If you like fallout 4 or Skyrim you have shit taste in games

R o c k e t | Mythic Smash Master
 
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I neither fear, nor despise.
if you're bored in Skyrim, you're a boring fucking person

DAMN


Thun | Mythic Inconceivable!
 
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I only play FIFA. So I have never known what's it's like to play a shitty game :^)


The Waifu Master | Legendary Invincible!
 
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I only play FIFA. So I have never known what's it's like to play a shitty game :^)
this is a good post
I like this post


Jim | Mythic Inconceivable!
 
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This user has been blacklisted from posting on the forums. Until the blacklist is lifted, all posts made by this user have been hidden and require a Sep7agon® SecondClass Premium Membership to view.


The Waifu Master | Legendary Invincible!
 
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Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.


Batch | Mythic Inconceivable!
 
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Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?


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"There is no ignorance; there is knowledge.
There is no fear; there is power.
I am the heart of the Force.
I am the revealing fire of light.
I am the mystery of darkness
In balance with chaos and harmony,
Immortal in the Force." ― The Je'daii Code
Skyrim was pretty fun tho

Eh, i'll admit, it was a fun and decent game to play.


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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
Rogue Squadron


Batch | Mythic Inconceivable!
 
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Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
Rogue Squadron
Ah, mindless killing, how fun.


The Waifu Master | Legendary Invincible!
 
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Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Last Edit: November 17, 2015, 04:06:50 AM by The Waifu Master


Batch | Mythic Inconceivable!
 
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Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.


The Waifu Master | Legendary Invincible!
 
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Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.


Batch | Mythic Inconceivable!
 
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Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.
A lot of quest required you to kill people, hell some even wanted you to craft objects, solve a puzzle. The final boss, is also not a fetch quest.

So, stop talking out of your ass.


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Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.
A lot of quest required you to kill people, hell some even wanted you to craft objects, solve a puzzle. The final boss, is also not a fetch quest.

So, stop talking out of your ass.
"Go through this dungeon to kill this guy."
"Go kill this guy out in the open."
"Go through this dungeon to kill this boss guy."
"Go through this dungeon to get this item, oh you'll need to solve a puzzle to do it, that's okay though, it's exactly like the first dungeon in the game's puzzle."
Seriously, name one quest in the game where you aren't sent on what amounts to an errand.
Off yourself kid.
Last Edit: November 17, 2015, 04:30:30 AM by The Waifu Master


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Did he say glass of juice or gas the Jews?
👶🏽:h..

👨🏽:honey, he's gonna say his first words

👩🏽:!!

👶🏽:hhh...

👶🏽:here come dat boi 🐸!

👨🏽:o shit waddup 😂💯

👩🏽:💔
Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Nearly all dungeons and caves were not even fun to go through. Nearly every single one had a single linear path that either took you back to the entrance or to a back exist. Then for the puzzles for them they were just matching games. You either needed to find a claw or turn stones around. They are extremely repetitive and not even fun to do.


BaconShelf | Mythic Inconceivable!
 
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Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.

rebuttal*


Batch | Mythic Inconceivable!
 
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Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.
A lot of quest required you to kill people, hell some even wanted you to craft objects, solve a puzzle. The final boss, is also not a fetch quest.

So, stop talking out of your ass.
"Go through this dungeon to kill this guy."
"Go kill this guy out in the open."
"Go through this dungeon to kill this boss guy."
"Go through this dungeon to get this item, oh you'll need to solve a puzzle to do it, that's okay though, it's exactly like the first dungeon in the game's puzzle."
Seriously, name one quest in the game where you aren't sent on what amounts to an errand.
Off yourself kid.
Name one game that doesn't follow this kind of guideline? This is basically how RPG's work.


Batch | Mythic Inconceivable!
 
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Ah, and it's not an errand if Im having fun, if you're not and have concluded the game is nothing but errands, then stop playing.


BaconShelf | Mythic Inconceivable!
 
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Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.
A lot of quest required you to kill people, hell some even wanted you to craft objects, solve a puzzle. The final boss, is also not a fetch quest.

