The Gungoose looks kinda overpowered.
Quote from: Lady Noelle on September 17, 2014, 11:41:35 AMThe Gungoose looks kinda overpowered.Noticed that as well.I can see the nerf incoming.
Quote from: Yutaka on September 17, 2014, 11:50:26 AMQuote from: Lady Noelle on September 17, 2014, 11:41:35 AMThe Gungoose looks kinda overpowered.Noticed that as well.I can see the nerf incoming.Well if a player can aim well while driving plus, for a normal player, it'll be easy to get out of the range of that. And you are a really easy target on that thing..
Quote from: True Turquoise on September 17, 2014, 12:04:24 PMQuote from: Yutaka on September 17, 2014, 11:50:26 AMQuote from: Lady Noelle on September 17, 2014, 11:41:35 AMThe Gungoose looks kinda overpowered.Noticed that as well.I can see the nerf incoming.Well if a player can aim well while driving plus, for a normal player, it'll be easy to get out of the range of that. And you are a really easy target on that thing..You haven't seen my driving. I'm going to have a field day with the Gungoose on MM.
343i really need a official site to where we can give our feedback and keep the Halo community together.
Quote from: Twitchyloner on September 16, 2014, 05:55:53 PM343i really need a official site to where we can give our feedback and keep the Halo community together.https://forums.halowaypoint.com/
Quote from: Statefarm on July 27, 2014, 11:36:33 PMLots of content if they keep their promises.Yep, and we all know how hard of a time they had with keeping promises in the past.
Lots of content if they keep their promises.
Quote from: Lady Noelle on September 17, 2014, 11:41:35 AMThe Gungoose looks kinda overpowered.It does look more powerful than the ghost, but it's still balanced due to the movement of it. The ghost is able to spin around in a circle in the same spot unlike this thing which doesn't have that field of movement. It's limited to wheels which means in order to attack something behind it it has to turn around which takes time. The ghosts on the other hand can simply slow down and do a tight turn. The other thing is that this is far less stable than the ghost at high speeds going over things.
Quote from: BerzerkCommando on September 21, 2014, 02:31:40 PMQuote from: Lady Noelle on September 17, 2014, 11:41:35 AMThe Gungoose looks kinda overpowered.It does look more powerful than the ghost, but it's still balanced due to the movement of it. The ghost is able to spin around in a circle in the same spot unlike this thing which doesn't have that field of movement. It's limited to wheels which means in order to attack something behind it it has to turn around which takes time. The ghosts on the other hand can simply slow down and do a tight turn. The other thing is that this is far less stable than the ghost at high speeds going over things.I wonder if this is being added to all of the games in MCC. 343i has a unique opportunity here; they can inject whatever they'd like into the maps before launch and it'll load just fine since everyone will have the updated/modded .map files.EDIT: extra armor could be added as well.
Quote from: Cheat on September 21, 2014, 05:06:00 PMQuote from: BerzerkCommando on September 21, 2014, 02:31:40 PMQuote from: Lady Noelle on September 17, 2014, 11:41:35 AMThe Gungoose looks kinda overpowered.It does look more powerful than the ghost, but it's still balanced due to the movement of it. The ghost is able to spin around in a circle in the same spot unlike this thing which doesn't have that field of movement. It's limited to wheels which means in order to attack something behind it it has to turn around which takes time. The ghosts on the other hand can simply slow down and do a tight turn. The other thing is that this is far less stable than the ghost at high speeds going over things.I wonder if this is being added to all of the games in MCC. 343i has a unique opportunity here; they can inject whatever they'd like into the maps before launch and it'll load just fine since everyone will have the updated/modded .map files.EDIT: extra armor could be added as well.If the Bungie Chest doesn't show up in Halo 3 because of this, that's gonna blow.
Quote from: Decimator Omega on September 21, 2014, 05:07:59 PMQuote from: Cheat on September 21, 2014, 05:06:00 PMQuote from: BerzerkCommando on September 21, 2014, 02:31:40 PMQuote from: Lady Noelle on September 17, 2014, 11:41:35 AMThe Gungoose looks kinda overpowered.It does look more powerful than the ghost, but it's still balanced due to the movement of it. The ghost is able to spin around in a circle in the same spot unlike this thing which doesn't have that field of movement. It's limited to wheels which means in order to attack something behind it it has to turn around which takes time. The ghosts on the other hand can simply slow down and do a tight turn. The other thing is that this is far less stable than the ghost at high speeds going over things.I wonder if this is being added to all of the games in MCC. 343i has a unique opportunity here; they can inject whatever they'd like into the maps before launch and it'll load just fine since everyone will have the updated/modded .map files.EDIT: extra armor could be added as well.If the Bungie Chest doesn't show up in Halo 3 because of this, that's gonna blow.I don't know if they were able to increase how well the engine could handle resources, but I do know that one of the reasons Bungie didn't have the Flame head on for everyone was because the fire was pretty draining to render.But yeah, they should have had the foresight to make enabling it possible at least.
Quote from: Cheat on September 21, 2014, 05:12:12 PMQuote from: Decimator Omega on September 21, 2014, 05:07:59 PMQuote from: Cheat on September 21, 2014, 05:06:00 PMQuote from: BerzerkCommando on September 21, 2014, 02:31:40 PMQuote from: Lady Noelle on September 17, 2014, 11:41:35 AMThe Gungoose looks kinda overpowered.It does look more powerful than the ghost, but it's still balanced due to the movement of it. The ghost is able to spin around in a circle in the same spot unlike this thing which doesn't have that field of movement. It's limited to wheels which means in order to attack something behind it it has to turn around which takes time. The ghosts on the other hand can simply slow down and do a tight turn. The other thing is that this is far less stable than the ghost at high speeds going over things.I wonder if this is being added to all of the games in MCC. 343i has a unique opportunity here; they can inject whatever they'd like into the maps before launch and it'll load just fine since everyone will have the updated/modded .map files.EDIT: extra armor could be added as well.If the Bungie Chest doesn't show up in Halo 3 because of this, that's gonna blow.I don't know if they were able to increase how well the engine could handle resources, but I do know that one of the reasons Bungie didn't have the Flame head on for everyone was because the fire was pretty draining to render.But yeah, they should have had the foresight to make enabling it possible at least.That's a pretty lame excuse because the game ran fine on Bungie Day 2010. Especially with 16 people wearing the Bungie chest. No lag, no problem.Flame texture =/= Frame rate drop.I found out the real reason why they didn't release it to everyone because they didn't want everyone's Septogon emblem to be replaced with "Bungie" as a flair because it can't be turned off, and according to Urk. They used custom code to enable it on a timer for Bungie day, and supposedly they feared that the game would break if they permanently released it because they wouldn't be able to fix it after they lose the rights if a problem came up because MS sucks donkey dick for owning the IP rights.It's always been possible to enable flames, and people who have Jtagged already know how to unlock it without having the "Bungie" flair interfere with it either.I know this isn't easy shit, but I rather have a risk taken that can create compile errors for Halo 3 because I'm certain it's not that hard to undo the changes. I've broken my own games, but I've managed to always fix them somehow. It's all part of learning.Edit: Actually, there is ANOTHER reason why it's not released. Rendering has nothing to do with it. If you enable the flames and you pick up Camouflage, you're still exposed. It changes the gameplay for good.I wouldn't mind having it because I don't like Camouflage anyway. It's hasn't really helped me anyway.