Quote from: BritishLemön on December 27, 2014, 03:57:20 PMQuote from: Sly Instinct on December 27, 2014, 03:45:16 PMQuote from: BritishLemön on December 27, 2014, 03:36:25 PMQuote from: Sly Instinct on December 27, 2014, 03:24:00 PMQuote from: Mr. Admirals on December 27, 2014, 01:49:04 PMQuote from: Sly Instinct on December 27, 2014, 12:18:00 PMQuote from: Forgewolf on December 27, 2014, 11:51:10 AMI got to play a little of it through the Xbox Preview program. Its basically Halo 4 on steroids with a couple of small twists.Doesn't have perksdoesn't have ordinance dropsdoesn't have jetpackIt mainly comes down to ADS and sprint. Everything else is fairly minor.The "ADS" is literally a fancy animation for scoping in. It functions the exact same way.This has been a thing in Halo games for years, and that's not going to make any difference at all.You could increase precision of automatic weapons by zooming in the other Halo's?I wasn't specifically referring to automatics.Well it doesn't function the same. It takes up more of your screen now, and allows precision weapons to be more accurate at medium range.
Quote from: Sly Instinct on December 27, 2014, 03:45:16 PMQuote from: BritishLemön on December 27, 2014, 03:36:25 PMQuote from: Sly Instinct on December 27, 2014, 03:24:00 PMQuote from: Mr. Admirals on December 27, 2014, 01:49:04 PMQuote from: Sly Instinct on December 27, 2014, 12:18:00 PMQuote from: Forgewolf on December 27, 2014, 11:51:10 AMI got to play a little of it through the Xbox Preview program. Its basically Halo 4 on steroids with a couple of small twists.Doesn't have perksdoesn't have ordinance dropsdoesn't have jetpackIt mainly comes down to ADS and sprint. Everything else is fairly minor.The "ADS" is literally a fancy animation for scoping in. It functions the exact same way.This has been a thing in Halo games for years, and that's not going to make any difference at all.You could increase precision of automatic weapons by zooming in the other Halo's?I wasn't specifically referring to automatics.
Quote from: BritishLemön on December 27, 2014, 03:36:25 PMQuote from: Sly Instinct on December 27, 2014, 03:24:00 PMQuote from: Mr. Admirals on December 27, 2014, 01:49:04 PMQuote from: Sly Instinct on December 27, 2014, 12:18:00 PMQuote from: Forgewolf on December 27, 2014, 11:51:10 AMI got to play a little of it through the Xbox Preview program. Its basically Halo 4 on steroids with a couple of small twists.Doesn't have perksdoesn't have ordinance dropsdoesn't have jetpackIt mainly comes down to ADS and sprint. Everything else is fairly minor.The "ADS" is literally a fancy animation for scoping in. It functions the exact same way.This has been a thing in Halo games for years, and that's not going to make any difference at all.You could increase precision of automatic weapons by zooming in the other Halo's?
Quote from: Sly Instinct on December 27, 2014, 03:24:00 PMQuote from: Mr. Admirals on December 27, 2014, 01:49:04 PMQuote from: Sly Instinct on December 27, 2014, 12:18:00 PMQuote from: Forgewolf on December 27, 2014, 11:51:10 AMI got to play a little of it through the Xbox Preview program. Its basically Halo 4 on steroids with a couple of small twists.Doesn't have perksdoesn't have ordinance dropsdoesn't have jetpackIt mainly comes down to ADS and sprint. Everything else is fairly minor.The "ADS" is literally a fancy animation for scoping in. It functions the exact same way.This has been a thing in Halo games for years, and that's not going to make any difference at all.
