Quote from: terrorbite on October 20, 2015, 04:45:03 PMQuote from: Prime Megaten on October 20, 2015, 04:42:04 PMReminder that there is no reason for a turn-based game to be 60fps outside of preference.but if the hardware is capable and it costs the same to develop it, why pick 30 over 60?Because there is absolutely no reason for it. It just doesn't matter in terms of gameplay unless it's a game that requires fast reaction times.Besides, higher quality content and more content on screen at once > 60fps
Quote from: Prime Megaten on October 20, 2015, 04:42:04 PMReminder that there is no reason for a turn-based game to be 60fps outside of preference.but if the hardware is capable and it costs the same to develop it, why pick 30 over 60?
Reminder that there is no reason for a turn-based game to be 60fps outside of preference.
But you can have both. you can have better content on your screen at 60fps, so why not?
Quote from: Prime Megaten on October 20, 2015, 04:48:36 PMQuote from: terrorbite on October 20, 2015, 04:45:03 PMQuote from: Prime Megaten on October 20, 2015, 04:42:04 PMReminder that there is no reason for a turn-based game to be 60fps outside of preference.but if the hardware is capable and it costs the same to develop it, why pick 30 over 60?Because there is absolutely no reason for it. It just doesn't matter in terms of gameplay unless it's a game that requires fast reaction times.Besides, higher quality content and more content on screen at once > 60fpsBut you can have both. you can have better content on your screen at 60fps, so why not?
Then it looks "too smooth" and has the Soap Opera effect.
I hate beng one of "those" guys, but once you go 60 you never go back.
I got back from running. Great thing not running in the cold for about a year. I feel like someone punched me in my delicious stomach. God screw the cold. So hard to run in.
Quote from: terrorbite on October 20, 2015, 03:31:40 PMthe fewer fps the shittier it looks. fact. Doesn't matter. Even 1fps can be better than 120fps, if that's your artistic vision.Martin Scorsese directed Raging Bull in 1980. Even though color video was available for twenty-seven years at this point, Scorsese still made the artistic decision to shoot that film in black-and-white.Are you gonna tell me that Martin Scorsese is a bad artist, because he opted not to use color for that Academy Award-winning film?
the fewer fps the shittier it looks. fact.
^ thatbesides, 1 fps is basically a picture that occasionally moves
Quote from: Luciana on October 20, 2015, 09:54:15 PM^ thatbesides, 1 fps is basically a picture that occasionally movesEver play Tetris?
Seriously though, how do you guys see such a difference in the two? I just can't myself.Maybe it's because I play a lot more old games, or rather, I don't really play many games at all any more, but still, attention to detail isn't something I usually slack in...Quote from: Luciana on October 20, 2015, 05:57:47 PMI got back from running. Great thing not running in the cold for about a year. I feel like someone punched me in my delicious stomach. God screw the cold. So hard to run in.literally me last Sunday in 40 degree weather. Wait, aren't you in fucking Georgia?
In games with objects with a high movement speed, 60 is probably necessary, but outside of that stable 30 is generally fine. It's all a tradeoff, really. To have a stable 60 FPS and 30 racers on the same screen, F-Zero X had to sacrifice polygon count and make everything look really, really old. Whilst we have much better technology than the N64 now, a sacrifice still has to occur if you want a stable 60 FPS. In Halo 5's case, split-screen had to be cut completely, and personally I'd take a lower stable framerate over no local MP any day.
I'm pretty sure they also had to downgrade the graphics and add in a "dynamic resolution", which changes the resolution depending on what's going on in game to keep the framerate at 60 fps