. I'm not of those people that's against change but I value keeping a game to it's core mechanics whilst improving in other areas which don't take away from the original experience.


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Did he say glass of juice or gas the Jews?
👶🏽:h..

👨🏽:honey, he's gonna say his first words

👩🏽:!!

👶🏽:hhh...

👶🏽:here come dat boi 🐸!

👨🏽:o shit waddup 😂💯

👩🏽:💔
it's just doesn't play like a Halo game.
So what exactly does "play like a Halo game" mean? 


 
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Holy fuck and you fucking people say I write long winded posts.


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i was gonna inb4 343 defenders but i was too late.


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I like it. Although it irritates me how it's Battle Rifle starts at the moment so no one uses any other weapon unless it's a power weapon.
Last Edit: January 09, 2015, 07:22:46 PM by A Cheese Potato


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people itt hating on halo 2/h3, somehow forgetting that was the last time halo could compete with the other AAA fps titles in long-term population statistics. and completely ignoring how MLG dropped halo like a rock when it became clear that the franchise was dead... fuckin casuals, man. i've had these same conversations over and over again since the abysmal reach launch, it always ends the same. im sure the campaign will be interesting, but competitive halo is dead and gone.


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This always happens when a new Halo game comes out. I find it rather silly considering its just a really early beta.


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This always happens when a new Halo game comes out. I find it rather silly considering its just a really early beta.
Well the core gameplay is going to be relatively the same.


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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
This always happens when a new Halo game comes out. I find it rather silly considering its just a really early beta.
Taking tips from past Betas, it only gets worse from this point on.


 
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fuck you
Moshi Moshi need my wall back


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Now, let's make this completely clear. I want to hear some kind of agreement on the subject from both sides: is Halo 5 closer to a twitch shooter than "previous" Halo games? I don't want "Well it's kind of like Halo x and y game together", I want to know how the pacing compares. Is it following the trend of the series in getting faster and faster?


Azumarill | Mythic Invincible!
 
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Now, let's make this completely clear. I want to hear some kind of agreement on the subject from both sides: is Halo 5 closer to a twitch shooter than "previous" Halo games? I don't want "Well it's kind of like Halo x and y game together", I want to know how the pacing compares. Is it following the trend of the series in getting faster and faster?
mobility-wise, yes. it's hard to say when it comes to the actual gunplay. if the final game keeps the arena-style map pickups the original trilogy had, that will be a step back closer to arena style and further from the class-based games that influenced the mobility aspects of the game and the changes to gunplay mechanics.
Last Edit: January 09, 2015, 09:00:26 PM by Azumarill


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Now, let's make this completely clear. I want to hear some kind of agreement on the subject from both sides: is Halo 5 closer to a twitch shooter than "previous" Halo games? I don't want "Well it's kind of like Halo x and y game together", I want to know how the pacing compares. Is it following the trend of the series in getting faster and faster?
mobility-wise, yes. it's hard to say when it comes to the actual gunplay. if the final game keeps the arena-style map pickups the original trilogy had, that will be a step back closer to arena style and further from the class-based games that influenced the mobility aspects of the game and the changes to gunplay mechanics.
I dislike sprint in Halo. Not because "m-muh slow and deliberate", fucking UT players run at DOOMGUY speeds. Arena games usually have Mach-1 running in them. My problem is basically what was outlined in the OP: it's not a game that was made with sprint in mind, so adding it in introduces more problems than it fixes (see: none). If they went back and rebuilt the system with it in mind? I can't say I'd be thrilled to have another twitch shooter, but it'd be better than the build of compromises that currently exists.

I like that they're not going full-on twitch shooter, but there isn't really a "healthy middle" between the two styles. A game that's half arena, half twitch shooter is only half good at being an arena shooter and half good at being a twitch shooter. That's even in the case that the game has zero flaws outside of the compromises.