Quote from: Mr. Admirals on December 27, 2014, 01:49:04 PMQuote from: Sly Instinct on December 27, 2014, 12:18:00 PMQuote from: Forgewolf on December 27, 2014, 11:51:10 AMI got to play a little of it through the Xbox Preview program. Its basically Halo 4 on steroids with a couple of small twists.Doesn't have perksdoesn't have ordinance dropsdoesn't have jetpackIt mainly comes down to ADS and sprint. Everything else is fairly minor.The "ADS" is literally a fancy animation for scoping in. It functions the exact same way.
Quote from: Sly Instinct on December 27, 2014, 12:18:00 PMQuote from: Forgewolf on December 27, 2014, 11:51:10 AMI got to play a little of it through the Xbox Preview program. Its basically Halo 4 on steroids with a couple of small twists.Doesn't have perksdoesn't have ordinance dropsdoesn't have jetpackIt mainly comes down to ADS and sprint. Everything else is fairly minor.The "ADS" is literally a fancy animation for scoping in. It functions the exact same way.
Quote from: Forgewolf on December 27, 2014, 11:51:10 AMI got to play a little of it through the Xbox Preview program. Its basically Halo 4 on steroids with a couple of small twists.Doesn't have perksdoesn't have ordinance dropsdoesn't have jetpackIt mainly comes down to ADS and sprint. Everything else is fairly minor.
I got to play a little of it through the Xbox Preview program. Its basically Halo 4 on steroids with a couple of small twists.
Quote from: Sly Instinct on December 27, 2014, 04:12:03 PMQuote from: BritishLemön on December 27, 2014, 03:57:20 PMQuote from: Sly Instinct on December 27, 2014, 03:45:16 PMQuote from: BritishLemön on December 27, 2014, 03:36:25 PMQuote from: Sly Instinct on December 27, 2014, 03:24:00 PMQuote from: Mr. Admirals on December 27, 2014, 01:49:04 PMQuote from: Sly Instinct on December 27, 2014, 12:18:00 PMQuote from: Forgewolf on December 27, 2014, 11:51:10 AMI got to play a little of it through the Xbox Preview program. Its basically Halo 4 on steroids with a couple of small twists.Doesn't have perksdoesn't have ordinance dropsdoesn't have jetpackIt mainly comes down to ADS and sprint. Everything else is fairly minor.The "ADS" is literally a fancy animation for scoping in. It functions the exact same way.This has been a thing in Halo games for years, and that's not going to make any difference at all.You could increase precision of automatic weapons by zooming in the other Halo's?I wasn't specifically referring to automatics.Well it doesn't function the same. It takes up more of your screen now, and allows precision weapons to be more accurate at medium range.I always thought there was an accuracy change when using the scope on precision weapons. Because your reticle stayed proportionate when zooming in. If it stayed the same, wouldn't you expect it to appear larger when scoped in to represent the true accuracy?
Quote from: Mr. Admirals on December 27, 2014, 05:49:26 PMQuote from: Sly Instinct on December 27, 2014, 04:12:03 PMQuote from: BritishLemön on December 27, 2014, 03:57:20 PMQuote from: Sly Instinct on December 27, 2014, 03:45:16 PMQuote from: BritishLemön on December 27, 2014, 03:36:25 PMQuote from: Sly Instinct on December 27, 2014, 03:24:00 PMQuote from: Mr. Admirals on December 27, 2014, 01:49:04 PMQuote from: Sly Instinct on December 27, 2014, 12:18:00 PMQuote from: Forgewolf on December 27, 2014, 11:51:10 AMI got to play a little of it through the Xbox Preview program. Its basically Halo 4 on steroids with a couple of small twists.Doesn't have perksdoesn't have ordinance dropsdoesn't have jetpackIt mainly comes down to ADS and sprint. Everything else is fairly minor.The "ADS" is literally a fancy animation for scoping in. It functions the exact same way.This has been a thing in Halo games for years, and that's not going to make any difference at all.You could increase precision of automatic weapons by zooming in the other Halo's?I wasn't specifically referring to automatics.Well it doesn't function the same. It takes up more of your screen now, and allows precision weapons to be more accurate at medium range.I always thought there was an accuracy change when using the scope on precision weapons. Because your reticle stayed proportionate when zooming in. If it stayed the same, wouldn't you expect it to appear larger when scoped in to represent the true accuracy?I meant automatic :/
