Halo: MCC Info Thread ( Gungoose Gameplay Update )

 
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You will find out who you are not a thousand times, before you ever discover who you are. I hope you find peace in yourself and learn to love instead of hate.
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The Gungoose looks kinda overpowered.
Noticed that as well.


I can see the nerf incoming.


 
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fuck you
The Gungoose looks kinda overpowered.
Noticed that as well.


I can see the nerf incoming.

Well if a player can aim well while driving plus, for a normal player, it'll be easy to get out of the range of that. And you are a really easy target on that thing..


Yu | Mythic Inconceivable!
 
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The Gungoose looks kinda overpowered.
Noticed that as well.


I can see the nerf incoming.

Well if a player can aim well while driving plus, for a normal player, it'll be easy to get out of the range of that. And you are a really easy target on that thing..
You haven't seen my driving. I'm going to have a field day with the Gungoose on MM.


 
True Turquoise
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fuck you
The Gungoose looks kinda overpowered.
Noticed that as well.


I can see the nerf incoming.

Well if a player can aim well while driving plus, for a normal player, it'll be easy to get out of the range of that. And you are a really easy target on that thing..
You haven't seen my driving. I'm going to have a field day with the Gungoose on MM.

Meh, I rarely drive


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343i really need a official site to where we can give our feedback and keep the Halo community together.
Try Xbox.com?


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343i really need a official site to where we can give our feedback and keep the Halo community together.
https://forums.halowaypoint.com/

Is that really their official site? Or just a Microsoft site for halo.. 


 
 
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gπŸ’šjira | Heroic Unstoppable!
 
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Lots of content if they keep their promises.
Yep, and we all know how hard of a time they had with keeping promises in the past.

Wanna give me some examples? I keep hearing this but I never really get any concrete answers.

Buzzwords [buzzsentences? buzzlines? :$] like "taking Halo back to its roots" don't count since they're so vague [and the gunplay/movement did indeed take Halo back to its roots from Reach]. I suppose the Castle map pack fiasco might be a bit of a point of contention but even then that was an obvious screw up on MSFT's part. Anything about story? Nah, they've delivered/are in the process of delivering on everything they've mentioned. Graphics? Not quite...

What could it be? Because I remember everyone complaining about the same stuff after Halo 4's launch as they were concerned about prior to the launch. That is, everyone who actually followed the prerelease media.

Now this on the other hand... this is how you do a lie!


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That looks awfully like the modified mongoose in halo custom edition :P


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The Gungoose looks kinda overpowered.
It does look more powerful than the ghost, but it's still balanced due to the movement of it. The ghost is able to spin around in a circle in the same spot unlike this thing which doesn't have that field of movement. It's limited to wheels which means in order to attack something behind it it has to turn around which takes time. The ghosts on the other hand can simply slow down and do a tight turn. The other thing is that this is far less stable than the ghost at high speeds going over things.


 
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Hmm...
The Gungoose looks kinda overpowered.
It does look more powerful than the ghost, but it's still balanced due to the movement of it. The ghost is able to spin around in a circle in the same spot unlike this thing which doesn't have that field of movement. It's limited to wheels which means in order to attack something behind it it has to turn around which takes time. The ghosts on the other hand can simply slow down and do a tight turn. The other thing is that this is far less stable than the ghost at high speeds going over things.
I wonder if this is being added to all of the games in MCC. 343i has a unique opportunity here; they can inject whatever they'd like into the maps before launch and it'll load just fine since everyone will have the updated/modded .map files.

EDIT: extra armor could be added as well.
Last Edit: September 21, 2014, 05:06:32 PM by Cheat


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The Gungoose looks kinda overpowered.
It does look more powerful than the ghost, but it's still balanced due to the movement of it. The ghost is able to spin around in a circle in the same spot unlike this thing which doesn't have that field of movement. It's limited to wheels which means in order to attack something behind it it has to turn around which takes time. The ghosts on the other hand can simply slow down and do a tight turn. The other thing is that this is far less stable than the ghost at high speeds going over things.
I wonder if this is being added to all of the games in MCC. 343i has a unique opportunity here; they can inject whatever they'd like into the maps before launch and it'll load just fine since everyone will have the updated/modded .map files.

