Jade - Positive Female Characters in Video Games

 
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TRIGGER WARNING:
This video contains feminism. If you are a small-minded bigot/misogynist, proceed with caution.

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Transcript
Jade – Positive Female Character Transcript

Jade: My name is Jade. And I haven’t the foggiest how we’re gonna get out of here.

Jade is the protagonist of the 2003 third-person action adventure game Beyond Good & Evil. She’s a brave photojournalist who sets out to uncover a conspiracy between alien invaders and her own corrupt government.

Jade: They’re coming! Quick, Venn, jump up!

We start getting a sense of who Jade is from the moment we see her, and refreshingly…

Jade: Go tell Pey’j! I’ll take care of the shield.

…she actually looks the part of the active, practical young woman of color who has a job to do.

Computer 1: Shield activated.

We learn about who characters are not just from the things they say and do, but also from how they look: visual design is an important way for game designers to communicate information at a glance about a character’s experience and personality traits. Sadly, women in games are often depicted in wildly impractical, sexualized clothing designed to make them appealing to straight male players. But Jade isn’t designed to fulfill someone else’s fantasy. The midriff top is a little silly, but for the most part, she looks like someone who is dressed to accommodate her own needs. I mean, you don’t get much more practical than cargo pants.

Games often give us heroes who are either fantastically wealthy, like the Bruce Waynes and Lara Crofts of the world, or who at least don’t have practical, everyday concerns about money. But money is not just an abstract concept for Jade. She’s a working class character with real financial struggles. This is established at the very beginning of the game, when we learn that the orphanage’s electricity has been shut off, and Uncle Pey’j’s hovercraft is in dire need of repair.

Computer 1: Shield disabled.
Computer 2: Your Optima account is…

Computer 1: 350

Computer 2: …units short. Your electrical supply has just been blocked.

Jade: You’ve got to be joking!

These are characters who struggle just to make ends meet, and for them, concerns about their economic situation have real implications for their ability to provide for themselves and their adopted family.

Jade: We’re stuck here. No hovercraft, no shield. Optima has cut off the power, the account is empty.

In order to pay the bills, we’re introduced to a mechanic that establishes one of Jade’s creative talents: photography. Throughout the game, she is paid to document and catalogue the diverse animal life on the planet with her camera.

Science Center Director: Hi Jade. I see Secundo already talked to you about the job. The war is taking its toll. We need a complete inventory of all species living on the planet.

Instead of just showing or offhandedly telling us about her skills in cutscenes, the designers have built character development right into the gameplay, giving players a pleasant, nonviolent way of interacting with and appreciating the beauty of the game’s world while simultaneously reinforcing that Jade is a woman of many talents. Edge Magazine insightfully observed that part of what makes Jade so memorable is “the fact that she views this strange world and all of its careworn inhabitants through the lens of a camera, rather than the scope of an assault rifle.”

Pey’j: Hey, Jade! A school of blue scorpion fish!

This not only gives Jade more depth, but also encourages the player to view the lifeforms of Hillys with some measure of respect, rather than seeing them solely as enemies to be destroyed.

Science Center Director: From the same family as the scorpion fish. Very difficult to photograph.

While many games center on so-called “heroes” who are out for personal glory or revenge, Beyond Good & Evil’s narrative establishes Jade’s altruistic desire to achieve social justice. It’s worth noting that Jade avoids falling into the tired cliché of the tough as nails, solve-all-problems-with-violence “strong female character” archetype. Her quest is not about her pain, nor is it about taking satisfaction in exacting violent retribution.

Jade: If there’s a way to stop this war, we can’t let it pass us by.

It’s about protecting her world and the people she cares about, and unlike so many one-dimensional brooding heroes who are characterized by their own suffering, Jade does not wear the mantle of hero like a heavy burden; instead she retains her warmth and humanity over the course of her quest.

Pey’j: Ha ha ha! Not bad for a little girl and an old ham!

Jade: We did it Pey’j! Heh. Not bad for an old fart.

Together with Uncle Pey’j, a mechanically savvy anthropomorphized boar, Jade looks after a group of war-orphaned children, sheltering them in a lighthouse on the mining planet of Hillys.Though Hillys is, on the surface, a colorful and inviting place, not all is well in this world. We learn early on that an alien race has been attacking and abducting residents.

