I'm starting to feel like I shouldn't continue making anything

πŸ‚Ώ | Mythic Unfrigginbelievable!
 
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Just with the recent feedback of how people label me as a wannabe dev after everything I have learned so far, I feel like what's the point of continuing if this crowd is going to keep throwing me under the same label?

Sometimes I just wonder if I should continue, let alone continue to learn anything new a this point in the world of game development. I'm not going to stop anytime soon, but I wouldn't call myself a wannabe, I'd say I'm intermediate at best.

I don't get the hate honestly. Yeah they're just Unity projects (that personally I find unfinished and sucky) I never stated that I make AAA games, and I have yet to work on a AAA project for the masses.

There was one time in my life after having a really shitty instructor telling us to not do anything and good outside, he was suppose to teach us Unreal, but he was really bad at it. He was not a dev at all like my last professor who has been in the industry. He was so bad I was tempted to throw my entire portfolio in the bin and just get rid of my games and consoles.

If I didn't take another class with my old professor, which had something new to offer, I would have lost all of my passion.

I feel like I'm in a slightly similar state now with video games, but it's more community orientated than anything.

I want to hear your thoughts should I continue to learn and practice game development, or should I just call it quits?
Last Edit: March 17, 2015, 01:01:54 AM by Decimator Omega


aREALgod | Legendary Invincible!
 
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Here's a better question. Why do you give a flying fuck what anyone thinks?


πŸ‚Ώ | Mythic Unfrigginbelievable!
 
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Here's a better question. Why do you give a flying fuck what anyone thinks?

Because without constructive criticism you can't get better?


aREALgod | Legendary Invincible!
 
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Here's a better question. Why do you give a flying fuck what anyone thinks?

Because without constructive criticism you can't get better?

Uh, constructive criticism isn't people just giving you shit for wanting to be a dev.


Tackel | Heroic Unstoppable!
 
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Quote
Just with the recent feedback of how people label me as a wannabe dev after everything I have learned so far, I feel like what's the point of continuing if this crowd is going to keep throwing me under the same label?

The reason why people say that is because you try to take something you've learned that works in a consolidated area, and try to apply to to other games. The latest example being your Halo thread. You act like a know it all, when in reality you don't. It comes off as stupid and childish.

Anyway, why do you care what people on a  backwater forum think?

Quote
Sometimes I just wonder if I should continue, let alone continue to learn anything new a this point in the world of game development. I'm not going to stop anytime soon, but I wouldn't call myself a wannabe, I'd say I'm intermediate at best.


If you like it then do it.

Quote
I don't get the hate honestly. Yeah they're just Unity projects (that personally I find unfinished and sucky) I never stated that I make AAA games, and I have yet to work on a AAA project for the masses.

It's because of the attitude you have towards criticism and thinking you know better than others. You come off like a Phil Fish impersonator.

 
Quote
He was so bad I was tempted to throw my entire portfolio in the bin and just get rid of my games and consoles.

What..? You wanted to throw away all your work because you had a bad professor? ....what...?

Quote
I feel like I'm in a slightly similar state now with video games, but it's more community orientated than anything.

I don't think Sep7agon is the place to come for that sort of thing.

Quote
I want to hear your thoughts should I continue to learn and practice game development, or should I just call it quits?

If you enjoy it, then do it. Just don't be a smug Phil Fish about it.


Azumarill | Mythic Invincible!
 
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If you can't take the heat, stay out of the kitchen.


rC | Mythic Inconceivable!
 
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ayy lmao
dude, there's no money in video game development (if that's what you're after), and no one will care about the games you make if it's a hobby unless they're good (they probably will never be), so you're gonna have to learn to be content with what you create regardless of what others think of it if you really want to do this


 
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Rockets on my X
Here's a better question. Why do you give a flying fuck what anyone thinks?

Because without constructive criticism you can't get better?

Actually, that's a load of shit.

I'll say this. I've been writing stories on my own for about three years now. When I started, all the way up to now, I never received help. I never once, had anybody run through what I wrote and spellcheck. Never once had anybody check for redundant, repeating words, which is an incredibly hard thing to curb by yourself.

I never once had anybody sit down and talk to me about a mistake I made. And while I could be somewhat prideful and say that I am a good writer of stories, I made mistakes. Because from there to now, I've changed. Learned and grown. And I did it all myself, on my own.

