oh dear, what have i gotten myself into (persona thread)

Mint | Ascended Posting Riot
 
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I think you'd really like Persona 3.
I wouldn't draw that conclusion from just playing Persona 1. They are two different beasts; it does have some neat concepts like memento mori, but the gameplay and story are so far apart from P1 and P2.
I think you'd like Persona 2


 
Verbatim
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you mean me?

maybe, that was the first one recommended to me anyway


Mint | Ascended Posting Riot
 
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you mean me?

maybe, that was the first one recommended to me anyway
Honestly. I think you'd like the first two over P3 and onward. Way more weebier.


 
Verbatim
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sure seems like it

that said, kaneko cannot draw a human being to save his life—i almost prefer the weeb designs

at least his demons are good
Last Edit: September 12, 2017, 08:03:34 PM by Verbatim


 
Luciana
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the art of the original 2 does turn me off a great deal

also P3 really ain't that weeby


 
Verbatim
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the art of the original 2 does turn me off a great deal
from the same artist, we have my first foray into the franchise:



he knows how to draw exactly one face (and they all look like me)


Mint | Ascended Posting Riot
 
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the art of the original 2 does turn me off a great deal

also P3 really ain't that weeby
shut up slutty ass ho


 
Luciana
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They all look... displeased and constipated. Bottom right, wtf.


 
Verbatim
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They all look... displeased and constipated. Bottom right, wtf.
well, displeased kinda makes sense given their circumstances

but yeah, it's just an off-putting style


Mega Sceptile | Heroic Unstoppable!
 
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Why P2 is split into two games? Halfway through development, the lead writer thought the story could use another perspective besides the Innocent Sin protagonist, so he began working on the foundation of Eternal Punishment. After IS was do being made, a bulk of the IS team jumped over to work on EP, including some quality of life reworks and improvements gameplay-wise.

It wasn't a money thing, they just decided they wanted to do more with the game at a point where they couldn't just go back and add it in (also probably couldn't do it on one disc, either).
i see

i'm also just aware that these games tend to be a billion years long, so that's also a bit daunting, given how far behind i am
once you get to p3, the games become a lot easier and you can breeze through a standard playthrough quite quickly by abusing the shit out of the once more and all out attack mechanics, just keep a low level spell of each type handy to do sp efficient knock downs.


 
Verbatim
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death spells

because losing 3 out of 5 of your party members instantly after one failed escape attempt is so much fun


 
Verbatim
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literally like

>everyone's at full health
>fresh random encounter
>don't really feel like fighting four toilets right now
>try to run
>fail
>they all use mudoon and steamroll everyone
>two members left at very low health, one of them is charmed
>pretty much useless to try to fight, so try to run again
>fail
>game over

someone find the cunt who came up with that spell

fucking bring him to me
Last Edit: September 14, 2017, 03:45:22 PM by Verbatim


MarKhan | Legendary Invincible!
 
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literally like

>everyone's at full health
>fresh random encounter
>don't really feel like fighting four toilets right now
>try to run
>fail
>they all use mudoon and steamroll everyone
>two members left at very low health, one of them is charmed
>pretty much useless to try to fight, so try to run again
>fail
>game over

someone find the cunt who came up with that spell

fucking bring him to me
That`s why you don`t ignore your urge to (go to) toilet


 
Verbatim
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literally like

>everyone's at full health
>fresh random encounter
>don't really feel like fighting four toilets right now
>try to run
>fail
>they all use mudoon and steamroll everyone
>two members left at very low health, one of them is charmed
>pretty much useless to try to fight, so try to run again
>fail
>game over

someone find the cunt who came up with that spell

fucking bring him to me
That`s why you don`t ignore your urge to (go to) toilet
or, even better:

>get ambushed by four toilets
>they all use mudoon
>instant game over

good shit, 10/10, best game, flawless design

exactly what i want to see after grinding spell cards for an hour
Last Edit: September 14, 2017, 04:51:13 PM by Verbatim


MarKhan | Legendary Invincible!
 
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literally like

>everyone's at full health
>fresh random encounter
>don't really feel like fighting four toilets right now
>try to run
>fail
>they all use mudoon and steamroll everyone
>two members left at very low health, one of them is charmed
>pretty much useless to try to fight, so try to run again
>fail
>game over

someone find the cunt who came up with that spell

fucking bring him to me
That`s why you don`t ignore your urge to (go to) toilet
or, even better:

>get ambushed by four toilets
>they all use mudoon
>instant game over

good shit, 10/10, best game, flawless design
It seems like it is actually a good game, I need to give it a shot someday


 
Verbatim
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this has gone from a 6/10 to a 4/10 for me, REALLY quick

death spells are just an intolerably bad mechanic

i completely understand why this was never recommended to me now, but i'm gonna push through anyway
Last Edit: September 14, 2017, 04:55:50 PM by Verbatim


MarKhan | Legendary Invincible!
 
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This has gone from low priority to middle priority really quick


Busta Nut | Heroic Posting Riot
 
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Eternal Punishment is the highlight of persona games for me. 5 has the best sense of fulfillment and style. 3 is a slog and horribly paced but it's kind of a guilty pleasure.


