Jesus fuck competitive Halo players are unbearable

Deleted | Mythic Inconceivable!
 
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This thread is a fuckin embarrassment.

You guys seem like butthurt little kids who have been spawnkilled one too many times.

>PSU

Not Playing video games competitively
The fuck is the point

Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
fun


Azumarill | Mythic Invincible!
 
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This thread is a fuckin embarrassment.

You guys seem like butthurt little kids who have been spawnkilled one too many times.

>PSU

Not Playing video games competitively
The fuck is the point

Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
fun
has it occurred to you that being challenged and trying to get better and better at games is fun?

everyone plays video games for fun. we just all have different ideas about what's fun. "i dont play competitively because i play for fun" is a poorly thought out excuse.


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This thread is a fuckin embarrassment.

You guys seem like butthurt little kids who have been spawnkilled one too many times.

>PSU

Not Playing video games competitively
The fuck is the point

Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
fun
has it occurred to you that being challenged and trying to get better and better at games is fun?

everyone plays video games for fun. we just all have different ideas about what's fun. "i dont play competitively because i play for fun" is a poorly thought out excuse.

True but similarly, insinuating that the only way to have fun in through competitive play is blatantly wrong.


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This thread is a fuckin embarrassment.

You guys seem like butthurt little kids who have been spawnkilled one too many times.

>PSU

Not Playing video games competitively
The fuck is the point

Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
fun
has it occurred to you that being challenged and trying to get better and better at games is fun?

everyone plays video games for fun. we just all have different ideas about what's fun. "i dont play competitively because i play for fun" is a poorly thought out excuse.



Azumarill | Mythic Invincible!
 
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This thread is a fuckin embarrassment.

You guys seem like butthurt little kids who have been spawnkilled one too many times.

>PSU

Not Playing video games competitively
The fuck is the point

Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
fun
has it occurred to you that being challenged and trying to get better and better at games is fun?

everyone plays video games for fun. we just all have different ideas about what's fun. "i dont play competitively because i play for fun" is a poorly thought out excuse.

True but similarly, insinuating that the only way to have fun in through competitive play is blatantly wrong.


Quote
we just all have different ideas about what's fun.


Azumarill | Mythic Invincible!
 
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This thread is a fuckin embarrassment.

You guys seem like butthurt little kids who have been spawnkilled one too many times.

>PSU

Not Playing video games competitively
The fuck is the point

Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
fun
has it occurred to you that being challenged and trying to get better and better at games is fun?

everyone plays video games for fun. we just all have different ideas about what's fun. "i dont play competitively because i play for fun" is a poorly thought out excuse.


omg


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I get it "fun".

But how can you enter a matchmaking game, without trying your best to win?


 
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fuck you
You all have different ideas. And you accept that.

Yet you're carrying this on.

I see.


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I love seeing all the competitive types who try and make up excuses for why Halo 4 is the most popular game specific playlist in MCC, why it has more backwards compatibility votes than any other and why H4 comes up a lot more in multi game playlists than 2 or 3. Just admit that the damn thing is more popular by the majority of the playerbase.
That's because the Halo player base left on the MCC is nothing but Reachtards and anyone who joined Halo after.

Halo veterans that have been there since CE weren't gonna wait 6 months for them to fix the MCC.
That makes sense, people that have played Halo for 14 years and stuck with the franchise through the totally problem-free Halo 2 are unwilling to wait six (which is overly dramatic) months. Not as if there are people that actually like Halo 4; it's also strange to assume that those that liked Reach automatically like 4, you've got living proof against that right here.

At least Halo 2 worked day one unlike the MCC which like you said took 6, supposedly, dramatic months to fix. Fuck me for expecting a game that I paid $60 for to work day one right? Yep, totally couldn't work around what Halo 2 had vs what MCC had. It's only 6 months, I should get over myself, because fuck the satisfaction of wanting my games to work and function properly. MCC was a disaster for 6 months, unplayable, literally unplayable. I think you can look past Halo 2's problems vs what MCC had. 6 months is a long time, it makes sense as to why people are so turned off to it now. At least I was able to play Halo 2 whereas the MCC I had to wait 6 months for them to fix, and even now it's still not perfect.
It really wasn't six months though (like I said before you jumped to your preferred interpretation, six is dramatic, 3 is closer to the truth), and the MCC was perfectly playable-lets be specific here in that it was only the online multiplayer that was broke, campaign, playlists and customs were all fine (bar split-screen H2A customs, that still performs poorly).

