Super Smash Brothers

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Picking up spacies was a mistake. I jump out of shine with Y and I just know it’s gonna come back and bite me if I don’t look after my hands properly. But I’m so addicted to the reward for high APM with them now.


 
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Current thoughts on Ultimate DLC so far.

I still don't really care for Persona as a franchise, but Joker getting in was such a huge mindfuck that I couldn't even deny how hype it was. It's the first and only time a character was added whose home game isn't available on a Nintendo console, which seemed like a big deal at the time, and like it would open the floodgates to a whole new universe of possibilities—which it didn't really do, but still. It was a pretty kick-ass choice, and one hell of a way to begin the initial DLC cycle. He's also one of the few DLC fighters that doesn't completely suck to fight online, in my opinion, which is a plus.

Despite my lack of interest in Banjo-Kazooie, I've been pulling for Banjo fans to get their characters in since Brawl, because I've always agreed that they always seemed like a great fit for the roster. They wound up getting the most exciting trailer, too—even if the punchline relies on reusing a joke from the King K. Rool trailer. Super annoying character to fight online, unfortunately, but that doesn't take away from how good of a choice he was.

Piranha Plant was a great meme, and all my homies agree with me. Anybody who got salty about this thing was revealed has literally zero sense of humor, especially when they gave him out for free (you can complain about him not being free anymore, though). The only problem I have with Plant is that he got in before my boy Waluigi, which is pretty stupid, but whatever. Still the funniest joke character in the game.

Sephiroth is aight. After Byleth, I had a mental list of all the anime swordfighters that I would still be okay with getting added, and Sephiroth was one of those guys (the other two being Dante and Sora). It's nice having more villains to play as, and we were due for more Final Fantasy content anyway, so anime fatigue aside, this was one of the better choices they could've gone with on that end of things.

Min Min is whatever, just like the game she's from. Her presence on the roster has proven two things: DLC from newly-introduced franchises do NOT necessarily have to be the main character (even though the Arms creator said that everyone in Arms is the main character... but whatever), and that Spirits don't actually disconfirm characters at all, opening the door for other hopefuls like Geno, Rayman, or Shantae. That's cool, and Min Min's a pretty unique character with some fun gimmicks, even if she's not the hypest choice ever.

Terry is kinda whatever, too. The Fatal Fury games don't really ligiht a candle to Street Fighter, in my opinion (I still need to play some King of Fighters games, though)—and while Sakurai's presentation did manage to sell me on the concept of having him in the roster, considering the sheer amount of love they put into all his stuff, I still can't help but shake the feeling that Terry is basically just Ken with a hat.

Hero is whatever. Definitely not opposed to having Dragon Quest content in Smash, but boy, is Dragon Quest shit ever boring. It certainly doesn't help that his completely RNG-based kit is a total fucking abomination to everything I believe is good in life.

Steve is pretty dumb. I like Minecraft just fine, and I appreciate that they also gave us Enderman and stuff, but... yeah. One of the most obnoxious characters to fight online, too.

It's difficult for me to argue that Pyra and Mythra shouldn't be in Smash, and I don't even know if that's what I think—all I know is that I hate them intensely, and that Xenoblade is one of the cringiest franchises that Nintendo is responsible for publishing.

Byleth was an insult, and is the reason why I'm glad I never bought a fighter pass.


CMD.exe | Heroic Posting Riot
 
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Xenoblade is one of the cringiest franchises that Nintendo is responsible for publishing.

This is pretty harsh if you're judging it based on the disgusting hentai gacha shitfest that Xenoblade Chronicles 2 was. I know for a fact you wouldn't like the Mecha theming from X and it had that silliness with the boob slider as well, but 1 had a genuinely cool aesthetic as opposed to Tron-Stripper bullshit. 

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Byleth was an insult, and is the reason why I'm glad I never bought a fighter pass.

I can 100% get behind this though.
Last Edit: February 23, 2021, 02:18:46 PM by CMD.exe


Zonda | Mythic Inconceivable!
 
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Not gonna lie, been pretty apathetic towards DLC in smash since around the time Bayonetta and Corrin were announced. But looking back there’s been a couple of fire picks for Ult.

