How is it that I'm the only person to ever figure out how to play Reach?

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Problems with DMR/bloom:

>Fire in 2-3 shot bursts
>Stop standing still
>Go for the noobs at long range and out in the open
(Not quite 100% guaranteed to work everytime but you will win most gunfights)

Issues with armor lockers
>Throw grenades (Takes practice getting the timing right but once you do it gets em every time)
>Stand back unless you want to get EMP'd  and instapunched
>Dont drive ghosts into people who are obviously baiting you. You have guns for a reason


Sprint & AA's
>Play Classic Slayer


Assassin 11D7 | Mythic Inconceivable!
 
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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
Okay, Spartan Ken


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What the hell did that guy do again?


Assassin 11D7 | Mythic Inconceivable!
 
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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
What the hell did that guy do again?
Be an Armor lock and Bloom loving fgt


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I in no way loved those. I especialy hated bloom...but I found a way around them. I dont see ho nobody else figured these out.


Assassin 11D7 | Mythic Inconceivable!
 
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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
I in no way loved those. I especialy hated bloom...but I found a way around them. I dont see ho nobody else figured these out.
They did, but it's still stupid and excusing it makes you a filthy reachtard.


 
Hahahaha very funny Zonda
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RIP ENDIE
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I in no way loved those. I especialy hated bloom...but I found a way around them. I dont see ho nobody else figured these out.
They did, but it's still stupid and excusing it makes you a filthy reachtard.

YouTube

YouTube


I have my reasons for liking Reach


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A flower which blooms on the battlefield
>Trying to justify bad mechanics


 
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Goodness gracious, great balls of lightning!
The DMR ruined everything there was about Halo


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yeah im almost assuredly better than you at reach.


 
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Armour Lock was so easy to work around.

I never got the complaints.


aREALgod | Legendary Invincible!
 
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Armor lock could be annoying when a whole enemy team would use it. Shooting up the guy, he armor locks. His buddy runs in, hes also about to die, he also armor locks. Their two friends run up and finish you off while you're weak from fighting with armor lockers.

Other than those scenarios, armor lock wasn't too bad... I found it way more useful on Big Team Battle when vehicles would try to ram me. I got 9 armor lock kills in one match by armor locking enemy ghost rammers, a few of them coming at me from behind (that radar can save your life).
Last Edit: November 30, 2014, 07:20:14 AM by aTALLmidget


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Armor lock could be annoying when a whole enemy team would use it. Shooting up the guy, he armor locks. His buddy runs in, hes also about to die, he also armor locks. They're two friends run up and finish you off while you're weak from fighting with armor lockers.

Other than those scenarios, armor lock wasn't too bad... I found it way more useful on Big Team Battle when vehicles would try to ram me. I got 9 armor lock kills in one match by armor locking enemy ghost rammers, a few of them coming at me from behind (that radar can save your life).

On breakpoint, two ghosts were coming at me at exact opposite directions so I just popped my armour lock and destroyed both in one big explosion.


Aside from that, I only liked the forge/ customs and art style of reach. Everything else was the usual meh gameplay wise, and bungie's usual meh in the story department post Halo 2.


aREALgod | Legendary Invincible!
 
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Armor lock could be annoying when a whole enemy team would use it. Shooting up the guy, he armor locks. His buddy runs in, hes also about to die, he also armor locks. They're two friends run up and finish you off while you're weak from fighting with armor lockers.

Other than those scenarios, armor lock wasn't too bad... I found it way more useful on Big Team Battle when vehicles would try to ram me. I got 9 armor lock kills in one match by armor locking enemy ghost rammers, a few of them coming at me from behind (that radar can save your life).

On breakpoint, two ghosts were coming at me at exact opposite directions so I just popped my armour lock and destroyed both in one big explosion.


Aside from that, I only liked the forge/ customs and art style of reach. Everything else was the usual meh gameplay wise, and bungie's usual meh in the story department post Halo 2.

I got a double kill when a fully loaded mongoose drove into me once in armor lock. I lol'd hard

I really enjoyed Reach's game play and overall used the jetpack. The difference between Reach and say, Halo 3, is that Reach is more resourceful while Halo 3 is more tactical.


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Armor lock could be annoying when a whole enemy team would use it. Shooting up the guy, he armor locks. His buddy runs in, hes also about to die, he also armor locks. They're two friends run up and finish you off while you're weak from fighting with armor lockers.

Other than those scenarios, armor lock wasn't too bad... I found it way more useful on Big Team Battle when vehicles would try to ram me. I got 9 armor lock kills in one match by armor locking enemy ghost rammers, a few of them coming at me from behind (that radar can save your life).

On breakpoint, two ghosts were coming at me at exact opposite directions so I just popped my armour lock and destroyed both in one big explosion.


Aside from that, I only liked the forge/ customs and art style of reach. Everything else was the usual meh gameplay wise, and bungie's usual meh in the story department post Halo 2.

I got a double kill when a fully loaded mongoose drove into me once in armor lock. I lol'd hard

I really enjoyed Reach's game play and overall used the jetpack. The difference between Reach and say, Halo 3, is that Reach is more resourceful while Halo 3 is more tactical.

Sprint was my thing on Reach for the most part. I like the faster gameplay of the more modern games to taking half an hour to travel around a map.


aREALgod | Legendary Invincible!
 