Now, I know that writing, isn't comparable to game development. But the principle concept of "constructive criticism" is exactly the same.

Bottom line is this.

Nobody's going to fucking help you. And that's the truth. And, I know that doesn't seem very optomistic regarding your question. But I'll ask you a question of my own.

Did I let the fact that nobody out there wanted, or did help me with my writing stop me?

Did I let the fact that my writing, being what it was, would probably never receive much in the way of recognition, or praise, and only enjoyed by a small select group of people stop me?

Did I let the fact, that I was the only one writing my stories, ever stop me?

No.

Your number one rule, should always be this.

You do what you want to. You work on what you want to. You make what you want to. And you learn, at your own pace. The more you work, and study, the more you'll learn over time. And the sole reason you do it, is for your own enjoyment.

Every other person, whether they're there, or they aren't, are just simply there for the ride. If they don't like your ride, they can get the fuck off it. If they like your ride, then fantastic, good for them. If they want possibly to suggest things to help make your ride better, then fuck, let them.

But never ask them.

You are the performer, and they are the audience no matter how big or how small. As a creator of anything, you should only be doing what you do for yourself. You should create, because you love to create.

People liking and enjoying what you make, or taking any time to comment and help you, are just icing on the cake. But they aren't necessary.


πŸ‚Ώ | Mythic Unfrigginbelievable!
 
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Here's a better question. Why do you give a flying fuck what anyone thinks?

Because without constructive criticism you can't get better?

Actually, that's a load of shit.

I'll say this. I've been writing stories on my own for about three years now. When I started, all the way up to now, I never received help. I never once, had anybody run through what I wrote and spellcheck. Never once had anybody check for redundant, repeating words, which is an incredibly hard thing to curb by yourself.

I never once had anybody sit down and talk to me about a mistake I made. And while I could be somewhat prideful and say that I am a good writer of stories, I made mistakes. Because from there to now, I've changed. Learned and grown. And I did it all myself, on my own.

Now, I know that writing, isn't comparable to game development. But the principle concept of "constructive criticism" is exactly the same.

Bottom line is this.

Nobody's going to fucking help you. And that's the truth. And, I know that doesn't seem very optomistic regarding your question. But I'll ask you a question of my own.

Did I let the fact that nobody out there wanted, or did help me with my writing stop me?

Did I let the fact that my writing, being what it was, would probably never receive much in the way of recognition, or praise, and only enjoyed by a small select group of people stop me?

Did I let the fact, that I was the only one writing my stories, ever stop me?

No.

Your number one rule, should always be this.

You do what you want to. You work on what you want to. You make what you want to. And you learn, at your own pace. The more you work, and study, the more you'll learn over time. And the sole reason you do it, is for your own enjoyment.

Every other person, whether they're there, or they aren't, are just simply there for the ride. If they don't like your ride, they can get the fuck off it. If they like your ride, then fantastic, good for them. If they want possibly to suggest things to help make your ride better, then fuck, let them.

But never ask them.

You are the performer, and they are the audience no matter how big or how small. As a creator of anything, you should only be doing what you do for yourself. You should create, because you love to create.

People liking and enjoying what you make, or taking any time to comment and help you, are just icing on the cake. But they aren't necessary.

You have a valid point actually. I could learn more from your wisdom honestly. Thank you man.


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Quote
Just with the recent feedback of how people label me as a wannabe dev after everything I have learned so far, I feel like what's the point of continuing if this crowd is going to keep throwing me under the same label?

The reason why people say that is because you try to take something you've learned that works in a consolidated area, and try to apply to to other games. The latest example being your Halo thread. You act like a know it all, when in reality you don't. It comes off as stupid and childish.

Anyway, why do you care what people on a  backwater forum think?

Quote
Sometimes I just wonder if I should continue, let alone continue to learn anything new a this point in the world of game development. I'm not going to stop anytime soon, but I wouldn't call myself a wannabe, I'd say I'm intermediate at best.


If you like it then do it.

Quote
I don't get the hate honestly. Yeah they're just Unity projects (that personally I find unfinished and sucky) I never stated that I make AAA games, and I have yet to work on a AAA project for the masses.

It's because of the attitude you have towards criticism and thinking you know better than others. You come off like a Phil Fish impersonator.

 
Quote
He was so bad I was tempted to throw my entire portfolio in the bin and just get rid of my games and consoles.

What..? You wanted to throw away all your work because you had a bad professor? ....what...?