Reporter: Here on Hillys, war has once again reared its ugly head, striking the civilian population. Luckily our elite forces have once again arrived in the nick of time. I’m coming to you live from the southern lighthouse shelter. Here is where some of the children whose parents have been captured by the Dons have been taken in by two devoted and courageous Hillyans. Miss, a word for our listeners…

Jade: Uhh…

Pey’j: Yeah, yeah. Well you guys are not what I call as fast as a speeding bullet. Keep doing nuthin’ and next time, thery’ll be nuthin’ left here to see!

Reporter: Cut!

Recruited by a resistance organization called the IRIS network, Jade uncovers a vast conspiracy between the invading aliens and the government, with the corporate news media complicit in covering up the truth.

Mino: Here’s what we know. The victims are kidnapped by Alpha Section agents. They are then taken to the Nutripills factory. Shuttles are then used to take them to the old slaughterhouses. And from there, they are loaded into military cruisers headed for the moon.

There’s a subtle but subversive political dimension to Beyond Good & Evil’s narrative which highlights the importance of questioning mass media messages and challenging institutions of power that perpetuate injustice.

As a member of a resistance group, Jade uses her talents as a photographer to collect evidence documenting the conspiracy,

Science Center Director: Upper floor? Ok, I see where you’re at. We’ll start the deciphering program.

and her combat skills to help rescue kidnapped members of the IRIS Network. But she rarely goes it alone. Jade starts out the game with Uncle Pey’j by her side, and the way the characters interact makes Pey’j feel more like a partner than a mere sidekick.

In this early scene, Jade is trapped until Pey’j appears, throwing her a staff she uses to free herself and overcome the destructive alien force.

Pey’j: Hang on Jade! I’m coming! Free yourself, Jade. I’ll create a diversion.

It may seem like a minor detail, but the fact that Pey’j tells Jade to free herself, instead of doing it for her, is incredibly important. He assists her but doesn’t rescue her. He knows that even in this situation, she’s far from helpless, and the fact that Pey’j treats her as a capable partner encourages us to see her that way, too.

This moment also evokes a sense of mutual respect and partnership between these two characters, in a way that is all too rare for female characters in gaming.

Eventually, Uncle Pey’j is kidnapped, and Jade is determined to rescue him.

As a quick side note, It’s important to point out that a kidnapped male character saved by a woman and a kidnapped female character saved by a man are not equivalent, because while a damsel in distress reinforces longstanding regressive myths about women as a group being weak or helpless specifically because of their gender, a dude in distress does not reinforce any such ideas about men. For more on the relatively rare dude in distress inversion, see part 3 of my videos on the damsel trope.

Many games present an image of bravery and courage that suggests heroes are fiercely independent, rugged individualists. In those games in which heroes do have sidekicks, those sidekicks often serve as cheerleaders and ego boosters for the player, complimenting them on their skill and accomplishments, or as impediments, preventing them from progressing to a new section until they’ve completed some task. In Beyond Good & Evil, Jade’s sidekicks, Pey’j and later Double H, feel not like cheerleaders or roadblocks but like active companions who want to use their unique skills to assist Jade when they accompany her on a mission.

Pey’j: Ha ha! Say when, Jade! Jet boots attack!

There’s a sense of both good-natured humor and respect written into the banter between Jade and her sidekicks: she’s warm but also assertive, and the tone of their interactions makes it clear that they aren’t designed just to make her or the player feel better.

Pey’j: Ok. We’re going to have to keep on our toes now, Jade.

Jade: Don’t worry, uncle Pey’j. We’ll just take some pictures and get home.

The mechanics aren’t significantly different from those associated with sidekicks in many other games: these characters fight enemies and are attacked by enemies; and often their special abilities, Pey’j’s jet boots and Double H’s bull rush, must be used to advance. But because the writing so effectively creates a sense of respect and camaraderie between Jade and her companions, these relationships become much more than simple gameplay interactions.

Pey’j: Thanks, Jade. I’d’ve ended up on a silver platter with an apple in my mouth if it wasn’t for you.

Jade: Mmmm. Shut up. You’re making me hungry. I’m gonna regret saving you.

They become a vital and memorable part of the experience of playing Beyond Good & Evil, and work to emphasize the game’s themes of friendship and cooperation.

For years there have been rumours and even a teaser trailer about a Beyond Good and Evil 2. I hope this actually happens but whether or not that sequel ever gets made, we definitely need more games with warm, compassionate, multitalented characters who have realistic and relatable concerns, and more narratives in which taking a stand against corrupt systems of power is more important than personal gain or revenge.