I'm pretty sure the campaigns didn't work at launch either.
I'm pretty sure they did, I did play them after all
You just happened to have a good copy of the game.  Lots of people had problems with game crashing, losing progress, and frame rate issues.  Just like how some people say (though I think they are lying) multiplayer hasn't had any issues since X update.


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I love seeing all the competitive types who try and make up excuses for why Halo 4 is the most popular game specific playlist in MCC, why it has more backwards compatibility votes than any other and why H4 comes up a lot more in multi game playlists than 2 or 3. Just admit that the damn thing is more popular by the majority of the playerbase.
That's because the Halo player base left on the MCC is nothing but Reachtards and anyone who joined Halo after.

Halo veterans that have been there since CE weren't gonna wait 6 months for them to fix the MCC.
That makes sense, people that have played Halo for 14 years and stuck with the franchise through the totally problem-free Halo 2 are unwilling to wait six (which is overly dramatic) months. Not as if there are people that actually like Halo 4; it's also strange to assume that those that liked Reach automatically like 4, you've got living proof against that right here.

At least Halo 2 worked day one unlike the MCC which like you said took 6, supposedly, dramatic months to fix. Fuck me for expecting a game that I paid $60 for to work day one right? Yep, totally couldn't work around what Halo 2 had vs what MCC had. It's only 6 months, I should get over myself, because fuck the satisfaction of wanting my games to work and function properly. MCC was a disaster for 6 months, unplayable, literally unplayable. I think you can look past Halo 2's problems vs what MCC had. 6 months is a long time, it makes sense as to why people are so turned off to it now. At least I was able to play Halo 2 whereas the MCC I had to wait 6 months for them to fix, and even now it's still not perfect.
It really wasn't six months though (like I said before you jumped to your preferred interpretation, six is dramatic, 3 is closer to the truth), and the MCC was perfectly playable-lets be specific here in that it was only the online multiplayer that was broke, campaign, playlists and customs were all fine (bar split-screen H2A customs, that still performs poorly).

Perhaps you should be more clear on what your interpretation is. Even then 3 months is still some time and after 3 months the game still had many issues. There was still issues with the ranking, such as ranks resetting.

Anyways, yes we can all agree the multiplayer was a disaster. However, co op campaign and customs still didn't work properly. Co op campaign had massive input lag and customs were almost as bad as mulitplayer. Co op would also crash for me sometimes. Customs from my experience was laggy, would crash, difficulty getting everyone into a lobby and host had a big advantage. Also single player wasn't perfect, while it functioned better than any of the others there was still file corruption which was annoying as fuck, especially if you were doing a legendary run.

So while the big problem was multiplayer, MCC still had problems abroad.


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I love seeing all the competitive types who try and make up excuses for why Halo 4 is the most popular game specific playlist in MCC, why it has more backwards compatibility votes than any other and why H4 comes up a lot more in multi game playlists than 2 or 3. Just admit that the damn thing is more popular by the majority of the playerbase.
That's because the Halo player base left on the MCC is nothing but Reachtards and anyone who joined Halo after.

Halo veterans that have been there since CE weren't gonna wait 6 months for them to fix the MCC.
That makes sense, people that have played Halo for 14 years and stuck with the franchise through the totally problem-free Halo 2 are unwilling to wait six (which is overly dramatic) months. Not as if there are people that actually like Halo 4; it's also strange to assume that those that liked Reach automatically like 4, you've got living proof against that right here.

