Metroid: Samus Returns

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      Reveal Trailer
      YouTube


      45 Minnutes of Gameplay
      YouTube



      'Metroid: Samus Returns' is a 2.5D remake of Gameboy original sidescroller  'Metroid 2: Return of Samus'. This new title returns the series to an emphasis on exploration puzzle solving and atmosphere for the first time in a decade.

      Story

      For those unaware of the timeline, the game's story follows bounty hunter Samus Aran after the events of the Metroid/Zero Mission and the (current) Metroid Prime series. Due to the threat that the Metroid species has posed in the past, the Galactic Federation elects to exterminate them on their native planet of SR-388. After several millitary units are lost on the planet, the Federation hires Samus to complete the mission, and if possible recover any survivors.
      Spoiler
      Samus ultimately succeeds in exterminating the Metroids, as well as securing the final offsprinng of the species after it mistakes her for it's mother upon hatching.

      Release Date: September 15th, 2017


      What we know:
      • Developed by Spanish developer Mercury Steam along with Yoshio Sakamoto and Director Takehiko Hosokawa. Mercury Steam's involvement with Metroid dates back to 2015 when they pitched a 3D Prime-like title to Nintendo, which has not seen the light of day so far.
      • The soundtrack is composed by 'Super Metroid' Composers, Kenji Yammamoto and Minako Hamano
      • The game will release with a special edition which includes a sound, including music from across the Metroid series.

      • Metroid: Samus Returns also adds various new gameplay mechanics to the Metroid sandbox including:

             -The ability to free aim, as opposed to the 5 directional aiming introduced in 'Super Metroid'. A laser pointer
              shows when you are properly aimed at an enemy.

             -Counter Melee: which allows Samus to parry a charging enemy and counterattack with critical damage

             -Aeion abilities: A new set of armor upgrades which provide utility but come at a cost of being limited by a
              new resource called Aeion energy.

             -New Map features such as the ability to place pins and a "sonar" that indicates when Samus is approaching a
              Metroid encounter

           -Teleport Stations allow for fast travel across SR-388's various ares

          -Samus can discover Chozo memories across SR-388 which uncovers bits of backstory about the species and planet.
      [/list]

      Weapons and Equipment
      Standard Eqipment and Upgrades:

      Chozo Battle Suit Ver SA1-4468-VM6-P:
      Otherwise know as the 'Power Suit'. This Chozo combat exoskeleton serves as Samus' main form of both offense and defense. The built-on Arm Cannon is equipped by default with the Power Beam. The suit supports a diverse array of upgrades which can be installed in seconds, ranging from Galactic Federation equipment to technological relics which Samus encounters throughout her journey.


      Offensive:
      Spoiler
      • Power Beam:

        Default beam weapon. Can be aimed and fired in 360 degrees. All beams can open basic doors.


      • Charge Beam:

        Allows the beam to be charged up. Standard charge shots are slightly more powerful than default missiles


      • Spazer/Wide Beam:

        Beam now fires 3 slightly more powerful projectiles


      • Ice Beam:

        Beam freezes targets. Especially effective against Metroids


      • Plasma Beam

      Beam damage is considerably increased and rounds are capable of traveling through multiple enemies.


      • Missile:

        More powerful than standard beam attacks, but limited by ammo. Missile stores can be expanded by 3 at a time by aquiring missile tanks. Opens red locks.


      • Super Missile
        A more powerful missile, with a larger blast radius. Has less ammo. Can open green and red locks.


      • Bombs:

        Main offensive ability of the Morph Ball mode. Explode shortly after being dropped. The blast can propel Samus upward, and well timed bombs can be used to preform an infinite chain of bomb jumps. Charging the beam before switching to Morph ball mode will cause Samus to drop five bombs at once.


      Defensive
      Spoiler
      • Melee Counter
        The strength provided by Samus' power suit allows her to parry chaarging enemies, knocking them back, and leaving them open for counterattack. Counteratacking fast enough rewards Samus with a critical attack.