The newest installment of Anita Sarkeesian's new series, which I love.

Deal with it.
Last Edit: May 12, 2015, 01:15:04 PM by Verbatim


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Honest question. Do you post these to intentional start a shitstorm, because you know that's all this will result in, right?

Nobody here other than you has any positive feelings tward Anita Sarkeesian (and with good reason) You wont start any well meaning discussion posing here. All you're going to get is a bunch of comments reiterating on why she is a massive cunt.


 
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Honest question. Do you post these to intentional start a shitstorm, because you know that's all this will result in, right?
I don't think the last one ended in a shitstorm. Maybe it did. I don't remember. But I think most people just let it die.

If you actually watch the damn video, though, I really don't see how anything she's saying could be considered objectionable in any way. Then again, I do identify as a feminist, so I guess I'm biased.


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Honest question. Do you post these to intentional start a shitstorm, because you know that's all this will result in, right?
I don't think the last one ended in a shitstorm. Maybe it did. I don't remember. But I think most people just let it die.

If you actually watch the damn video, though, I really don't see how anything she's saying could be considered objectionable in any way. Then again, I do identify as a feminist, so I guess I'm biased.

Sory but I'm not giving her Ad revenue.


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Also.
OffTopic I just want to appologise for acting like a cunt to you in the past. I disagree with just about all of your veiwpoints. I dont think I will ever agree with them, but that does not justify my acting like a prick. I do think you're a pretty cool guy when you're discusssing Nintendo related stuff or on the very rare occasion when you crack a joke.


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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
Apparently sidekicks in most games serve as nothing more than tools to encourage you and advance plot.

Okay then.


 
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Sory but I'm not giving her Ad revenue.
She doesn't put ads on her videos, though.

Also.
OffTopic I just want to appologise for acting like a cunt to you in the past. I disagree with just about all of your veiwpoints. I dont think I will ever agree with them, but that does not justify my acting like a prick. I do think you're a pretty cool guy when you're discusssing Nintendo related stuff or on the very rare occasion when you crack a joke.
Well, thank you. That actually means a lot.
Last Edit: May 12, 2015, 12:56:05 PM by Verbatim


 
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Apparently sidekicks in most games serve as nothing more than tools to encourage you and advance plot.

Okay then.
Yeah, I would say so. I would say that's the primary function of a "sidekick" in general. The word doesn't even really have a good connotation.


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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
Id love to hear what she thinks about Lightning.

Probably dismisses every good point about her because shes showing some legs lol


 
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Id love to hear what she thinks about Lightning.

Probably dismisses every good point about her because shes showing some legs lol
Rarely does she ever dismiss the good points, though. In the video I posted, she described Jade's top as "silly", so as to be impractical (and a mild example of sexualization, because it displays her midriff), but proceeded to spend the rest of the video describing her good qualities. That's two seconds of criticism for another eleven minutes of praise.

Feminists do not have the one-track minds you seem to think they have.
Last Edit: May 12, 2015, 01:04:47 PM by Verbatim


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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
Id love to hear what she thinks about Lightning.

Probably dismisses every good point about her because shes showing some legs lol
(and a mild example of sexualization, because it displays her midriff)
So even the slightest bit of skin is sexualization now?


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Id love to hear what she thinks about Lightning.

Probably dismisses every good point about her because shes showing some legs lol
Rarely does she ever dismiss the good points, though. In the video I posted, she described Jade's top as "silly", so as to be impractical (and a mild example of sexualization, because it displays her midriff), but proceeded to spend the rest of the video describing her good qualities. That's two seconds of criticism for another eleven minutes of praise.

Feminists do not have the one-track minds you seem to think they have.

Exept when the blatantly lies and stretches the truth or using double standards to reinterprets things  in the most rediculous and  unintended ways to make her points (see: Hitman, Mass Effect ect)
Last Edit: May 12, 2015, 01:08:45 PM by Majestic Star Dragon


 
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So even the slightest bit of skin is sexualization now?
I specifically used the word "mild". Come on now.

The amount of skin shown is not the point. There are specific parts of the female body that males find enticing, and the midriff happens to be one of them. So yes, a character bearing his or her midriff is an example of sexualization. Mostly her.


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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
So even the slightest bit of skin is sexualization now?
I specifically used the word "mild". Come on now.

