Overwatch

velox | Mythic Invincible!
 
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One thing I feel the game does miss is a detailed match analysis. Like, I would really like being able to press tab or so and get a nice overview of everyone's ping / connection strength, kills/deaths, damage dealt/received... And a match history would be nice too, seeing exactly what medals you and others earned, who killed who the most, what your score was at the end and so forth. Am I just being an idiot and missing all of that, or is it just not there?
This is a deliberate design decision on Blizzard's part, to reduce flaming and blaming losses on others.


Comet | Legendary Invincible!
 
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They didnt add that so it would be more... positive towards play experience i think. You cant call out the shitty people if they're hidden.


 
 
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Tyger | Elite Four Inconceivable!
 
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Alright, done playing for day 1. Got to level 7 I believe and had a really great time with the game. Definitely glad I purchased it. Still, there's a few things I'm really not too fond of.

- Too much waiting. Queuing, loading screen, put in Skirmish, loading screen, picking heroes, setting up... Especially for something like Quick Play, it really can be a bit irritating how long it can take to actually start playing.

- Games are often too short. It obviously depends a lot on how good the teams are, but I often find myself surprised by how short the match felt at the end. It'd be nice to see some longer games or modes like Domination which just last longer. Probably influenced by other FPS games I play, but the matches still feel short. Would like to see more 15 minute games or so.

- Map design. I like the maps quite a lot, but there's to much focus on choke points. Many of them give attackers only one way to go (from what I could tell), with one main door and then a small window to the side that only certain characters can get through.

- Match stats. I get why they're not there, but I still don't like it. Same goes for something like Challenges / Commendations other than the achievements to give players something to work towards.

- Movement stoppers. Personal pet peeve because of how important free movement is in the other FPS games I play, but I'm definitely not a fan of these. I get that they may be there for balance, but Eskimo lady and cowboy man stunning people to line up the easy headshot or groundhog man grappling whoever for an instant stun and immediate 200 damage just aren't very fun to me.

Other than that, I'm liking it a lot.

Oh and the obvious: this is based on like 2 hours of playtime. Opinion possible to change or be invalidated after playing more.
your first 2 issues aren't present in ranked mode. You play a best of 5 for the king of the hill mode and switch sides on the attack/defense mode so the matches last longer with less down time.

Also eskimo girl (Mai) is getting rebalanced because she's so annoying to play with and against.


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See you Cowgirl,
Someday, somewhere


THIS WILL PROTECT US


 
 
Flee
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Tyger | Elite Four Inconceivable!
 
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I have to say that Blizzard's way of matching you with people of equal skill and experience is very interesting. I just hit level 5 and am put in games with people at around level 100 all the time.
based on your quake experience you're probably doing really well (lots of wins and medals) so I'm not too Shocked. They don't use level in the matchmaking algorithm at all
I have to say that I'm already starting to feel the downsides of this. I'm very often the odd one out (just played a game where I'm level 8 in a lobby with everyone else being 60+) and it does show. I did very well in my first few games against other beginners, but now the game seems to have placed me in a much higher tier. It's fun on the one hand, but on the other it does suck. Overwatch is a game where experience and knowledge of all the heroes, strats, abilities and playstyles is immensely important, and I'm way behind my peers in all of that.
the more you play the more accurate it will be. This is a problem in a lot of games like this when you first start out. Like I tried out heroes of the storm a few months ago and just completely destroyed my first few games because I had moba experience and then I got matched with people who had hundreds of games and knew all the characters and I had to lose a couple before a happy medium was found.

Theoretically either you'll lose a couple games and the matchmaking will sort itself out or you'll learn quickly and just keep beating these people.

Last Edit: August 13, 2016, 08:50:29 AM by Tyger


 
 
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Tyger | Elite Four Inconceivable!
 