At least Halo 2 worked day one unlike the MCC which like you said took 6, supposedly, dramatic months to fix. Fuck me for expecting a game that I paid $60 for to work day one right? Yep, totally couldn't work around what Halo 2 had vs what MCC had. It's only 6 months, I should get over myself, because fuck the satisfaction of wanting my games to work and function properly. MCC was a disaster for 6 months, unplayable, literally unplayable. I think you can look past Halo 2's problems vs what MCC had. 6 months is a long time, it makes sense as to why people are so turned off to it now. At least I was able to play Halo 2 whereas the MCC I had to wait 6 months for them to fix, and even now it's still not perfect.
It really wasn't six months though (like I said before you jumped to your preferred interpretation, six is dramatic, 3 is closer to the truth), and the MCC was perfectly playable-lets be specific here in that it was only the online multiplayer that was broke, campaign, playlists and customs were all fine (bar split-screen H2A customs, that still performs poorly).

I'm pretty sure the campaigns didn't work at launch either.
I'm pretty sure they did, I did play them after all
You just happened to have a good copy of the game.  Lots of people had problems with game crashing, losing progress, and frame rate issues.  Just like how some people say (though I think they are lying) multiplayer hasn't had any issues since X update.
See that's where'd i'd disagree, the MCC is still inconsistent with the multiplayer-and the H2A customs run dreadfully in split-screen intermittently. Agh, it's all the past now-as long as lessons have been learnt at 343 and Halo 5 goes well


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I love seeing all the competitive types who try and make up excuses for why Halo 4 is the most popular game specific playlist in MCC, why it has more backwards compatibility votes than any other and why H4 comes up a lot more in multi game playlists than 2 or 3. Just admit that the damn thing is more popular by the majority of the playerbase.
That's because the Halo player base left on the MCC is nothing but Reachtards and anyone who joined Halo after.

Halo veterans that have been there since CE weren't gonna wait 6 months for them to fix the MCC.
That makes sense, people that have played Halo for 14 years and stuck with the franchise through the totally problem-free Halo 2 are unwilling to wait six (which is overly dramatic) months. Not as if there are people that actually like Halo 4; it's also strange to assume that those that liked Reach automatically like 4, you've got living proof against that right here.

At least Halo 2 worked day one unlike the MCC which like you said took 6, supposedly, dramatic months to fix. Fuck me for expecting a game that I paid $60 for to work day one right? Yep, totally couldn't work around what Halo 2 had vs what MCC had. It's only 6 months, I should get over myself, because fuck the satisfaction of wanting my games to work and function properly. MCC was a disaster for 6 months, unplayable, literally unplayable. I think you can look past Halo 2's problems vs what MCC had. 6 months is a long time, it makes sense as to why people are so turned off to it now. At least I was able to play Halo 2 whereas the MCC I had to wait 6 months for them to fix, and even now it's still not perfect.
It really wasn't six months though (like I said before you jumped to your preferred interpretation, six is dramatic, 3 is closer to the truth), and the MCC was perfectly playable-lets be specific here in that it was only the online multiplayer that was broke, campaign, playlists and customs were all fine (bar split-screen H2A customs, that still performs poorly).

I'm pretty sure the campaigns didn't work at launch either.
I'm pretty sure they did, I did play them after all
You just happened to have a good copy of the game.  Lots of people had problems with game crashing, losing progress, and frame rate issues.  Just like how some people say (though I think they are lying) multiplayer hasn't had any issues since X update.
Everyone has the same copy. You don't just happen to get good copies.

The game was broken server side, not locally.


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I love seeing all the competitive types who try and make up excuses for why Halo 4 is the most popular game specific playlist in MCC, why it has more backwards compatibility votes than any other and why H4 comes up a lot more in multi game playlists than 2 or 3. Just admit that the damn thing is more popular by the majority of the playerbase.
That's because the Halo player base left on the MCC is nothing but Reachtards and anyone who joined Halo after.