Had Ult as a side bracket at melee locals and it was pretty fun cycling through different characters.


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Pov: you attempted to approach ganon in melee



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If you bend your mind towards the challenge, the skill will follow in your hands
The best DLC character Ultimate can get is a rollback netcode.


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And just like the last stripper Sakurai added Pyra has Witch Time but it's build into her spot dodge.
Why did I buy this game?


 
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so now Lloyd is the last smash 4 mii costume that needs to be added (besides the generic hoodie)

also i guess a moveset was discussed or something? idk who gives a fuck


 
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so i got the guy who got blown up on twitter for making an "exaggerated jiggle physics" mod to give me a tutorial on how to reduce the jiggle physics to 0

hey guys, i changed my mind—mods are pretty cool after all


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so i got the guy who got blown up on twitter for making an "exaggerated jiggle physics" mod to give me a tutorial on how to reduce the jiggle physics to 0

hey guys, i changed my mind—mods are pretty cool after all

theres jiggle physics in this game??


 
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so i got the guy who got blown up on twitter for making an "exaggerated jiggle physics" mod to give me a tutorial on how to reduce the jiggle physics to 0

hey guys, i changed my mind—mods are pretty cool after all
theres jiggle physics in this game??
i believe pyra/mythra are the first smash characters to have jiggle physics in the chest region, yeah

pretty embarrassing, but not super noticeable—now there really is no excuse for Mai not to be in the background of that one Fatal Fury stage, i guess


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so i got the guy who got blown up on twitter for making an "exaggerated jiggle physics" mod to give me a tutorial on how to reduce the jiggle physics to 0

hey guys, i changed my mind—mods are pretty cool after all
theres jiggle physics in this game??
i believe pyra/mythra are the first smash characters to have jiggle physics in the chest region, yeah

I feel genuinely bad for having spent any money at all on this game now.


 
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Goodness gracious, great balls of lightning!
Now is the perfect time to get back into Smash Bros


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world tour 2.0 let's go. Hope nintendo doesn't catch wind of this one


 
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world tour 2.0 let's go. Hope nintendo doesn't catch wind of this one
any reason to think they won't?


Zonda | Mythic Inconceivable!
 
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any reason to think they won't?
Idk, from the sounds of it organisers are being extra careful with nintendo related keywords in announcements and tournament banners. Still, I would not be surprised if at least 1 round (or another major altogether) gets cancelled again.


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Anyone play slippi round here? 

fite my yoshi


 
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Goodness gracious, great balls of lightning!
Anyone play slippi round here? 

fite my yoshi
Nice to see you here on Sep7 my guy!


Zonda | Mythic Inconceivable!
 
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Anyone play slippi round here? 

fite my yoshi
I do, depending on location might need to set up to a 6f buffer since I'm in Australia lol


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Nice to see you here on Sep7 my guy!
Sup old fren

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I do, depending on location might need to set up to a 6f buffer since I'm in Australia lol
Yeaaaaah that's basically as far away in the world as we can be, may not work out too well


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so i got the guy who got blown up on twitter for making an "exaggerated jiggle physics" mod to give me a tutorial on how to reduce the jiggle physics to 0

hey guys, i changed my mind—mods are pretty cool after all

Pardon my killing time for a bit. Surprised you never changed your stance on mods Verb(minus the half hearted jest here).

Popped into my head recently while idlely thinking how many ways you can technically poke holes in the mods r bad motto you carry via asking questions.


 
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Pardon my killing time for a bit. Surprised you never changed your stance on mods Verb(minus the half hearted jest here).

