"I'll Keep Coming." | Death Stranding, A Kojima Productions Thread

 
Luciana
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I'm also curious about one more thing. Miller was like, Big Bosses best best buddy ever of all time.

I wonder what happened between the two of them that made Miller help Solid Snake in MG2, because he says Big Boss is a monster. I guess by that time, Miller had found peace (married, had a kid, etc) and realized that the world wasn't just all about war.

Big Boss on the other hand could never understand that.


 
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bare bones story
bad level design
the story sucks

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dated clunky gameplay
shitty physics
terrible weapon balancing
None of this matters if it works, though.
 
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i mean, i like the game, but every halo after ce literally does everything better
YouTube


 
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In MGS2 he really was possessed by Liquid's ghost.

I don't know about that.

MGS4 retconned that, with Liquid not actually possessing Ocelot. That, too, was a ploy for the Patriots IIRC.


 
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I mean I would have preferred him to be possessed, but most people didn't. That's why they retconned it.


 
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I'm also curious about one more thing. Miller was like, Big Bosses best best buddy ever of all time.

I wonder what happened between the two of them that made Miller help Solid Snake in MG2, because he says Big Boss is a monster. I guess by that time, Miller had found peace (married, had a kid, etc) and realized that the world wasn't just all about war.

Big Boss on the other hand could never understand that.

From the looks of it, Miller looks like the bad guy in MGSV.

Should be interesting...


 
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...From the other side of the car?

Yeah. It's not that big of a stretch.

The guy literally has the same voice as Big Boss and has bandages all over his face. Something's going on there.


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In MGS2 he really was possessed by Liquid's ghost.

I don't know about that.

MGS4 retconned that, with Liquid not actually possessing Ocelot. That, too, was a ploy for the Patriots IIRC.

It was at least implied; I recall a comment that Ocelot replaced Liquid's arm because it was starting to affect his psyche, ostensibly Liquid's spirit inhabiting the limb. If he didn't actually possess anyone, at least we know Liquid is still hanging around in REX's cockpit in MGS4.


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Is anyone else worried about the story? There seems to be a lack of cutscenes, or they just haven't shown many. And no doubt, story was sacrificed because of the open ended gameplay. I'm really interested in the beginning. I heard it's pretty linear, and amazing. I remember reading about it, where someone was able to see/play it. That hospital section, from the first trailer for the game, back when we didn't even know if it was MGS.


 
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Is anyone else worried about the story? There seems to be a lack of cutscenes, or they just haven't shown many. And no doubt, story was sacrificed because of the open ended gameplay. I'm really interested in the beginning. I heard it's pretty linear, and amazing. I remember reading about it, where someone was able to see/play it. That hospital section, from the first trailer for the game, back when we didn't even know if it was MGS.

Yeah, oh my god.

I didn't want to jinx it or anything, but I feel like there's... not going to be any story at all.

I love the gameplay but I love the story mode more than anything else... if it's going to be an exact opposite of MGS4 I'm going to be disappointed.


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Is anyone else worried about the story? There seems to be a lack of cutscenes, or they just haven't shown many. And no doubt, story was sacrificed because of the open ended gameplay. I'm really interested in the beginning. I heard it's pretty linear, and amazing. I remember reading about it, where someone was able to see/play it. That hospital section, from the first trailer for the game, back when we didn't even know if it was MGS.

Yeah, oh my god.

I didn't want to jinx it or anything, but I feel like there's... not going to be any story at all.

I love the gameplay but I love the story mode more than anything else... if it's going to be an exact opposite of MGS4 I'm going to be disappointed.
It doesn't need to be as cutscene/story heavy as MGS4, and it can't be. But it doesn't need be be light on it either. I imagine the opening will be full of story, assuming it's linear as I think it will be. But after that, I dunno. Especially with Kojima saying you can complete any missions in any order, and still get the message by the end. Audio logs make me very worried. I wanted some scripted events and cutscenes. Not Exposition dumps and reading like Destiny.


 
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It doesn't need to be as cutscene/story heavy as MGS4, and it can't be.

No, you're right. I never said it needed to be. I only meant that I don't want MGSV to be the complete antithesis of MGS4, with Kojima's only intent being an attempt to correct the most criticised aspect of his last console game.