The amount of skin shown is not the point. There are specific parts of the female body that males find enticing, and the midriff happens to be one of them. So yes, a character bearing his or her midriff is an example of sexualization. Mostly her.
Id argue that amount is very subjective. Thats just silly.


 
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Exept when the blatantly lies and stretches the truth or using double standards to reinterprets things  in the most rediculous and  unintended ways to make her points (see: Hitman, Mass Effect ect)
Her Hitman video was stupid, yes, but again, on the subject of positive female characters, she hasn't really said anything that could be considered duplicitous.

If you really can't bring yourself to watch the video, here's a transcript of it:
Transcript
Jade – Positive Female Character Transcript

Jade: My name is Jade. And I haven’t the foggiest how we’re gonna get out of here.

Jade is the protagonist of the 2003 third-person action adventure game Beyond Good & Evil. She’s a brave photojournalist who sets out to uncover a conspiracy between alien invaders and her own corrupt government.

Jade: They’re coming! Quick, Venn, jump up!

We start getting a sense of who Jade is from the moment we see her, and refreshingly…

Jade: Go tell Pey’j! I’ll take care of the shield.

…she actually looks the part of the active, practical young woman of color who has a job to do.

Computer 1: Shield activated.

We learn about who characters are not just from the things they say and do, but also from how they look: visual design is an important way for game designers to communicate information at a glance about a character’s experience and personality traits. Sadly, women in games are often depicted in wildly impractical, sexualized clothing designed to make them appealing to straight male players. But Jade isn’t designed to fulfill someone else’s fantasy. The midriff top is a little silly, but for the most part, she looks like someone who is dressed to accommodate her own needs. I mean, you don’t get much more practical than cargo pants.

Games often give us heroes who are either fantastically wealthy, like the Bruce Waynes and Lara Crofts of the world, or who at least don’t have practical, everyday concerns about money. But money is not just an abstract concept for Jade. She’s a working class character with real financial struggles. This is established at the very beginning of the game, when we learn that the orphanage’s electricity has been shut off, and Uncle Pey’j’s hovercraft is in dire need of repair.

Computer 1: Shield disabled.
Computer 2: Your Optima account is…

Computer 1: 350

Computer 2: …units short. Your electrical supply has just been blocked.

Jade: You’ve got to be joking!

These are characters who struggle just to make ends meet, and for them, concerns about their economic situation have real implications for their ability to provide for themselves and their adopted family.

Jade: We’re stuck here. No hovercraft, no shield. Optima has cut off the power, the account is empty.

In order to pay the bills, we’re introduced to a mechanic that establishes one of Jade’s creative talents: photography. Throughout the game, she is paid to document and catalogue the diverse animal life on the planet with her camera.

Science Center Director: Hi Jade. I see Secundo already talked to you about the job. The war is taking its toll. We need a complete inventory of all species living on the planet.

Instead of just showing or offhandedly telling us about her skills in cutscenes, the designers have built character development right into the gameplay, giving players a pleasant, nonviolent way of interacting with and appreciating the beauty of the game’s world while simultaneously reinforcing that Jade is a woman of many talents. Edge Magazine insightfully observed that part of what makes Jade so memorable is “the fact that she views this strange world and all of its careworn inhabitants through the lens of a camera, rather than the scope of an assault rifle.”

Pey’j: Hey, Jade! A school of blue scorpion fish!

This not only gives Jade more depth, but also encourages the player to view the lifeforms of Hillys with some measure of respect, rather than seeing them solely as enemies to be destroyed.

Science Center Director: From the same family as the scorpion fish. Very difficult to photograph.

While many games center on so-called “heroes” who are out for personal glory or revenge, Beyond Good & Evil’s narrative establishes Jade’s altruistic desire to achieve social justice. It’s worth noting that Jade avoids falling into the tired cliché of the tough as nails, solve-all-problems-with-violence “strong female character” archetype. Her quest is not about her pain, nor is it about taking satisfaction in exacting violent retribution.

Jade: If there’s a way to stop this war, we can’t let it pass us by.

It’s about protecting her world and the people she cares about, and unlike so many one-dimensional brooding heroes who are characterized by their own suffering, Jade does not wear the mantle of hero like a heavy burden; instead she retains her warmth and humanity over the course of her quest.

Pey’j: Ha ha ha! Not bad for a little girl and an old ham!

Jade: We did it Pey’j! Heh. Not bad for an old fart.