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Also, how the fuck do you use McCree's ultimate? When I see others use it, they just tap the button and kill like 5 people instantly. The few times I tried it, I got like one hit off and it wasn't even a kill. Do you have to hold it down or what's the trick?
activate it and wait for it to charge up. When a character has a red dot appear on them it will do enough damage to kill. It can simultaneously charge up and hit everyone within your line of sight


Tyger | Elite Four Inconceivable!
 
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I have to say that Blizzard's way of matching you with people of equal skill and experience is very interesting. I just hit level 5 and am put in games with people at around level 100 all the time.
based on your quake experience you're probably doing really well (lots of wins and medals) so I'm not too Shocked. They don't use level in the matchmaking algorithm at all
I have to say that I'm already starting to feel the downsides of this. I'm very often the odd one out (just played a game where I'm level 8 in a lobby with everyone else being 60+) and it does show. I did very well in my first few games against other beginners, but now the game seems to have placed me in a much higher tier. It's fun on the one hand, but on the other it does suck. Overwatch is a game where experience and knowledge of all the heroes, strats, abilities and playstyles is immensely important, and I'm way behind my peers in all of that.
the more you play the more accurate it will be. This is a problem in a lot of games like this when you first start out.

Theoretically either you'll lose a couple games and the matchmaking will sort itself out or you'll learn quickly and just keep beating these people.
Do you know of any good guides to catch up? As in detailed analysis of hero abilities / tactics and whatnot.
I don't but in sure somebody on this forum can point you in the right direction.

I'm honestly not that good at the game (67th percentile or something like that) but I just learned by playing all of the characters, talking to people about them, and watching a couple pro matches.


Incan | Heroic Posting Rampage
 
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Doesn't seem like I'll be able to get high enough rank to get to the next tier of credits. Hopefully season 2 I'll start out in the 60's.


Tyger | Elite Four Inconceivable!
 
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Doesn't seem like I'll be able to get high enough rank to get to the next tier of credits. Hopefully season 2 I'll start out in the 60's.
i hit 56 and then tried playing widowmaker

I'm now 53


Incan | Heroic Posting Rampage
 
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Doesn't seem like I'll be able to get high enough rank to get to the next tier of credits. Hopefully season 2 I'll start out in the 60's.
i hit 56 and then tried playing widowmaker

I'm now 53
I started at 53 and was like in the top 40% of players, been slowly stagnating because I keep trying people other then Reinhardt.


Tyger | Elite Four Inconceivable!
 
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Doesn't seem like I'll be able to get high enough rank to get to the next tier of credits. Hopefully season 2 I'll start out in the 60's.
i hit 56 and then tried playing widowmaker

I'm now 53
I started at 53 and was like in the top 40% of players, been slowly stagnating because I keep trying people other then Reinhardt.
i started at like 48. I've had internet problems and DC'ed two of my placements and 2 games since then :(


 
 
Flee
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Flee
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Tyger | Elite Four Inconceivable!
 
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I'm honestly not that good at the game (67th percentile or something like that)
Is that Ranked only?
yes

And on console
Last Edit: August 13, 2016, 10:34:04 AM by Tyger


 
 
Flee
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Jono
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Goodness gracious, great balls of lightning!
Do you know of any good guides to catch up? As in detailed analysis of hero abilities / tactics and whatnot
After putting around 150+ hours into Overwatch, I'll give you the rundown of every hero as best I can:

Genji is one of the strongest heroes in the game when played right. He can deflect nearly everyone's attacks, abilities and ultimates. I think the only attacks he can't deflect are Zarya's beam and Reinhardt's hammer swing. Genji's ultimate is insane also as it does around 150 hp damage per strike and it lasts 10 seconds. You can stop Genji mid-ult by stunning him with abilities like McCree's flashbang or Roadhog's hook. Genji players will like to sneak around and activate this while your team is not paying attention.

McCree is a strong hero as well. His Peacekeeper can be used as a sniper almost and can down 200 health heroes quick. When a McCree activates his ult, you'll see a red glow around him to indicate he's about to go high noon on your ass and this ult can nearly 1-shot everyone. You can block McCree's High Noon with Reinhardt's shield, Mei's icewall, and D.Va's defense matrix. As far as my knowing goes, Fan The Hammer isn't as common on PC as it is on console. Fan the Hammer devastates low health heroes in close range. McCree's weakness is his mobility. He has a roll but it has a high cooldown.

