Same thing as Playstation Now. You stream games like you stream movies on Netflix. Unless you have godly and consistent internet it's not worth it. You'll get stuttering, input lag, and drop in resolution.
any game
I swear, you guys have no business sense.
Quote from: Desty on January 05, 2017, 04:00:11 AMI swear, you guys have no business sense.Because I'm not looking at this as an investor, um looking at it as a consumer (which I am). There are consumers who would buy this, but have too poor of an Internet connection to do so; then there are others like me, who have no interest in the concept itself, where ownership is still an important issue. Digital games push that boundary a bit, but a streaming service where you are merely renting the product is over that line.I could see this being more profitable stateside once optic fiber connections become more common, but right now most of the continent is stuck with dial up or seventy year old copper lines that cable companies are milking.
dumbest shit i ever heard.
VR could become much more mainstream with this, because not everyone wants to pay 7000 sek for an Oculus Rift, but I once saw VR goggles for 300 sek in some random shop magazine. This means that you buy those goggles, buy the service, and then start up some VR wherever you are.
For $25 for 20 hours.
Quote from: Desty on January 05, 2017, 03:59:54 AMVR could become much more mainstream with this, because not everyone wants to pay 7000 sek for an Oculus Rift, but I once saw VR goggles for 300 sek in some random shop magazine. This means that you buy those goggles, buy the service, and then start up some VR wherever you are.The headset isn't what processes the game though, you still need a computer or console for that. The $800 for an Oculus Rift (or whatever it is) doesn't include any hardware to actually run the games; the headset itself just streams video and uses onboard accelerometers to detect motion. That $300 set you saw probably has significantly less graphical and control capability than the OR. nVidia's streaming wouldn't reduce costs for VR at all.
With the right marketing this could be big, but they probably don't understand the importance of what they're doing. If they lowered their price to 10-15 dollars, and gave out a presentation like Steve Jobs did and hyped the possibilities up like Todd Howard did, then yeah, I think people would make posts about this on 9gag, people on 4chan would shitposts about this, and reddit would give out links to VR services.a cool concept, but unlikely on second thoughtThis is amazing- not the service, but the concept. VR could become much more mainstream with this, because not everyone wants to pay 7000 sek for an Oculus Rift, but I once saw VR goggles for 300 sek in some random shop magazine. This means that you buy those goggles, buy the service, and then start up some VR wherever you are.Now I imagine it won't have the turning function occur when you turn your head, but that should easily be made available if unknown companies like those get rich quick because of how many buy VR goggles. All they'd have to do is add some accelerometers to the goggles, and you'd be able to turn around by turning your head. The second problem would be the low amount of VR services out there that allow turning- but that again would change if we saw the mainstream pick up cheap VR. There already is VR porn, and that alone makes me wanna buy those goggles; add more services and you have me sold.edit: Putting some accelerometers in the headset probably wouldn't help. Having four, or 8 buttons that make you turn in all directions would probably be the way to go.
Quote from: BC on January 04, 2017, 09:16:32 PMFor $25 for 20 hours.lol dude you have a water-cooled tower you don't need to care about this