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bare bones story
bad level design
the story sucks

Quote
dated clunky gameplay
shitty physics
terrible weapon balancing
None of this matters if it works, though.
it does though
newer and more polished designed gameplay is always better than older wonky and clunky gameplay
 
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i mean, i like the game, but every halo after ce literally does everything better
YouTube

so one aspect that h2 did worse
besides that, h2 has
-better, far less clunky gameplay
-better physics
-better, but still shitty balancing to weapons
-better story
-better level design


ce really isn't that great if you take of your rose tinted goggles


 
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it does though
It doesn't, though.

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newer and more polished designed gameplay is always better than older wonky and clunky gameplay
No, it isn't. That's a stupid argument and you know it.
 
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-better, far less clunky gameplay
Subjective.

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-better physics
-better, but still shitty balancing to weapons
Hardly matters because it works just as well as it does in CE.

As long as the physics and weapon balance work in the sandbox, it doesn't matter how "clunky" or "unpolished" the mechanics are. Last time I checked, Halo 2 was the one with button combos, not CE.

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-better story
-better level design
No one is refuting this. Stop bringing it up to make it seem like you have more of an argument than you actually do.


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ce really isn't that great if you take of your rose tinted goggles
???

I have absolutely no nostalgia for CE. I don't really like the game, it's just obviously the best Halo and the standard for competitive Halo.


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It doesn't, though.
gameplay quality doesn't matter
- Prehistoric
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No, it isn't. That's a stupid argument and you know it.
so an old falling apart and unreliable beater isn't any worse than a new modern and very reliable car, then?
uh huh
it's an entirely valid argument because it's true
no normal person wants something that's worse in near enough every way
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Subjective
about as subjective as shit tasting better than chocolate
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Hardly matters because it works just as well as it does in CE.
that's a joke, right?
it can't do something just as well but also not do it better
it's one or the other
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As long as the physics and weapon balance work in the sandbox, it doesn't matter how "clunky" or "unpolished" the mechanics are.
that's the thing though, they don't work very well in the sandbox
the pistol is stupidly op and destroys the weapon sandbox because it outdoes near every weapon
the physics are wonky as fuck and results in being killed from just touching a vehicle. that is not good design in any sense.
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No one is refuting this. Stop bringing it up to make it seem like you have more of an argument than you actually do.
he says whilst his argument is literally "ce is the best halo because it just is"
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it's just obviously the best Halo
again, how? the sequels do everything better
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and the standard for competitive Halo.
so shit outdated gameplay with awful balancing and retarded physics
gotcha


 
Luciana
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I dunno, I'm not too worried about the story. This game is obviously heavily inspired by Portable Ops, and that game still managed to have a great story while doing missions in open ended areas like this game (obviously not to that scale, but you get it).

So I wouldn't be too worried. I would only be scared if Kojima wasn't directing it. Odds are you'll get your missions to do small things like take out people, rescue someone, get some gear, etc.

And then have a your "story" missions, where it is much more scripted and what not.


 
Luciana
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Also, I didn't notice until someone pointed it out, but Quiet is literally Yoko Littner.


 
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it's just obviously the best Halo and the standard for competitive Halo.
I think it's probably the worst Halo and Halo 2/3 do a much better job at the arena gameplay.

Halo 1's MP was annoying to me because of the lack of weight to anything. Guns felt like you were shooting water at people, vehicles were cancer to drive, movement was meh, and melee was atrocious. I think Halo 2 fixed a lot of that, and Halo 3 fine tuned it all.

And had Custom Games/Forge, which expanded that game soooo much. Something only Reach was able to match (Halo 4 forge sucked).


 
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gameplay quality doesn't matter
- Prehistoric

Never said that. You're argument was that newer gameplay=better, which isn't true. Halo CE is far more fun from a purely competitive standpoint than Halo 5, or any other Halo for that matter.

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so an old falling apart and unreliable beater isn't any worse than a new modern and very reliable car, then?
Dumb comparison. CE hasn't changed at all, and is certainly no less "reliable" than current Halo games.

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no normal person wants something that's worse in near enough every way
Except CE is better in almost every way.