Halo veterans that have been there since CE weren't gonna wait 6 months for them to fix the MCC.
That makes sense, people that have played Halo for 14 years and stuck with the franchise through the totally problem-free Halo 2 are unwilling to wait six (which is overly dramatic) months. Not as if there are people that actually like Halo 4; it's also strange to assume that those that liked Reach automatically like 4, you've got living proof against that right here.

At least Halo 2 worked day one unlike the MCC which like you said took 6, supposedly, dramatic months to fix. Fuck me for expecting a game that I paid $60 for to work day one right? Yep, totally couldn't work around what Halo 2 had vs what MCC had. It's only 6 months, I should get over myself, because fuck the satisfaction of wanting my games to work and function properly. MCC was a disaster for 6 months, unplayable, literally unplayable. I think you can look past Halo 2's problems vs what MCC had. 6 months is a long time, it makes sense as to why people are so turned off to it now. At least I was able to play Halo 2 whereas the MCC I had to wait 6 months for them to fix, and even now it's still not perfect.
It really wasn't six months though (like I said before you jumped to your preferred interpretation, six is dramatic, 3 is closer to the truth), and the MCC was perfectly playable-lets be specific here in that it was only the online multiplayer that was broke, campaign, playlists and customs were all fine (bar split-screen H2A customs, that still performs poorly).

I'm pretty sure the campaigns didn't work at launch either.
I'm pretty sure they did, I did play them after all
You just happened to have a good copy of the game.  Lots of people had problems with game crashing, losing progress, and frame rate issues.  Just like how some people say (though I think they are lying) multiplayer hasn't had any issues since X update.
Everyone has the same copy. You don't just happen to get good copies.

The game was broken server side, not locally.
Game crashing and frame rate issues in single player are server side issues?


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I love seeing all the competitive types who try and make up excuses for why Halo 4 is the most popular game specific playlist in MCC, why it has more backwards compatibility votes than any other and why H4 comes up a lot more in multi game playlists than 2 or 3. Just admit that the damn thing is more popular by the majority of the playerbase.
That's because the Halo player base left on the MCC is nothing but Reachtards and anyone who joined Halo after.

Halo veterans that have been there since CE weren't gonna wait 6 months for them to fix the MCC.
That makes sense, people that have played Halo for 14 years and stuck with the franchise through the totally problem-free Halo 2 are unwilling to wait six (which is overly dramatic) months. Not as if there are people that actually like Halo 4; it's also strange to assume that those that liked Reach automatically like 4, you've got living proof against that right here.

At least Halo 2 worked day one unlike the MCC which like you said took 6, supposedly, dramatic months to fix. Fuck me for expecting a game that I paid $60 for to work day one right? Yep, totally couldn't work around what Halo 2 had vs what MCC had. It's only 6 months, I should get over myself, because fuck the satisfaction of wanting my games to work and function properly. MCC was a disaster for 6 months, unplayable, literally unplayable. I think you can look past Halo 2's problems vs what MCC had. 6 months is a long time, it makes sense as to why people are so turned off to it now. At least I was able to play Halo 2 whereas the MCC I had to wait 6 months for them to fix, and even now it's still not perfect.
It really wasn't six months though (like I said before you jumped to your preferred interpretation, six is dramatic, 3 is closer to the truth), and the MCC was perfectly playable-lets be specific here in that it was only the online multiplayer that was broke, campaign, playlists and customs were all fine (bar split-screen H2A customs, that still performs poorly).

I'm pretty sure the campaigns didn't work at launch either.
I'm pretty sure they did, I did play them after all
You just happened to have a good copy of the game.  Lots of people had problems with game crashing, losing progress, and frame rate issues.  Just like how some people say (though I think they are lying) multiplayer hasn't had any issues since X update.
Everyone has the same copy. You don't just happen to get good copies.

The game was broken server side, not locally.
Game crashing and frame rate issues in single player are server side issues?
You completely missed my point.
My point was that everyone's copy is the same. Nobody has a magical unbroken version of the game.