Quote
I feel like I'm in a slightly similar state now with video games, but it's more community orientated than anything.

I don't think Sep7agon is the place to come for that sort of thing.

Quote
I want to hear your thoughts should I continue to learn and practice game development, or should I just call it quits?

If you enjoy it, then do it. Just don't be a smug Phil Fish about it.

That's the last person I want to be with. I don't like Phil Fish for so many reasons and I refuse to buy any of his products. He comes off as very unprofessional.

By community I meant the overall community of things, not just Sep7agon.


πŸ‚Ώ | Mythic Unfrigginbelievable!
 
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dude, there's no money in video game development (if that's what you're after), and no one will care about the games you make if it's a hobby unless they're good (they probably will never be), so you're gonna have to learn to be content with what you create regardless of what others think of it if you really want to do this

I have passion for it, not money.

And I agree.


 
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I DONT GIVE A SINGLE -blam!- MOTHER -blam!-ER ITS A MOTHER -blam!-ING FORUM, OH WOW, YOU HAVE THE WORD NINJA BELOW YOUR NAME, HOW MOTHER -blam!-ING COOL, NOT, YOUR ARE NOTHING TO ME BUT A BRAINWASHED PIECE OF SHIT BLOGGER, PEOPLE ONLY LIKE YOU BECAUSE YOU HAVE NINJA BELOW YOUR NAME, SO PLEASE PUNCH YOURAELF IN THE FACE AND STAB YOUR EYE BECAUSE YOU ARE NOTHING BUT A PIECE OF SHIT OF SOCIETY
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Mr. Admirals | Heroic Posting Rampage
 
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"You are young. I am old. I am dead."
Knowing how to program and do art =/= game design.

Everyone gets shit on this website. We're the most disfunctional community I've ever been a part of.


πŸ‚Ώ | Mythic Unfrigginbelievable!
 
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Knowing how to program and do art =/= game design.

Everyone gets shit on this website. We're the most disfunctional community I've ever been a part of.

I have prototypes if you want to see them.


πŸ‚Ώ | Mythic Unfrigginbelievable!
 
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You know, if everybody believed in your dream it wouldn't be your dream.

That's not was I was holding my breath for but okay.


Mr. Admirals | Heroic Posting Rampage
 
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"You are young. I am old. I am dead."
Knowing how to program and do art =/= game design.

Everyone gets shit on this website. We're the most disfunctional community I've ever been a part of.

I have prototypes if you want to see them.
Do you happen to have design documents for them?


πŸ‚Ώ | Mythic Unfrigginbelievable!
 
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Knowing how to program and do art =/= game design.

Everyone gets shit on this website. We're the most disfunctional community I've ever been a part of.

I have prototypes if you want to see them.
Do you happen to have design documents for them?

It's game prototypes in Unity, as far as documentation goes, I have a readme file included.


 
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I DONT GIVE A SINGLE -blam!- MOTHER -blam!-ER ITS A MOTHER -blam!-ING FORUM, OH WOW, YOU HAVE THE WORD NINJA BELOW YOUR NAME, HOW MOTHER -blam!-ING COOL, NOT, YOUR ARE NOTHING TO ME BUT A BRAINWASHED PIECE OF SHIT BLOGGER, PEOPLE ONLY LIKE YOU BECAUSE YOU HAVE NINJA BELOW YOUR NAME, SO PLEASE PUNCH YOURAELF IN THE FACE AND STAB YOUR EYE BECAUSE YOU ARE NOTHING BUT A PIECE OF SHIT OF SOCIETY
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The Rage....
Game design really is more of a long shot to anyone, you have to be extremely talented/lucky to get a job in the industry, especially if you're specializing in that one thing. I used to wanna become a game programmer, but I knew I was limiting myself to just games and barely anything for computer science I just gave up. It's more of a pipe dream, make some indie game in your free time, but to me, I'd just build a small game and have a different career path.


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Go for it, if game design doesn't work out in the end then it doesn't matter because the skills and experience you will have attained will put you in good stead to get a job within computing/IT elsewhere. Luckily for you it's a key growth area globally.


Coco | Heroic Unstoppable!
 
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No.

I've spent the last 2-3 years programming the most mediocre shit in the world, never being anywhere near good enough to relate my stuff to that of a "real" developer.  Only until these last few months has everything I've learned in my time of reading APIs, textbooks on AI, game engine architecture, etc... started to come together.