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Now, let's make this completely clear. I want to hear some kind of agreement on the subject from both sides: is Halo 5 closer to a twitch shooter than "previous" Halo games? I don't want "Well it's kind of like Halo x and y game together", I want to know how the pacing compares. Is it following the trend of the series in getting faster and faster?
mobility-wise, yes. it's hard to say when it comes to the actual gunplay. if the final game keeps the arena-style map pickups the original trilogy had, that will be a step back closer to arena style and further from the class-based games that influenced the mobility aspects of the game and the changes to gunplay mechanics.
I dislike sprint in Halo. Not because "m-muh slow and deliberate", fucking UT players run at DOOMGUY speeds. Arena games usually have Mach-1 running in them. My problem is basically what was outlined in the OP: it's not a game that was made with sprint in mind, so adding it in introduces more problems than it fixes (see: none). If they went back and rebuilt the system with it in mind? I can't say I'd be thrilled to have another twitch shooter, but it'd be better than the build of compromises that currently exists.

I like that they're not going full-on twitch shooter, but there isn't really a "healthy middle" between the two styles. A game that's half arena, half twitch shooter is only half good at being an arena shooter and half good at being a twitch shooter. That's even in the case that the game has zero flaws outside of the compromises.
the closest analogue to the H5 beta that we have right now is lolReach, and we all know how that ended. normalizing abilities was a step in the right direction- at least now everyone is on equal footing again. sprint is only really a problem on smaller arena-style maps, which sucks because those tended to be the best maps in the original series. midship and citadel, for example, would have been absolutely god fucking awful with sprint, but something like sandbox or zanzibar wouldnt have been that bad with sprint.


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Now, let's make this completely clear. I want to hear some kind of agreement on the subject from both sides: is Halo 5 closer to a twitch shooter than "previous" Halo games? I don't want "Well it's kind of like Halo x and y game together", I want to know how the pacing compares. Is it following the trend of the series in getting faster and faster?
mobility-wise, yes. it's hard to say when it comes to the actual gunplay. if the final game keeps the arena-style map pickups the original trilogy had, that will be a step back closer to arena style and further from the class-based games that influenced the mobility aspects of the game and the changes to gunplay mechanics.
I dislike sprint in Halo. Not because "m-muh slow and deliberate", fucking UT players run at DOOMGUY speeds. Arena games usually have Mach-1 running in them. My problem is basically what was outlined in the OP: it's not a game that was made with sprint in mind, so adding it in introduces more problems than it fixes (see: none). If they went back and rebuilt the system with it in mind? I can't say I'd be thrilled to have another twitch shooter, but it'd be better than the build of compromises that currently exists.

I like that they're not going full-on twitch shooter, but there isn't really a "healthy middle" between the two styles. A game that's half arena, half twitch shooter is only half good at being an arena shooter and half good at being a twitch shooter. That's even in the case that the game has zero flaws outside of the compromises.
the closest analogue to the H5 beta that we have right now is lolReach, and we all know how that ended. normalizing abilities was a step in the right direction- at least now everyone is on equal footing again. sprint is only really a problem on smaller arena-style maps, which sucks because those tended to be the best maps in the original series. midship and citadel, for example, would have been absolutely god fucking awful with sprint, but something like sandbox or zanzibar wouldnt have been that bad with sprint.
This may be an extremely unfeasible, stupid idea, but what if sprint was a game option? not an "innate ability" or requirement, but something like insta-kill headshots for gametypes like SWAT. That way you could have one gametype to be the standard with all the bells and whistles that's played on medium to large sized maps, and another without sprint and its pack of merry restrictions that come with it for smaller maps. That way sprint doesn't harm the gameflow on small maps and 343 still gets to pretend that sprint is a good idea.

I seem to be one of the few that was okay with Reach. I didn't love it, but I didn't hate it. It did a number of things right and a number of things wrong. That being said, I wish it was half as good as the beta. If the Invasion Beta was a sample of the content instead of half of it (disregarding Forge World maps) then I don't think I would have played anything else.


