nVidia just announced something you all should listen to

BC | Legendary Inconceivable!
 
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Oh, hey.
I imagine the selection of games is very limited.

They claim it works with every game on every major store front (steam, origin, uplay)


snurch | Heroic Unstoppable!
 
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I imagine the selection of games is very limited.

They claim it works with every game on every major store front (steam, origin, uplay)
> no artificial academy 3

garbage


snurch | Heroic Unstoppable!
 
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I imagine it would not be a good idea to stream VR games, and probably won't be for a long time.  VR headsets put heavy constraints on engines, essentially giving them an extremely tiny window of opportunity to actually render (something like under 10ms/frame on a game that must stay locked at 90FPS with particular FOV settings, etc...).  That's all fine and manageable, and is necessary to keep the effect going and (more importantly) to keep players from feeling nauseous.

Reducing input lag so that your extremely precise head motions can be reliably sent uncompressed, ordered, and at the same extremely fast rate back and forth to NVidia would be a lot more difficult, though.  Just something to think about: by the time this becomes a reality, we would have had to greatly improve the way data is sent so the average person doesn't puke 3 seconds into streaming to a headset.
oops i was late

this exactly

theres no way we can get response times down to that through servers several hundred miles away without making you feel like your head is rolling off your own shoulders when we can just about make it usable connecting it directly to our computer
Last Edit: January 06, 2017, 03:44:07 AM by Pepsi


Desty | Mythic Inconceivable!
 
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Yeah, processing power is a problem


snurch | Heroic Unstoppable!
 
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Yeah, processing power is a problem
its not processing power its latency

they could just have hundreds of servers with quad gtx titans or whatever they heck they want

it could still deliver say 90 or 120 fps given you had the bandwidth for the bitrate

the issue is not only sending that data in good time but getting the video back too

say you were just playing a game on max at 120 fps on a 120hz monitor, to anyone watching it would look smooth as anything, but what if it would take about half a second for the game to respond

it wont be that serious in most or ideal circumstances but for vr even playable input lag on a screen like 60ms would be chunder inducing with VR
Last Edit: January 06, 2017, 06:45:09 AM by Pepsi


Desty | Mythic Inconceivable!
 
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Yeah, processing power is a problem
its not processing power its latency

they could just have hundreds of servers with quad gtx titans or whatever they heck they want

it could still deliver say 90 or 120 fps given you had the bandwidth for the bitrate

the issue is not only sending that data in good time but getting the video back too

say you were just playing a game on max at 120 fps on a 120hz monitor, to anyone watching it would look smooth as anything, but what if it would take about half a second for the game to respond

it wont be that serious in most or ideal circumstances but for vr even playable input lag on a screen like 60ms would be chunder inducing with VR
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Kick me when I'm down why don'tcha?
its not often i get to talk about vr


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snurch | Heroic Unstoppable!
 
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>streaming vidya

Are you kidding me? Enjoy your 10FPS experience.

psnow manages

depends on your internet


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>streaming vidya

Are you kidding me? Enjoy your 10FPS experience.
It won't be if it's dropped down to an ultra-hd 240i


 
 
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snurch | Heroic Unstoppable!
 
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Yeah, gotta wait and see for sure. There's two big issues with this. One, technical feasibility. It's one thing to be able to run the game elsewhere through the cloud and do so at high framerates and top notch settings. But to have it register your inputs, send it to their systems, be processed in their systems, sent back to your PC and then displayed on your screen? That's a big latency risk. And depending on what game you play, even a few ms of delay can really screw things up. Two, pricing scheme. Your casual gamer probably doesn't care enough about his games to pay an extra fee on top of his own system and the game itself, making having to pay per hour you play a pretty big turn off for most (I imagine, at least). And your gaming enthusiast tends to already put in so many hours of game time that the yearly cost of the streaming service could probably net him a decent PC that will last him a while and that he can game on as much as he wants without having to worry about paying for playtime. I'm sure there's a market for it, but those are two pretty big obstacles.
thing is psnow does this already and it works

obviously with a big dependency on your internet quality

yeah the price sucks but you dont have to buy the games

few ms of delay probably wont be noticeable, but if you were talking tens, maybe a little

we were talking above about how it definitely wouldnt work for vr since youd need under 15ms
Last Edit: January 09, 2017, 05:59:15 AM by Pepsi


 
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thing is psnow does this already and it works

i was under the impression that psnow sucked and nobody used it though


snurch | Heroic Unstoppable!
 
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thing is psnow does this already and it works

i was under the impression that psnow sucked and nobody used it though

i think the problem was the service was annoying to deal with and navigate

there's not that many games on it, the psnow subscription doesn't give you access to the entire library either, only a fraction of it

once you bought the time, say 4 hours, you cant buy extra time until that 4 hours runs out

then you have to buy the 7 day if you like it, you cant buy the 7 day during those 4 hours

a lot lies on your connection quality, when it worked, it worked well, however if there were any interruptions or your speed dropped low enough it would just kick you from the game and you'd have to reconnect or start up the game again

if you were playing a game where you had to save manually, youd lose that progress, or if you were playing a racing game where you were in the middle of an hour long race, or anything really that interrupts the experience, that's it and probably the last time you use that service

though i guess thats why it sucks

i can think of ways they can make this better, like automatically pause the game when they're not connected, or better yet freeze the process like a 3DS does when you close it and after about half an hour if the person hasn't reconnected in that time it would copy the memory into storage like a windows PC does when it hibernates

the streaming itself and latency doesnt seem to be much of a problem, 5mbps is a fairly low requirement, and a lot of people have been saying it's smooth at 10mpbs, either of those speeds seem to be below the standard these days, so they probably knew enough people would have access to good enough internet for it to be worth keeping up


snurch | Heroic Unstoppable!
 
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one thing ive noticed with everywhere ive read about it at least is how people like how well the actual streaming works when it's up, or that they don't complain about the stream quality

since they're only streaming ps3 games too they're only 720p
Last Edit: January 09, 2017, 07:15:27 PM by Pepsi