Halo: Reach - Review - By me

Onyx Sentinel | Heroic Posting Riot
 
more |
XBL: Onyx Commando97
PSN:
Steam:
ID: Ghost of Reach
IP: Logged

851 posts
 
Halo: Reach is a first-person shooter video game set in the Halo universe and direct prequel to Halo: Combat Evolved, depicting the Fall of Reach

The Graphics were quite stunning, and still hold up fine to this day. There is lots of detail, parallels with it's unique and enthralling art style. I still don't get all the praise for Halo 4, considering how good Reach's graphics were, the only difference in 4* was the blue and orange neon lights everywhere.

Reach is a well polished FPS, that offers the classic Halo gameplay, with the addition of Armor Abilities. You can still noob combo, but while Jetpacking or evading like a bitch. There is a skill gap, which players can overcome if they put some effort in. Learning when to engage in a firefight, or what weapon to use.
Controls are tight, really. There are multiple control options for all types of players. Having played clunky games like R6 Vegas 2, Reach is a refreshing sight.

Reach takes place on the UNSC fortress world, just weeks prior to Halo: Combat Evolved. Noble Team, a squad of Spartan III supersoldiers, is ordered by Colonel Urban Holland to investigate the sudden loss of transmission from the Visegrád Relay Outpost. Expecting Rebels, the team is shocked to discover that it is the work of the Covenant, and an invasion becomes apparent. As the Covenant begin their assault on the planet, the UNSC begin their heroic yet hopeless attempt to halt the Covenant onslaught.

There is also a super awesome space mission, where the Player gets to control a Longswo*sniped*, the player gets to pilot a Sabre, which is pretty damn awesome, taking down space banshees, seraphs, phantoms, disabling a Covie Corevette is an experience I'l never forget.

Multiplayer is all the rage these days, Reach certainly is. It's matchmaking system is simple and works great. - Having faster mm than modern games like Destiny, MCC. The Ranking system has also been redesigned from Halo 3; instead of having experience Rank and Skill Rank as two separate features, Halo: Reach combines these two into a credit system where the player is scored on how well they play in each individual performance, instead of a win/loss system - unfortunately this has been flawed since release, as Credit for player effort is not rewarded. As players gain credits, they are able to buy armor pieces to customize their Spartans and Elites character model. A new matchmaking system called the Arena is introduced for hardcore/competitive players - Which is just a petty substitution for the ranked play in Halo 3. - Where players will take part in month-long seasons and be put into divisions ranging from Onyx to Iron, depending on how well they play. Along with this, Players can now search Online for campaign missions.

- The multiplayer mode features standard multiplayer gametypes such as Slayer, Capture the Flag and King of the Hill, as well as introducing the ultimate mode - Rocket Race.  Firefight mode, a cooperative hordemode that was made present in Halo 3: ODST, is featured in Halo: Reach with much more customizable features, from the skulls that turn on every round to the very enemies the player will face every wave, as well as having Matchmaking support. Halo: Reach also introduces new gametypes to multiplayer such as Invasion, Stockpile, and Headhunter. Since we are Spartan III's in Reach, the character models differs significantly than their previous architecture in Halo 3. The Elite character models are formidably larger, and physically superior, having faster shield regeneration and has advantages over Spartans such as faster shield regen and Health regen. as a result of this, only specific gametypes in matchmaking allow Spartans and Elites to face each other in team-based games.

- Armor Abilities make Reach a lot funner than previous entries because of the bizarre, new experiences players can have when engaging each other now. Tricking a scumbag sniper with your hologram, then taking him out silently, reigning terror from above, spamming dat armor lock if anyone tries to splatter you, and the bubble shield had some improvements; such as health regen and is no longer pickup-able. The Designated Marksman Rifle *DMR* replaces the legendary Battle Rifle, and it can be said that the DMR is far more deadly due to the range implications, yet not overpowered in close/mid quarters like the BR was. Assassinations were also introduced, which provide new gruesome ways to take players down! The Revenant was some nice fan service for fans of the long gone Spectre, which was more team based, but I guess a semi-Wraith isn't that bad. Unfortunately bloom was introduced with reach, which pisses a lot of people of, while reasonable people can deal with it, many veterans were put of by this. Another strike was that Armor Abilities are given to the player at the start of the game, rather than fighting an enemy for it, which only hurts their reputation.