Together with Uncle Pey’j, a mechanically savvy anthropomorphized boar, Jade looks after a group of war-orphaned children, sheltering them in a lighthouse on the mining planet of Hillys.Though Hillys is, on the surface, a colorful and inviting place, not all is well in this world. We learn early on that an alien race has been attacking and abducting residents.

Reporter: Here on Hillys, war has once again reared its ugly head, striking the civilian population. Luckily our elite forces have once again arrived in the nick of time. I’m coming to you live from the southern lighthouse shelter. Here is where some of the children whose parents have been captured by the Dons have been taken in by two devoted and courageous Hillyans. Miss, a word for our listeners…

Jade: Uhh…

Pey’j: Yeah, yeah. Well you guys are not what I call as fast as a speeding bullet. Keep doing nuthin’ and next time, thery’ll be nuthin’ left here to see!

Reporter: Cut!

Recruited by a resistance organization called the IRIS network, Jade uncovers a vast conspiracy between the invading aliens and the government, with the corporate news media complicit in covering up the truth.

Mino: Here’s what we know. The victims are kidnapped by Alpha Section agents. They are then taken to the Nutripills factory. Shuttles are then used to take them to the old slaughterhouses. And from there, they are loaded into military cruisers headed for the moon.

There’s a subtle but subversive political dimension to Beyond Good & Evil’s narrative which highlights the importance of questioning mass media messages and challenging institutions of power that perpetuate injustice.

As a member of a resistance group, Jade uses her talents as a photographer to collect evidence documenting the conspiracy,

Science Center Director: Upper floor? Ok, I see where you’re at. We’ll start the deciphering program.

and her combat skills to help rescue kidnapped members of the IRIS Network. But she rarely goes it alone. Jade starts out the game with Uncle Pey’j by her side, and the way the characters interact makes Pey’j feel more like a partner than a mere sidekick.

In this early scene, Jade is trapped until Pey’j appears, throwing her a staff she uses to free herself and overcome the destructive alien force.

Pey’j: Hang on Jade! I’m coming! Free yourself, Jade. I’ll create a diversion.

It may seem like a minor detail, but the fact that Pey’j tells Jade to free herself, instead of doing it for her, is incredibly important. He assists her but doesn’t rescue her. He knows that even in this situation, she’s far from helpless, and the fact that Pey’j treats her as a capable partner encourages us to see her that way, too.

This moment also evokes a sense of mutual respect and partnership between these two characters, in a way that is all too rare for female characters in gaming.

Eventually, Uncle Pey’j is kidnapped, and Jade is determined to rescue him.

As a quick side note, It’s important to point out that a kidnapped male character saved by a woman and a kidnapped female character saved by a man are not equivalent, because while a damsel in distress reinforces longstanding regressive myths about women as a group being weak or helpless specifically because of their gender, a dude in distress does not reinforce any such ideas about men. For more on the relatively rare dude in distress inversion, see part 3 of my videos on the damsel trope.

Many games present an image of bravery and courage that suggests heroes are fiercely independent, rugged individualists. In those games in which heroes do have sidekicks, those sidekicks often serve as cheerleaders and ego boosters for the player, complimenting them on their skill and accomplishments, or as impediments, preventing them from progressing to a new section until they’ve completed some task. In Beyond Good & Evil, Jade’s sidekicks, Pey’j and later Double H, feel not like cheerleaders or roadblocks but like active companions who want to use their unique skills to assist Jade when they accompany her on a mission.

Pey’j: Ha ha! Say when, Jade! Jet boots attack!

There’s a sense of both good-natured humor and respect written into the banter between Jade and her sidekicks: she’s warm but also assertive, and the tone of their interactions makes it clear that they aren’t designed just to make her or the player feel better.

Pey’j: Ok. We’re going to have to keep on our toes now, Jade.

Jade: Don’t worry, uncle Pey’j. We’ll just take some pictures and get home.

The mechanics aren’t significantly different from those associated with sidekicks in many other games: these characters fight enemies and are attacked by enemies; and often their special abilities, Pey’j’s jet boots and Double H’s bull rush, must be used to advance. But because the writing so effectively creates a sense of respect and camaraderie between Jade and her companions, these relationships become much more than simple gameplay interactions.

Pey’j: Thanks, Jade. I’d’ve ended up on a silver platter with an apple in my mouth if it wasn’t for you.