      • Varia Suit

        Upgrade that provides Samus immunity to atmospheric based dammage, and decreases overall dammage taken from all other souses

      • Gravity suit

        Negates movement encumberment due to environmental factors such as high gravity or moving through fluids such as water, acid or magma. Also negates damage from most extreme environments such as acid or magma, while also further reducing damage received from most sources.


      Other
      Spoiler
      • Morph Ball:

        Samus' suit transforms into a compact sphere, allowing the traversal of extremely narrow passageways with mobily that crouching or going prone would not provide.


      • Spider Ball[/b]

        An upgrade to the morph ball which allows it to adhere to and climb walls and ceilings.


      • Spring Ball
        • Allows Samus to jump in Morph Ball form without the use of bombs.

          • Grapple Beam

            An energy based grapple hook that can be used to aid mobility, and also in an offensive manner as well, to pull or disrupt enemies like Zeta Metroids. The grapple beam automatically activates in place of the normal beam whenever Samus aims at an applicable target.


      Expansions
      Spoiler
      • Energy Tanks

      Samus' Armor relies on an energy reserve to remain active. By default the suit carries a maximum reserve of 99 energy units. Energy Tanks expand this reserve by a totall of 100 units per tank, increasing Samus' survivability


      • Missile Tank

      Each one of these increases the maximum number of missiles Samus can carry by 3.
      [/list]

      Aeion Abilites
      A set of upgrades and abilities entirely new to Metroid Return of Samus. These provde various utilities and augmentations to Samus' abilities, but are limited by consumption of a new resouse called Aeion. The exact method of replenishing Aeion is yet unknown but may come in the forms of drops from slain enemies, as do health and missile replenishment.

      Spoiler
      • Scan Pulse
        Samus' Suit emits a radar-like sweep which maps some of the surrounding area and reveals intractable blocks. This upgrade effectvey takes the place of the Scan Visor and Power Bombs


      • Lightning Armor
        Envelops Samus' armor in an electrtic aura, which damages enemies on contact and depletes Aeion instead of HP. Damage is also added to the melee counter, and the Long Beam upgrade is negated.

      • Machine Gun (placeholder name)
        Holding down the fire button will cause Samus' beams and missiles to fire in fully automatic rapid fire, overriding the charge beam.

      • Phase Shift
        Activating this slows down time. Useful for traversing crumbling blocks.



      [/list][/list][/list][/list]
      Last Edit: August 24, 2017, 01:52:16 PM by Chaos Metal Dragon


       
      Verbatim
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      can't wait to use the spider ball again


      Spartan | Legendary Invincible!
       
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      God, I'm so glad this was announced, I've wanted a 2D Metroid forever, and while it isn't necessarily a new game, it looks to be a promising re-imagining of Metroid 2


      Thrasher | Ascended Posting Riot
       
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      -Not Other M: 2
      Why even live.


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      Tomorrow i'll expand the OP with more info such as lists of enemies and power ups


      Doctor Doom | Mythic Invincible!
       
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      the one true God is Doctor Doom and we should all be worshiping him.


      Tomorrow i'll expand the OP with more info such as lists of enemies and power ups

      i like to think she has the same stoic, taciturn face in both pictures


       
      Luciana
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      I know it's easy to jump on the hype train, but yeah, wait for some gameplay reveal before we get too excited.


       
      Verbatim
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      I know it's easy to jump on the hype train, but yeah, wait for some gameplay reveal before we get too excited.
      there may not be any gameplay for Prime 4, but there's tons of gameplay footage for Samus Returns


      🍁 Aria 🔮 | Mythic Inconceivable!
       
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      His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

      He is Ainu.

      The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
      I'll pick it up close to launch, if not on.


       
      Luciana
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      I know it's easy to jump on the hype train, but yeah, wait for some gameplay reveal before we get too excited.
      there may not be any gameplay for Prime 4, but there's tons of gameplay footage for Samus Returns
      Fair enough. That one looks good, yeah.


