Immersion usually. "Choice" often just leads to breaking investment and immersion when you learn to see the seams of the game, places where they had to make sure the character was bottle-necked through some event or sequence and their choices ultimately can't effect. Because some events are paramount and core to a story.Often times a game being "off the rails" just means having to walk through a zoo, if you get the analogy.
Not sure if I agree with the way you use immersion. One can be immersed in a book with a defined character. The problem is that many games just don't have great stories in the first place so they have to cover it up with non-choices and other things to distract you from it.Although it's not like the story is THAT important in a game; the story is an excuse for the game to unfold, not the other way around.
Quote from: Prime ฮผโ on April 22, 2016, 10:12:23 AMNot sure if I agree with the way you use immersion. One can be immersed in a book with a defined character. The problem is that many games just don't have great stories in the first place so they have to cover it up with non-choices and other things to distract you from it.Although it's not like the story is THAT important in a game; the story is an excuse for the game to unfold, not the other way around.Maybe I'm using the wrong word. I'm talking about immersion in the sense of "being" your character. In a game like Fallout New Vegas or Halo, the player character is more or less a surrogate for the actual gamer. This allows the gamer themselves to artificially "be" in the game, making choices and decisions that they would make. That kind of personal attachment can't happen in a game tailored for narrative integrity like Spec Ops: The Line, because it would be too open to variables. When you're reading a book, you don't see yourself as the main character like you do in video games that allow it, I guess is my point. It seems we're moving away from a surrogate kind of take on game protagonists and more into a narrative one.
immersionbut if you use fallout 4 as an example not really cause the character just said whatever the fuck they wanted to sayid say some of the most immersive games are games where youre just yourself and you dont really have any set goals or objectives other than what you set yourselfnot saying it has to be that way to be immersive but thats usually a good start
I don't think one is inherently better than the other, and I can't say that I even personally prefer one over the other.When it comes to pre-established characters, it's important to keep in mind that most "pre-established" characters are essentially meant to be write-ins for the player. They're often as generic as possible so that the highest number of people can relate with them, making self-insertion, and thus immersion, easier.So in one way or another, you're pretty much always technically playing the game as yourself. I can't think of very many counterexamples off the top of my head.
But now we have characters like Nathan Drake, Rico Rodriguez, FF protagonists, etc, that are more like movie characters that you simply control out of cutscenes and scripted events. The story might be better because of it, but the immersion suffers. With those characters, you're not playing as yourself, you're playing as them.
Quote from: ALIE on April 22, 2016, 10:49:05 AMBut now we have characters like Nathan Drake, Rico Rodriguez, FF protagonists, etc, that are more like movie characters that you simply control out of cutscenes and scripted events. The story might be better because of it, but the immersion suffers. With those characters, you're not playing as yourself, you're playing as them.Not familiar with Rico Rodriguez, but I don't think Nathan Drake is necessarily a good example of that. He's not Indiana Jones--he's what you get when you take he average schmuck and take him on an adventure, dragging him through various James Bond-esque perils--but he's not James Bond.It's evident with his personality, the way he talks, and how he's always stumbling around--he's just a regular guy.FF protagonists can be pretty out there, though. I'll give you that.
immersion is story
Quote from: Jocephalopod on April 22, 2016, 07:43:15 PMimmersion is storynosimulation gamesand im not talking about train or boat im talking stuff like cars and flight sims where you have the controls to match