Mass Effect Andromeda Dropped Paragon & Renegade

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Just message me.
Vien 'Quitonm#1598 is my discord
They probably heard Todd Howard's positive attitude towards dropping karma and infamy.
http://www.gamespot.com/videos/gs-news-mass-effect-andromeda-drops-paragonrenegad/2300-6437085/


Korra | Mythic Inconceivable!
 
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uhhh...

- korrie
It just works!


 
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I DONT GIVE A SINGLE -blam!- MOTHER -blam!-ER ITS A MOTHER -blam!-ING FORUM, OH WOW, YOU HAVE THE WORD NINJA BELOW YOUR NAME, HOW MOTHER -blam!-ING COOL, NOT, YOUR ARE NOTHING TO ME BUT A BRAINWASHED PIECE OF SHIT BLOGGER, PEOPLE ONLY LIKE YOU BECAUSE YOU HAVE NINJA BELOW YOUR NAME, SO PLEASE PUNCH YOURAELF IN THE FACE AND STAB YOUR EYE BECAUSE YOU ARE NOTHING BUT A PIECE OF SHIT OF SOCIETY
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didn't intend to play it anyway, but at least now I won't need to not play it again


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Holy shit that was an obnoxious intro

I do prefer a less binary system, though. We'll see how it's actually implemented.


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Signature goes here.
>2017
>Having the intent of buying that game with the lead designer being a dipshit on Twitter


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
More and more reasons to completely ignore this game.


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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
Good, now maybe I can play how I want without being funneled down a moral path


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Good, now maybe I can play how I want without being funneled down a moral path

This fam

I don't like how I was locked out of certain things entirely in the trilogy because I wasn't entirely paragon or entirely renegade like the jack/ miranda argument. You can't gain both of their trust if you're a middle ground person.


 
Ender
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rrrrrreeeEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE


 
Verbatim
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i was under the impression that the morality system wasn't popular with fans anyway?

or popular in general


 
More Than Mortal
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This is the way the world ends. Not with a bang but a whimper.
I don't like how I was locked out of certain things entirely in the trilogy because I wasn't entirely paragon or entirely renegade like the jack/ miranda argument. You can't gain both of their trust if you're a middle ground person.
Wrex on Virmire in the first game was terrible.


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
i was under the impression that the morality system wasn't popular with fans anyway?

or popular in general
I had issues with application, not the concept. This smells like the same reason for design changes between ME1 and ME2; laziness. Instead of putting in the effort to fix it, they just remove it.


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I don't like how I was locked out of certain things entirely in the trilogy because I wasn't entirely paragon or entirely renegade like the jack/ miranda argument. You can't gain both of their trust if you're a middle ground person.
Wrex on Virmire in the first game was terrible.
First time I played the game I reset it because it was impossible for me to save Wrex and I hadn't made any back up saves.


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Well, it was a dumb system.


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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
Honestly as much as I hate the idea of certain choices funneling you down a specific path, I can't really think of how I would implement a better system.

Maybe a really subtle one like Silent Hill 2


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If you know, you know.
So basically you will still have bad or good choices, just no blue or red to track them.
K.


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Not that I'd be able to play anyway, but I'll sit back watch the show.

I remember reading an interview years back with bioware and a clear statement was made that once the trilogy was done, they were going to move on. I was okay with that. A series that knows when to end is better than a series that doesn't. At the time I was hoping three was going to go better than it turned out.

With that added smudge alongside them going back on their statement, Andromeda is a game I'd never touch anyway.


 
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fuck you
i was under the impression that the morality system wasn't popular with fans anyway?

or popular in general
My only problem with this is, to me, it still feels like we're just going to get 'the good' 'the bad' and the 'not so bad' routes regardless so there wont be that much 'freedom'. Its Bioware.

Just now, we dont have red or blue
Last Edit: February 10, 2017, 12:43:45 PM by True Turquoise


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Doesn't bother me. I'm hoping it's good. I do plan on buying it. Inquisition was pretty good. If this is like that minus the MMO design in parts(they say it is) then it should be good.


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From Xbox Magazine

* There are 'several highly advanced alien races' we'll meet in Andromeda

* Barrier can now deflect projectiles at foes

* Powers have individual cooldowns

* Blades confirmed as a craftable melee weapon (we already knew hammers)

* After a couple of encounters with the Kett, you'll be able to craft some of their technology (they use plasma guns)

* Crafting is entirely optional, not important to the story

* Based upon your dialogue choices, there can be tensions in the team

* You see planets and stars fly by from the Tempest's bridge, all windows on the ship give a view of your current location on the galaxy map

* 'Interrupts' are not paragon/renegade, but 'disarm' for example (it's a strategic choice, not a moral)

* You'll be able to understand the Kett motivations, they're more nuanced as an enemy

* There's a whole separate storyline besides the Kett

* The Kett were originally designed to be completely nude, but it was awkward in cutscenes

* All squad members have a loyalty mission (they seem to be 'a string of objectives' rather than one single mission)

* The loyalty missions will explain the squad members' motivation for leaving the Milky Way

* Michael Gamble: 'I definitely wouldn't call Andromeda an open-world game.We like to use the term exploration-based game. Sometimes that happens in open spaces, but not always. You can cruise around some of these planets in the Nomad, but it's not the traditional sandbox-type game.'

* You don't have to fuel the Tempest

* Side quests will be 'more varied and interesting than ever', says BioWare

* Active abilities/powers (like Overload, etc.) have an alternate fire mode

* There is no level cap, you can keep leveling until you run out of skills to put points into

* 5 difficulty levels, including narrative (very easy, just the story)

* Nomad's top speed is 130+ km/h

* Tempest top speed is 13 light years per day

* You can upgrade the omnitool (the blade)


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Crafting

Oh boy, everyone's favorite gameplay crutch


 
True Turquoise
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fuck you
"Side quests will be 'more varied and interesting than ever', says BioWare"

So, not just go to a planet, press a button and get some credits for the fourth time?


Good


 
True Turquoise
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fuck you
Crafting

Oh boy, everyone's favorite gameplay crutch
If its anything like 3's I will cry, but "You can upgrade the omnitool (the blade)" seems cool.


 
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This is not the greatest sig in the world, no. This is just a tribute.
Binary morality dropped AND individual power cool downs like in the first game? Sounds good to me.