is 30 fps acceptable for you?

 
Verbatim
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you get a point for continuity, but what artistic value is it to have it capped at 30fps?
To have that continuity. He wants the game to be the ultimate tribute to the number thirty. Why? I don't fucking know--it's his favorite number, or something.

The point is, I'm right.


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you get a point for continuity, but what artistic value is it to have it capped at 30fps?
To have that continuity. He wants the game to be the ultimate tribute to the number thirty. Why? I don't fucking know--it's his favorite number, or something.

The point is, I'm right.
but what artistic value is there in making it look bad? things look better and movements are more fluid at 60 or even higher


 
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but what artistic value is there in making it look bad? things look better and movements are more fluid at 60 or even higher
The artistic value is whatever the artist wants, guy. Just because you or I may not be able to come up with a great excuse doesn't mean there aren't any.

Why do they look "better", anyway? What if they don't look better? Why does "higher number" automatically mean "better"?

Is getting 60th place in a race better than getting 1st place?
Last Edit: October 20, 2015, 04:17:13 PM by Verbatim


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but what artistic value is there in making it look bad? things look better and movements are more fluid at 60 or even higher
Why do they look "better"? What if they don't look better? Why does "higher number" automatically mean "better"?

Is getting 60th place in a race better than getting 1st place?
you want the movements in your game to look janky and stuttering? what artistic value is that? higher fps = more realistic movements


 
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you want the movements in your game to look janky and stuttering? what artistic value is that? higher fps = more realistic movements
And why is "more realistic" automatically better? What if you don't want your game to look more realistic?

And no, 30fps =/= janky and stuttering. That's just bullshit. That's only if the frame rate isn't stable.

60fps games tend to be a lot more janky and stuttery than 30fps games, because 60fps games require more effort to run.


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hey
but what artistic value is there in making it look bad? things look better and movements are more fluid at 60 or even higher
The artistic value is whatever the artist wants, guy. Just because you or I may not be able to come up with a great excuse doesn't mean there aren't any.

Why do they look "better", anyway? What if they don't look better? Why does "higher number" automatically mean "better"?

Is getting 60th place in a race better than getting 1st place?
Not trying to get involved in this but... That's kind of a silly argument

It depends on context

Getting 1st place in a race is better than 60th, but getting 60 points in a game of rugby is better than getting 1

It depends on context, and in this case, 60 fps is better than 30, personal opinions aside


 
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Not trying to get involved in this but... That's kind of a silly argument

It depends on context

Getting 1st place in a race is better than 60th, but getting 60 points in a game of rugby is better than getting 1

It depends on context, and in this case, 60 fps is better than 30, personal opinions aside
That IS my argument, though, save for that last part. Under certain contexts, lower frame rates can be better than higher frame rates.

Personal opinions aside, 60fps is no better or worse than 30fps. Because they're just numbers. Numbers can only be higher or lower than each other--they cannot be "better" or "worse" than each other, philosophically.


 
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An example of where changing framerate can produce a desired artistic effect: Mad Max's opening scene.

30fps is fine, 60 fps can look better though.
A more salient remark would've been "30fps can look better", because it can.

Everyone already knows 60fps "can" look better--but is it, objectively? of course not


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Yes


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So... I guess I'm going to have to pick up after your horrendous mistakes on here too?
I'm fine with it.


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hey
Not trying to get involved in this but... That's kind of a silly argument

It depends on context

Getting 1st place in a race is better than 60th, but getting 60 points in a game of rugby is better than getting 1

It depends on context, and in this case, 60 fps is better than 30, personal opinions aside
That IS my argument, though, save for that last part. Under certain contexts, lower frame rates can be better than higher frame rates.

Personal opinions aside, 60fps is no better or worse than 30fps. Because they're just numbers. Numbers can only be higher or lower than each other--they cannot be "better" or "worse" than each other.
Numbers on their own can't be, no, but numbers applied to situations can

I get your argument, and while personally I think that someone trying to use a very low framerate is probably a bit silly, under certain contexts lower frame rates can be better for "artistic" purposes (Or I guess in some contexts higher framerates aren't needed, Undertale for example is 30 fps, there'd be no need for it to be 60), in general, and with the majority of games, 60 fps provides more fluid motion, better reaction times, and if the frame rate does drop, it doesn't run as high of a risk of it dropping to the point where controls become unresponsive or the game stops looking fluid/starts looking like a slideshow


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An example of where changing framerate can produce a desired artistic effect: Mad Max's opening scene.

30fps is fine, 60 fps can look better though.
A more salient remark would've been "30fps can look better", because it can.

Everyone already knows 60fps "can" look better--but is it, objectively? of course not
well if the goal is to make more realistic, immersive games, then yes the higher fps is better


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you want the movements in your game to look janky and stuttering? what artistic value is that?
Sounds great for a horror game. Unnatural and janky movement on a humanoid object is uncanny valley as fuck.


 
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well if the goal is to make more realistic, immersive games, then yes the higher fps is better
Now you're speaking my language.

If you think 60fps will make your game more immersive, then that's good--60fps is better.

But if some crazy developer came up with some idea (and you've been given a bunch of ideas already) to have 30fps instead, then 30fps is better, because it's more suited for that purpose.

Really, the fact that you prefer 60fps is absolutely fine. I have no problem with that.
What I don't like is when you try to imply that your opinion is a fact, and that 60fps is always objectively better.


 
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We've already had this discussion and it just boils down to Verb and insert another user having some autistic discussion about preference vs objectivity.