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      OP updates with upgrade info


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      More gameplay is at E3 RIGHT NOW!!!
      https://www.twitch.tv/nintendo


       
      Verbatim
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      gonna limit my intake of gameplay tbh


      Comet | Legendary Invincible!
       
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      do we know if this is gonna be a NEW New new 3DS game?


       
      Verbatim
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      do we know if this is gonna be a NEW New new 3DS game?
      nah, they definitely would've specified that

      or at least i hope


      Comet | Legendary Invincible!
       
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      same


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      http://nintendoeverything.com/metroid-samus-returns-development-complete-sakamoto-on-the-wait-for-2d-metroid-other-m-criticism-more/
      Quote
      On why it’s on the 3DS and not the Switch…

      Sakamoto: That was really my decision. One of the big reasons for that is the 2DS/3DS family have two screens. That lent itself so well to the map screen functionality that I’ve been wanting to put into the game that we hadn’t seen before, the ability to have the map screen always on. So it was a very obvious choice.
      I wanted to be able to have that free-aiming mechanic, and the analog stick allowed for us to do that. And Metroid, that series, that world-building, that feeling of where you’re at… that level design, all those things combined really make great use of the glasses-free 3D functionality.
      So if I take that: the 3D functionality, analog stick, second screen, put that all together, and the 3DS [is the best fit].



      On why it’s taken so long to make a new 2D Metroid game…

      Sakamoto: I’m working on other titles outside of Metroid, of course. I’ve been fairly busy with stuff. There’s a lot of timing involved when all the pieces fall into place, and we have the ability to do some of these things we’ve been thinking about for a long time. I guess for us the timing was two years ago. Or now.


      On how criticism of Metroid: Other M has affected the depiction of Samus…
      Sakamoto: To be honest, as far as wanting to change that depiction of Samus, I made what I wanted to make. It did give me some momentum, I guess, and the ability to look at Samus from a new viewpoint, and maybe reconsider what I wanted to show about her.


      On how 3D and 2D Metroid games are handled at Nintendo…

      Sakamoto: There’s no close proximity to those things. We’re not really in communication. Obviously we talk about, ‘Hey what’re you guys doing, this is what we’re doing, let’s not release these [games] all at the same time, or hey maybe we should release these at the same time.’ There’s that level of communication.
      Of course [veteran Nintendo producer Kensuke] Tanabe worked on the Metroid Prime series. And he comes and says, ‘Hey this is what we’re going to be doing,’ and lets us know what’s going on [with his team].




      Verb I think you will want to see the part I have highlighted in particular
      Last Edit: June 19, 2017, 07:03:48 PM by Chaos Metal Dragon


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      >the game is made by spics

      Can they do it?


      Coco | Heroic Unstoppable!
       
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      So how close to a remake is it?  Same-ish level layouts and everything?


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      YouTube

      new gamescom footage and interview

      Headphones recomended,

      Spoilers ahead
      Last Edit: August 24, 2017, 01:32:30 PM by Chaos Metal Dragon


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      [youtube]https://www.youtube.com/watch?v=rYVYo5NEgLc&feature=youtu.be[/yourube]
      new gamescom footage and interview
      youRube in closing tag


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      [youtube]https://www.youtube.com/watch?v=rYVYo5NEgLc&feature=youtu.be[/yourube]
      new gamescom footage and interview
      youRube in closing tag

      thanks.


       
      True Turquoise
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      fuck you
      inb4 bad and you guys have to wait forever


      Hopefully thats not the case


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      Verb, go download the 3DS theme for Samus Returns


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      Spoiler
      YouTube

      This is different than I expected...huh


       
      Verbatim
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      Verb, go download the 3DS theme for Samus Returns
      i like my zelda theme though

      how does it look


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      🍁 Aria 🔮 | Mythic Inconceivable!
       
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      His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

      He is Ainu.

      The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
      I'm an hour in and enjoying it so far.


       
      Verbatim
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      i don't know when i'll be able to pick it up, but i want to


      Ásgeirr | Mythic Inconceivable!
       
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      The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

      The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
      I like Samus' model in this, normally never liked the look of it