Mass Effect Andromeda: new trailer + game set 600+ years after ME3

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A trailer for a trailer, but it at least gives a bit of a timeline.

Happy N7 Day!

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Last Edit: November 07, 2016, 05:55:16 PM by TurkTurkBangBang


 
Jono
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Goodness gracious, great balls of lightning!
My body is ready for N7 Day


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Sure hope they announce Backwards Compatibility for Mass Effect 2 + 3 on N7 day, I need to replay the trilogy again


 
Luciana
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So the 2800's. Nice. Only 200 more years until Futurama.


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So you're telling me these were built and flown away right before The Reapers invaded?


 
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So you're telling me these were built and flown away right before The Reapers invaded?
Huh? No. Reaper threat was dealt with in 3, and people rebuilt.


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So you're telling me these were built and flown away right before The Reapers invaded?
Huh? No. Reaper threat was dealt with in 3, and people rebuilt.
Been reading through Reddit. A lot of people seem to think this ship leaves sometime before ME3. Possibly because of the Reaper Invasion.


 
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The Rage....
ok how fast were they fucking going to get to andromeda in 600 years?


 
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ok how fast were they fucking going to get to andromeda in 600 years?
Space Magic cause Mass Effect


 
Luciana
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So you're telling me these were built and flown away right before The Reapers invaded?
Huh? No. Reaper threat was dealt with in 3, and people rebuilt.
Been reading through Reddit. A lot of people seem to think this ship leaves sometime before ME3. Possibly because of the Reaper Invasion.
I don't think so. With the tech and how you can hit FTL in Mass Effect, I doubt it takes 600 years.


 
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So you're telling me these were built and flown away right before The Reapers invaded?
Huh? No. Reaper threat was dealt with in 3, and people rebuilt.
Been reading through Reddit. A lot of people seem to think this ship leaves sometime before ME3. Possibly because of the Reaper Invasion.
I don't think so. With the tech and how you can hit FTL in Mass Effect, I doubt it takes 600 years.

It's already been leaked by focus testing surveys that a lot of the milky way races built arks and left for Andromeda before the reapers arrived.


 
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So you're telling me these were built and flown away right before The Reapers invaded?
Huh? No. Reaper threat was dealt with in 3, and people rebuilt.
Been reading through Reddit. A lot of people seem to think this ship leaves sometime before ME3. Possibly because of the Reaper Invasion.
I don't think so. With the tech and how you can hit FTL in Mass Effect, I doubt it takes 600 years.

It's already been leaked by focus testing surveys that a lot of the milky way races built arks and left for Andromeda before the reapers arrived.
...Why? That's stupid.


 
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So you're telling me these were built and flown away right before The Reapers invaded?
Huh? No. Reaper threat was dealt with in 3, and people rebuilt.
Been reading through Reddit. A lot of people seem to think this ship leaves sometime before ME3. Possibly because of the Reaper Invasion.
I don't think so. With the tech and how you can hit FTL in Mass Effect, I doubt it takes 600 years.

It's already been leaked by focus testing surveys that a lot of the milky way races built arks and left for Andromeda before the reapers arrived.
...Why? That's stupid.

So they wouldn't all be wiped out in the event they lost to the reapers.


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fuck you
So they built this all and didn't tell Shepard


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ok how fast were they fucking going to get to andromeda in 600 years?

2.4001873e+19 (2.357mly in metres)/ 1.89200e+10 (600 years in seconds)=
1268597938.69 metres/second

Or about 4.23x the speed of light
Last Edit: November 02, 2016, 03:16:29 AM by BaconShelf


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So they built this all and didn't tell Shepard

Any reason they needed to?


 
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So they built this all and didn't tell Shepard

Any reason they needed to?
I wonder

It's not like this was just shoved in to make a new ME anyway


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Hey at least by the time of ME3 someone in Alliance Command finally learnt what delegation was as opposed to hinging everyone's hopes and dreams on shepard.


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So they built this all and didn't tell Shepard

Femshep gives the speech in the previous trailer, so it's reasonable to assume launch occurred somewhere before 2 & 3, and it was never acknowledged because they hadn't thought of this at the time of writing the game.


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oh boy time to save humanity again

yay.


 
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So they built this all and didn't tell Shepard

Femshep gives the speech in the previous trailer, so it's reasonable to assume launch occurred somewhere before 2 & 3, and it was never acknowledged because they hadn't thought of this at the time of writing the game.
hardly engaging. Also that was indeed a joke.

That's my point though, it's easy to assume it's during or between 2 & 3's but my point is it's so weird and obvious they didn't think of this, it just feels shoved in as an excuse to make another. Mentioning it in one trailer? Are there any other things?