So, stop talking out of your ass.
"Go through this dungeon to kill this guy."
"Go kill this guy out in the open."
"Go through this dungeon to kill this boss guy."
"Go through this dungeon to get this item, oh you'll need to solve a puzzle to do it, that's okay though, it's exactly like the first dungeon in the game's puzzle."
Seriously, name one quest in the game where you aren't sent on what amounts to an errand.
Off yourself kid.
Name one game that doesn't follow this kind of guideline? This is basically how RPG's work.

Fallout New Vegas had a lot of quests that involved more talking to people and making decisions to affect the world than fetch quests.


The Waifu Master | Legendary Invincible!
 
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Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.
A lot of quest required you to kill people, hell some even wanted you to craft objects, solve a puzzle. The final boss, is also not a fetch quest.

So, stop talking out of your ass.
"Go through this dungeon to kill this guy."
"Go kill this guy out in the open."
"Go through this dungeon to kill this boss guy."
"Go through this dungeon to get this item, oh you'll need to solve a puzzle to do it, that's okay though, it's exactly like the first dungeon in the game's puzzle."
Seriously, name one quest in the game where you aren't sent on what amounts to an errand.
Off yourself kid.
Name one game that doesn't follow this kind of guideline? This is basically how RPG's work.
New Vegas, Fallout 3, Oblivion(to a degree), Morrowind, Pillars of eternity.
I can make you a list of my favorite WRPGs if you'd like.


Batch | Mythic Inconceivable!
 
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Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.
A lot of quest required you to kill people, hell some even wanted you to craft objects, solve a puzzle. The final boss, is also not a fetch quest.

So, stop talking out of your ass.
"Go through this dungeon to kill this guy."
"Go kill this guy out in the open."
"Go through this dungeon to kill this boss guy."
"Go through this dungeon to get this item, oh you'll need to solve a puzzle to do it, that's okay though, it's exactly like the first dungeon in the game's puzzle."
Seriously, name one quest in the game where you aren't sent on what amounts to an errand.
Off yourself kid.
Name one game that doesn't follow this kind of guideline? This is basically how RPG's work.

Fallout New Vegas had a lot of quests that involved more talking to people and making decisions to affect the world than fetch quests.




BaconShelf | Mythic Inconceivable!
 
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Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.
A lot of quest required you to kill people, hell some even wanted you to craft objects, solve a puzzle. The final boss, is also not a fetch quest.

So, stop talking out of your ass.
"Go through this dungeon to kill this guy."
"Go kill this guy out in the open."
"Go through this dungeon to kill this boss guy."
"Go through this dungeon to get this item, oh you'll need to solve a puzzle to do it, that's okay though, it's exactly like the first dungeon in the game's puzzle."
Seriously, name one quest in the game where you aren't sent on what amounts to an errand.
Off yourself kid.
Name one game that doesn't follow this kind of guideline? This is basically how RPG's work.
New Vegas, Fallout 3, Oblivion(to a degree), Morrowind, Pillars of eternity.
I can make you a list of my favorite WRPGs if you'd like.

I'm pretty sure most of F3's quests were fetch quests. Half the main plot is, in a sense, one big fetch quest.


BaconShelf | Mythic Inconceivable!
 
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Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.
A lot of quest required you to kill people, hell some even wanted you to craft objects, solve a puzzle. The final boss, is also not a fetch quest.

So, stop talking out of your ass.
"Go through this dungeon to kill this guy."
"Go kill this guy out in the open."
"Go through this dungeon to kill this boss guy."
"Go through this dungeon to get this item, oh you'll need to solve a puzzle to do it, that's okay though, it's exactly like the first dungeon in the game's puzzle."
Seriously, name one quest in the game where you aren't sent on what amounts to an errand.
Off yourself kid.
Name one game that doesn't follow this kind of guideline? This is basically how RPG's work.

Fallout New Vegas had a lot of quests that involved more talking to people and making decisions to affect the world than fetch quests.


That one quest that barely affected anything?

Nice.


Batch | Mythic Inconceivable!
 