Quote from: Sly Instinct on December 27, 2014, 05:55:41 PMQuote from: Mr. Admirals on December 27, 2014, 05:49:26 PMQuote from: Sly Instinct on December 27, 2014, 04:12:03 PMQuote from: BritishLemön on December 27, 2014, 03:57:20 PMQuote from: Sly Instinct on December 27, 2014, 03:45:16 PMQuote from: BritishLemön on December 27, 2014, 03:36:25 PMQuote from: Sly Instinct on December 27, 2014, 03:24:00 PMQuote from: Mr. Admirals on December 27, 2014, 01:49:04 PMQuote from: Sly Instinct on December 27, 2014, 12:18:00 PMQuote from: Forgewolf on December 27, 2014, 11:51:10 AMI got to play a little of it through the Xbox Preview program. Its basically Halo 4 on steroids with a couple of small twists.Doesn't have perksdoesn't have ordinance dropsdoesn't have jetpackIt mainly comes down to ADS and sprint. Everything else is fairly minor.The "ADS" is literally a fancy animation for scoping in. It functions the exact same way.This has been a thing in Halo games for years, and that's not going to make any difference at all.You could increase precision of automatic weapons by zooming in the other Halo's?I wasn't specifically referring to automatics.Well it doesn't function the same. It takes up more of your screen now, and allows precision weapons to be more accurate at medium range.I always thought there was an accuracy change when using the scope on precision weapons. Because your reticle stayed proportionate when zooming in. If it stayed the same, wouldn't you expect it to appear larger when scoped in to represent the true accuracy?I meant automatic :/Oh, well I guess that was more meant for Goji.Anyway, yeah. The Silenced SMG always behaved that way in both iterations. You see the kickback it has when using Smart Scope? That and in combination with de-scoping and literally no auto-aim past the AR's RRR, makes it so it's only viable at its intended range. I really didn't find it an issue at all. 90% of my AR kills during the preview Beta were by hip-fire.
Quote from: Mr. Admirals on December 27, 2014, 05:59:48 PMQuote from: Sly Instinct on December 27, 2014, 05:55:41 PMQuote from: Mr. Admirals on December 27, 2014, 05:49:26 PMQuote from: Sly Instinct on December 27, 2014, 04:12:03 PMQuote from: BritishLemön on December 27, 2014, 03:57:20 PMQuote from: Sly Instinct on December 27, 2014, 03:45:16 PMQuote from: BritishLemön on December 27, 2014, 03:36:25 PMQuote from: Sly Instinct on December 27, 2014, 03:24:00 PMQuote from: Mr. Admirals on December 27, 2014, 01:49:04 PMQuote from: Sly Instinct on December 27, 2014, 12:18:00 PMQuote from: Forgewolf on December 27, 2014, 11:51:10 AMI got to play a little of it through the Xbox Preview program. Its basically Halo 4 on steroids with a couple of small twists.Doesn't have perksdoesn't have ordinance dropsdoesn't have jetpackIt mainly comes down to ADS and sprint. Everything else is fairly minor.The "ADS" is literally a fancy animation for scoping in. It functions the exact same way.This has been a thing in Halo games for years, and that's not going to make any difference at all.You could increase precision of automatic weapons by zooming in the other Halo's?I wasn't specifically referring to automatics.Well it doesn't function the same. It takes up more of your screen now, and allows precision weapons to be more accurate at medium range.I always thought there was an accuracy change when using the scope on precision weapons. Because your reticle stayed proportionate when zooming in. If it stayed the same, wouldn't you expect it to appear larger when scoped in to represent the true accuracy?I meant automatic :/Oh, well I guess that was more meant for Goji.Anyway, yeah. The Silenced SMG always behaved that way in both iterations. You see the kickback it has when using Smart Scope? That and in combination with de-scoping and literally no auto-aim past the AR's RRR, makes it so it's only viable at its intended range. I really didn't find it an issue at all. 90% of my AR kills during the preview Beta were by hip-fire.My point about it was mainly addressing what I saw as potential problems without having played the beta in response to forgewolf saying it's worse than H4.