Ah, yes. Achievements... Reach has quite a few difficult ones, like jumping off the cliff to assassinate an Elite, without dying, or doing Solo Legendary - especially with scum Elites who hide after being shot once. And if you magically lose all your progress, and have to start from scratch again.
There are some really nice and fun multiplayer cheevos to get, however the DLC ones can only be attained through boosting because the maps will only load up if everyone has the DLC.

Reach introduced me to Halo multiplayer, to FPS multiplayer and I have a lot to thank this amazing game for, while I had tried Halo 3, if you were new - you were blown back miles away. While it may have it's drawbacks, it's awesomeness overcomes them.
Last Edit: May 09, 2016, 09:28:37 AM by Tsukuyomi Blade


snurch | Heroic Unstoppable!
 
more |
XBL:
PSN:
Steam:
ID: Fr3shNugg3tz
IP: Logged

2,018 posts
 
Quote
Reach is a well polished FPS,that offers the classic Halo gameplay
i disagree


Onyx Sentinel | Heroic Posting Riot
 
more |
XBL: Onyx Commando97
PSN:
Steam:
ID: Ghost of Reach
IP: Logged

851 posts
 
Quote
Reach is a well polished FPS,that offers the classic Halo gameplay
i disagree
Quote
that offers the classic Halo gameplay, with the addition of Armor Abilities.


snurch | Heroic Unstoppable!
 
more |
XBL:
PSN:
Steam:
ID: Fr3shNugg3tz
IP: Logged

2,018 posts
 
still disagree


Onyx Sentinel | Heroic Posting Riot
 
more |
XBL: Onyx Commando97
PSN:
Steam:
ID: Ghost of Reach
IP: Logged

851 posts
 


BaconShelf | Mythic Inconceivable!
 
more |
XBL: BaconShelf
PSN:
Steam: BaconShelf
ID: BaconShelf
IP: Logged

10,737 posts
 
Redacted
Last Edit: May 09, 2016, 10:00:13 AM by BaconShelf


snurch | Heroic Unstoppable!
 
more |
XBL:
PSN:
Steam:
ID: Fr3shNugg3tz
IP: Logged

2,018 posts
 
still disagree
Your loss.
loss of what

it wasnt a bad game

it just didnt feel like the halos that came before it


big dog | Mythic Inconceivable!
 
more |
XBL:
PSN:
Steam:
ID: Fedorekd
IP: Logged

9,148 posts
I love you, son.
I liked Reach. It had problems, but it kept me playing for a good couple years.


Azumarill | Mythic Invincible!
 
more |
XBL:
PSN:
Steam:
ID: Azumarill
IP: Logged

7,654 posts
 
Quote
Reach is a well polished FPS,that offers the classic Halo gameplay
i disagree
Quote
that offers the classic Halo gameplay, with the addition of Armor Abilities.
Only insofar as there are guns. Armor abilities weren't the only diverging mechanic. Loadouts alone were a huge step away from core classic Halo gameplay. Across the board, map design was extremely different too (reach's maps were the worst the series had seen by a long shot before halo 4 came out). Then there's the addition of bloom & different player physics.

Maybe you're talking out of your ass because you never really played the good Halo games, or maybe you have played them and are just bad/retarded, but anyone with half a brain who has played CE/H2/H3 can see that Reach's default multiplayer is almost NOTHING like them.


 
Verbatim
| Komm, süßer Tod
 
more |
XBL:
PSN: Verbatim-1
Steam: Jaco230
ID: Verbatim
IP: Logged

48,050 posts
i'll throw this in the archive


Azumarill | Mythic Invincible!
 
more |
XBL:
PSN:
Steam:
ID: Azumarill
IP: Logged

7,654 posts
 
still disagree
Your loss.
loss of what

it wasnt a bad game

it just didnt feel like the halos that came before it
it was a bad game.


snurch | Heroic Unstoppable!
 