Popped into my head recently while idlely thinking how many ways you can technically poke holes in the mods r bad motto you carry via asking questions.
when it comes to mods, i've changed my stance insofar as i care significantly less when other people do it—so long as they're not trying to tell ME to do it, because that would be obnoxious

the least offensive mods to me are those that fix game-breaking bugs, and add functionalities like netplay to games that didn't previously have them (such as Super Smash Bros. Melee), or anything installed after you've already beaten the vanilla game at least once

but even with the former category, that's getting into a sketchy territory on the basis that it shouldn't be up to the players, on principle, to fix your broken-ass game for you—and don't get me started on "lore-friendly" mods, which are, more often than not, far from it

anything that defies developer intentions is an obvious no-go, but even things outside of that still rub me the wrong way, just because i've always valued having an authentic experience with a game

i'm not out here, like most people, playing games strictly for entertainment purposes—i'm out here to figure out what the best games ever made are, because i actually think of games as works of art worthy of critical evaluation, and part of a good critical evaluation is coming to the understanding that a game's flaws make up an important aspect of what that game is at its core, in the same way that a movie's flaws are an important aspect of what makes the movie what it is—and yet, we don't really see people modifying movies very often (although i'm sure there's some weirdos who do that—solonoid just posted an edit of GvK, but stuff like that is pretty outside of the norm)

being able to face up to those flaws, rather than trying to sweep them under the rug with a mod, will allow you to have a stronger grasp of what your tastes are, what the best games for you are, and what kinds of flaws and issues you're willing to put up with in order to play an otherwise fun game—and then, rather than modding those problems out, the best solution is to find a similar game that doesn't have that flaw, and then you won't have to mod anything (because you shouldn't have to—games should just be good out of the box)

now, granted, i do understand now more than ever that 99% of gamers just don't give a fuck about anything to do with what i just said, and just wanna have their dumb fun doing all kinds of stupid shit in their video games, because video games are strictly an entertainment medium for them—and i'm able to concede, at this point in my life, that that's probably fine

i still have a different perspective, though, and i think my way of thinking tends to lead to more fulfilling gameplay experiences—my vanilla skyrim may not be as fun to play as your ultra-modified version of it, but for me, part of a game's fun factor is having the opportunity to experience, discuss, and criticize its imperfections, which you'll miss out on entirely if you decide to mod those imperfections out (whether you care or not)

i don't think any of these thoughts should be controversial or unreasonable—i'm not saying anyone needs to agree with me by any means, but in order to understand where i'm coming from even more, think back to how george lucas likes to keep editing the original star wars movies

regardless of how strongly you feel about the edited star wars films, there's a good chance that you probably disagree with lucas's decision to make these alterations—but why?

probably for the same exact reasons that i don't like modifying games
Last Edit: April 09, 2021, 12:02:41 PM by Verbatim


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Pardon my killing time for a bit. Surprised you never changed your stance on mods Verb(minus the half hearted jest here).

Popped into my head recently while idlely thinking how many ways you can technically poke holes in the mods r bad motto you carry via asking questions.
when it comes to mods, i've changed my stance insofar as i care significantly less when other people do it—so long as they're not trying to tell ME to do it, because that would be obnoxious

the least offensive mods to me are those that fix game-breaking bugs, and add functionalities like netplay to games that didn't previously have them (such as Super Smash Bros. Melee), or anything installed after you've already beaten the vanilla game at least once

but even with the former category, that's getting into a sketchy territory on the basis that it shouldn't be up to the players, on principle, to fix your broken-ass game for you—and don't get me started on "lore-friendly" mods, which are, more often than not, far from it

anything that defies developer intentions is an obvious no-go, but even things outside of that still rub me the wrong way, just because i've always valued having an authentic experience with a game

i'm not out here, like most people, playing games strictly for entertainment purposes—i'm out here to figure out what the best games ever made are, because i actually think of games as works of art worthy of critical evaluation, and part of a good critical evaluation is coming to the understanding that a game's flaws make up an important aspect of what that game is at its core, in the same way that a movie's flaws are an important aspect of what makes the movie what it is—and yet, we don't really see people modifying movies very often (although i'm sure there's some weirdos who do that—solonoid just posted an edit of GvK, but stuff like that is pretty outside of the norm)

being able to face up to those flaws, rather than trying to sweep them under the rug with a mod, will allow you to have a stronger grasp of what your tastes are, what the best games for you are, and what kinds of flaws and issues you're willing to put up with in order to play an otherwise fun game—and then, rather than modding those problems out, the best solution is to find a similar game that doesn't have that flaw, and then you won't have to mod anything (because you shouldn't have to—games should just be good out of the box)