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I love seeing all the competitive types who try and make up excuses for why Halo 4 is the most popular game specific playlist in MCC, why it has more backwards compatibility votes than any other and why H4 comes up a lot more in multi game playlists than 2 or 3. Just admit that the damn thing is more popular by the majority of the playerbase.
That's because the Halo player base left on the MCC is nothing but Reachtards and anyone who joined Halo after.

Halo veterans that have been there since CE weren't gonna wait 6 months for them to fix the MCC.
That makes sense, people that have played Halo for 14 years and stuck with the franchise through the totally problem-free Halo 2 are unwilling to wait six (which is overly dramatic) months. Not as if there are people that actually like Halo 4; it's also strange to assume that those that liked Reach automatically like 4, you've got living proof against that right here.

At least Halo 2 worked day one unlike the MCC which like you said took 6, supposedly, dramatic months to fix. Fuck me for expecting a game that I paid $60 for to work day one right? Yep, totally couldn't work around what Halo 2 had vs what MCC had. It's only 6 months, I should get over myself, because fuck the satisfaction of wanting my games to work and function properly. MCC was a disaster for 6 months, unplayable, literally unplayable. I think you can look past Halo 2's problems vs what MCC had. 6 months is a long time, it makes sense as to why people are so turned off to it now. At least I was able to play Halo 2 whereas the MCC I had to wait 6 months for them to fix, and even now it's still not perfect.
It really wasn't six months though (like I said before you jumped to your preferred interpretation, six is dramatic, 3 is closer to the truth), and the MCC was perfectly playable-lets be specific here in that it was only the online multiplayer that was broke, campaign, playlists and customs were all fine (bar split-screen H2A customs, that still performs poorly).

I'm pretty sure the campaigns didn't work at launch either.
I'm pretty sure they did, I did play them after all
You just happened to have a good copy of the game.  Lots of people had problems with game crashing, losing progress, and frame rate issues.  Just like how some people say (though I think they are lying) multiplayer hasn't had any issues since X update.
Everyone has the same copy. You don't just happen to get good copies.

The game was broken server side, not locally.
Game crashing and frame rate issues in single player are server side issues?
Not everyone had those issues, so are you suggesting that it was down to the individual copies? Because truly, that's silly.


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I love seeing all the competitive types who try and make up excuses for why Halo 4 is the most popular game specific playlist in MCC, why it has more backwards compatibility votes than any other and why H4 comes up a lot more in multi game playlists than 2 or 3. Just admit that the damn thing is more popular by the majority of the playerbase.
That's because the Halo player base left on the MCC is nothing but Reachtards and anyone who joined Halo after.

Halo veterans that have been there since CE weren't gonna wait 6 months for them to fix the MCC.
That makes sense, people that have played Halo for 14 years and stuck with the franchise through the totally problem-free Halo 2 are unwilling to wait six (which is overly dramatic) months. Not as if there are people that actually like Halo 4; it's also strange to assume that those that liked Reach automatically like 4, you've got living proof against that right here.

At least Halo 2 worked day one unlike the MCC which like you said took 6, supposedly, dramatic months to fix. Fuck me for expecting a game that I paid $60 for to work day one right? Yep, totally couldn't work around what Halo 2 had vs what MCC had. It's only 6 months, I should get over myself, because fuck the satisfaction of wanting my games to work and function properly. MCC was a disaster for 6 months, unplayable, literally unplayable. I think you can look past Halo 2's problems vs what MCC had. 6 months is a long time, it makes sense as to why people are so turned off to it now. At least I was able to play Halo 2 whereas the MCC I had to wait 6 months for them to fix, and even now it's still not perfect.
It really wasn't six months though (like I said before you jumped to your preferred interpretation, six is dramatic, 3 is closer to the truth), and the MCC was perfectly playable-lets be specific here in that it was only the online multiplayer that was broke, campaign, playlists and customs were all fine (bar split-screen H2A customs, that still performs poorly).

I'm pretty sure the campaigns didn't work at launch either.
I'm pretty sure they did, I did play them after all
You just happened to have a good copy of the game.  Lots of people had problems with game crashing, losing progress, and frame rate issues.  Just like how some people say (though I think they are lying) multiplayer hasn't had any issues since X update.
Everyone has the same copy. You don't just happen to get good copies.