Pharah, my Egyptian Goddess, is one of the best heroes to take down Torbjorn turrets and set up Bastions. She can take them down in 2-3 shots from any range. As a Pharah player, the thing that I would consider her weakness are heroes who move really fast such as Tracer and Lucio cause her rockets travel slowly. Another weakness is her ult which leaves her vulnerable to a Roadhog hook or Ana sleep dart. Pharah's Barrage works well when you catch the enemy team off guard and syncs up greatly with Reinhardt's ult and Mei's ult. And a reminder, ALWAYS try to stay in high positions or in the air with Pharah. Try to spend as less time on the ground as you can. Also if you ever see a Reinhardt pushing with his shield up, fly up and hit the ground next to him with the concussive shot to push him away and let your teammates get a shot on him.

Reaper shreds tanks and low health heroes in close range with ease. When you kill somebody with Reaper, they leave a floating orb called a Soul and when you pick these up they will heal you 50hp for everyone you pick up so you don't always have to rely on health packs when playing as him. Reaper's Wraith Form makes you invulnerable so if a Tracer sticks you or McCree flashbangs you, activate this as quick as you can to get away. Reaper's teleport is a good way to get around the map and flank people. My favorite maps to play Reaper on are Numbani, Hollywood, and Route 66 cause there's so many ways to get around with Reaper. Death Blossom will fuck up everyone in a large radius, but try not to activate this in front of enemies cause they will end you. Here's a proper way to use Death Blossom.

Since you're loving Dad 76, I don't think I need to explain much to you about him. Just don't activate your Tac Visor on a D.Va cause her defense matrix will eat up all those bullets.

When playing Tracer, you constantly got to be moving and harassing the enemy and singling out healers like Ana, Mercy, and Zenyatta. Ask Septy for Tracer advice cause he's a really good Tracer. I'm still getting the hang of her.

For Hanzo, ask Comet for advice on how to play him. I haven't even touched Hanzo at all.

Torbjorn, despite all the hate from us console players, he's not that much of a nuisance on PC. If you play as him, try to put your turrets in elevated positions that overlook the objective. Torbjorn is a Defense-heavy hero and works best at Defense rather than Attack. When the objective is under attack and you have your ult, use it and your turret will get an insane health and damage buff for a short time and you will too. Keep in mind that you can only build 1 turret at a time. The icons you will see on your HUD are scrap and you collect scrap to give armor to your team. Armor gives you 75 extra hit points I think.

Junkrat is a piece of shit and too easy to play. All I gotta say.

Widowmaker for me is a love/hate relationship. I think her ult is one of the most underrated ones in the game as it highlights the enemies for you to see their every movement for a short time. Her sniper rifle when zoomed in can get critical shots on every hero. Each one has a different spot I think but I'm not too sure. Her trip mine will make short work of a wandering Tracer or other low health hero. If you ever hear French being spoken out loud that means a enemy Widowmaker just used her ult.

Mei is pretty insane and I think her and Reaper are the best ones to take down tanks. Her ice wall can block and absorb just about every attack and ability you can think of. The ice wall does not stop the payload either so don't waste your time with that. Mei basically has Armor Lock and will regen health and can't get hurt while in her ice block. Use the projectile attack from the freeze gun to finish off frozen opponents. Someone like Reaper can make short work of Mei as he can take her down in just a few shots and can Wraith Form away from the ice.

Bastion is really strong and like Torbjorn, works best on Defense rather than Attack. A Genji can deflect every single round from your turret right back at you and can kill you so watch out for that. D.Va can also absorb every single shot from that too with her defense matrix. Bastion has a blue light on its back and that is its weak spot. If you want to kill a Bastion quickly, aim for this spot.