now, granted, i do understand now more than ever that 99% of gamers just don't give a fuck about anything to do with what i just said, and just wanna have their dumb fun doing all kinds of stupid shit in their video games, because video games are strictly an entertainment medium for them—and i'm able to concede, at this point in my life, that that's probably fine

i still have a different perspective, though, and i think my way of thinking tends to lead to more fulfilling gameplay experiences—my vanilla skyrim may not be as fun to play as your ultra-modified version of it, but for me, part of a game's fun factor is having the opportunity to experience, discuss, and criticize its imperfections, which you'll miss out on entirely if you decide to mod those imperfections out (whether you care or not)

i don't think any of these thoughts should be controversial or unreasonable—i'm not saying anyone needs to agree with me by any means, but in order to understand where i'm coming from even more, think back to how george lucas likes to keep editing the original star wars movies

regardless of how strongly you feel about the edited star wars films, there's a good chance that you probably disagree with lucas's decision to make these alterations—but why?

probably for the same exact reasons that i don't like modifying games

Glad I get something interesting to ponder and talk about today. Apologies about the possible length. Broad subject to talk about. My intent isn't criticism. But I like analysis. It's an interesting take you've got. But I spot possible holes in your foundations.

Really, where this duscussion stems from was some humor of mine some time back. I got into modding skyrim a little while ago. When I started it, I joked to myself that I ended up on your "people who belong in hell list" for having trangressed upon your moral tenants. Something interesting happened on two fronts as I learned more about modding. I thought about your particular ideals, and I also thought about why I was downloading mods and experimenting as I refined a list of what mods I liked and didn't like, while working with the constraints of console limitations because I'm a peasant.

Let's start by going backwards. I don't particularily care for Lucas's edits because it's just what I refer to as fluff. It's extra for the sake of extra, and it doesn't really add to the core content of the movies. So, for the same reason I don't care for the edits, I'm very picky on what mods I dump on skyrim, because I'm not after "fluff," I'm focused on refinement, as in, taking what's already there and making some additions to that so that what's already there is honed to it's maximum.

Although you're absolutely right, part of the enjoyment in games or media comes from studying strengths and weaknesses. The hole in your reasoning here though is the assumption that we miss out on discussing or experiencing the weaknesses. The core reason I see for many mods being made is because people are aware of a weakness to begin with, but they've taken it a step further into their own hands to fix what they percieve as a weakness. That doesn't negate your view though. I think both are valid for different reasons.

This also stretches onto your thinking of mods acting as a rug sweeper rather than facing up to flaws. I can easily invert that line of thinking and say that when people mod(depending on why of course), they also gain refined knowledge of what they want to see in their games and their tastes about things. They actually like the game enough to put more effort and care into it rather than ditching it for another game down the road that fullfills stuff from the start. And that's because no two games are ever truly alike. Even rip-off games, although clearly being a rip-off, generate different feelings for the player.

The statement about games being good out of the box is also highly counter-intuitive if we're taking your line of reasoning as a stance. If games should just be good out of the box, then there's not much point left in critisizing their flaws, because if devs were extremely focused on "good," there would be little left to discuss or face up to in terms of flaws. However, I know that objectively there's a line somewhere between actual quality development and poor development. Ideally, yes, it'd be peachy if games being released were good out of the box.

I'd also agree that you shouldn't have to mod a game to make it better. But you know, in my time spent listening to mod communities, many people aren't doing the modding because they feel like they have to. They do it for fun, for their own various reasons. In that sense they've gone a bit past the average gamer who plays shit just for fun. They've taken their appreciation or dissatisfaction to an entirely new level.

Another spot you missed. You still are playing games for entertainment purposes. Even if you're not playing the game itself strictly for entertainment alone, your enjoyment comes from analyising the game at an artisitc level and lense. Very much like certain modders, you've taken what you enjoy to another level with you.

And as for movies, I can give you that one, but only half. But only because the ability to edit movies is more difficult than modding. I think that if some new app or tech came out that allowed people to edit movies to the level that you can with games, you'd have a "movie modder" community in no time.