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Now, let's make this completely clear. I want to hear some kind of agreement on the subject from both sides: is Halo 5 closer to a twitch shooter than "previous" Halo games? I don't want "Well it's kind of like Halo x and y game together", I want to know how the pacing compares. Is it following the trend of the series in getting faster and faster?
mobility-wise, yes. it's hard to say when it comes to the actual gunplay. if the final game keeps the arena-style map pickups the original trilogy had, that will be a step back closer to arena style and further from the class-based games that influenced the mobility aspects of the game and the changes to gunplay mechanics.
I dislike sprint in Halo. Not because "m-muh slow and deliberate", fucking UT players run at DOOMGUY speeds. Arena games usually have Mach-1 running in them. My problem is basically what was outlined in the OP: it's not a game that was made with sprint in mind, so adding it in introduces more problems than it fixes (see: none). If they went back and rebuilt the system with it in mind? I can't say I'd be thrilled to have another twitch shooter, but it'd be better than the build of compromises that currently exists.

I like that they're not going full-on twitch shooter, but there isn't really a "healthy middle" between the two styles. A game that's half arena, half twitch shooter is only half good at being an arena shooter and half good at being a twitch shooter. That's even in the case that the game has zero flaws outside of the compromises.
the closest analogue to the H5 beta that we have right now is lolReach, and we all know how that ended. normalizing abilities was a step in the right direction- at least now everyone is on equal footing again. sprint is only really a problem on smaller arena-style maps, which sucks because those tended to be the best maps in the original series. midship and citadel, for example, would have been absolutely god fucking awful with sprint, but something like sandbox or zanzibar wouldnt have been that bad with sprint.
This may be an extremely unfeasible, stupid idea, but what if sprint was a game option? not an "innate ability" or requirement, but something like insta-kill headshots for gametypes like SWAT. That way you could have one gametype to be the standard with all the bells and whistles that's played on medium to large sized maps, and another without sprint and its pack of merry restrictions that come with it for smaller maps. That way sprint doesn't harm the gameflow on small maps and 343 still gets to pretend that sprint is a good idea.

I seem to be one of the few that was okay with Reach. I didn't love it, but I didn't hate it. It did a number of things right and a number of things wrong. That being said, I wish it was half as good as the beta. If the Invasion Beta was a sample of the content instead of half of it (disregarding Forge World maps) then I don't think I would have played anything else.
with full ability customization and an excellent forge framework, that absolutely could work and might be the best way to ensure the game can be competitively balanced.


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This may be an extremely unfeasible, stupid idea, but what if sprint was a game option? not an "innate ability" or requirement, but something like insta-kill headshots for gametypes like SWAT. That way you could have one gametype to be the standard with all the bells and whistles that's played on medium to large sized maps, and another without sprint and its pack of merry restrictions that come with it for smaller maps. That way sprint doesn't harm the gameflow on small maps and 343 still gets to pretend that sprint is a good idea.

The thing is 343 has to make the maps with sprint in mind so they get stretched.  Removing it would just make it awkward.  Midship plays dramatically different in Halo 5 than Halo 2 or Heretic in Halo 3.  Instead of the "remixes" we got now I'd rather see maps made without sprint in mind.  And instead of gimmicky sprint I'd prefer 343 add a speed boost ability where you can just move 15-25% faster in all directions.  It would mean not lowering your gun to chase people and would over all be more competitive for strafing. 


Azumarill | Mythic Invincible!
 
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This may be an extremely unfeasible, stupid idea, but what if sprint was a game option? not an "innate ability" or requirement, but something like insta-kill headshots for gametypes like SWAT. That way you could have one gametype to be the standard with all the bells and whistles that's played on medium to large sized maps, and another without sprint and its pack of merry restrictions that come with it for smaller maps. That way sprint doesn't harm the gameflow on small maps and 343 still gets to pretend that sprint is a good idea.

