Quote from: Eliab on September 30, 2015, 09:06:40 PMQuote from: Luciana on September 30, 2015, 08:34:48 PMQuote from: Enduuuuuuur on September 30, 2015, 08:15:34 PM oh this is the one i useIt's associated with MGS4, so I instinctively find it annoying >.>>instictivelyCome on, now. I know you didn't realise how shit MGS4 was until you watched matthewmatosis's review.Actually when I first played it, the whole Zero and friendly companions as TRUE ENEMIES never sat well with me. Ever.
Quote from: Luciana on September 30, 2015, 08:34:48 PMQuote from: Enduuuuuuur on September 30, 2015, 08:15:34 PM oh this is the one i useIt's associated with MGS4, so I instinctively find it annoying >.>>instictivelyCome on, now. I know you didn't realise how shit MGS4 was until you watched matthewmatosis's review.
Quote from: Enduuuuuuur on September 30, 2015, 08:15:34 PM oh this is the one i useIt's associated with MGS4, so I instinctively find it annoying >.>
oh this is the one i use
Quote from: Luciana on September 30, 2015, 09:42:35 PMI feel the games Kojima did exclusive writing for was a meh job. MGS 4 and 5.And I know he has a lot of fallout with Konami which affected things, but does anyone feel Kojima got kinda up his own ass about his writing skills towards the end?Him thinking Quiet's reasons for being justified is stupid, and a lot of MGS V's dialogue is terrible seeing as he fired the guy who did the localization for MGS1. He wanted more direct translation, which really made the dialogue suffer if you ask me. I always felt MGS1's dialogue flowed the best.Does anyone else feel that we had a drastic cut in cutscenes as a big "fuck you" since people (rightly) complained about nearly 8 hours of cutscenes footage for MGS4?
I feel the games Kojima did exclusive writing for was a meh job. MGS 4 and 5.And I know he has a lot of fallout with Konami which affected things, but does anyone feel Kojima got kinda up his own ass about his writing skills towards the end?Him thinking Quiet's reasons for being justified is stupid, and a lot of MGS V's dialogue is terrible seeing as he fired the guy who did the localization for MGS1. He wanted more direct translation, which really made the dialogue suffer if you ask me. I always felt MGS1's dialogue flowed the best.
Quote from: Luciana on September 30, 2015, 09:42:35 PMI feel the games Kojima did exclusive writing for was a meh job. MGS 4 and 5.And I know he has a lot of fallout with Konami which affected things, but does anyone feel Kojima got kinda up his own ass about his writing skills towards the end?Him thinking Quiet's reasons for being justified is stupid, and a lot of MGS V's dialogue is terrible seeing as he fired the guy who did the localization for MGS1. He wanted more direct translation, which really made the dialogue suffer if you ask me. I always felt MGS1's dialogue flowed the best.Well, Quiet, like many things in MGSV, had a good reasoning/thinking behind it, but was just not executed well. I don't know what Kojima spent all his time doing, but I'm sure he could've been able to do better than he did. Whether it was arrogance, perfectionism, mismanagement, or some combination, something got fucked up. And I struggle to believe you could put the blame on the time restrictions he had.
Quote from: Luciana on September 30, 2015, 09:40:13 PMQuote from: Eliab on September 30, 2015, 09:06:40 PMQuote from: Luciana on September 30, 2015, 08:34:48 PMQuote from: Enduuuuuuur on September 30, 2015, 08:15:34 PM oh this is the one i useIt's associated with MGS4, so I instinctively find it annoying >.>>instictivelyCome on, now. I know you didn't realise how shit MGS4 was until you watched matthewmatosis's review.Actually when I first played it, the whole Zero and friendly companions as TRUE ENEMIES never sat well with me. Ever.Yeah but you were singing the game's praises before you saw that video.It's fine. At least you didn't get buttblasted like most people do when you show them how shit the game is.
I've been saying for awhile that the fault with MGSV isn't Konami, it's Kojima. The man had several years to create the game. The Fox Engine makes game development the most user friendly and efficient process it's ever been. You're telling me, that with $80M, 5+ years, and the most powerful engine on the market, you can't tell a story that rivals a PSP game from almost 6 years ago? Not even talking strictly dialogue, simply thematic and narrative creativity.Kojima is incapable of delegation and prioritisation. I could've made a better game than he did with those circumstances.And this is coming from the biggest "fan boy" you'll ever meet.