Theoretically they already exist. Ever stumble across music videos on youtube coined as "multi-fandom" Verb? People taking clips from dozens of movies and editing them together into a composite work to tell their own story or create their own feeling? Most are simplistic, others knock it out of the park. Can't forget the meme edits of movies too. Granted those are micro edits, and not the entire movie, but it's the same principle. Some mods alter micro sections of a game.

I will acknowledge the downside of mods though, although it's heavily dual. It is a shame that devs use mod intergration as a means of putting the work into their games to make them run better by letting the communities do the work. But on the other hand, it's also... inspiring I guess, because in those instances it's the communities's manifestation of just how much they love their fandom.

You talk about art, Verb. At its core, art is about emotions, ideas, and expression in any form. I won't say that what all modders do is art. But what some of them do on principle is the same principle as art. They manifest emotions into something. And in reality, some of what they do is art. I've played a few quest mods in skyrim done by the fans. And some of them are either so seamless they either fit into the game like they were there all along, or they tell a unique and thoughtful or just plain up awesome story. And that could have never happened had the game not been modded, because those micro-developers chose that game as a base to tell their story.

I'm certainly not ragging on you that you enjoy an authentic experience. But even that falls on shady ground Verb. What defines an authentic game experience for you? If the devs release a patch to fix an issue, or like they did in the old days, an expansion pack on another disc, does that ruin the baseline authentic experience for you? Or does it just still count as the authentic experience solely because it's the devs who did it?

And if that's the case, why does the title of developer enable so much possible leeway? The only difference between a developer and a modder is that they weren't hired by a conglomorate of people working under a unified name and getting paid for it.

And lastly. Here's some food for thought Verb. I recently watched a Dark Souls challenge video. The game was modded so that every single enemy was replaced with Gwyn. I both laughed my ass off and was superbly inpressed by the guy's devotion to beat the game at that level, especially the starting area. You yourself would never mod the game to do that, and neither would I. And yet through modding I got to witness that absolute spectacle and enjoyed every minute of it.

Again Verb, I'm not arguing that you change your stance because I can indeed understand it. But in certain instances, I can understand why mods are a thing as well. They're the exact same manifestaion of why you treat games like art, but taken in a different direction due to psychology.

I've a bit of a theory. Ever notice how most modders are dudes? I'd say eight out of ten are dudes. (Not just for the big titty mods either). Specifically the ones who fix stuff or try to enhance things. I think why modding in certain circles has cropped up is because it appeals primarily to male psychology and instincts. When you compare men to women, on average men are naturally more inclined to fix, create, or enhance something. I think modding, to a degree is an expression of this average innate trait.

But that's enough for me. Like I said. Not trying to convince you, just offer some thoughts on an intriguing subject.


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i still have a different perspective, though, and i think my way of thinking tends to lead to more fulfilling gameplay experiences—my vanilla skyrim may not be as fun to play as your ultra-modified version of it, but for me, part of a game's fun factor is having the opportunity to experience, discuss, and criticize its imperfections, which you'll miss out on entirely if you decide to mod those imperfections out (whether you care or not)
Interesting you should mention this; ever since the recent mods added to Melee (Volleyball/Wolf build and Custom Stages designed for comp in particular), there have been a few propositions for what the future of Melee tournaments should be going forward. I've seen mention of whether Wolf and the custom stages themselves should be tourney legal, and whether to rebalance the characters to increase viability of the low tiers.

Usually I'm pro modification and I love what things like CTGP have done for the Mario Kart Wii community (granted it's more of a DLC-style mod with extra tracks, online support and game modes than an actual revision of the game itself) but I actually feel Melee should be left alone in a tournament setting, rule changes within the vanilla game notwithstanding. I can appreciate what adding custom characters, rebalancing bad ones and adding extra stages could do, but I actually like Vanilla Melee as a competitive game for its relatively small list of matchups that you *need* to learn, and even with its limited stage list Top professionals don't even seem to be close to 'solving' the game to a point where every set ever played is going to be identical. It's already in a good enough spot to not try to 'fix' anything. But also Project M exists as an option for people who do want a more modified game experience anyway.