EDIT: extra armor could be added as well.

If the Bungie Chest doesn't show up in Halo 3 because of this, that's gonna blow.


 
Cheat
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Hmm...
The Gungoose looks kinda overpowered.
It does look more powerful than the ghost, but it's still balanced due to the movement of it. The ghost is able to spin around in a circle in the same spot unlike this thing which doesn't have that field of movement. It's limited to wheels which means in order to attack something behind it it has to turn around which takes time. The ghosts on the other hand can simply slow down and do a tight turn. The other thing is that this is far less stable than the ghost at high speeds going over things.
I wonder if this is being added to all of the games in MCC. 343i has a unique opportunity here; they can inject whatever they'd like into the maps before launch and it'll load just fine since everyone will have the updated/modded .map files.

EDIT: extra armor could be added as well.

If the Bungie Chest doesn't show up in Halo 3 because of this, that's gonna blow.
I don't know if they were able to increase how well the engine could handle resources, but I do know that one of the reasons Bungie didn't have the Flame head on for everyone was because the fire was pretty draining to render.

But yeah, they should have had the foresight to make enabling it possible at least.


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The Gungoose looks kinda overpowered.
It does look more powerful than the ghost, but it's still balanced due to the movement of it. The ghost is able to spin around in a circle in the same spot unlike this thing which doesn't have that field of movement. It's limited to wheels which means in order to attack something behind it it has to turn around which takes time. The ghosts on the other hand can simply slow down and do a tight turn. The other thing is that this is far less stable than the ghost at high speeds going over things.
I wonder if this is being added to all of the games in MCC. 343i has a unique opportunity here; they can inject whatever they'd like into the maps before launch and it'll load just fine since everyone will have the updated/modded .map files.

EDIT: extra armor could be added as well.

If the Bungie Chest doesn't show up in Halo 3 because of this, that's gonna blow.
I don't know if they were able to increase how well the engine could handle resources, but I do know that one of the reasons Bungie didn't have the Flame head on for everyone was because the fire was pretty draining to render.

But yeah, they should have had the foresight to make enabling it possible at least.

That's a pretty lame excuse because the game ran fine on Bungie Day 2010. Especially with 16 people wearing the Bungie chest. No lag, no problem.

Flame texture =/= Frame rate drop.

I found out the real reason why they didn't release it to everyone because they didn't want everyone's Septogon emblem to be replaced with "Bungie" as a flair because it can't be turned off, and according to Urk. They used custom code to enable it on a timer for Bungie day, and supposedly they feared that the game would break if they permanently released it because they wouldn't be able to fix it after they lose the rights if a problem came up because MS sucks donkey dick for owning the IP rights.

It's always been possible to enable flames, and people who have Jtagged already know how to unlock it without having the "Bungie" flair interfere with it either.

I know this isn't easy shit, but I rather have a risk taken that can create compile errors for Halo 3 because I'm certain it's not that hard to undo the changes.

I've broken my own games, but I've managed to always fix them somehow. It's all part of learning.

Edit: Actually, there is ANOTHER reason why it's not released. Rendering has nothing to do with it. If you enable the flames and you pick up Camouflage, you're still exposed. It changes the gameplay for good.

I wouldn't mind having it because I don't like Camouflage anyway. It's hasn't really helped me anyway.
Last Edit: September 21, 2014, 05:26:20 PM by Decimator Omega


 
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Hmm...
The Gungoose looks kinda overpowered.
It does look more powerful than the ghost, but it's still balanced due to the movement of it. The ghost is able to spin around in a circle in the same spot unlike this thing which doesn't have that field of movement. It's limited to wheels which means in order to attack something behind it it has to turn around which takes time. The ghosts on the other hand can simply slow down and do a tight turn. The other thing is that this is far less stable than the ghost at high speeds going over things.
I wonder if this is being added to all of the games in MCC. 343i has a unique opportunity here; they can inject whatever they'd like into the maps before launch and it'll load just fine since everyone will have the updated/modded .map files.