 
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in general, and with the majority of games, 60 fps provides more fluid motion, better reaction times, and if the frame rate does drop, it doesn't run as high of a risk of it dropping to the point where controls become unresponsive or the game stops looking fluid/starts looking like a slideshow
Yeah. And if that's what you're looking for in a game, that's fine--but not everybody is.


 
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This is not the greatest sig in the world, no. This is just a tribute.
I really don't notice a difference unless I'm staring at a side-by-side.

I mean, shit, back when WoT was horribly optimized and chugged along at a relatively solid 25fps with certain textures on, I didn't really feel any gameplay faults from it.


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well if the goal is to make more realistic, immersive games, then yes the higher fps is better
Now you're speaking my language.

If you think 60fps will make your game more immersive, then that's good--60fps is better.

But if some crazy developer came up with some idea (and you've been given a bunch of ideas already) to have 30fps instead, then 30fps is better, because it's more suited for that purpose.

Really, the fact that you prefer 60fps is absolutely fine. I have no problem with that.
What I don't like is when you try to imply that your opinion is a fact, and that 60fps is always objectively better.
but why in the world would you make a game to look less realistic when we have easy access to the technology to make it look more realisitic?


 
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We've already had this discussion and it just boils down to Verb and insert another user having some autistic discussion about preference vs objectivity.
More like... People not understanding the difference. We're conditioned to prefer things if they "look" better, and it makes sense, but the problem that I find is that it makes people more closed-minded towards certain forms of art that may not want to conform to what the "standard of quality" is.

Aria just brought up the horror thing--if 30fps would make in-game models seem a little bit more jittery and creepy looking, then you have yourself a fantastic reason to implement 30fps. It's just that a lot of people don't really think about that, and I'm just sort of here to open people's minds a bit. That's what the discussion is. I don't think it's "autistic" at all.


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Reminder that there is no reason for a turn-based game to be 60fps outside of preference.


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hey
in general, and with the majority of games, 60 fps provides more fluid motion, better reaction times, and if the frame rate does drop, it doesn't run as high of a risk of it dropping to the point where controls become unresponsive or the game stops looking fluid/starts looking like a slideshow
Yeah. And if that's what you're looking for in a game, that's fine--but not everybody is.
I don't really get why you wouldn't want that, but I guess that's fair yeah


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Reminder that there is no reason for a turn-based game to be 60fps outside of preference.
but if the hardware is capable and it costs the same to develop it, why pick 30 over 60?


 
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but why in the world would you make a game to look less realistic when we have easy access to the technology to make it look more realisitic?
Why in the world would you make a game look more realistic when we have easy access to technology that could make it look LESS realistic?

Preference, guy. Preference.

Not everyone cares about realism.
Realism isn't the most important thing in the world.
There are plenty of masterpiece games out there that go out of their way NOT to be realistic.


 
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We've already had this discussion and it just boils down to Verb and insert another user having some autistic discussion about preference vs objectivity.
More like... People not understanding the difference. We're conditioned to prefer things if they "look" better, and it makes sense, but the problem that I find is that it makes people more closed-minded towards certain forms of art that may not want to conform to what the "standard of quality" is.

Aria just brought up the horror thing--if 30fps would make in-game models seem a little bit more jittery and creepy looking, then you have yourself a fantastic reason to implement 30fps. It's just that a lot of people don't really think about that, and I'm just sort of here to open people's minds a bit. That's what the discussion is. I don't think it's "autistic" at all.
Fine. Repetitive asinine shit with people spewing pseudo knowledge like Bill Maher.

THERE.

I just don't get it. You've made your point, they've made their point. People have agreed with both sides. This was LITERALLY A THREAD like two weeks ago.

Why must everything be in a never ending retarded cycle on this site?
Last Edit: October 20, 2015, 04:47:31 PM by Luciana


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Reminder that there is no reason for a turn-based game to be 60fps outside of preference.
but if the hardware is capable and it costs the same to develop it, why pick 30 over 60?
Because there is absolutely no reason for it. It just doesn't matter in terms of gameplay unless it's a game that requires fast reaction times.

Besides, higher quality content and more content on screen at once > 60fps


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Why must everything be in a never ending retarded cycle on this site?
Because gOD hates you.


 
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Fine. Repetitive asinine shit with people spewing pseudo knowledge like Bill Maher.

THERE.

I just don't get it. You've made your point, they've made their point. People have agreed with both sides. This was LITERALLY A THREAD like two weeks ago.

Why must everything be in a never ending retarded cycle on this site?
OP is new--he wasn't there for the last discussion we had. I rolled my eyes when I read the thread title, too, but if repeat threads bother you so much, I mean... you don't have to enter them.


 
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Fine. Repetitive asinine shit with people spewing pseudo knowledge like Bill Maher.

THERE.

I just don't get it. You've made your point, they've made their point. People have agreed with both sides. This was LITERALLY A THREAD like two weeks ago.

Why must everything be in a never ending retarded cycle on this site?
OP is new--he wasn't there for the last discussion we had. I rolled my eyes when I read the thread title, too, but if repeat threads bother you so much, I mean... you don't have to enter them.
Oh he's new?

and because when I feel bad, people must feel bad too, you know how it is >.>



Well, it was to pass time anyway. Mother is home so going for a run. Ta ta.


 
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Oh he's new?

and because when I feel bad, people must feel bad too, you know how it is >.>
Well yeah. If it was just one of the same shitters from last time, I probably wouldn't have engaged any further than a simple "frame rate doesn't matter kys."


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If you know, you know.
Its fine. I mean, it should be phased out in the next few years but if I played it before I'll live.
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