New fallout 4 article

Tyger | Elite Four Inconceivable!
 
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http://www.gameinformer.com/games/fallout_4/b/playstation4/archive/2015/06/17/19-new-details-fans-need-to-know-about-fallout-4.aspx

Not to much new information besides weather and the confirmation of a branching story

I also noticed there's both a charisma and barter bobble head even though the barter skill seems to be removed from the game

Last Edit: June 20, 2015, 09:36:04 AM by Tyger


Turkey | Mythic Inconceivable!
 
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Fallout 4's narrative has a lot more branching paths and overlapping of "if that than this" than Fallout 3. They want the game to handle all the fail states of missions instead of forcing players to reload saves.

This is awesome. I hope they can deliver on this.


 
 
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<.<
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Fallout 4 has a full weather system that sends radiation storms across the world. 

Nyeeeeeeeeess

Radstorms could be brilliant if done right >_>

Quote
Bethesda is tweaking the way auto-scaling works for Fallout 4 to create more challenge. "We call it rubberbanding; we'll have an area [where enemies scale from] level 5 to 10, and then this area will be level 30 and above," Howard says. "You'll run into stuff that will crush you, and you will have to run away."
I hope this applies to loot as well, making high risk high reward rather than skyrim's dungeon crawl shopping list <_<

Quote
Bethesda's proprietary Radient A.I. and story system are also being used for your settlements to drive random encounters. It will determine if someone should be sent to your town, if raiders should attack the settlement or abduct your caravan, etc.

Ehhhhhhhhh

If it's done well, great otherwise this might be another endless fetchquest/ganksquad shit.

Quote
Dugmeat; who Howard confirmed will not be killed off in a cruel fashion
THANK FUCK.

Quote
The mod community has always been strong with Bethesda games. With Fallout 4 their creative ideas will reach beyond PC and into consoles. Modding tools are expected to become available on PC in early 2016, with Xbox One owners getting access to their creations shortly thereafter. Once the modding is thriving on these two platforms, Bethesda hopes to work on extending this content to PlayStation 4 as well, but Howard wasn't comfortable putting a timetable on that.
I appreciate their honesty over it, if they haven't made a deal with sony yet then that's fine but at least they aren't bullshitting and saying 'Yeah it's all good' or 'Wait and see Fellow Gourdion :^)'

Quote
Howard says Bethesda has been advocating to get mods on Microsoft consoles since 2001. Its hope is to not curate the content much at all but have its ecosystem stay as close to the PC experience as possible.
When you play a modded version, the game will make a copy of your save file so your pure state game will be preserved.

Oh Nyeeeeeesssssssss

Great article, thanks for the link e.e


Tyger | Elite Four Inconceivable!
 
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Fallout 4 has a full weather system that sends radiation storms across the world. 

Nyeeeeeeeeess

Radstorms could be brilliant if done right >_>

Quote
Bethesda is tweaking the way auto-scaling works for Fallout 4 to create more challenge. "We call it rubberbanding; we'll have an area [where enemies scale from] level 5 to 10, and then this area will be level 30 and above," Howard says. "You'll run into stuff that will crush you, and you will have to run away."
I hope this applies to loot as well, making high risk high reward rather than skyrim's dungeon crawl shopping list <_<

Quote
Bethesda's proprietary Radient A.I. and story system are also being used for your settlements to drive random encounters. It will determine if someone should be sent to your town, if raiders should attack the settlement or abduct your caravan, etc.

Ehhhhhhhhh

If it's done well, great otherwise this might be another endless fetchquest/ganksquad shit.

Quote
Dugmeat; who Howard confirmed will not be killed off in a cruel fashion
THANK FUCK.

Quote
The mod community has always been strong with Bethesda games. With Fallout 4 their creative ideas will reach beyond PC and into consoles. Modding tools are expected to become available on PC in early 2016, with Xbox One owners getting access to their creations shortly thereafter. Once the modding is thriving on these two platforms, Bethesda hopes to work on extending this content to PlayStation 4 as well, but Howard wasn't comfortable putting a timetable on that.
I appreciate their honesty over it, if they haven't made a deal with sony yet then that's fine but at least they aren't bullshitting and saying 'Yeah it's all good' or 'Wait and see Fellow Gourdion :^)'

Quote
Howard says Bethesda has been advocating to get mods on Microsoft consoles since 2001. Its hope is to not curate the content much at all but have its ecosystem stay as close to the PC experience as possible.
When you play a modded version, the game will make a copy of your save file so your pure state game will be preserved.

