I'd like to see this type of jrpg resurface

Release | Heroic Posting Rampage
 
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"Ornate chandeliers suspended from a vaulted ceiling lit the spacious chamber; Jack tilted his gaze overhead and noticed how far away they were.  His thoughts wove around those bright lights, like a dance of ether masses spiraling in precious unison. Why must we try to clutch desperately for the mere threads of this world when we can clasp onto a tapestry of untold magnificence beyond this plane of existence?"
Games like Suikoden or Radiata Stories, where you have a vast array of playable characters (108 and 176, respectively)

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These two are hidden gems, which is both fortunate and unfortunate. This element of so many playable characters is something that could be implemented into any type of gameplay or story. Not only does it keep things from getting stale, but I think it could eventually be advanced to the point where different combinations of characters, utilized throughout a storyline, (think support status from Fire Emblem) could influence the course of the plot. With literally dozens of possible romances, friendships or antagonistic relationships thrown into a type of malleable plot, I think it could be something that'd give a player a better reason to go through multiple playthroughs aside from the classic secret scene reward.

What your thoughts? Does this notion seem too far fetched >_>


Dietrich Six | Mythic Inconceivable!
 
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Excuse me, I'm full of dog poison
I'd much prefer to be force fed characters I don't like or care about for 100+ hour playthroughs


The Waifu Master | Legendary Invincible!
 
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Radiatia Stories was fun.
Prequel when


Freddy | Posting Spree
 
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My problem is I love too hard.
Radiatia Stories was fun.
Prequel when

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kicking people was therapeutic somehow

I'd love a prequel. Maybe a story where they show where Sonata came from, or a story about Cairn Russel


 
Pippen
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You either die a hero or live long enough to become Mythic..
Truthfully, that many characters would be interesting, but waaaay too many.

100+ possible relationships in one game?'! And it was hard making relationships with 1 person in real life!

I'd say, out of the 100+, make 10-20 characters have meaningful relationships, while the others are more backround, but still important to some degree.


 
SecondClass
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
Sonic Adventure 2 did this and it was amazing


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My problem is I love too hard.
Sonic Adventure 2 did this and it was amazing

Yup, with the dark side of the story too. Worked out well, surprisingly