Quote from: Forgewolf on December 27, 2014, 07:44:22 PMI'm glad all weapons have zoom. Aiming down the sights with just abut any firearm is more efficient than just ramboing it.Sword doesn't have zoom...
I'm glad all weapons have zoom. Aiming down the sights with just abut any firearm is more efficient than just ramboing it.
I always thought there was an accuracy change when using the scope on precision weapons. Because your reticle stayed proportionate when zooming in. If it stayed the same, wouldn't you expect it to appear larger when scoped in to represent the true accuracy?
Quote from: Mr. Admirals on December 27, 2014, 05:49:26 PMI always thought there was an accuracy change when using the scope on precision weapons. Because your reticle stayed proportionate when zooming in. If it stayed the same, wouldn't you expect it to appear larger when scoped in to represent the true accuracy?Never. Precision weapons were designed so that if you're in the correct range, it doesn't matter whether or not you're scoped in.CE- Didn't matter [test it yourself, spread doesn't change at all]2 w/TU- No spread3- Didn't matter, but lead to the infamous H3 BR spread dilemma [range was too short, this meant that sometimes even with red reticule you would have shots running haywire]Reach- Bloom, because I don't even knowNow that you mention it, this might be the case in H2A though. I haven't seen any tests on BR spread in that game, so I'm not the best judge. Regardless it's something that I hope will be removed from the game. Right now it doesn't seem to have that much of an effect so I doubt it'll be anything as jarring as BR spread or DMR bloom on precision weapons... but, well, there it is.
Quote from: GodspeedSnowjira! on December 27, 2014, 10:40:07 PMQuote from: Mr. Admirals on December 27, 2014, 05:49:26 PMI always thought there was an accuracy change when using the scope on precision weapons. Because your reticle stayed proportionate when zooming in. If it stayed the same, wouldn't you expect it to appear larger when scoped in to represent the true accuracy?Never. Precision weapons were designed so that if you're in the correct range, it doesn't matter whether or not you're scoped in.CE- Didn't matter [test it yourself, spread doesn't change at all]2 w/TU- No spread3- Didn't matter, but lead to the infamous H3 BR spread dilemma [range was too short, this meant that sometimes even with red reticule you would have shots running haywire]Reach- Bloom, because I don't even knowNow that you mention it, this might be the case in H2A though. I haven't seen any tests on BR spread in that game, so I'm not the best judge. Regardless it's something that I hope will be removed from the game. Right now it doesn't seem to have that much of an effect so I doubt it'll be anything as jarring as BR spread or DMR bloom on precision weapons... but, well, there it is.It may have been that way in Halo CE, but that stopped in Halo 2.
Quote from: Mr. Admirals on December 27, 2014, 11:11:42 PMQuote from: GodspeedSnowjira! on December 27, 2014, 10:40:07 PMQuote from: Mr. Admirals on December 27, 2014, 05:49:26 PMI always thought there was an accuracy change when using the scope on precision weapons. Because your reticle stayed proportionate when zooming in. If it stayed the same, wouldn't you expect it to appear larger when scoped in to represent the true accuracy?Never. Precision weapons were designed so that if you're in the correct range, it doesn't matter whether or not you're scoped in.CE- Didn't matter [test it yourself, spread doesn't change at all]2 w/TU- No spread3- Didn't matter, but lead to the infamous H3 BR spread dilemma [range was too short, this meant that sometimes even with red reticule you would have shots running haywire]Reach- Bloom, because I don't even knowNow that you mention it, this might be the case in H2A though. I haven't seen any tests on BR spread in that game, so I'm not the best judge. Regardless it's something that I hope will be removed from the game. Right now it doesn't seem to have that much of an effect so I doubt it'll be anything as jarring as BR spread or DMR bloom on precision weapons... but, well, there it is.It may have been that way in Halo CE, but that stopped in Halo 2.What stopped in Halo 2? Halo 2 didn't have spread at all. And base, non TU Halo 2 works the same as Halo 3 [i.e. zooming in doesn't change accuracy].