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Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.
A lot of quest required you to kill people, hell some even wanted you to craft objects, solve a puzzle. The final boss, is also not a fetch quest.

So, stop talking out of your ass.
"Go through this dungeon to kill this guy."
"Go kill this guy out in the open."
"Go through this dungeon to kill this boss guy."
"Go through this dungeon to get this item, oh you'll need to solve a puzzle to do it, that's okay though, it's exactly like the first dungeon in the game's puzzle."
Seriously, name one quest in the game where you aren't sent on what amounts to an errand.
Off yourself kid.
Name one game that doesn't follow this kind of guideline? This is basically how RPG's work.
New Vegas, Fallout 3, Oblivion(to a degree), Morrowind, Pillars of eternity.
I can make you a list of my favorite WRPGs if you'd like.
You know half of New Vegas was building up to the biggest fetch quest ever.

Fallout 3, nothing but fetching your dad and naughty nightware.

Oblivion, fetching relics, kill a realm watch Sean Bean not die for an absurdly long time.

I could go on, but these all kind of follow the same basis, it doesn't make these games bad, its just how it does it, and I liked the way Skyrim did it, hell a lot of people did.


Batch | Mythic Inconceivable!
 
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Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.
A lot of quest required you to kill people, hell some even wanted you to craft objects, solve a puzzle. The final boss, is also not a fetch quest.

So, stop talking out of your ass.
"Go through this dungeon to kill this guy."
"Go kill this guy out in the open."
"Go through this dungeon to kill this boss guy."
"Go through this dungeon to get this item, oh you'll need to solve a puzzle to do it, that's okay though, it's exactly like the first dungeon in the game's puzzle."
Seriously, name one quest in the game where you aren't sent on what amounts to an errand.
Off yourself kid.
Name one game that doesn't follow this kind of guideline? This is basically how RPG's work.
New Vegas, Fallout 3, Oblivion(to a degree), Morrowind, Pillars of eternity.
I can make you a list of my favorite WRPGs if you'd like.

I'm pretty sure most of F3's quests were fetch quests. Half the main plot is, in a sense, one big fetch quest.
So was New Vegas fam


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Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.
A lot of quest required you to kill people, hell some even wanted you to craft objects, solve a puzzle. The final boss, is also not a fetch quest.

So, stop talking out of your ass.
"Go through this dungeon to kill this guy."
"Go kill this guy out in the open."
"Go through this dungeon to kill this boss guy."
"Go through this dungeon to get this item, oh you'll need to solve a puzzle to do it, that's okay though, it's exactly like the first dungeon in the game's puzzle."
Seriously, name one quest in the game where you aren't sent on what amounts to an errand.
Off yourself kid.
Name one game that doesn't follow this kind of guideline? This is basically how RPG's work.

Fallout New Vegas had a lot of quests that involved more talking to people and making decisions to affect the world than fetch quests.

FEKKIN LOL


Batch | Mythic Inconceivable!
 
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Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.
A lot of quest required you to kill people, hell some even wanted you to craft objects, solve a puzzle. The final boss, is also not a fetch quest.

So, stop talking out of your ass.
"Go through this dungeon to kill this guy."
"Go kill this guy out in the open."
"Go through this dungeon to kill this boss guy."
"Go through this dungeon to get this item, oh you'll need to solve a puzzle to do it, that's okay though, it's exactly like the first dungeon in the game's puzzle."
Seriously, name one quest in the game where you aren't sent on what amounts to an errand.
Off yourself kid.
Name one game that doesn't follow this kind of guideline? This is basically how RPG's work.

Fallout New Vegas had a lot of quests that involved more talking to people and making decisions to affect the world than fetch quests.


That one quest that barely affected anything?

Nice.
Lets be real here on a gameplay perspective, the only real change you could make, was how the game looked when it ended. Boomers, no Boomers, kill a guy in a mask, kill some NCR and kick off the headman with a robot.

But everything before that was the way it stood when you started, minus a lot of dead Raiders and legionaries.


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Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.
A lot of quest required you to kill people, hell some even wanted you to craft objects, solve a puzzle. The final boss, is also not a fetch quest.