more |
XBL:
PSN:
Steam:
ID: Fr3shNugg3tz
IP: Logged

2,018 posts
 
plus they made the sniper hitscan, that fucked me up


 
Verbatim
| Komm, süßer Tod
 
more |
XBL:
PSN: Verbatim-1
Steam: Jaco230
ID: Verbatim
IP: Logged

48,050 posts
i'm assuming "Tsukuyomi Blade" is the handle you'd prefer to go by instead of "Ghost of Reach"

or is there something else


snurch | Heroic Unstoppable!
 
more |
XBL:
PSN:
Steam:
ID: Fr3shNugg3tz
IP: Logged

2,018 posts
 
still disagree
Your loss.
loss of what

it wasnt a bad game

it just didnt feel like the halos that came before it
it was a bad game.
as far as shooters go i wouldnt call it a halo game but it was still an okay game imo especially compared to some of the other games out there at the time


snurch | Heroic Unstoppable!
 
more |
XBL:
PSN:
Steam:
ID: Fr3shNugg3tz
IP: Logged

2,018 posts
 
Quote
Reach is a well polished FPS,that offers the classic Halo gameplay
i disagree
Quote
that offers the classic Halo gameplay, with the addition of Armor Abilities.
Only insofar as there are guns. Armor abilities weren't the only diverging mechanic. Loadouts alone were a huge step away from core classic Halo gameplay. Across the board, map design was extremely different too (reach's maps were the worst the series had seen by a long shot before halo 4 came out). Then there's the addition of bloom & different player physics.

Maybe you're talking out of your ass because you never really played the good Halo games, or maybe you have played them and are just bad/retarded, but anyone with half a brain who has played CE/H2/H3 can see that Reach's default multiplayer is almost NOTHING like them.

well they said this too

Quote
Reach introduced me to Halo multiplayer, to FPS multiplayer

which kinda invalidates their idea of "classic" halo gameplay


Azumarill | Mythic Invincible!
 
more |
XBL:
PSN:
Steam:
ID: Azumarill
IP: Logged

7,654 posts
 
still disagree
Your loss.
loss of what

it wasnt a bad game

it just didnt feel like the halos that came before it
it was a bad game.
as far as shooters go i wouldnt call it a halo game but it was still an okay game imo especially compared to some of the other games out there at the time
it had the best map creator for console FPS across all platforms at the time of release IIRC. even with all the drawbacks it had thats still a fair achievement. ZBNS had a very high skill cap too, possibly the highest since CE.

it definitely could have been a lot worse but when i think of "good games" reach just doesnt come to mind.


Azumarill | Mythic Invincible!
 
more |
XBL:
PSN:
Steam:
ID: Azumarill
IP: Logged

7,654 posts
 
Quote
Reach is a well polished FPS,that offers the classic Halo gameplay
i disagree
Quote
that offers the classic Halo gameplay, with the addition of Armor Abilities.
Only insofar as there are guns. Armor abilities weren't the only diverging mechanic. Loadouts alone were a huge step away from core classic Halo gameplay. Across the board, map design was extremely different too (reach's maps were the worst the series had seen by a long shot before halo 4 came out). Then there's the addition of bloom & different player physics.

Maybe you're talking out of your ass because you never really played the good Halo games, or maybe you have played them and are just bad/retarded, but anyone with half a brain who has played CE/H2/H3 can see that Reach's default multiplayer is almost NOTHING like them.

well they said this too

Quote
Reach introduced me to Halo multiplayer, to FPS multiplayer

which kinda invalidates their idea of "classic" halo gameplay
they could have played CE/2/3 at some point afterwards, which i'd have no way of knowing, hence the disclaimers.


snurch | Heroic Unstoppable!
 
more |
XBL:
PSN:
Steam:
ID: Fr3shNugg3tz
IP: Logged

2,018 posts
 
still disagree
Your loss.
loss of what

it wasnt a bad game

it just didnt feel like the halos that came before it
it was a bad game.
as far as shooters go i wouldnt call it a halo game but it was still an okay game imo especially compared to some of the other games out there at the time
it had the best map creator for console FPS across all platforms at the time of release IIRC. even with all the drawbacks it had thats still a fair achievement. ZBNS had a very high skill cap too, possibly the highest since CE.

it definitely could have been a lot worse but when i think of "good games" reach just doesnt come to mind.
as a halo game its a big dissappointment

when did far cry 2 come out didnt that have a crazy map editor


Azumarill | Mythic Invincible!
 
