Quote from: Cadenza on October 11, 2015, 10:37:48 PMQuote from: Luciana on October 11, 2015, 01:14:38 PMQuote from: Cadenza on October 10, 2015, 11:57:50 PMI'm really conflicted on V. Before the end of part I thought it was the best game i'd ever played, but that came with the expectation that the second part would expand the scope of the game but also wrap everything up, and then it just ends. It's like I paid $110 just to be blue balled.It took you until the end to realize the story was horrible and the repetitiveness was agonizing? Well, better late than never.For the first several missions in afghanistan there wasn't really anything wrong, it was quite slow but I figured it was building up to something interesting, since I figured interesting story events would progress like how motherbase would. I also thought that the skulls and skullface showing up every now and then was pretty entertaining, and the stuff with Huey and Sahelanthropus also looked promising (I had a rally good chuckle when it was revealed in game that sahelanthropus isn't actually rex like what the trailers had me expecting). With the torture of Huey it looked like Boss and Miller might finally go off the deep end, but that was postponed by the vocal cord parasites. Now when I had first seen the trailer that makes a big point about language I thought that whatever they were going for would be incredibly stupid, but the parasites ended up being a really good kind of stupid that grew on me, a giant robot nuke launching dinosaur kind of stupid. And then as that progressed and the infection started It really looked to me like Kojima was going to pull off something great, but then it quickly jumps back to Afghanistan and you sit through skullface's monologues, fight sahelanthropus, and then it ends.Up until that point I was really engrossed with it all, all the different story threads just clicked for me, it had all of these things going on yet it I could keep track of it all and really enjoy it, and then it just sputters out and throws the end at you.Glad you enjoyed it, but I felt the narrative was weak as hell compared to Peace Walker, the game before it on a console far less inferior. Lack of cutscenes made it horrible for me, codec not being there I felt ruined the pacing with the tapes that you basically had to sit inside the helicopter to listen to, character development was just NOT there, everything.And to make it worse, towards the end of the game we get Peace Walker references such as Strangelove, the theme, etc. It's like it's just a reminder how the previous game was so much better as compared to this open world, horribly paced game with a story that was laughable.The retcon for Venom was also stupid and ruined almost any vilification OF Big Boss post Peace Walker era, considering Venom is a better person than Boss.
Quote from: Luciana on October 11, 2015, 01:14:38 PMQuote from: Cadenza on October 10, 2015, 11:57:50 PMI'm really conflicted on V. Before the end of part I thought it was the best game i'd ever played, but that came with the expectation that the second part would expand the scope of the game but also wrap everything up, and then it just ends. It's like I paid $110 just to be blue balled.It took you until the end to realize the story was horrible and the repetitiveness was agonizing? Well, better late than never.For the first several missions in afghanistan there wasn't really anything wrong, it was quite slow but I figured it was building up to something interesting, since I figured interesting story events would progress like how motherbase would. I also thought that the skulls and skullface showing up every now and then was pretty entertaining, and the stuff with Huey and Sahelanthropus also looked promising (I had a rally good chuckle when it was revealed in game that sahelanthropus isn't actually rex like what the trailers had me expecting). With the torture of Huey it looked like Boss and Miller might finally go off the deep end, but that was postponed by the vocal cord parasites. Now when I had first seen the trailer that makes a big point about language I thought that whatever they were going for would be incredibly stupid, but the parasites ended up being a really good kind of stupid that grew on me, a giant robot nuke launching dinosaur kind of stupid. And then as that progressed and the infection started It really looked to me like Kojima was going to pull off something great, but then it quickly jumps back to Afghanistan and you sit through skullface's monologues, fight sahelanthropus, and then it ends.Up until that point I was really engrossed with it all, all the different story threads just clicked for me, it had all of these things going on yet it I could keep track of it all and really enjoy it, and then it just sputters out and throws the end at you.
Quote from: Cadenza on October 10, 2015, 11:57:50 PMI'm really conflicted on V. Before the end of part I thought it was the best game i'd ever played, but that came with the expectation that the second part would expand the scope of the game but also wrap everything up, and then it just ends. It's like I paid $110 just to be blue balled.It took you until the end to realize the story was horrible and the repetitiveness was agonizing? Well, better late than never.
I'm really conflicted on V. Before the end of part I thought it was the best game i'd ever played, but that came with the expectation that the second part would expand the scope of the game but also wrap everything up, and then it just ends. It's like I paid $110 just to be blue balled.
>story being bad makes a bad gameNo.