I mean which is fine, but it's probably because I don't care for ME and haven't been hyped. I have been told by people the MP will be back though.
Last Edit: November 02, 2016, 11:44:56 AM by True Turquoise


 
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oh boy time to save humanity again

yay.
i would assumed that's the whole point of the game; finding a new home for humanity


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That's my point though, it's easy to assume it's during or between 2 & 3's but my point is it's so weird and obvious they didn't think of this, it just feels shoved in as an excuse to make another. Mentioning it in one trailer? Are there any other things?

Yeah I agree that it would have been really interesting to see this in the trilogy. At least they did Liara's time capsule, but a good segue could have been allowing your Shep to make the speech (with different choices) and have that uploaded to the new game. Bioware dug this hole for themselves, so I can't really sympathize about how awkward it is for them.


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So they built this all and didn't tell Shepard

Any reason they needed to?
I wonder

It's not like this was just shoved in to make a new ME anyway

Well I just replayed the whole trilogy, and in ME3 after Thessia falls, the Asari councilor says that there's contingency plans and plans to make sure the Asari species survives the Reapers.  And in the Citadel aechives on the Citadel DLC, it is heavily implied the Council believed in the Reapers, they just locked all the information up to not cause panic.

So this is probably an initiative by the Council races as a failsafe in case the Reapers attack.  Though if the Reapers gathered intelligence of this, I severely doubt they'd just allow the races to live in Andromeda unmolested.

EDIT:  That's really the only logical thing I can think of from a lore standpoint.  Otherwise Bioware just made a huge hole for themselves
Last Edit: November 02, 2016, 06:40:07 PM by Nick McIntyre


 
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fuck you
So they built this all and didn't tell Shepard

Any reason they needed to?
I wonder

It's not like this was just shoved in to make a new ME anyway

Well I just replayed the whole trilogy, and in ME3 after Thessia falls, the Asari councilor says that there's contingency plans and plans to make sure the Asari species survives the Reapers.  And in the Citadel aechives on the Citadel DLC, it is heavily implied the Council believed in the Reapers, they just locked all the information up to not cause panic.

So this is probably an initiative by the Council races as a failsafe in case the Reapers attack.  Though if the Reapers gathered intelligence of this, I severely doubt they'd just allow the races to live in Andromeda unmolested.

EDIT:  That's really the only logical thing I can think of from a lore standpoint.  Otherwise Bioware just made a huge hole for themselves
Well this surely makes a lot more sense


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600 years? Holy fuck. At least Wrex can still make a cameo.

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Last Edit: November 03, 2016, 02:14:27 PM by Val 'Ketam


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Happy N7 Day!

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Yep, they released another Initiative video today alongside the game trailer. Each species had its own ark and they were told they'd wake up 600 years from that point on. So they probably left sometime before ME3.

Backstory
-Around 2185, at the height of galactic progress, unaware of the impending Reaper invasion, several species band together for the "Andromeda Initiative"
-4 Arks, each carrying a different race, are built, housing thousands of individuals to chart a course to Andromeda
-The Heleus Cluster is noted as having a significant amount of "Golden Worlds", or planets ripe for life
-Each ark is led by a "Pathfinder"
-The Pathfinder, recon teams and others onboard are in cryosleep, unaware of what transpires in the Milky Way after they depart
-You play as either Scott or Sara Ryder, the children of Alec Ryder (pathfinder of the human ark)
-Alec Ryder is voiced by Clancy Brown
-Events at the start of the game occur that pass this role down to you, you are untested and unproven, unlike Commander Shepard of the previous trilogy
-This doesn't mean Mass Effect is Ryder's story from now on, they want the game to feel like a complete story (while teasing other stories that could happen)
-More customization options than previous games
-You can customize your father and your sibling, though not as extensively
-The "Nexus" is basically a forward command center staffed by multiple species that arrives in Andromeda early to pave the way for the Arks
-The Hyperion (humanity's ark) arrives at an incorrect location that's volatile and loses contact with the other arks and Nexus

Inspiration
-The (much improved) Mako of ME1, the loyalty missions of ME2, the multiplayer of ME3

Combat
-Global cooldowns are now replaced by individual timers
-Powers are instead hotkeyed for quick use, no longer pausing to bring up a wheel and aim
-Dynamic cover system (ala TLOU)
-Still a cover based shooter with a goal to get the player moving around the battlefield more
-Jetpack allows for more movement variety; you can quick dash instead of rolling
-Jetpack has a hover function that allows you to hit enemies seeking cover or survey your surroundings
-Less emphasis on linear, clearly telegraphed environments that tell you a combat encounter is coming (though linear areas are still in the game)
-Game Informer's hands on was positive, feel the game has a clearer identity in combat than previous games
-You still queue up attacks, combos, order your squad, etc
-All key elements are still intact but the studio wanted to encourage more experimentation and wider variety of abilities

-Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics
-Goal is to allow players to try different approaches to combat without being locked in at the start
-However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style
-This is where class names like "Vanguard" (invest in combat and biotics) and "Adept" (invest in biotics) resurface
-Invest in multiple categories and you unlock the "Explorer" profile
-There is a narrative reason that allows you to reconfigure your points throughout the game so that you can try out multiple gameplay approaches without making multiple characters
-You can customize your helmet, chest, shoulders, arms and legs, more extensive than previous trilogy
-Many familiar weapons return, as well as new melee options like swords and hammers

-The 'Kett' are the main enemy
-The team wanted players to experience the first time encountering a new alien species vs already having it established in prior games
-Rather than painting them as mortal enemies, BioWare wanted to make them feel foreboding but not ugly as they want you to also empathize with them
-Instead of having "linear slices" of planets that you land on, you explore these planets from the surface to their underbelly
-Critical paths, optional planets, major hubs, loyalty missions return
-Your land vehicle is designated the "Nomad", and the team got special guidance from NFS developers on its handling.
-The Nomad isn't sluggish and cumbersome like the Mako, it's very fast, still boosts and maneuvers much better
-The Nomad doesn't have weapons, you can customize things like its speed and appearance
-BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets
-Points of interest include combat encounters, puzzles, narrative beats etc on planets
-One planet, called 'Elaaden', is flagged as a possible habitat zone, however the surface is hazardous (no water, extremely hot); you can be pointed in this direction in multiple ways, for example, a Krogan can request the Pathfinder to find a missing colony ship or you can just choose to land on the planet yourself and see what you find
-On planets, one of your priorities is to scout for drop zones for your crew that drop "forward stations" that establishes a foothold for you
-These stations allow for changing up your loadout, fast travel point, etc
-Planets can have multiple dangers like acid pools, burning wreckage, weather etc that can all kill you
-Most planets have at least one major enemy base
-Planets can have areas, encounters and "super bosses" that are too tough for you to handle at first, encouraging players to come back later
-Since Andromeda is a new galaxy, Ryder can actively scan and discover things in the environments; that gets sent back for analysis and unlocks new technologies for the player
-Scanning and discovering these things also allows you to obtain blueprints to craft weapons and armor for yourself
-You can create a wide array of items, not just ammo types and weapon mods, items that haven't been seen before in the Milky Way (thanks to new alien tech)
-Some plot threads and missions lead you across multiple planets

Characters
-Peebee: Asari squadmate shown in previous footage. Went off on her own after arriving on the Nexus and described as having a "bubbly personality". She's smart and not concerned with social norms and "niceties".
-Liam: Arrived with the Pathfinder, former police officer and described as having a "light attitude", bringing levity to situations

The Tempest (Your Ship)
-Important to harken back to the Normandy as it was a fan favorite
-There are no loading screens as you move through the ship
-Galaxy map returns but rather than piloting a mini ship on a map, it is more immersive, you select a planet, the game gives you sense of traveling towards that planet, and when you back out, you're immediately at your destination
-You don't pilot the ship manually, but it feels seamless as you go from planet to planet and see them from your bridge getting closer in the window

Mass Effect: Andromeda takes you to the Andromeda galaxy, far beyond the Milky Way. There, you'll lead our fight for a new home in hostile territory - where WE are the aliens.

Play as the Pathfinder - a leader of a squad of military-trained explorers - with deep progression and customization systems. This is the story of humanity’s next chapter, and your choices throughout the game will ultimately determine our survival in the Andromeda Galaxy.

As you unfold the mysteries of the Andromeda Galaxy and the hope for humanity lies on your shoulders – You must ask yourself… How far will you go?

Key Features:

Be the Pathfinder. Chart your own course in a dangerous new galaxy. Unravel the mysteries of the Andromeda galaxy as you discover rich, alien worlds in the search for humanity’s new home.

Return to the Mass Effect universe you love. Lead the first humans in Andromeda on a desperate search for our new home. In this new chapter of Mass Effect, meet and recruit all-new, interesting characters caught up in an epic space saga filled with mystery and galactic conflict.

Battle like never before. New additions like destructible environments, boosted jumps for added verticality, and all-new weapons and Biotics make combat more thrilling than ever.

Play your way. Build a formidable hero with amazing weapons, powers and tech. With a much more flexible skill and weapon progression tree, you can replicate your play style to make you unstoppable against powerful alien enemies.

Join the APEX Forces. Multiplayer in Mass Effect Andromeda places you into a class-based, 4-player co-op fire-team experience. Team up with three of your friends to take on the enemy threat and protect the interests of the Andromeda Initiative.
Last Edit: November 07, 2016, 01:58:15 PM by Gatortag


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Quote
-Global cooldowns are now replaced by individual timers
-Dynamic cover system (ala TLOU)
Ok. Now you have my attention. Cover in TLOU is my fav in recent years. No sticking to cover because the run/roll button is the same as take cover.