Oh Nyeeeeeesssssssss

Great article, thanks for the link e.e
anything for you psy


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B-but muh watered down RPG elements


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A flower which blooms on the battlefield
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Bethesda's proprietary Radient A.I. and story system are also being used for your settlements to drive random encounters. It will determine if someone should be sent to your town, if raiders should attack the settlement or abduct your caravan, etc.

Ehhhhhhhhh

If it's done well, great otherwise this might be another endless fetchquest/ganksquad shit.
Bethesda's "radiant AI" is garbage, so don't expect something good.


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"A time is coming when men will go mad, and when they see someone who is not mad, they will attack him saying, 'You are mad, you are not like us'."
-Saint Anthony the Great
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Ásgeirr | Mythic Inconceivable!
 
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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
Thats a shitty looking inventory


Turkey | Mythic Inconceivable!
 
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Thats a shitty looking inventory

That's not the inventory, that's a screen to put stuff on the table.


 
Hahahaha very funny Zonda
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Mr. Psychologist
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<.<
psy is as excited as a dog humping a toy
にげる ぷれあす ぜす いず ふぁ-ら-と ふぉあ です。


 
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I DONT GIVE A SINGLE -blam!- MOTHER -blam!-ER ITS A MOTHER -blam!-ING FORUM, OH WOW, YOU HAVE THE WORD NINJA BELOW YOUR NAME, HOW MOTHER -blam!-ING COOL, NOT, YOUR ARE NOTHING TO ME BUT A BRAINWASHED PIECE OF SHIT BLOGGER, PEOPLE ONLY LIKE YOU BECAUSE YOU HAVE NINJA BELOW YOUR NAME, SO PLEASE PUNCH YOURAELF IN THE FACE AND STAB YOUR EYE BECAUSE YOU ARE NOTHING BUT A PIECE OF SHIT OF SOCIETY
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Super Irish | Legendary Invincible!
 
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If I'm not here, I'm doing photography. Or I'm asleep. Or in lockdown. One of those three, anyway.

The current titlebar/avatar setup is just normal.
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-V.A.T.S. has received some slight overhauls. It no longer completely pauses the action, and critical shots are no longer random. If you look at the videos, you'll notice a "critical" bar on the bottom of the screen that the player fills. Once it is fully filled you can decide when to use it. Your luck skill determines how fast the bar increases, and there are perks that dig into how criticals work and how you use them.
Interesting. I wonder how this will apply to sneak kills... no more OHK Crit-kills from high powered weapons?
Quote
Fallout 4 has a full weather system that sends radiation storms across the world. 
...so they can drift into settlements I'd assume. That could be bad if they have non-essential npcs wandering around outside during one of these (and if the npcs actually react to rads at all, unlike the previous Fallouts)


Korra | Mythic Inconceivable!
 
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uhhh...

- korrie
inb4door

oh wait nvm


Turkey | Mythic Inconceivable!
 
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Quote
-V.A.T.S. has received some slight overhauls. It no longer completely pauses the action, and critical shots are no longer random. If you look at the videos, you'll notice a "critical" bar on the bottom of the screen that the player fills. Once it is fully filled you can decide when to use it. Your luck skill determines how fast the bar increases, and there are perks that dig into how criticals work and how you use them.
Interesting. I wonder how this will apply to sneak kills... no more OHK Crit-kills from high powered weapons?
That's a good point. Maybe a high enough sneak vs the enemy's level will guarantee a critical hit?


Super Irish | Legendary Invincible!
 
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If I'm not here, I'm doing photography. Or I'm asleep. Or in lockdown. One of those three, anyway.

The current titlebar/avatar setup is just normal.
Quote
-V.A.T.S. has received some slight overhauls. It no longer completely pauses the action, and critical shots are no longer random. If you look at the videos, you'll notice a "critical" bar on the bottom of the screen that the player fills. Once it is fully filled you can decide when to use it. Your luck skill determines how fast the bar increases, and there are perks that dig into how criticals work and how you use them.
Interesting. I wonder how this will apply to sneak kills... no more OHK Crit-kills from high powered weapons?
That's a good point. Maybe a high enough sneak vs the enemy's level will guarantee a critical hit?
We can only wait and see. Another thing I've noticed upon reading again...if Critical shots aren't random anymore, why is the Luck skill involved with it? Choosing when I can use it is totally the opposite of how Luck works.