So, stop talking out of your ass.
"Go through this dungeon to kill this guy."
"Go kill this guy out in the open."
"Go through this dungeon to kill this boss guy."
"Go through this dungeon to get this item, oh you'll need to solve a puzzle to do it, that's okay though, it's exactly like the first dungeon in the game's puzzle."
Seriously, name one quest in the game where you aren't sent on what amounts to an errand.
Off yourself kid.
Name one game that doesn't follow this kind of guideline? This is basically how RPG's work.

Fallout New Vegas had a lot of quests that involved more talking to people and making decisions to affect the world than fetch quests.


That one quest that barely affected anything?

Nice.
Lets be real here on a gameplay perspective, the only real change you could make, was how the game looked when it ended. Boomers, no Boomers, kill a guy in a mask, kill some NCR and kick off the headman with a robot.

But everything before that was the way it stood when you started, minus a lot of dead Raiders and legionaries.
"let's be honest, what you do in the wasteland has effect, but because you only see the effect in the ending I'm just going to act like a moron."


Batch | Mythic Inconceivable!
 
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Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.
A lot of quest required you to kill people, hell some even wanted you to craft objects, solve a puzzle. The final boss, is also not a fetch quest.

So, stop talking out of your ass.
"Go through this dungeon to kill this guy."
"Go kill this guy out in the open."
"Go through this dungeon to kill this boss guy."
"Go through this dungeon to get this item, oh you'll need to solve a puzzle to do it, that's okay though, it's exactly like the first dungeon in the game's puzzle."
Seriously, name one quest in the game where you aren't sent on what amounts to an errand.
Off yourself kid.
Name one game that doesn't follow this kind of guideline? This is basically how RPG's work.

Fallout New Vegas had a lot of quests that involved more talking to people and making decisions to affect the world than fetch quests.


That one quest that barely affected anything?

Nice.
Lets be real here on a gameplay perspective, the only real change you could make, was how the game looked when it ended. Boomers, no Boomers, kill a guy in a mask, kill some NCR and kick off the headman with a robot.

But everything before that was the way it stood when you started, minus a lot of dead Raiders and legionaries.
"let's be honest, what you do in the wasteland has effect, but because you only see the effect in the ending I'm just going to act like a moron."
I said from a gameplay perspective, learn how to read you degenerate.


The Waifu Master | Legendary Invincible!
 
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ID: The Waifu Master
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7,010 posts
 
Skyrim was pretty fun tho
only if you like empty worlds where all you can do is fetch the item at the end of the dungeon.
In what game do you not have to fetch something?
at some point most rpgs do have a fetch quest here and there to pad the game. Skyrim was 100% go through the dungeon to fetch this item. Skyrim was generic filler content: the game.
So was fallout 4.
Wow you added so much to the argument.
Good rebuttle.
A lot of quest required you to kill people, hell some even wanted you to craft objects, solve a puzzle. The final boss, is also not a fetch quest.

So, stop talking out of your ass.
"Go through this dungeon to kill this guy."
"Go kill this guy out in the open."
"Go through this dungeon to kill this boss guy."
"Go through this dungeon to get this item, oh you'll need to solve a puzzle to do it, that's okay though, it's exactly like the first dungeon in the game's puzzle."
Seriously, name one quest in the game where you aren't sent on what amounts to an errand.
Off yourself kid.
Name one game that doesn't follow this kind of guideline? This is basically how RPG's work.

Fallout New Vegas had a lot of quests that involved more talking to people and making decisions to affect the world than fetch quests.


That one quest that barely affected anything?

Nice.
Lets be real here on a gameplay perspective, the only real change you could make, was how the game looked when it ended. Boomers, no Boomers, kill a guy in a mask, kill some NCR and kick off the headman with a robot.

But everything before that was the way it stood when you started, minus a lot of dead Raiders and legionaries.
"let's be honest, what you do in the wasteland has effect, but because you only see the effect in the ending I'm just going to act like a moron."
I said from a gameplay perspective, learn how to read you degenerate.
good job making your previous argument moot, then.