Oi Pip I'll 1v1 ya in CE sometime.
I appreciate this thread topic.Tabletop rpg's are a good platform for the aspiring level designer (or really any game designer) to test levels in a barebones system with rules and systems, which they can tweak and adapt for player experience. It's like the open-source coding of game design.
Lockout, and Guardian are the quintessential Halo maps.
Destiny
Call of Duty 4's multiplayer maps were perfection with the exception of Downpour. Lots of ways to get around the map, tons of different sight lines for aiming, hidden doorways, and they were all asymmetric too. Usually those types of maps can be unbalanced, but CoD 4 did that type of style justice. When playing that game I never sighed in disgust when I saw the map I was playing on like I did with future titles. All of these maps fit every type of playstyle whether you were a rusher or sniper.
Operation Locker.Literally the only good map on BF4.
Fuck the haters
Isla Innocentes from Bad Company 2 rush was 10/10.Honourary mention for Damavand Peak in BF3.
I'd probably lose but sure