D.Va is my favorite tank to play as. She's more of a harasser rather than a tank but her mech can take a beating before blowing up. The mech's guns do more damage the closer you are to the target and you don't have to reload. Her Defense Matrix absorbs any projectile-type of weaponry. It will not block Zarya's beam or Mei's freeze gun so be careful with that. Her self-destruct can blow away anyone in a big radius and it takes 3 seconds to detonate. You will get a new mech once it blows up from self-destruct. On foot, play aggressively to get a new mech but don't engage into large fights cause you'll get killed easily.

Well that's all for now Flee. I'm really tired from work and I need to sleep. I'll finish up later or maybe someone else can finish from where I left off.


Tyger | Elite Four Inconceivable!
 
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Jono had a good rundown but a couple more things.

Genji also cannot deflect Winston and Symmetras beam attacks.

If you try playing Genji, you should know that his dash cool down is reset by getting kills. Play around this to stay alive.

Soldier 76 has a neat reset where activating your ult gives you full ammo again.

Junkrat can use his own mines to jump all over the map. He can even use two mines to jump over entire buildings on a lot of maps.

I'm a very mediocre Hanzo so yeah can't help you there.


Coco | Heroic Unstoppable!
 
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Joined a game 2/3 in progress as defense.

Ended up getting 3 golds: eliminations, objective kills, objective time and we lose.

Teammate: "fucking idiot playing Tracer on our team".  Refused to accept that I was helping when I was doing best on the team in critical areas.


 
 
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<.<
I can add details for the supports cause that's what I tend to gravitate to (other than dadtrooper)

Mercy
Best direct healer, you can enable a setting where the beam snaps onto your target for heals and that makes life a lot easier on your hands. She'll restore someone's maiming pretty quickly and can fly to them from a fair distance too. Damage boost is one of the best team-work buffs, you stick that onto someone using their Ult or just onto soldier 76 and you'll feel the body count start to pile up.
Ult - Revives the whole fucking team after you just killed them all ytho, so make her a priority target in any fight.

Zenyatta
Weird robot, he's got really nasty DPS but slow movement speed/dogshit agility. His healing orb is a sticky buff that you can lob across the map to team-mates, the discord orb you chuck onto enemy tanks and turn them into paper-maché for team-mates to clean up (or your DPS to shred).
Ult - Heavy dose of heals and cocaine, he moves like a bat out of hell and will pretty much cockblock any enemy ult damage that isn't OHK (like D.va or Junkrat). Kinda squishy and hard to play as but he can be a real asset for an offensive team pushing an objective.

Symmetra aka 'Tower of Sads'
She puts these little annoying turrets everywhere that slow you and do damage, not a lot but it stings. You may run into rooms of sadness which have 6 of the things hidden on the ceiling in the doorway so you walk in and can't walk out because of the slowing effect of them all. Her teleporter is invaluable for getting the team back into the fight on control point or defense but not a great one for offense. Her gun is magnetic laser sort of deal that latches onto people in CQB or it fires blobs of annoyance at a reinhardt's shield (it goes through).

Lucio
MVP for control point, his passive area-heal helps keep everyone ticking over a bit and then his cocaine buff will rush your team onto the point at the start of a round/midway etc. His ult is perfect for pushing or saving allies from an enemy ult, even blocks d.va and junkrat tyres from what i saw peach doing earlier. He's also a slippery bugger and can leap all over a payload and be really quite hard to hit without AOE/volume of fire so he's good for contesting.

Ana
Ana is a weird support and bugger all nobody seems to use her correctly (hurr imma snipe with her), but when you do run into them jesus you'll remember it. When that glowing red reinhardt starts pushing your entire team's shit in singlehandedly, that's because of Ana. She doesn't do a lot of damage and is pretty fucked in CQB unless they get a lucky sleep dart off, but she'll keep a steady rate of healing on team-mates from a long distance out, or harass enemy players setting up somewhere high to be a nuisance (the bleeding effect of her bullets makes people antsy).
Her playstyle is basically
Heal team -> charge ult -> give ult to any of the following
Soldier
Reinhardt
Roadhog
Zarya
Reaper
Winston

Bonus points for using her ult on another ult stacked with mercy's damage boost. Cleaned up a whole team with soldier the other day thanks to a nano-mercy damage stack.