Quote from: Assassin 11D7 on September 30, 2015, 09:57:51 PMQuote from: Luciana on September 30, 2015, 09:42:35 PMI feel the games Kojima did exclusive writing for was a meh job. MGS 4 and 5.And I know he has a lot of fallout with Konami which affected things, but does anyone feel Kojima got kinda up his own ass about his writing skills towards the end?Him thinking Quiet's reasons for being justified is stupid, and a lot of MGS V's dialogue is terrible seeing as he fired the guy who did the localization for MGS1. He wanted more direct translation, which really made the dialogue suffer if you ask me. I always felt MGS1's dialogue flowed the best.Well, Quiet, like many things in MGSV, had a good reasoning/thinking behind it, but was just not executed well. I don't know what Kojima spent all his time doing, but I'm sure he could've been able to do better than he did. Whether it was arrogance, perfectionism, mismanagement, or some combination, something got fucked up. And I struggle to believe you could put the blame on the time restrictions he had.I think him wanting to go completely open world and abandon a few staples that have been there since the ORIGINAL METAL GEAR kinda messed it up.I don't care what you say, I feel codec moments (aside from MGS4) had far better flow of dialogue than the cassette tapes ever did.
Quote from: Luciana on September 30, 2015, 10:44:58 PMQuote from: Assassin 11D7 on September 30, 2015, 09:57:51 PMQuote from: Luciana on September 30, 2015, 09:42:35 PMI feel the games Kojima did exclusive writing for was a meh job. MGS 4 and 5.And I know he has a lot of fallout with Konami which affected things, but does anyone feel Kojima got kinda up his own ass about his writing skills towards the end?Him thinking Quiet's reasons for being justified is stupid, and a lot of MGS V's dialogue is terrible seeing as he fired the guy who did the localization for MGS1. He wanted more direct translation, which really made the dialogue suffer if you ask me. I always felt MGS1's dialogue flowed the best.Well, Quiet, like many things in MGSV, had a good reasoning/thinking behind it, but was just not executed well. I don't know what Kojima spent all his time doing, but I'm sure he could've been able to do better than he did. Whether it was arrogance, perfectionism, mismanagement, or some combination, something got fucked up. And I struggle to believe you could put the blame on the time restrictions he had.I think him wanting to go completely open world and abandon a few staples that have been there since the ORIGINAL METAL GEAR kinda messed it up.I don't care what you say, I feel codec moments (aside from MGS4) had far better flow of dialogue than the cassette tapes ever did.I don't know about the open world, that felt fine to me. The codec moments would've been nicer to have, but I feel like the story just wasn't fleshed out well enough where it needed to be, and sometimes they did flesh it out at necessary points but only through the tapes. Not saying it was bad they did it in the tapes, just that in cutscenes or something would've been nicer, but I get it was due to time and resources.
Not saying it was bad they did it in the tapes, just that in cutscenes or something would've been nicer, but I get it was due to time and resources.
the one true God is Doctor Doom and we should all be worshiping him.
He made a design from the get go to do this because of the backlash of 4.
Quote from: Luciana on September 30, 2015, 11:35:01 PMHe made a design from the get go to do this because of the backlash of 4.Was this confirmed, or are we just assuming?
http://whatculture.com/gaming/metal-gear-solid-v-phantom-pain-10-huge-problems-nobody-wants-to-admit.php/10*spoilers ahead*This article summed up my problems with this game.
Quote from: Nick McIntyre on October 01, 2015, 12:37:23 AMhttp://whatculture.com/gaming/metal-gear-solid-v-phantom-pain-10-huge-problems-nobody-wants-to-admit.php/10*spoilers ahead*This article summed up my problems with this game.I think once the initial hype dies down, MGS V will go down as a game that should have been, and fucked over life long fans.
I didn't mind the twist now that I saw it for myself. I just wish they handled things better and actually showed him turning evil (when in reality he's like... better than Big Boss himself). His troops dying woulda been great, like that article said. Speaking of whichhttp://whatculture.com/gaming/metal-gear-solid-v-phantom-pain-15-easter-eggs-references-secrets-you-must-find.php/13It's crazy what hints are thrown at you.
...Or is it just for those combat deployments?
the entire thing seems so one sided toolol