EDIT: extra armor could be added as well.

If the Bungie Chest doesn't show up in Halo 3 because of this, that's gonna blow.
I don't know if they were able to increase how well the engine could handle resources, but I do know that one of the reasons Bungie didn't have the Flame head on for everyone was because the fire was pretty draining to render.

But yeah, they should have had the foresight to make enabling it possible at least.

That's a pretty lame excuse because the game ran fine on Bungie Day 2010. Especially with 16 people wearing the Bungie chest. No lag, no problem.

Flame texture =/= Frame rate drop.

I found out the real reason why they didn't release it to everyone because they didn't want everyone's Septogon emblem to be replaced with "Bungie" as a flair because it can't be turned off, and according to Urk. They used custom code to enable it on a timer for Bungie day, and supposedly they feared that the game would break if they permanently released it because they wouldn't be able to fix it after they lose the rights if a problem came up because MS sucks donkey dick for owning the IP rights.

It's always been possible to enable flames, and people who have Jtagged already know how to unlock it without having the "Bungie" flair interfere with it either.

I know this isn't easy shit, but I rather have a risk taken that can create compile errors for Halo 3 because I'm certain it's not that hard to undo the changes.

I've broken my own games, but I've managed to always fix them somehow. It's all part of learning.

Edit: Actually, there is ANOTHER reason why it's not released. Rendering has nothing to do with it. If you enable the flames and you pick up Camouflage, you're still exposed. It changes the gameplay for good.

I wouldn't mind having it because I don't like Camouflage anyway. It's hasn't really helped me anyway.
Thats the beauty of the MCC, though. They could take the flame chest armor, clone it to a custom armor set that they inject, and then remove flame textures when active camo is on. No need to worry about the nameplate link.

And the excuse was just the one I heard; it's not such a stretch, considering how easily the framerate can drop in that game on Sandtrap with the Scarab.


Mattie G Indahouse | Mythic Inconceivable!
 
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Did he say glass of juice or gas the Jews?
πŸ‘ΆπŸ½:h..

πŸ‘¨πŸ½:honey, he's gonna say his first words

πŸ‘©πŸ½:!!

πŸ‘ΆπŸ½:hhh...

πŸ‘ΆπŸ½:here come dat boi 🐸!

πŸ‘¨πŸ½:o shit waddup πŸ˜‚πŸ’―

πŸ‘©πŸ½:πŸ’”
The Gungoose looks kinda overpowered.
It does look more powerful than the ghost, but it's still balanced due to the movement of it. The ghost is able to spin around in a circle in the same spot unlike this thing which doesn't have that field of movement. It's limited to wheels which means in order to attack something behind it it has to turn around which takes time. The ghosts on the other hand can simply slow down and do a tight turn. The other thing is that this is far less stable than the ghost at high speeds going over things.
I wonder if this is being added to all of the games in MCC. 343i has a unique opportunity here; they can inject whatever they'd like into the maps before launch and it'll load just fine since everyone will have the updated/modded .map files.

EDIT: extra armor could be added as well.
I hope so. It doesn't have to be in the online for the other games, but there's no reason why it can't be a forge vehicle. It can't be all that had to port it over to Halo 3 and 4 since those games already have a mongoose. The only thing they have to do is add the guns to it and change the coding to work for those games. They would be adding a new vehilce to the games, but the majority of the codding is already there.

For the armor I'm wondering if Recon is going to be unlocked with the vids? ODST isn't included with this, but there's still the vids for Halo 3.
Last Edit: September 21, 2014, 06:00:57 PM by BerzerkCommando


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Guys... Halo 5 could well become the best Halo since 2 at this rate...