"I'll Keep Coming." | Death Stranding, A Kojima Productions Thread

 
Ender
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so rude
Last Edit: September 18, 2015, 11:07:20 AM by Ender


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‘The most inoffensive user on this website’ - Verbatim


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A flower which blooms on the battlefield


I mean, what else can I do, fam?

I'll just retire for the night.
All open world sandbox games suffer from pacing, because the developers don't control how quickly you advance through the story.
That's why linear games have a stronger narrative.

However, that doesn't mean MGSV going open world is bad in any way.


 
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Agreed.



I don't think I've met a single person here that is without a redeemable trait.
i have none, through


 
Ender
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Agreed.



I don't think I've met a single person here that is without a redeemable trait.
i have none, through
You're funny


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Agreed.



I don't think I've met a single person here that is without a redeemable trait.
i have none, through
You're funny
stop

you're ruining my plan to get internet sympathy and an ego boost

shitlord


 
Ender
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Agreed.



I don't think I've met a single person here that is without a redeemable trait.
i have none, through
You're funny
stop

you're ruining my plan to get internet sympathy and an ego boost

shitlord
too late


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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
I'd rather stick to Gaming or this thread, people are mean in Offtopic :(


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I'd rather stick to Gaming or this thread, people are mean in Offtopic :(
pussc


🍁 Aria 🔮 | Mythic Inconceivable!
 
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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
It's not the fact that it's open world, it's an empty open world. MGS3 had dozens of breeds of snakes, bugs, fish, birds, mice, and so on that could be interacted with consistently throughout the game and even used strategically. It also had scalable trees, which could be used to reach areas otherwise inaccessible or to hide from/take out guards on patrol.

And MGS3 was open-world in the same vein that dungeon games are open world. You can move freely between rooms in the game, but you are restricted in ways to go between rooms. If A connects to B, and B connects to C, (all in a line), then you have to go through B to get to C. In MGSV, your only buffer is the distance between your chosen insertion point and the mission area.

This doesn't mean that MGSV is bad, it just fell into the same problem that a lot of open world games have. In terms of story it doesn't really affect that much, the real story problem is how inconsistently you are given a glimpse into the narrative in general. This is especially prominent early on in Chapter 1, where you can go multiple missions of just "extract this guy, blow this up" without anything story-related showing up.

If it had gotten another two years of development (or suffered less problems during, if that's a theory) it may have not ended that way. So it's not really a problem of "open world", it's a problem of "empty open world" and sparse story telling.
Last Edit: September 18, 2015, 11:30:42 AM by Prime Uta


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
I also hate how Ocelot is only so in name. Only one revolver twirl the entire game.


 
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fuck you
I also hate how Ocelot is only so in name. Only one revolver twirl the entire game.


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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
I'm not too fussed on IGN but I appreciate Greg Miller. He's an MGS bro.


 
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thief


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
I also hate how Ocelot is only so in name. Only one revolver twirl the entire game.

I hate how thin his facial hair is too, you can barely see it a lot of the time.


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And MGS3 was open-world in the same vein that dungeon games are open world. You can move freely between rooms in the game, but you are restricted in ways to go between rooms. If A connects to B, and B connects to C, (all in a line), then you have to go through B to get to C. In MGSV, your only buffer is the distance between your chosen insertion point and the mission area.
mgs3 isn't a packed world either

the difference between 3 and 5 is that mgs3 has a controlled narrative pace because it's really all you can do. mgsv is fundamentally different in its design. its narrative pace is up to the player, because there's many other things you can do besides advance the story.

it's the same with every open world game, regardless of how much content the world has. take the witcher 3 for example-the world has lots of content to divulge in between the main plot, and as a result, the main plot suffers from pacing issues.

the only way to remedy the issue of pacing is to inhibit freedom and limit players to a more controlled environment.


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Next idea for an MGS game: in game assets are all Yoji Shinkawa art, in the vein of Okami. Would probably work best in 2.5D stealth platforming to help skimp on costs.


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Next idea for an MGS game: in game assets are all Yoji Shinkawa art, in the vein of Okami. Would probably work best in 2.5D stealth platforming to help skimp on costs.
or a fixed camera angle like the days of old


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
And MGS3 was open-world in the same vein that dungeon games are open world. You can move freely between rooms in the game, but you are restricted in ways to go between rooms. If A connects to B, and B connects to C, (all in a line), then you have to go through B to get to C. In MGSV, your only buffer is the distance between your chosen insertion point and the mission area.
mgs3 isn't a packed world either

the difference between 3 and 5 is that mgs3 has a controlled narrative pace because it's really all you can do. mgsv is fundamentally different in its design. its narrative pace is up to the player, because there's many other things you can do besides advance the story.

it's the same with every open world game, regardless of how much content the world has. take the witcher 3 for example-the world has lots of content to divulge in between the main plot, and as a result, the main plot suffers from pacing issues.

the only way to remedy the issue of pacing is to inhibit freedom and limit players to a more controlled environment.
I was mainly responding to Eliab's claim that MGS3 was open-world/sandbox and did great. MGS3 was a sandbox, but much more restricted than MGSV. The "rooms" especially were much smaller. This makes it easier to pack them with things so that it isn't empty, whereas nearly all terrain between outposts and bases in MGSV are devoid except for the occasional animal.


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Next idea for an MGS game: in game assets are all Yoji Shinkawa art, in the vein of Okami. Would probably work best in 2.5D stealth platforming to help skimp on costs.
or a fixed camera angle like the days of old
Wouldn't 2.5D be considered a fixed camera?


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A flower which blooms on the battlefield
Next idea for an MGS game: in game assets are all Yoji Shinkawa art, in the vein of Okami. Would probably work best in 2.5D stealth platforming to help skimp on costs.
or a fixed camera angle like the days of old
Wouldn't 2.5D be considered a fixed camera?
omg stop


 
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fuck you
I also hate how Ocelot is only so in name. Only one revolver twirl the entire game.

I hate how thin his facial hair is too, you can barely see it a lot of the time.
is he your sugar daddy?


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Next idea for an MGS game: in game assets are all Yoji Shinkawa art, in the vein of Okami. Would probably work best in 2.5D stealth platforming to help skimp on costs.
or a fixed camera angle like the days of old
Wouldn't 2.5D be considered a fixed camera?
omg stop
I'm sorry, did I trigger you?


🍁 Aria 🔮 | Mythic Inconceivable!
 
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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
I also hate how Ocelot is only so in name. Only one revolver twirl the entire game.

I hate how thin his facial hair is too, you can barely see it a lot of the time.
is he your sugar daddy?
Of course not. His antics are just really amusing, of which he exhibits none of in MGSV. He doesn't even seem to appreciate the artform of torture!


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He doesn't even meow?

Fucking dropped.

Worst game ever.


 
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fuck you
I also hate how Ocelot is only so in name. Only one revolver twirl the entire game.

I hate how thin his facial hair is too, you can barely see it a lot of the time.
is he your sugar daddy?
artform of torture!
Spoiler


🍁 Aria 🔮 | Mythic Inconceivable!
 
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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
I also hate how Ocelot is only so in name. Only one revolver twirl the entire game.

I hate how thin his facial hair is too, you can barely see it a lot of the time.
is he your sugar daddy?
artform of torture!
Spoiler
It's only the purest form of expression.


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.