However, as we approached our final deadlines, we realized that some key moments needed extra polish to bring them up to our standards. I have had to make the tough choice to delay the game for a few weeks to allow us to deliver something special.
when you're nearing the center
Quote from: Tyger on May 28, 2016, 08:36:21 AM when you're nearing the centerNot including exploration, due to the size of the game it would take you hundreds of hours to get to it. If the game came out on June 21 the developers would have already fixed the center by the time players reached it.
Be honest though, is anyone actually hyping this game up other than IGN? Cause I hardly see anyone talk about it around the internet.
Quote from: Jono on May 28, 2016, 10:57:05 PMBe honest though, is anyone actually hyping this game up other than IGN? Cause I hardly see anyone talk about it around the internet.Nah. I just have a mild interest in it. If the reviews are favorable, I could see it as a game I'd get to just kick back and relax with. Gives me a Minecraft vibe where I just know I can relax and do my own thing without serious competition or face paced stuff.
Reminder that delays =/= a better game.
Quote from: LC on May 29, 2016, 11:12:29 PMReminder that delays =/= a better game.I'd say it leads to a more polished game though. Better for that than pointless glitches and issues.
Quote from: Luciana on May 29, 2016, 11:29:26 PMQuote from: LC on May 29, 2016, 11:12:29 PMReminder that delays =/= a better game.I'd say it leads to a more polished game though. Better for that than pointless glitches and issues.not really, there are a lot of delayed games that were still shitDNF being a high profile oneHardline was also delayed, didn't stop the balance from being terrible and the gameplay modes from being poorly thought out.
Animosity lets people say those kinds of things without backlash.