 
Verbatim
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>get ambushed by four toilets
>they all use mudoon
>instant game over
it

keeps

happening

i literally cannot progress, because this just keeps happening

how does anybody play this
Last Edit: September 14, 2017, 09:15:30 PM by Verbatim


Mint | Ascended Posting Riot
 
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>get ambushed by four toilets
>they all use mudoon
>instant game over
it

keeps

happening

i literally cannot progress, because this just keeps happening

how does anybody play this
we hate ourselves


 
Verbatim
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on a positive note, even though it's convoluted and weird as shit, i actually enjoy negotiating with enemies

some of the dialogue is hilarious, and i like how if you already have an enemy's spell card, you can basically use them to get out of jail free if you don't particularly want to fight a certain enemy

and fusing them together to make personas, and all the nuance that goes into it, seems fun and interesting, even though i've only actually done it once so far

but fuck me running, losing all those spell cards to a bullshit dice roll just because i thought i could go one more battle before retreating back to the save tree is SOOOOO anti-fun
Last Edit: September 14, 2017, 09:42:47 PM by Verbatim


 
Verbatim
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"why don't you just make a persona that resists death spells"

so i could spend literal hours of my life experimenting with personas to find ONE that resists death, and do the same thing for all five members of my party, or i could keep trying to roll the dice and brute force my way through the area

yeah i'm starting to see why this isn't the favorite among persona fans


🍁 Aria 🔮 | Mythic Inconceivable!
 
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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
"why don't you just make a persona that resists death spells"

so i could spend literal hours of my life experimenting with personas to find ONE that resists death, and do the same thing for all five members of my party, or i could keep trying to roll the dice and brute force my way through the area

yeah i'm starting to see why this isn't the favorite among persona fans
Optimizating Personas/Demons is always a big part of the series (it's the only way to progress without being underleveled in most games, actually), but P1 is the most rough in terms of how it's handled (it's basically just the SMT demon fusion system but shit). It gets better in P2, but tbh it gets the most definitive improvement in P3.


 
Verbatim
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"why don't you just make a persona that resists death spells"

so i could spend literal hours of my life experimenting with personas to find ONE that resists death, and do the same thing for all five members of my party, or i could keep trying to roll the dice and brute force my way through the area

yeah i'm starting to see why this isn't the favorite among persona fans
Optimizating Personas/Demons is always a big part of the series (it's the only way to progress without being underleveled in most games, actually), but P1 is the most rough in terms of how it's handled (it's basically just the SMT demon fusion system but shit). It gets better in P2, but tbh it gets the most definitive improvement in P3.
the trouble is, i don't even know if the demons in this area are capable of producing a death-resistant persona

i'm better off just trying to brute force it, i think, but it's gonna be very frustrating—i have a spell that can induce mute, but it doesn't seem to work on the toilets whatsoever

at least in DDS, demons didn't start using mudoon until way later, i'm still early on—maybe this is just a beginner's trap


🍁 Aria 🔮 | Mythic Inconceivable!
 
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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
"why don't you just make a persona that resists death spells"

so i could spend literal hours of my life experimenting with personas to find ONE that resists death, and do the same thing for all five members of my party, or i could keep trying to roll the dice and brute force my way through the area

yeah i'm starting to see why this isn't the favorite among persona fans
Optimizating Personas/Demons is always a big part of the series (it's the only way to progress without being underleveled in most games, actually), but P1 is the most rough in terms of how it's handled (it's basically just the SMT demon fusion system but shit). It gets better in P2, but tbh it gets the most definitive improvement in P3.
the trouble is, i don't even know if the demons in this area are capable of producing a death-resistant persona

i'm better off just trying to brute force it, i think, but it's gonna be very frustrating—i have a spell that can induce mute, but it doesn't seem to work on the toilets whatsoever

at least in DDS, demons didn't start using mudoon until way later, i'm still early on—maybe this is just a beginner's trap
It's a PS1-era dungeon crawler. the PSP port fixed a lot about the game, but it's still incredibly rough. Only some /vr/ fag with a hard-on for their childhood would say that P1 belongs anywhere but the bottom of the list (gameplay, anyways).


 
Verbatim
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"why don't you just make a persona that resists death spells"

so i could spend literal hours of my life experimenting with personas to find ONE that resists death, and do the same thing for all five members of my party, or i could keep trying to roll the dice and brute force my way through the area

yeah i'm starting to see why this isn't the favorite among persona fans
Optimizating Personas/Demons is always a big part of the series (it's the only way to progress without being underleveled in most games, actually), but P1 is the most rough in terms of how it's handled (it's basically just the SMT demon fusion system but shit). It gets better in P2, but tbh it gets the most definitive improvement in P3.
the trouble is, i don't even know if the demons in this area are capable of producing a death-resistant persona

i'm better off just trying to brute force it, i think, but it's gonna be very frustrating—i have a spell that can induce mute, but it doesn't seem to work on the toilets whatsoever

at least in DDS, demons didn't start using mudoon until way later, i'm still early on—maybe this is just a beginner's trap
It's a PS1-era dungeon crawler. the PSP port fixed a lot about the game, but it's still incredibly rough. Only some /vr/ fag with a hard-on for their childhood would say that P1 belongs anywhere but the bottom of the list (gameplay, anyways).
i wonder how the franchise ended up getting as big as it did, then


🍁 Aria 🔮 | Mythic Inconceivable!
 