The game was broken server side, not locally.
Game crashing and frame rate issues in single player are server side issues?
Not everyone had those issues, so are you suggesting that it was down to the individual copies? Because truly, that's silly.
I wasn't being literal.


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I love seeing all the competitive types who try and make up excuses for why Halo 4 is the most popular game specific playlist in MCC, why it has more backwards compatibility votes than any other and why H4 comes up a lot more in multi game playlists than 2 or 3. Just admit that the damn thing is more popular by the majority of the playerbase.
That's because the Halo player base left on the MCC is nothing but Reachtards and anyone who joined Halo after.

Halo veterans that have been there since CE weren't gonna wait 6 months for them to fix the MCC.
That makes sense, people that have played Halo for 14 years and stuck with the franchise through the totally problem-free Halo 2 are unwilling to wait six (which is overly dramatic) months. Not as if there are people that actually like Halo 4; it's also strange to assume that those that liked Reach automatically like 4, you've got living proof against that right here.

At least Halo 2 worked day one unlike the MCC which like you said took 6, supposedly, dramatic months to fix. Fuck me for expecting a game that I paid $60 for to work day one right? Yep, totally couldn't work around what Halo 2 had vs what MCC had. It's only 6 months, I should get over myself, because fuck the satisfaction of wanting my games to work and function properly. MCC was a disaster for 6 months, unplayable, literally unplayable. I think you can look past Halo 2's problems vs what MCC had. 6 months is a long time, it makes sense as to why people are so turned off to it now. At least I was able to play Halo 2 whereas the MCC I had to wait 6 months for them to fix, and even now it's still not perfect.
It really wasn't six months though (like I said before you jumped to your preferred interpretation, six is dramatic, 3 is closer to the truth), and the MCC was perfectly playable-lets be specific here in that it was only the online multiplayer that was broke, campaign, playlists and customs were all fine (bar split-screen H2A customs, that still performs poorly).

I'm pretty sure the campaigns didn't work at launch either.
I'm pretty sure they did, I did play them after all
You just happened to have a good copy of the game.  Lots of people had problems with game crashing, losing progress, and frame rate issues.  Just like how some people say (though I think they are lying) multiplayer hasn't had any issues since X update.
Everyone has the same copy. You don't just happen to get good copies.

The game was broken server side, not locally.
Game crashing and frame rate issues in single player are server side issues?
Not everyone had those issues, so are you suggesting that it was down to the individual copies? Because truly, that's silly.
I wasn't being literal.
So how did you mean it?


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I get it "fun".

But how can you enter a matchmaking game, without trying your best to win?

Quite easily, actually. On Halo, I pretty much go on to fuck around in the vehicles and drive around the map on a mongoose or something. On battlefield, I just tend to sit there and plant C4 on a road waiting for a tank sometimes, or just fly around in a helicopter. Hell, on Titanfall, I just load into a game to parkour around the map, then call in a titan and suicide nuke someone. The freerunning is more fun than the combat.

So yeah, I just fuck around in multiplayer. It's a lot more fun to me than being sprsrs about everything.


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I love seeing all the competitive types who try and make up excuses for why Halo 4 is the most popular game specific playlist in MCC, why it has more backwards compatibility votes than any other and why H4 comes up a lot more in multi game playlists than 2 or 3. Just admit that the damn thing is more popular by the majority of the playerbase.
That's because the Halo player base left on the MCC is nothing but Reachtards and anyone who joined Halo after.

Halo veterans that have been there since CE weren't gonna wait 6 months for them to fix the MCC.
That makes sense, people that have played Halo for 14 years and stuck with the franchise through the totally problem-free Halo 2 are unwilling to wait six (which is overly dramatic) months. Not as if there are people that actually like Halo 4; it's also strange to assume that those that liked Reach automatically like 4, you've got living proof against that right here.