The thing is 343 has to make the maps with sprint in mind so they get stretched.  Removing it would just make it awkward.  Midship plays dramatically different in Halo 5 than Halo 2 or Heretic in Halo 3.  Instead of the "remixes" we got now I'd rather see maps made without sprint in mind.  And instead of gimmicky sprint I'd prefer 343 add a speed boost ability where you can just move 15-25% faster in all directions.  It would mean not lowering your gun to chase people and would over all be more competitive for strafing.
with good forge functionality, stretched maps arent really that big of a problem (though it would suck not to be able to use the default maps for competitive play.) i like the idea about the boost ability though.


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Is it following the trend of the series in getting faster and faster?

The only time the series got faster in a Halo sequel was from Reach to Halo 4. Every other Halo has been slower paced than the last. Halo 5's pace isn't on the level of competitive Halo 2, and certainly not like competitive CE. I'll say it's slightly faster than Halo 3 [again, assuming we're talking a competitive setting] right now, if only because of the killtimes.

And no, Halo 5 is far from a twitch shooter. The more interesting thing is how you're talking about twitch shooters and arena shooters as if they're mutually exclusive [they aren't].

Sly Instinct's idea is fantastic BTW.


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The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Is it following the trend of the series in getting faster and faster?

The only time the series got faster in a Halo sequel was from Reach to Halo 4. Every other Halo has been slower paced than the last. Halo 5's pace isn't on the level of competitive Halo 2, and certainly not like competitive CE. I'll say it's slightly faster than Halo 3 [again, assuming we're talking a competitive setting] right now, if only because of the killtimes.

And no, Halo 5 is far from a twitch shooter. The more interesting thing is how you're talking about twitch shooters and arena shooters as if they're mutually exclusive [they aren't].

Sly Instinct's idea is fantastic BTW.
I don't mean to imply that they are totally separate types, sorry. I'll try to restate that bit:

Halo never really fit the "mold" of 90's Arena shooters. It was comparatively slow and limited in comparison. People can say, "two weapons is a feature!" all they want, but in reality it was a reply to making weapon shuffling viable on a controller where you don't have hotkeys or a mouse to scroll. Likewise, you move slower in Halo than say, Quake, because they also needed to fit everything onto a disc due to Xbox not having the luxury of installing the game to the HDD. The being said, a lot of those solutions ended up becoming part of what set Halo apart and made it such a trendsetter: it didn't copy what was popular, the final product was due to constraints and clever-ish workarounds.

This is normally the part where someone starts crying, "Halo 4 and 5 just aren't Halo! They don't understand that you can't change Halo!", to which I reply: Halo's always changed. Its combat, especially, evolved. Dual-wielding was a huge change in the metagame, so was adding a melee weapon into the mix and generally rebalancing every weapon that stayed. Halo 3 was "slower", but that was so they could scale maps down without complaints of them being too small. Halo has never had a huge staple in the market besides being "the game that showed Arena/shooters can work on consoles."

On the other hand, throughout every iteration, Halo always leaned more towards the values and traits of Arena shooters. It is possible for a game to be an Arena and Twitch shooter; the problem is that they are going about it in the simplest (and a very terrible) way. Instead of rebranding and rebuilding the system to make these features reasonable and useful, they are putting vastly different mechanics into a game that has consistently shown to not be entirely compatible with. I had hoped that 343 would realize that simply throwing killcams and core-sprint onto Reach (which is the closest Halo has ever been in terms of gameplay values in releases) would alienate the fanbase and not pull in the CoD crowd due to the huge backlash, and from the descriptions it seems like they're moving... nowhere. They're fixing some things, but just taking the piss out of it in other areas. They neuter sprint by adding all of these restrictions and drawbacks, but then promote features like ADS. They want to make an Arena/Twitch shooter? Okay, good for them. But don't take what has traditionally had Arena-style gameplay and try to "spice it up" with Twitch elements.


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Excellent post! A few questions though...


