Can't help at all with development but I can share some basic info about modern weapons and aircraft, fighter tactics, radar systems, how modern naval vessels engage in combat, etc.
Honestly as far as I have to help at all would be 3D level design in the idea of dungeons and worlds. Not exactly what you need. I'm developing my own ideas too, so can't invest too much time elsewhere.However if you want some advice when it comes to game design hit me up. I've been going through multiple games just to see how they influence players recently. (Like my Mass Effect playthrough)
Quote from: Pippen on July 03, 2016, 03:53:08 PMHonestly as far as I have to help at all would be 3D level design in the idea of dungeons and worlds. Not exactly what you need. I'm developing my own ideas too, so can't invest too much time elsewhere.However if you want some advice when it comes to game design hit me up. I've been going through multiple games just to see how they influence players recently. (Like my Mass Effect playthrough)I'm only looking for critical feedback as I develop mechanics and the like. I'm developing this almost entirely solo (Sans sound assets - I know a guy), and it's going to be set in space (And I mean a more realistic interpretation of it) so level design itself isn't as much an issue. Thanks for the offer, nonetheless.
Quote from: HrfulTurkie on July 03, 2016, 03:50:59 PMCan't help at all with development but I can share some basic info about modern weapons and aircraft, fighter tactics, radar systems, how modern naval vessels engage in combat, etc.That would be amazing. I've been reading a lot of projectrho stuff (He has gone super in-depth on space stuff) but any first hand knowledge would be brilliant. Thanks!
Quote from: BaconShelf on July 03, 2016, 03:54:31 PMQuote from: HrfulTurkie on July 03, 2016, 03:50:59 PMCan't help at all with development but I can share some basic info about modern weapons and aircraft, fighter tactics, radar systems, how modern naval vessels engage in combat, etc.That would be amazing. I've been reading a lot of projectrho stuff (He has gone super in-depth on space stuff) but any first hand knowledge would be brilliant. Thanks!Feel free to just PM if you have questions, or if you can narrow it down; I have no idea what would be relevant to you. Just based on your description, if you're thinking about modeling your capital ship combat on historical or modern tactics, I can help there. If you're going with a more generic sci-fi approach (seen in almost any current sci-fi material like Halo or Star Wars, where big ships just float around and shoot lasers), there's not much that needs to be said.