Guys you aren't allowed to make observations about a games art style based on the trailer because there was barely any gameplay
Quote from: Tyger on August 04, 2015, 02:47:52 PMGuys you aren't allowed to make observations about a games art style based on the trailer because there was barely any gameplayAllowed? If the trailer is rendered in-game I can certainly make comments about the art-style, considering that's what's behind the aesthetic of the areas being shown. I can't make meaningful comments about how the mechanics will function or if they'll be successful, however. And I know this might not be the only type of area in the game, I'm just making comments from what I've seen.
Quote from: Guille Soromasio on August 04, 2015, 03:18:24 PMQuote from: Tyger on August 04, 2015, 02:47:52 PMGuys you aren't allowed to make observations about a games art style based on the trailer because there was barely any gameplayAllowed? If the trailer is rendered in-game I can certainly make comments about the art-style, considering that's what's behind the aesthetic of the areas being shown. I can't make meaningful comments about how the mechanics will function or if they'll be successful, however. And I know this might not be the only type of area in the game, I'm just making comments from what I've seen. He's taking the piss
Combat looks good (and sounds great too, going by the reports of those who got to see the game at E3 and noted how similar it was to DS1), setting looks very meh. I only got to see Bloodborne on videos and streams, but it had the most boring and least memorable atmosphere / art style of all the souls games. And this looks a lot like Yharnam 2.0, unfortunately.
Quote from: Flee on August 04, 2015, 03:48:32 PMCombat looks good (and sounds great too, going by the reports of those who got to see the game at E3 and noted how similar it was to DS1), setting looks very meh. I only got to see Bloodborne on videos and streams, but it had the most boring and least memorable atmosphere / art style of all the souls games. And this looks a lot like Yharnam 2.0, unfortunately.It was more memorable than most of Dark Souls 2's stuff. I can only name a handful of places in DS2 that really stood out.
Opinions there Luci.So, I'm sure its just an area they're really showing off, because, unlike bloodborne, Dark souls had different areas on both games that looked a lot different. Or at least felt different.
I'm kind of hoping that was Anor Londo: Electric Bugaloo and the stages will be more diverse.
I could never get into Bloodborne sadly. :/
Quote from: Prime Headphase on August 04, 2015, 05:05:22 PMI'm kind of hoping that was Anor Londo: Electric Bugaloo and the stages will be more diverse.Butt hurt rodeo
Quote from: True Turquoise on August 04, 2015, 04:28:58 PMI could never get into Bloodborne sadly. :/No shit, you don't have a PS4.
Quote from: Luciana on August 04, 2015, 04:17:44 PMQuote from: Flee on August 04, 2015, 03:48:32 PMCombat looks good (and sounds great too, going by the reports of those who got to see the game at E3 and noted how similar it was to DS1), setting looks very meh. I only got to see Bloodborne on videos and streams, but it had the most boring and least memorable atmosphere / art style of all the souls games. And this looks a lot like Yharnam 2.0, unfortunately.It was more memorable than most of Dark Souls 2's stuff. I can only name a handful of places in DS2 that really stood out.Agreed. The same goes for NPC's as well.
Opinions there Luci.
Quote from: True Turquoise on August 04, 2015, 05:24:34 PMQuote from: Prime Headphase on August 04, 2015, 05:05:22 PMI'm kind of hoping that was Anor Londo: Electric Bugaloo and the stages will be more diverse.Butt hurt rodeoWhat? I liked Bloodborne, but that doesn't mean the aesthetic will apply anywhere. Bloodborne is Victorian, Dark Souls is the dark ages.
i hope they learned from DKS2 and BB. i liked BB's proactive combat system and i hope they can integrate that well with the reactive system that DKS1 did so well. i also hope they dont add static difficulty filters like in DKS2, but instead allow the fights to be more dynamic to go well with revamped combat.
Quote from: Azumarill on August 04, 2015, 06:16:08 PMi hope they learned from DKS2 and BB. i liked BB's proactive combat system and i hope they can integrate that well with the reactive system that DKS1 did so well. i also hope they dont add static difficulty filters like in DKS2, but instead allow the fights to be more dynamic to go well with revamped combat. from what I've read (the super short e3 articles) If you duel wield or use a bow you can play like bloodborneIf you want to tank and spank you can use a shield like good ole fashion dark souls
dark souls 2 made me cry
Quote from: Septy on August 04, 2015, 06:30:52 PMdark souls 2 made me crywe can play you know?
Quote from: True Turquoise on August 04, 2015, 06:37:54 PMQuote from: Septy on August 04, 2015, 06:30:52 PMdark souls 2 made me crywe can play you know?the multiplayer is broke