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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
"why don't you just make a persona that resists death spells"

so i could spend literal hours of my life experimenting with personas to find ONE that resists death, and do the same thing for all five members of my party, or i could keep trying to roll the dice and brute force my way through the area

yeah i'm starting to see why this isn't the favorite among persona fans
Optimizating Personas/Demons is always a big part of the series (it's the only way to progress without being underleveled in most games, actually), but P1 is the most rough in terms of how it's handled (it's basically just the SMT demon fusion system but shit). It gets better in P2, but tbh it gets the most definitive improvement in P3.
the trouble is, i don't even know if the demons in this area are capable of producing a death-resistant persona

i'm better off just trying to brute force it, i think, but it's gonna be very frustrating—i have a spell that can induce mute, but it doesn't seem to work on the toilets whatsoever

at least in DDS, demons didn't start using mudoon until way later, i'm still early on—maybe this is just a beginner's trap
It's a PS1-era dungeon crawler. the PSP port fixed a lot about the game, but it's still incredibly rough. Only some /vr/ fag with a hard-on for their childhood would say that P1 belongs anywhere but the bottom of the list (gameplay, anyways).
i wonder how the franchise ended up getting as big as it did, then
Persona 3 was basically a reboot in all but name, and was well-received in general. Persona 4 made the franchise popular in the west, especially with the Vita port (since it's still one of the only must-haves for the system).


 
Verbatim
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"why don't you just make a persona that resists death spells"

so i could spend literal hours of my life experimenting with personas to find ONE that resists death, and do the same thing for all five members of my party, or i could keep trying to roll the dice and brute force my way through the area

yeah i'm starting to see why this isn't the favorite among persona fans
Optimizating Personas/Demons is always a big part of the series (it's the only way to progress without being underleveled in most games, actually), but P1 is the most rough in terms of how it's handled (it's basically just the SMT demon fusion system but shit). It gets better in P2, but tbh it gets the most definitive improvement in P3.
the trouble is, i don't even know if the demons in this area are capable of producing a death-resistant persona

i'm better off just trying to brute force it, i think, but it's gonna be very frustrating—i have a spell that can induce mute, but it doesn't seem to work on the toilets whatsoever

at least in DDS, demons didn't start using mudoon until way later, i'm still early on—maybe this is just a beginner's trap
It's a PS1-era dungeon crawler. the PSP port fixed a lot about the game, but it's still incredibly rough. Only some /vr/ fag with a hard-on for their childhood would say that P1 belongs anywhere but the bottom of the list (gameplay, anyways).
i wonder how the franchise ended up getting as big as it did, then
Persona 3 was basically a reboot in all but name, and was well-received in general. Persona 4 made the franchise popular in the west, especially with the Vita port (since it's still one of the only must-haves for the system).
oh, i know about all that

i just mean, enough people must have enjoyed the first few enough for them to even make a 3, right

first installments are often weird and dated, yeah, but rarely do they want to make you pull your hair out


Dietrich Six | Mythic Inconceivable!
 
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Excuse me, I'm full of dog poison
"why don't you just make a persona that resists death spells"

so i could spend literal hours of my life experimenting with personas to find ONE that resists death, and do the same thing for all five members of my party, or i could keep trying to roll the dice and brute force my way through the area

yeah i'm starting to see why this isn't the favorite among persona fans
Optimizating Personas/Demons is always a big part of the series (it's the only way to progress without being underleveled in most games, actually), but P1 is the most rough in terms of how it's handled (it's basically just the SMT demon fusion system but shit). It gets better in P2, but tbh it gets the most definitive improvement in P3.
the trouble is, i don't even know if the demons in this area are capable of producing a death-resistant persona

i'm better off just trying to brute force it, i think, but it's gonna be very frustrating—i have a spell that can induce mute, but it doesn't seem to work on the toilets whatsoever

at least in DDS, demons didn't start using mudoon until way later, i'm still early on—maybe this is just a beginner's trap
It's a PS1-era dungeon crawler. the PSP port fixed a lot about the game, but it's still incredibly rough. Only some /vr/ fag with a hard-on for their childhood would say that P1 belongs anywhere but the bottom of the list (gameplay, anyways).
i wonder how the franchise ended up getting as big as it did, then
Persona 3 was basically a reboot in all but name, and was well-received in general. Persona 4 made the franchise popular in the west, especially with the Vita port (since it's still one of the only must-haves for the system).
oh, i know about all that

i just mean, enough people must have enjoyed the first few enough for them to even make a 3, right

first installments are often weird and dated, yeah, but rarely do they want to make you pull your hair out

We're talking about the Japanese here.


Mint | Ascended Posting Riot
 
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