Quote from: Kupo on October 13, 2015, 01:19:22 AM>story being bad makes a bad gameNo.In a story-based franchise? Yes.50% of the game being bad is still a bad game.
controls, sound effects, audio processing, original soundtrack, licensed soundtrack, modeling, texturing, lighting, menus, text, subtitles, weapon stats, weapon balance, currency mechanics, boss fights, complex AI behavior, AI pathfinding, staff member stats, stealth mechanics, physics, animations, HUD, third-person camera, first-person camera, general voice acting, mission structure, among others.story is not "50% of the game
the one true God is Doctor Doom and we should all be worshiping him.
The only upside to the game's lack of story that I can see is that it makes the game a good jumping on point for players new to the franchise.
At least Peace Walker had some level of significance in the overall plot of the Snakes. MGSV is probably the least important MGS game to date (in that you can not play it and you won't be lost in the others.)
Quote from: Spooky Scary Grunt on October 13, 2015, 02:47:39 AMThe only upside to the game's lack of story that I can see is that it makes the game a good jumping on point for players new to the franchise.Why would anyone want to start with MGSV and go backwards though
Quote from: Prehistoric on October 12, 2015, 11:13:32 PMAt least Peace Walker had some level of significance in the overall plot of the Snakes. MGSV is probably the least important MGS game to date (in that you can not play it and you won't be lost in the others.)V may as well be filler for all it accomplished, but PW really has no need to exist. The end of Snake Eater sets up every motive needed to result in the later games happening, Naked snake begins his decent into becoming Big Boss and all the technical details about the patriots and foxhound and LET and all the rest fit in with this timeline. PW is just snake chasing robots that are never refereed to anywhere, building a base and army that isn't refereed to anywhere else but V (which doesn't count since that's the point of V), and killing the boss again.I love PW but it's pointless, V was meant to justify it's existence but it never did.
Quote from: Cadenza on October 13, 2015, 03:30:32 AMQuote from: Prehistoric on October 12, 2015, 11:13:32 PMAt least Peace Walker had some level of significance in the overall plot of the Snakes. MGSV is probably the least important MGS game to date (in that you can not play it and you won't be lost in the others.)V may as well be filler for all it accomplished, but PW really has no need to exist. The end of Snake Eater sets up every motive needed to result in the later games happening, Naked snake begins his decent into becoming Big Boss and all the technical details about the patriots and foxhound and LET and all the rest fit in with this timeline. PW is just snake chasing robots that are never refereed to anywhere, building a base and army that isn't refereed to anywhere else but V (which doesn't count since that's the point of V), and killing the boss again.I love PW but it's pointless, V was meant to justify it's existence but it never did.The whole point of PW was to correct PO, though.
Quote from: Cadenza on October 13, 2015, 03:30:32 AMQuote from: Prehistoric on October 12, 2015, 11:13:32 PMAt least Peace Walker had some level of significance in the overall plot of the Snakes. MGSV is probably the least important MGS game to date (in that you can not play it and you won't be lost in the others.)V may as well be filler for all it accomplished, but PW really has no need to exist. The end of Snake Eater sets up every motive needed to result in the later games happening, Naked snake begins his decent into becoming Big Boss and all the technical details about the patriots and foxhound and LET and all the rest fit in with this timeline. PW is just snake chasing robots that are never refereed to anywhere, building a base and army that isn't refereed to anywhere else but V (which doesn't count since that's the point of V), and killing the boss again.I love PW but it's pointless, V was meant to justify it's existence but it never did.You may think PW is pointless, and you may have a point in the overall grand scheme of things, but it did provide some more context into Big Boss. But MGSV is just as pointless, if not more so. I don't need to explain why due to the posts above.
Isn't declaring PO non canon enough to fix it?
Quote from: Cadenza on October 13, 2015, 11:12:20 PMIsn't declaring PO non canon enough to fix it?Portable Ops is still canon, though. There are just parts of the game that... aren't.Tbh I thought MGSV was going to utilise that but they never did. I thought Jaeger would surely show up at some point.
But since it's already in a weird limbo state it doesn't really need to be fixed, just ignored when convenient.
And I expected him and naomi to show up because I could've sworn she mentions meeting BB on a codec in MGS1 towards the end.
Quote from: Cadenza on October 13, 2015, 11:35:27 PMBut since it's already in a weird limbo state it doesn't really need to be fixed, just ignored when convenient.It didn't become canonish until Peace Walker was already in the works/done.QuoteAnd I expected him and naomi to show up because I could've sworn she mentions meeting BB on a codec in MGS1 towards the end.Yeah but she's a minor character that isn't really integral to Big Boss's story.
So, Armstrong vs the Man on Fire, anyone?I know Volgin can teleport all over the place and survive just about anything, but Armstrong is a senator. That's a serious game-changer.