Psy died in the tutorial
Quote from: Tyger on March 09, 2015, 08:46:41 PMPsy died in the tutorialOnly once <.<Then I died at the skeleton graveyardThen in the undead city thingThen I stopped playing because I'm bad and can't adapt etc etc >_>
If I played the game again, there's obviously two things that I would never do.Invade people, or set up false hints. Ever. I would NEVER do it. Because I'm not an apecunt.And apparently that's what the fun of the game is. So I wouldn't have fun at all.0/10.
Quote from: Verbatim on March 09, 2015, 07:14:59 PMIf I played the game again, there's obviously two things that I would never do.Invade people, or set up false hints. Ever. I would NEVER do it. Because I'm not an apecunt.And apparently that's what the fun of the game is. So I wouldn't have fun at all.0/10.Well you could always join a co-op covenant. Remember. Whole game isn't expressly about invading people. You can be jolly too. And to be fair, while the hint system exists, most learned quickly not to take it seriously. Especially in the second dark souls.And naturally, the game has an opposing balancing factor. You can choose to invade people. Or if you're crafty, you can choose to have people invade you, people with the intent of fucking you over, and flip the tables.Most people only see invaders as a "fuck the player" system with no downside. But they forget that an invader puts things on the line too. Some days they're stepping into somebody's world who's ready for them. They want them to invade.Let's also not forget just how many options you have in Dark Souls II for turning the tables. A rare, one time use item that turns your world's enemies against invaders.A spell that disguises you as an object.Despawning enemies so that you can clear an area of the game and essentially use that entire portion of the map as your hunting grounds.A spell that detonates dead enemy corpses.But, I suppose this doesn't mean much if you don't enjoy the game because it's designed to trick players. It's not for everybody. No game is. But some, like me, enjoy fighting a human player. Seeing if you can use real time psychology to fuck with them.Seeing if they're clever and smart enough to outwit you. The game is, always, what you make of it. I'm not a fan of general, boring old pvp. I'm not a fan of showing up and ruining somebody's day as a red phantom invader, or a justice based phantom to counter a red phantom's douchbaggery.And certainly not a co-op ganker.But there is something satisfying about watching somebody come into your world with the intent of being a douchbag, and getting a surprise.But, not for everyone I suppose.
But, not for everyone I suppose.
Quote from: Mr Psychologist on March 09, 2015, 08:48:25 PMQuote from: Tyger on March 09, 2015, 08:46:41 PMPsy died in the tutorialOnly once <.<Then I died at the skeleton graveyardThen in the undead city thingThen I stopped playing because I'm bad and can't adapt etc etc >_>you fig I gave you the gold code for you to become mlg and you failed me
So.. I kinda rolled off the platform with the giant after getting humanity and having some jolly cooperation with Tarkus and some dude...
Dark Souls isn't even hard. It's just full of trial and error
except you don't get completely fucked over if you lose in pokemonyou don't lose /anything/
Challenger, please don't. If it derails into the same asinine argument with him again, this thread will be locked.
Quote from: Verbatim on March 11, 2015, 04:50:04 PMexcept you don't get completely fucked over if you lose in pokemonyou don't lose /anything/You lose money if you lose a pokemon battle