Halo 3 was "slower", but that was so they could scale maps down without complaints of them being too small.

I don't get your point here. Halo 3's movement speed is almost the exact same as Halo 2's. The paramount reason Halo 3 was slower paced was because of the neutered weapon sandbox and far longer [+inconsistent] TTKs. Maps being smaller had nothing to do with it [it's pretty hard to beat Halo 2's small maps in... smallness]. Hell, map remakes like Last Resort and Blackout were slightly larger than Halo 2's.

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which is the closest Halo has ever been in terms of gameplay values in releases

Hmmm?

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They're fixing some things, but just taking the piss out of it in other areas. They neuter sprint by adding all of these restrictions and drawbacks, but then promote features like ADS. They want to make an Arena/Twitch shooter? Okay, good for them. But don't take what has traditionally had Arena-style gameplay and try to "spice it up" with Twitch elements.

I wouldn't say there's much twitch elements to be found in Halo 5. It doesn't remind me of Quake [or, if you're willing to call the game a twitch shooter, CoD] at all.

I'm also going to say that ADS is not an inherently bad feature when it doesn't limit movement speed. It's struck a great balance of accuracy with the BR, possibly the best in the series, due to the spread tightening mechanic + FOV tradeoff.


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I don't get your point here. Halo 3's movement speed is almost the exact same as Halo 2's. The paramount reason Halo 3 was slower paced was because of the neutered weapon sandbox and far longer [+inconsistent] TTKs. Maps being smaller had nothing to do with it [it's pretty hard to beat Halo 2's small maps in... smallness]. Hell, map remakes like Last Resort and Blackout were slightly larger than Halo 2's.
Again, my bad there. Default movement speed is not intensely so, but still slower than Halo 2 from what I remember from my marathon of the entire series last year (was fun and awful at the same time, by the way). By making movement slower, it makes the map seem bigger because it takes longer to get from one side to the other. It's a good way to increase scale without increasing scale. I stupidly said that Halo 3 was smaller, and I was wrong on that account. However, by increasing the map size and making movement slightly slower, it makes it much more "grand" feeling than the previous installment. Everything you listed is correct, movement speed was just supposed to be an example of how the games have had both large and small changes over the years that didn't really affect how good they were.

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Hmmm?
In hindsight, it's probably a debatable claim. I meant that Halo Reach and Halo 4 are more alike in terms of gameplay than any two other games in the series.

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I wouldn't say there's much twitch elements to be found in Halo 5. It doesn't remind me of Quake [or, if you're willing to call the game a twitch shooter, CoD] at all.

I'm also going to say that ADS is not an inherently bad feature when it doesn't limit movement speed. It's struck a great balance of accuracy with the BR, possibly the best in the series, due to the spread tightening mechanic + FOV tradeoff.
My problem with ADS is that, in nearly every case of its addition, it includes an idiotic spread penalty on hip firing. Bloom was a concept where the cons outweighed the pros, this just sort of seems like an addition or evolution of that bad mechanic in this franchise.


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My problem with ADS is that, in nearly every case of its addition, it includes an idiotic spread penalty on hip firing. Bloom was a concept where the cons outweighed the pros, this just sort of seems like an addition or evolution of that bad mechanic in this franchise.
There is literally no such difference. Or it's at least not noticeable enough to detect by just playing the game.

It's why I've maintained that what you're seeing is just a fancy zoom animation.


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My problem with ADS is that, in nearly every case of its addition, it includes an idiotic spread penalty on hip firing. Bloom was a concept where the cons outweighed the pros, this just sort of seems like an addition or evolution of that bad mechanic in this franchise.
There is literally no such difference. Or it's at least not noticeable enough to detect by just playing the game.

It's why I've maintained that what you're seeing is just a fancy zoom animation.
What I'm saying is that they've kept the bloom (bad idea) and added fancy zooms on top of it to make it seem like totally isn't the same thing. This is a problem of not changing, which is increasingly rare for Halo discussion.