XBL: Superirish19
PSN: Superirish19
Steam: Superirish19
ID: Super Irish
IP:
Logged
6,010 posts
If I'm not here, I'm doing photography. Or I'm asleep. Or in lockdown. One of those three, anyway.
The current titlebar/avatar setup is just normal.
Found this on a site rather critical of the gaming industry, and this video surrounding
The Order 1886 came up. As I haven't played the game or followed much of the info spreading around it myself, I can't comment on it...
...but goddamn this guy's laugh.
But for discussion for those of you who have it, what do you think of it? Although it's a joke, could this video apply to most Triple-A game devs of today in regards to the quality of games, the mass-production of (some occasionally useless) DLC's, and other potentially underhand business tactics? I for one agree. Apart from RPG's like Skyrim which rely on the singlelayer only, most games today have a very short campaign and rely solely on the multiplayer side of things, which in turn needs constant additions to keep the playerbase happy and playing (and paying). That means in some cases useless aesthetics like camo packs for guns (See Gears of War 3, the more recent CoD's, as well as BF3/4's Premium Camos and Battlepacks). Some go even further and delve into the campaign, sectioning chunks out behind a paywall (Mass Effect 3, I believe?), limiting campaign difficulties and weapons to Limited Edition versions or adding them as mini DLC's (Metro Last Light), or even adding microtransactions for basic campaign equipment like ammo and upgrade slots (Dead Space 3 had those initially, though I'm not sure now).
This is a dire time for video games, with Devs giving less of a shit about your enjoyment or how long the game will last and more about whether you'll buy that golden digital camo for your gun or horse armour, or if any customers would notice DLC being made before the game is finished. That said, there is hope in indie games or smaller lesser known devs who rely on the quality of the game to survive, but that brings their own problems like many of the kickstarter-based games have (where many have accrued tens of thousands of £/$'s only to drop off the radar and the dev suddenly disappear to South America).