Tyger | Elite Four Inconceivable!
 
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Quote
-V.A.T.S. has received some slight overhauls. It no longer completely pauses the action, and critical shots are no longer random. If you look at the videos, you'll notice a "critical" bar on the bottom of the screen that the player fills. Once it is fully filled you can decide when to use it. Your luck skill determines how fast the bar increases, and there are perks that dig into how criticals work and how you use them.
Interesting. I wonder how this will apply to sneak kills... no more OHK Crit-kills from high powered weapons?
It probably works like elder scrolls in that unaware bonus and crit bonus are separate things


BrenMan 94 | Heroic Unstoppable!
 
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Quote
-V.A.T.S. has received some slight overhauls. It no longer completely pauses the action, and critical shots are no longer random. If you look at the videos, you'll notice a "critical" bar on the bottom of the screen that the player fills. Once it is fully filled you can decide when to use it. Your luck skill determines how fast the bar increases, and there are perks that dig into how criticals work and how you use them.
Interesting. I wonder how this will apply to sneak kills... no more OHK Crit-kills from high powered weapons?
That's a good point. Maybe a high enough sneak vs the enemy's level will guarantee a critical hit?
We can only wait and see. Another thing I've noticed upon reading again...if Critical shots aren't random anymore, why is the Luck skill involved with it? Choosing when I can use it is totally the opposite of how Luck works.
Well, luck has historically pretty much only influenced critical hit chance and casino games.  This seems like a logical progression of that.


 
Hahahaha very funny Zonda
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Mr. Psychologist
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<.<
psy is as excited as a dog humping a toy
にげる ぷれあす ぜす いず ふぁ-ら-と ふぉあ です。
い わんと これこてる えぢちおん  :'(
い あむ ごいんぐ と ばい ええと です


Solonoid | Mythic Inconceivable!
 
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I was already pleased about this game, but what I know about it now makes it even better.

I think it's great that the mod platform is finally coming to console, as I spent a lot of time on  PC making mods for skyrim, and always wished I could use them on Xbox.

Not that it mattered, because I know how to move saves between 360 and PC anyway, but it will be nice.

Bethesda has always had trouble with Sony devices, because they build in a DOS base for PC primarily, so I'm not surprised they won't talk about his soon mods will be on PS4. Anybody remember what a wreck Skyrim was on PS3?


Tyger | Elite Four Inconceivable!
 
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I was already pleased about this game, but what I know about it now makes it even better.

I think it's great that the mod platform is finally coming to console, as I spent a lot of time on  PC making mods for skyrim, and always wished I could use them on Xbox.

Not that it mattered, because I know how to move saves between 360 and PC anyway, but it will be nice.

Bethesda has always had trouble with Sony devices, because they build in a DOS base for PC primarily, so I'm not surprised they won't talk about his soon mods will be on PS4. Anybody remember what a wreck Skyrim was on PS3?
PS3 was also a piece of shit platform in terms of ease of development. Many developers said it was harder to make games run on and Bethesda games are buggy as fuck anyway.
Allegedly, making game on ps4 is super easy (comparably) and it's hard ware is much closer to te Xboxs this time around. I think the mods coming to Xbox one first has more to do with money and Spencer's openness to let it happen
Last Edit: June 20, 2015, 06:03:54 PM by Tyger


Solonoid | Mythic Inconceivable!
 
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I was already pleased about this game, but what I know about it now makes it even better.

I think it's great that the mod platform is finally coming to console, as I spent a lot of time on  PC making mods for skyrim, and always wished I could use them on Xbox.

Not that it mattered, because I know how to move saves between 360 and PC anyway, but it will be nice.

Bethesda has always had trouble with Sony devices, because they build in a DOS base for PC primarily, so I'm not surprised they won't talk about his soon mods will be on PS4. Anybody remember what a wreck Skyrim was on PS3?
PS3 was also a piece of shit platform in terms of ease of development. Many developers said it was harder to make games run on and Bethesda games are buggy as fuck anyway.
Allegedly, making game on ps4 is super easy (comparably) and it's hard ware is much closer to te Xboxs this time around. I think the mods coming to Xbox one first has more to do with money and Spencer's openness to let it happen
Yeah,I had noticed that the hardware infrastructure of the PS4 is radically more like an Xbox than previous consoles had been when the specs first started being leaked.