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about as subjective as shit tasting better than chocolate
Still subjective.

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It can't do something just as well but also not do it better
It can. Because they're balanced in different ways.

As for physics, Halo 2's physics work just as well as CE's in their respective sandboxes. Not that hard to understand.

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the pistol is stupidly op and destroys the weapon sandbox because it outdoes near every weapon
You mean, just like the BR? Only it takes more skill to use the pistol in CE.

Let's face it, the only sandbox in Halo that was even close to balanced was Halo 4.

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the physics are wonky as fuck and results in being killed from just touching a vehicle.
Lmao wat

That's never happened to me, ever. Maybe on MCC's shitty servers.

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he says whilst his argument is literally "ce is the best halo because it just is"
My argument is that CE is the best Halo because it takes the most skill to play.

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again, how? the sequels do everything better
Did you even watch the video I posted? Did you not see the bullet magnetism in the sequels?

Why are you being so obtuse?

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so shit outdated gameplay with awful balancing and retarded physics
You have a bad habit of doing this shit. Instead of coming up with intelligent responses, you hit me with "lmao I love poo - Prehistoric".

Now stop derailing my thread.


 
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This game is obviously heavily inspired by Portable Ops
*Peace Walker

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I would only be scared if Kojima wasn't directing it.

Kojima didn't direct PO, either.

The fact of the matter is, we haven't seen ANY coherent story trailers since this game was announced. That's frightening to me.


 
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I think it's probably the worst Halo and Halo 2/3 do a much better job at the arena gameplay.
That doesn't matter when CE still takes more skill to play successfully.

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Halo 1's MP was annoying to me because of the lack of weight to anything. Guns felt like you were shooting water at people, vehicles were cancer to drive, movement was meh, and melee was atrocious. I think Halo 2 fixed a lot of that, and Halo 3 fine tuned it all.
I agree.

Still a more competitive game that it's sequels.

Quote
And had Custom Games/Forge, which expanded that game soooo much. Something only Reach was able to match (Halo 4 forge sucked).

Not really relevant, but whatever...

Guys this isn't a Halo thread.


 
Luciana
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Can we not do the thing where we snippet every little sentence? :(


 
Luciana
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I think it's probably the worst Halo and Halo 2/3 do a much better job at the arena gameplay.
That doesn't matter when CE still takes more skill to play successfully.

Quote
Halo 1's MP was annoying to me because of the lack of weight to anything. Guns felt like you were shooting water at people, vehicles were cancer to drive, movement was meh, and melee was atrocious. I think Halo 2 fixed a lot of that, and Halo 3 fine tuned it all.
I agree.

Still a more competitive game that it's sequels.

Quote
And had Custom Games/Forge, which expanded that game soooo much. Something only Reach was able to match (Halo 4 forge sucked).

Not really relevant, but whatever...

Guys this isn't a Halo thread.
Competitive =/= better honestly in most cases. And yes, if you're calling a game "good" or "bad", then all of the content on the disk should be brought into question, not just the aspects you're willing to focus on. So it is relevant entirely.


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Never said that. You're argument was that newer gameplay=better, which isn't true. Halo CE is far more fun from a purely competitive standpoint than Halo 5, or any other Halo for that matter.
Uh, my argument was that newer better designed gameplay that fixes the blatant issues with the previous is better
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Dumb comparison. CE hasn't changed at all, and is certainly no less "reliable" than current Halo games
I'm not saying it's less reliable - I was applying your logic to cars. My comparison was sound.
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Except CE is better in almost every way.
And again, how? Besides it having minimal magnetism, which is one thing
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It can. Because they're balanced in different ways.
CE isn't balanced, though, at all.
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You mean, just like the BR? Only it takes more skill to use the pistol in CE.
Skill isn't relevant here.
The BR can actually be combated. The CE pistol is literally a pocket sniper that can be used in basically any encounter.
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Let's face it, the only sandbox in Halo that was even close to balanced was Halo 4.
Halo 5 by far has the most balanced sandbox. All weapons are viable.
Halo 4 wasn't balanced because of AAs and ordnance until they were basically removed from the game.
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Lmao wat