more |
XBL:
PSN:
Steam:
ID: Azumarill
IP: Logged

7,654 posts
 
still disagree
Your loss.
loss of what

it wasnt a bad game

it just didnt feel like the halos that came before it
it was a bad game.
as far as shooters go i wouldnt call it a halo game but it was still an okay game imo especially compared to some of the other games out there at the time
it had the best map creator for console FPS across all platforms at the time of release IIRC. even with all the drawbacks it had thats still a fair achievement. ZBNS had a very high skill cap too, possibly the highest since CE.

it definitely could have been a lot worse but when i think of "good games" reach just doesnt come to mind.
as a halo game its a big dissappointment

when did far cry 2 come out didnt that have a crazy map editor
i do remember some hype behind that but i never played FC2. if anyone knows of any other console FPS games from 2010 or before with good map editors chime in. im always ready for more reasons to shit on reach.


snurch | Heroic Unstoppable!
 
more |
XBL:
PSN:
Steam:
ID: Fr3shNugg3tz
IP: Logged

2,018 posts
 
they could have played CE/2/3 at some point afterwards, which i'd have no way of knowing, hence the disclaimers.
they would probably still be comparing with reach as their basis forward on

either way it doesnt matter, to me it just didnt feel like a halo game


snurch | Heroic Unstoppable!
 
more |
XBL:
PSN:
Steam:
ID: Fr3shNugg3tz
IP: Logged

2,018 posts
 
FC2 came out in 2008 and the map editor had terrain deformation, water levels, and you could change the environment, time, seasons, etc

https://youtu.be/fL0EU1AKyZc?t=149


Onyx Sentinel | Heroic Posting Riot
 
more |
XBL: Onyx Commando97
PSN:
Steam:
ID: Ghost of Reach
IP: Logged

851 posts
 
Quote
Reach is a well polished FPS,that offers the classic Halo gameplay
i disagree
Quote
that offers the classic Halo gameplay, with the addition of Armor Abilities.
Only insofar as there are guns. Armor abilities weren't the only diverging mechanic. Loadouts alone - There are no loadouts.... I have already mentioned in the review, that people start of with a armor ability, you can not choose weapons or anything. - with were a huge step away from core classic Halo gameplay. Across the board, map design was extremely different too - Yea, the maps were not the best, but Reach did have some really good maps, like paradiso, Spire, Countdown. Map quality is not a feature of classic halo. - (reach's maps were the worst the series had seen by a long shot before halo 4 came out). Then there's the addition of bloom & different player physics. Again... read the whole review, bloom is mentioned,

Maybe you're talking out of your ass because you never really played the good Halo games - I have played every single Halo game (spartan Assault/Strike/Halo Online are jokes so they don't count) , or maybe you have played them and are just bad/retarded - I could beat your ass anyday on Halo 2 Classic, or Reach. , but anyone with half a brain who has played CE/H2/H3 can see that Reach's default multiplayer is almost NOTHING like them. It takes some steps away from them, but is not that different.
Last Edit: May 09, 2016, 02:59:40 PM by Tsukuyomi Blade


Jocephalopod | Mythic Inconceivable!
 
more |
XBL: joecephalopod
PSN:
Steam: j0cephalopod
ID: Jocephalopod
IP: Logged

8,352 posts
 
reach was a p good game tbh 

last halo with a non homosexual aesthetic


Onyx Sentinel | Heroic Posting Riot
 
more |
XBL: Onyx Commando97
PSN:
Steam:
ID: Ghost of Reach
IP: Logged

851 posts
 
i'll throw this in the archive
Oh good.


Onyx Sentinel | Heroic Posting Riot
 
more |
XBL: Onyx Commando97
PSN:
Steam:
ID: Ghost of Reach
IP: Logged

851 posts
 
still disagree
Your loss.
loss of what

it wasnt a bad game

it just didnt feel like the halos that came before it
It clearly feels like classic halo. One of the reasons it's population was the biggest of any halo.