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Armor lock could be annoying when a whole enemy team would use it. Shooting up the guy, he armor locks. His buddy runs in, hes also about to die, he also armor locks. They're two friends run up and finish you off while you're weak from fighting with armor lockers.

Other than those scenarios, armor lock wasn't too bad... I found it way more useful on Big Team Battle when vehicles would try to ram me. I got 9 armor lock kills in one match by armor locking enemy ghost rammers, a few of them coming at me from behind (that radar can save your life).

On breakpoint, two ghosts were coming at me at exact opposite directions so I just popped my armour lock and destroyed both in one big explosion.


Aside from that, I only liked the forge/ customs and art style of reach. Everything else was the usual meh gameplay wise, and bungie's usual meh in the story department post Halo 2.

I got a double kill when a fully loaded mongoose drove into me once in armor lock. I lol'd hard

I really enjoyed Reach's game play and overall used the jetpack. The difference between Reach and say, Halo 3, is that Reach is more resourceful while Halo 3 is more tactical.

Sprint was my thing on Reach for the most part. I like the faster gameplay of the more modern games to taking half an hour to travel around a map.

When enemies had sprint I kind of got annoyed, as typically when beating them in a gun battle they'd sprint off and hide once their shields failed or came close to failing. That really disrupted some of the flow of play imo, and like armor lock used on non-vehicular maps, very cheap. Usually it would be the MLG tryhards though so it didn't save 'em for long.

My favorite use of the jetpack was going 1v1 with a banshee on spire at the top, flying out above the ground with a fuel rod on limited ammo. Awesome skirmish, and I blew him up as he attempted to boost ram me in mid air.


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Armor lock could be annoying when a whole enemy team would use it. Shooting up the guy, he armor locks. His buddy runs in, hes also about to die, he also armor locks. They're two friends run up and finish you off while you're weak from fighting with armor lockers.

Other than those scenarios, armor lock wasn't too bad... I found it way more useful on Big Team Battle when vehicles would try to ram me. I got 9 armor lock kills in one match by armor locking enemy ghost rammers, a few of them coming at me from behind (that radar can save your life).

On breakpoint, two ghosts were coming at me at exact opposite directions so I just popped my armour lock and destroyed both in one big explosion.


Aside from that, I only liked the forge/ customs and art style of reach. Everything else was the usual meh gameplay wise, and bungie's usual meh in the story department post Halo 2.

I got a double kill when a fully loaded mongoose drove into me once in armor lock. I lol'd hard

I really enjoyed Reach's game play and overall used the jetpack. The difference between Reach and say, Halo 3, is that Reach is more resourceful while Halo 3 is more tactical.

Sprint was my thing on Reach for the most part. I like the faster gameplay of the more modern games to taking half an hour to travel around a map.

When enemies had sprint I kind of got annoyed, as typically when beating them in a gun battle they'd sprint off and hide once their shields failed or came close to failing. That really disrupted some of the flow of play imo, and like armor lock used on non-vehicular maps, very cheap. Usually it would be the MLG tryhards though so it didn't save 'em for long.

My favorite use of the jetpack was going 1v1 with a banshee on spire at the top, flying out above the ground with a fuel rod on limited ammo. Awesome skirmish, and I blew him up as he attempted to boost ram me in mid air.

I mostly played BTB so I was more using it to get around than anything. I usually don't back out of a fight because I just get 'naded before I run away or something. Plus I tend to use vehicles a lot.


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 :-\
The DMR ruined everything there was about Halo
This


Raptor the Kid (24) | Respected Posting Spree
 
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I don't get whats so bad about the DMR. So what if it had bloom? It didn't in H4 and was OP for a while. Just use it wisely.


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So... I guess I'm going to have to pick up after your horrendous mistakes on here too?
>People saying lolReach had good competitive style.
>DMR being a good weapon.


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>People saying lolReach had good competitive style.
>DMR being a good weapon.

Nobody ever reads. I didnt say the mechanics were good. I said they were workable.


RadicalClass32 | Legendary Invincible!
 
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So... I guess I'm going to have to pick up after your horrendous mistakes on here too?
>People saying lolReach had good competitive style.
>DMR being a good weapon.

Nobody ever reads. I didnt say the mechanics were good. I said they were workable.

>lolReach
>Workable mechanics

Pick one.


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Just because everyone hated the mechanics doesn't mean they couldn't figure them out.  A lot of people who trashed bloom, armor lock, etc... back in the day were top percentile Onyx players.

Those workarounds are also extremely one-dimensional.  Not every situation is that black and white, so your workarounds don't really account for the several other scenarios where those mechanics do nothing but frustrate players and damage the overall flow of the game.


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People figured them out that but they are still shit and not fun to play.


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See you Cowgirl,
Someday, somewhere
I liked everything about Reach besides Armor Lock.

Who the fuck let that get into the final game?


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My only complaints about Reach are reticule bloom and the melee/shield mechanics.


 
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Goodness gracious, great balls of lightning!
I liked everything about Reach besides Armor Lock.

Who the fuck let that get into the final game?
"Armor Lock is insane! Its super-powerful! I LOVE IT!" -Luke Smith, Bungie Carnage Carnivale ViDoc