That's never happened to me, ever. Maybe on MCC's shitty servers.
You get killed by a moving vehicle hitting you regardless of how fast it's going. It has always been like this in CE.Nothing to do with the server, because physics aren't server side..
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My argument is that CE is the best Halo because it takes the most skill to play.
Requiring more skill doesn't mean something is better, especially if everything else about the game if full of gaping flaws.
And CE isn't even that difficult either, honestly. Use the pistol because it's OP and you're fine.
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Did you even watch the video I posted? Did you not see the bullet magnetism in the sequels?
Refer to further up
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You have a bad habit of doing this shit. Instead of coming up with intelligent responses, you hit me with "lmao I love poo - Prehistoric".
Your argument was literally "CE is the best just because it is"
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Now stop derailing my thread.


 
Luciana
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Alright I'm done talking about it, promise.


 
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Competitive =/= better honestly in most cases.

I agree.

But I mean, this may just be me, but there's no point to Halo's multiplayer if it isn't competitive. It's boring without the competition.


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And yes, if you're calling a game "good" or "bad", then all of the content on the disk should be brought into question, not just the aspects you're willing to focus on. So it is relevant entirely.
Except we're not talking about the game, we;re talking about the multiplayer. So why would we discuss forge and custom games?


 
Luciana
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Because they're both multiplayer gametypes, silly

NOW ENOUGH, IF YOU WANNA TALK ABOUT IT, PICK ANOTHER THREAD


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Uh, my argument was that newer better designed gameplay that fixes the blatant issues with the previous is better
Quote
1. That's basically "newer=better" (every sequel tries to correct its predecessor's faults)
2. You have yet to quantify that anything after CE is "better designed" for it's purpose. Fixing the physics of Halo CE doesn't make the game better if it fucks with the pre-established sandbox that worked perfectly fine for what it was.


I'm not saying it's less reliable - I was applying your logic to cars.
Gee, thanks.

There's a reason I put "reliable" in quotations.



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And again, how? Besides it having minimal magnetism, which is one thing
That's all you need. The less hand holding, the better.

Don't diminish the value of magnetism. It's a core function all three base mechanics (grenade, gun and melee).



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CE isn't balanced, though, at all.
Unbalanced=/=No balance



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Skill isn't relevant here.
It's literally the thesis of my entire argument. Good Halo game= multiplayer - magnetism = skill gap = CE


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The BR can actually be combated.
Same with the pistol. . .

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The CE pistol is literally a pocket sniper that can be used in basically any encounter.
It literally serves the same function as a BR.


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Halo 4 wasn't balanced because of AAs and ordnance until they were basically removed from the game.
Oh my god... I'm talking about weapon balance. Was that really hard to derive from the context?

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You get killed by a moving vehicle hitting you regardless of how fast it's going. It has always been like this in CE. Nothing to do with the server, because physics aren't server side...
If it's so minor that I've never noticed it, what use is it in your argument? I'm not saying I'm infallible or anything but I've played my fair share of CE, and that never struck me as a problem. I mean, how many times are you NOT going full speed in vehicles?

Also, I would like to point out that physics and other functions are sometimes tied to servers.


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Requiring more skill doesn't mean something is better, especially if everything else about the game if full of gaping flaws.
It does by my definition for Halo, which is what you seem to have a problem with.

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And CE isn't even that difficult either, honestly. Use the pistol because it's OP and you're fine.
Wow...
That's a really stupid comment to make. You can literally say that about any game, ever.

How does one having a pistol, whilst everyone else has a pistol, equate to having an advantage?
Like, the standard of skill goes up if everyone starts equally... kind of a "big deal" in the Halo crowd.

You can do better than that.

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Your argument was literally "CE is the best just because it is"
Refer to the last time I responded to this.

Now this will be my last reply ITT, but if you want to make a thread or something I'll continue there.


 
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Because they're both multiplayer gametypes, silly

They have nothing to do with competition.


 
Luciana
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I wasn't on about competition. I never was. I'm talking from the whole game in general. Someone like me used to play competitive, but then sat back and mainly played custom games with tons of friends. That's why I think Halo 3 great. It offered something for everyone, and promoted creativity with force and custom games. It encouraged people to think outside the box.

okay screw it, I guess we're talking about it