At least Halo 2 worked day one unlike the MCC which like you said took 6, supposedly, dramatic months to fix. Fuck me for expecting a game that I paid $60 for to work day one right? Yep, totally couldn't work around what Halo 2 had vs what MCC had. It's only 6 months, I should get over myself, because fuck the satisfaction of wanting my games to work and function properly. MCC was a disaster for 6 months, unplayable, literally unplayable. I think you can look past Halo 2's problems vs what MCC had. 6 months is a long time, it makes sense as to why people are so turned off to it now. At least I was able to play Halo 2 whereas the MCC I had to wait 6 months for them to fix, and even now it's still not perfect.
It really wasn't six months though (like I said before you jumped to your preferred interpretation, six is dramatic, 3 is closer to the truth), and the MCC was perfectly playable-lets be specific here in that it was only the online multiplayer that was broke, campaign, playlists and customs were all fine (bar split-screen H2A customs, that still performs poorly).

I'm pretty sure the campaigns didn't work at launch either.
I'm pretty sure they did, I did play them after all
You just happened to have a good copy of the game.  Lots of people had problems with game crashing, losing progress, and frame rate issues.  Just like how some people say (though I think they are lying) multiplayer hasn't had any issues since X update.
Everyone has the same copy. You don't just happen to get good copies.

The game was broken server side, not locally.
Game crashing and frame rate issues in single player are server side issues?
Not everyone had those issues, so are you suggesting that it was down to the individual copies? Because truly, that's silly.
I wasn't being literal.
So how did you mean it?
Figuratively, I was essentially saying you were one of the lucky ones.


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I love seeing all the competitive types who try and make up excuses for why Halo 4 is the most popular game specific playlist in MCC, why it has more backwards compatibility votes than any other and why H4 comes up a lot more in multi game playlists than 2 or 3. Just admit that the damn thing is more popular by the majority of the playerbase.
That's because the Halo player base left on the MCC is nothing but Reachtards and anyone who joined Halo after.

Halo veterans that have been there since CE weren't gonna wait 6 months for them to fix the MCC.
That makes sense, people that have played Halo for 14 years and stuck with the franchise through the totally problem-free Halo 2 are unwilling to wait six (which is overly dramatic) months. Not as if there are people that actually like Halo 4; it's also strange to assume that those that liked Reach automatically like 4, you've got living proof against that right here.

At least Halo 2 worked day one unlike the MCC which like you said took 6, supposedly, dramatic months to fix. Fuck me for expecting a game that I paid $60 for to work day one right? Yep, totally couldn't work around what Halo 2 had vs what MCC had. It's only 6 months, I should get over myself, because fuck the satisfaction of wanting my games to work and function properly. MCC was a disaster for 6 months, unplayable, literally unplayable. I think you can look past Halo 2's problems vs what MCC had. 6 months is a long time, it makes sense as to why people are so turned off to it now. At least I was able to play Halo 2 whereas the MCC I had to wait 6 months for them to fix, and even now it's still not perfect.
It really wasn't six months though (like I said before you jumped to your preferred interpretation, six is dramatic, 3 is closer to the truth), and the MCC was perfectly playable-lets be specific here in that it was only the online multiplayer that was broke, campaign, playlists and customs were all fine (bar split-screen H2A customs, that still performs poorly).

I'm pretty sure the campaigns didn't work at launch either.
I'm pretty sure they did, I did play them after all
You just happened to have a good copy of the game.  Lots of people had problems with game crashing, losing progress, and frame rate issues.  Just like how some people say (though I think they are lying) multiplayer hasn't had any issues since X update.
Everyone has the same copy. You don't just happen to get good copies.

The game was broken server side, not locally.
Game crashing and frame rate issues in single player are server side issues?
Not everyone had those issues, so are you suggesting that it was down to the individual copies? Because truly, that's silly.
I wasn't being literal.
So how did you mean it?
Figuratively, I was essentially saying you were one of the lucky ones.
Lucky with SP, unlucky with MP. I remember more people having problems with MP anyways, I don't think SP was anywhere near as broken for anywhere near as long