Onyx Sentinel | Heroic Posting Riot
 
more |
XBL: Onyx Commando97
PSN:
Steam:
ID: Ghost of Reach
IP: Logged

851 posts
 
i'm assuming "Tsukuyomi Blade" is the handle you'd prefer to go by instead of "Ghost of Reach"

or is there something else
Tsukuyomi Blade is my definite handle now, I won't be changing it anymore.


snurch | Heroic Unstoppable!
 
more |
XBL:
PSN:
Steam:
ID: Fr3shNugg3tz
IP: Logged

2,018 posts
 
Quote
Reach is a well polished FPS,that offers the classic Halo gameplay
i disagree
Quote
that offers the classic Halo gameplay, with the addition of Armor Abilities.
Only insofar as there are guns. Armor abilities weren't the only diverging mechanic. Loadouts alone - There are no loadouts.... I have already mentioned in the review, that people start of with a armor ability, you can not choose weapons or anything. - with were a huge step away from core classic Halo gameplay. Across the board, map design was extremely different too - Yea, the maps were not the best, but Reach did have some really good maps, like paradiso, Spire, Countdown. Map quality is not a feature of classic halo. - (reach's maps were the worst the series had seen by a long shot before halo 4 came out). Then there's the addition of bloom & different player physics. Again... read the whole review, bloom is mentioned,

Maybe you're talking out of your ass because you never really played the good Halo games - I have played every single Halo game (spartan Assault/Strike/Halo Online are jokes so they don't count) , or maybe you have played them and are just bad/retarded - I could beat your ass anyday on Halo 2 Classic, or Reach. , but anyone with half a brain who has played CE/H2/H3 can see that Reach's default multiplayer is almost NOTHING like them. It takes some steps away from them, but is not that different.

out of the bungie halos reach was the most different


Azumarill | Mythic Invincible!
 
more |
XBL:
PSN:
Steam:
ID: Azumarill
IP: Logged

7,654 posts
 
Quote
Reach is a well polished FPS,that offers the classic Halo gameplay
i disagree
Quote
that offers the classic Halo gameplay, with the addition of Armor Abilities.
Only insofar as there are guns. Armor abilities weren't the only diverging mechanic. Loadouts alone - There are no loadouts.... I have already mentioned in the review, that people start of with a armor ability, you can not choose weapons or anything. - with were a huge step away from core classic Halo gameplay. Across the board, map design was extremely different too - Yea, the maps were not the best, but Reach did have some really good maps, like paradiso, Spire, Countdown. Map quality is not a feature of classic halo. - (reach's maps were the worst the series had seen by a long shot before halo 4 came out). Then there's the addition of bloom & different player physics. Again... read the whole review, bloom is mentioned,

Maybe you're talking out of your ass because you never really played the good Halo games - I have played every single Halo game (spartan Assault/Strike/Halo Online are jokes so they don't count) , or maybe you have played them and are just bad/retarded - I could beat your ass anyday on Halo 2 Classic, or Reach. , but anyone with half a brain who has played CE/H2/H3 can see that Reach's default multiplayer is almost NOTHING like them. It takes some steps away from them, but is not that different.
what the fuck is this post formatting? are you high?

Quote
There are no loadouts.... I have already mentioned in the review, that people start of with a armor ability, you can not choose weapons or anything.

False. Tons of playlists in Reach where you choose different weapons via loadout menu. Paradiso and Spire were awful. Countdown wasn't terrible but it wasn't good. The only good map in that game was Zealot, and even then they had to remove the space level to make it playable from a competitive standpoint. You couldn't beat me in any Halo game because I'm actually good and you have a bunch of water in your skull where your brain should be.
Last Edit: May 09, 2016, 03:05:31 PM by Azumarill


snurch | Heroic Unstoppable!
 
more |
XBL:
PSN:
Steam:
ID: Fr3shNugg3tz
IP: Logged

2,018 posts
 
still disagree
Your loss.
loss of what

it wasnt a bad game

it just didnt feel like the halos that came before it
It clearly feels like classic halo. One of the reasons it's population was the biggest of any halo.
just because cod has a million players doesnt make it the best game in the world

it was also a lot of peoples first halo


snurch | Heroic Unstoppable!
 
more |
XBL:
PSN:
Steam:
ID: Fr3shNugg3tz
IP: Logged

2,018 posts
 
also there was bloom in every halo

it was only in reach they had a visual indicator for it