I agree.As fun and thrilling as it can be to unlock new characters (as it was in Melee), it's honestly kind of a waste of time, for the reasons you mentioned. Sometimes I just wanna play as my favorite character right away, and I don't feel obliged to do this silly task or jump through a hoop just to play as him--and this becomes mildly irritating for the competitive player.Street Fighter IV, as ridiculous as it got with all its updates and re-releases, did it right after vanilla. In vanilla, you had, like, ten characters to unlock, and it was tedious as fuck, because the game isn't really meant to be a casual funfest--it's a competitive game by nature, so all the characters should be available from the start.Fortunately, from Super Street Fighter IV onwards, all the characters were available at startup.
Nah, I don't like that sort of thing. Progressive buildup can be sensible in games, but the context needs to be right. Fighting games really aren't one of them. I remember when I use to obsessively play SSBB, some of the requirements for character unlocks were just tedious. Like, you needed to play 500 matches to get a certain character, so I'd just go into a match on Final Destination, set it to one life, jump off the edge, and repeat it over and over until I had who I wanted. That's just a stupid game mechanic. I guess the point is, it varies heavily based on what's being unlocked, and in what sort of game.
Well, at least in Brawl, all you really had to do was play the story mode, where you'd unlock characters as you meet them.But yeah.
That's true, but some of them weren't in the story mode, right? My memory is really fuzzy, but I don't remember Jigglypuff in the story. I think there were others, too.
Quote from: Connor on February 12, 2016, 06:48:37 PMThat's true, but some of them weren't in the story mode, right? My memory is really fuzzy, but I don't remember Jigglypuff in the story. I think there were others, too.Wolf, Toon Link, and Jigglypuff weren't available until after you had already beaten it. In NG+, there were three secret doors that led to them--but without a guide, you weren't gonna find them.
One of my friends was hosting a Melee Tournament, and he almost didn't unlock Final Destination before the Tourney started.
oh shit