A year ago, I could make a fairly buggy flash game with nothing impressive.  Now, I'm working with networked multiplayer games over cloud servers in Unity/Unreal, procedurally generated models + terrain, custom lighting shaders, etc... in a custom game engine using DirectX and OpenGL.  You just got to keep at it, because it picks up if you find something interesting.

Once again: you're really letting people on this forum get to you too much, dude.  Also, calling you a mediocre game dev isn't constructive criticism: the industry would be dead if devs quit every time kids on forums said "this sucks".
Last Edit: March 16, 2015, 06:18:08 PM by Cocos


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"You are young. I am old. I am dead."
Game design really is more of a long shot to anyone, you have to be extremely talented/lucky to get a job in the industry, especially if you're specializing in that one thing. I used to wanna become a game programmer, but I knew I was limiting myself to just games and barely anything for computer science I just gave up. It's more of a pipe dream, make some indie game in your free time, but to me, I'd just build a small game and have a different career path.
Game design isn't limited to video games. It's Board games, card games, and really any other sellable game you can think of.

The principles of what makes a game good are nearly universal across all mediums. The tricky part is balancing the universal aspects with the vision for the game you have defined.


πŸ‚Ώ | Mythic Unfrigginbelievable!
 
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No.

I've spent the last 2-3 years programming the most mediocre shit in the world, never being anywhere near good enough to relate my stuff to that of a "real" developer.  Only until these last few months has everything I've learned in my time of reading APIs, textbooks on AI, game engine architecture, etc... started to come together.

A year ago, I could make a fairly buggy flash game with nothing impressive.  Now, I'm working with networked multiplayer games over cloud servers in Unity/Unreal, procedurally generated models + terrain, custom lighting shaders, etc... in a custom game engine using DirectX and OpenGL.  You just got to keep at it, because it picks up if you find something interesting.

Once again: you're really letting people on this forum get to you too much, dude.  Also, calling you a mediocre game dev isn't constructive criticism: the industry would be dead if devs quit every time kids on forums said "this sucks".

You're right man. Games would be a thing of the past if that happened, and I remembered how I got my passion for wanting to make games 3 years ago, and I still do want to continue.

We should collaborate on a project sometime, I could use your netcoding skills, I don't know netcoding.


πŸ‚Ώ | Mythic Unfrigginbelievable!
 
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Game design really is more of a long shot to anyone, you have to be extremely talented/lucky to get a job in the industry, especially if you're specializing in that one thing. I used to wanna become a game programmer, but I knew I was limiting myself to just games and barely anything for computer science I just gave up. It's more of a pipe dream, make some indie game in your free time, but to me, I'd just build a small game and have a different career path.
Game design isn't limited to video games. It's Board games, card games, and really any other sellable game you can think of.

The principles of what makes a game good are nearly universal across all mediums. The tricky part is balancing the universal aspects with the vision for the game you have defined.

Well if I fail to make an entertainment product, I can always try creating a Training Sim for the military or something.


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Did he say glass of juice or gas the Jews?
πŸ‘ΆπŸ½:h..

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πŸ‘ΆπŸ½:hhh...

πŸ‘ΆπŸ½:here come dat boi 🐸!

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You should still learn about it. To me it just seems like you're saying this because of bad experiences. I'm sure if you got a better instructor and went to a different site for feedback that will change your outlook. 


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Knowing how to program and do art =/= game design.

Everyone gets shit on this website. We're the most disfunctional community I've ever been a part of.

I've yet to be shat upon. I'm glorious.


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"You are young. I am old. I am dead."
Knowing how to program and do art =/= game design.

Everyone gets shit on this website. We're the most disfunctional community I've ever been a part of.

I've yet to be shat upon. I'm glorious.
Fuck you Tackelberry, no one likes you.

Spoiler
Did I do good?


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Go for it, if game design doesn't work out in the end then it doesn't matter because the skills and experience you will have attained will put you in good stead to get a job within computing/IT elsewhere. Luckily for you it's a key growth area globally.
this is actually not true


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Don't do it then.


Why are you asking anyone here?


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A flower which blooms on the battlefield
Knowing how to program and do art =/= game design.

Everyone gets shit on this website. We're the most disfunctional community I've ever been a part of.

I've yet to be shat upon. I'm glorious.
You're such a useless piece of shit. I hope you get hit by a truck.