Jade: Mmmm. Shut up. You’re making me hungry. I’m gonna regret saving you.

They become a vital and memorable part of the experience of playing Beyond Good & Evil, and work to emphasize the game’s themes of friendship and cooperation.

For years there have been rumours and even a teaser trailer about a Beyond Good and Evil 2. I hope this actually happens but whether or not that sequel ever gets made, we definitely need more games with warm, compassionate, multitalented characters who have realistic and relatable concerns, and more narratives in which taking a stand against corrupt systems of power is more important than personal gain or revenge.


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So even the slightest bit of skin is sexualization now?
I specifically used the word "mild". Come on now.

The amount of skin shown is not the point. There are specific parts of the female body that males find enticing, and the midriff happens to be one of them. So yes, a character bearing his or her midriff is an example of sexualization. Mostly her.

Yet when the same concept is applied in reverse (ie Thor) it's twisted into "Male Power Fantasy and not eye candy for women. Which is hilarious because when a character like Bayoneytta is intentionally designed as a power fantasy Anita still tries to wave it off.

Why do feminists feel so comfortable with this double standard?


 
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Id argue that amount is very subjective. Thats just silly.
Personally, I wouldn't have even brought it up if I was her, but again, she still has eleven minutes worth of praise to give her. My favorite part of the video was around the seven minute mark, where she talks about how, in situations where Jade is in distress, she does not need her male partner to rescue her. She's perfectly capable of saving herself. That's... great.


 
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Yet when the same concept is applied in reverse (ie Thor) it's twisted into "Male Power Fantasy and not eye candy for women. Which is hilarious because when a character like Bayoneytta is intentionally designed as a power fantasy Anita still tries to wave it off.

Why do feminists feel so comfortable with this double standard?
But feminists like Anita argue that power fantasies are a bad thing, and I agree. Eye candy is bad, and so are power fantasies. It doesn't matter which gender they're geared towards--I think they're all equally bad. Anita would probably disagree with me there.

She probably thinks the male power fantasies are more pernicious, because males already dominate the gamersphere, but I take a step further and say that all power fantasies are bad. All examples of eye candy are bad. Male or female.
Last Edit: May 12, 2015, 01:31:17 PM by Verbatim


 
Verbatim
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Like, I'm sorry, but as much as I fucking hate Bayonetta, I don't see how calling her a "power fantasy" for females is supposed to make her design any less offensive. If anything, it exacerbates it. Characters don't need to be sexualized to be interesting, and we all understand this.


 
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Goodness gracious, great balls of lightning!
That's not the Jade I was expecting to see


 
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That's not the Jade I was expecting to see
Who were you expecting to see?


A salt rifle | Heroic Unstoppable!
 
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A salt Rifle
That's not the Jade I was expecting to see
Who were you expecting to see?
Mortal Kombat's.

Though that wouldn't make senae.


 
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Yeah, no, not at all.


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That's not the Jade I was expecting to see
nah, she cried soggy knees about Dying Light not too long ago. we wont see her say positive things about that Jade.


 
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Goodness gracious, great balls of lightning!
That's not the Jade I was expecting to see
nah, she cried soggy knees about Dying Light not too long ago. we wont see her say positive things about that Jade.
Does she ever have anything positive to say?


 
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Does she ever have anything positive to say?
Uh, yes. That's what this thread is about.


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A salt Rifle
That's not the Jade I was expecting to see
nah, she cried soggy knees about Dying Light not too long ago. we wont see her say positive things about that Jade.
Wait.

There's someone called Jade in dying light?

All I heard was RRAAAAAIIIISS.


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That's not the Jade I was expecting to see
nah, she cried soggy knees about Dying Light not too long ago. we wont see her say positive things about that Jade.
Does she ever have anything positive to say?
only if her master, McIntosh, allows it. you need to attend more Patriarchy conventions, Jono.


 
Jono
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Goodness gracious, great balls of lightning!
That's not the Jade I was expecting to see
nah, she cried soggy knees about Dying Light not too long ago. we wont see her say positive things about that Jade.
Does she ever have anything positive to say?
only if her master, McIntosh, allows it. you need to attend more Patriarchy conventions, Jono.
I'm all about that


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most of her analysis makes sense, although I fail to see how this is significant to feminism in any way...

like why does it matter? no one wants trope ridden one dimensional characters, that transcends gender all together.. The
majority of gamers honestly don't care what gender they play as, they just want to be entertained.