She's pretty much an enabler character, you use her to make your team-mates go ham but you won't be pulling off POTGs and killing sprees with her. I wouldn't recommend her if you haven't got a communicating team and even then it depends a fair bit on what characters your team is using.


 
 
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Tyger | Elite Four Inconceivable!
 
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It'd be nice if they'd improve the Play of the Game to be a little smarter than just "several kills in rapid succession". I haven't even played all that much and I'm already getting bored with how half of the PotG's are just McCree pressing Q twice or Genji swinging through a few people from the back. Smart / inventive / unique / clutch plays with the more atypical heroes should be valued more than others, in my opinion. Hantzo taking down 2 enemies from a long distance to secure the game during overtime or Mercy getting a clutch kill followed by reviving half the team should matter a lot more than McCree automatically wiping 3 enemies by the press of a single button.
this is something they've been tweaking for awhile and will probably keep tweaking forever. It's much better now than it release already. I agree with you that kills with certain Ultimates are waaaay too prioritized. Yeah if a genji can kill 6 people with an ult he probably deserve POTG but I Mcree getting a high noon double kill really isn't impressive


 
 
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<.<
It'd be nice if they'd improve the Play of the Game to be a little smarter than just "several kills in rapid succession". I haven't even played all that much and I'm already getting bored with how half of the PotG's are just McCree pressing Q twice or Genji swinging through a few people from the back. Smart / inventive / unique / clutch plays with the more atypical heroes should be valued more than others, in my opinion. Hantzo taking down 2 enemies from a long distance to secure the game during overtime or Mercy getting a clutch kill followed by reviving half the team should matter a lot more than McCree automatically wiping 3 enemies by the press of a single button.
this is something they've been tweaking for awhile and will probably keep tweaking forever. It's much better now than it release already. I agree with you that kills with certain Ultimates are waaaay too prioritized. Yeah if a genji can kill 6 people with an ult he probably deserve POTG but I Mcree getting a high noon double kill really isn't impressive
It always pleases me to see a zenyatta make it to POTG with his healing ult, sure it's not the most cool looking bodycount but saving the day with the hugs deserves it more than junkrat's incredibly boring 'start yer engines hurrrrrr 2 kills' combo.


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Fun fact. If nobody deals damage or heals for the entire game, the person who emotes the most gets POTG.


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Hanzo is an amazing damage dealer if you land his shots. 120hp per full draw, leavin the 200hp enemies weak to Tracer flanks or Reaper snipes(range nerf when).  His wall climb is picky at the BEST times, its not like Genji's at all. Scatter arrow is like 400hp if every arrow hits its target. If you can get a clear shot on a tank it will melt them. Common method is to shoot scatter arrow on the ground right in front of the tank so every ricochet hits. Sonic arrow is great for local radar for a choke point or if you have a pain in the ass enemy stick it to them and pray your team focuses them because they're highlighted. Your ult is loud and people will scatter. Try to aim it into small rooms full of people or door ways you think people will run to when they hear the ult go off. It syncs best with Zarya (who is amazing btw, great tank to have on any team) but Reinhardt and Mei's ults can do in a pinch.
When you play hanzo he's close to mid. If you fight a widow (on pc) you will die (until you git gud). Your job is to get a kill just before team fights to tip the scales. I try to focus on junkrat or reaper so we have an easier time killin shit or mercy and lucio so they cant heal. Kill turrets, bastions, pharah if you can manage it, over all deal some stupid fucking damage with cheesey hitboxes.
In competitive his role is best served by literally other character so don't pick him. His fire rate is too slow and even if his ult is easy as hell to get comp matches are very aware of ults so you wont get a single kill unless you sync with another player.
Last Edit: August 14, 2016, 01:40:35 PM by Comet