Quote from: GodspeedSnowjira! on December 27, 2014, 11:20:58 PMQuote from: Mr. Admirals on December 27, 2014, 11:11:42 PMQuote from: GodspeedSnowjira! on December 27, 2014, 10:40:07 PMQuote from: Mr. Admirals on December 27, 2014, 05:49:26 PMI always thought there was an accuracy change when using the scope on precision weapons. Because your reticle stayed proportionate when zooming in. If it stayed the same, wouldn't you expect it to appear larger when scoped in to represent the true accuracy?Never. Precision weapons were designed so that if you're in the correct range, it doesn't matter whether or not you're scoped in.CE- Didn't matter [test it yourself, spread doesn't change at all]2 w/TU- No spread3- Didn't matter, but lead to the infamous H3 BR spread dilemma [range was too short, this meant that sometimes even with red reticule you would have shots running haywire]Reach- Bloom, because I don't even knowNow that you mention it, this might be the case in H2A though. I haven't seen any tests on BR spread in that game, so I'm not the best judge. Regardless it's something that I hope will be removed from the game. Right now it doesn't seem to have that much of an effect so I doubt it'll be anything as jarring as BR spread or DMR bloom on precision weapons... but, well, there it is.It may have been that way in Halo CE, but that stopped in Halo 2.What stopped in Halo 2? Halo 2 didn't have spread at all. And base, non TU Halo 2 works the same as Halo 3 [i.e. zooming in doesn't change accuracy].*since Halo 2The Halo 2 BR did have spread, it was just so minuscule you couldn't notice it unless you did a test standing still. The Carbine also had it.
Quote from: BL on December 27, 2014, 07:51:08 PMQuote from: Forgewolf on December 27, 2014, 07:44:22 PMI'm glad all weapons have zoom. Aiming down the sights with just abut any firearm is more efficient than just ramboing it.Sword doesn't have zoom...Actually I believe Admirals said in his beta assessment thread that the Prophet's Bane does have a zoom and gives it about a 3x lunge range.
But after Halo 2, precision weapons behave the way I described.
Quote from: Mr. Admirals on December 27, 2014, 11:57:58 PMQuote from: Sly Instinct on December 27, 2014, 11:55:09 PMQuote from: BL on December 27, 2014, 07:51:08 PMQuote from: Forgewolf on December 27, 2014, 07:44:22 PMI'm glad all weapons have zoom. Aiming down the sights with just abut any firearm is more efficient than just ramboing it.Sword doesn't have zoom...Actually I believe Admirals said in his beta assessment thread that the Prophet's Bane does have a zoom and gives it about a 3x lunge range.You're correct. It has Smart Scope. Narrows your FOV, so it doesn't really "zoom".You mean the thing where you hold up your hands and the sword closer to your face? That actually has a function?
Quote from: Sly Instinct on December 27, 2014, 11:55:09 PMQuote from: BL on December 27, 2014, 07:51:08 PMQuote from: Forgewolf on December 27, 2014, 07:44:22 PMI'm glad all weapons have zoom. Aiming down the sights with just abut any firearm is more efficient than just ramboing it.Sword doesn't have zoom...Actually I believe Admirals said in his beta assessment thread that the Prophet's Bane does have a zoom and gives it about a 3x lunge range.You're correct. It has Smart Scope. Narrows your FOV, so it doesn't really "zoom".