It honestly doesnt sound good.
Quote from: Ossku on November 15, 2014, 07:03:56 PMIt honestly doesnt sound good.
Quote from: gootsbae on November 15, 2014, 07:10:40 PMQuote from: Ossku on November 15, 2014, 07:03:56 PMIt honestly doesnt sound good.
Am i the only one who is excited for Halo 5?
Quote from: CyberGama on November 15, 2014, 07:23:32 PMAm i the only one who is excited for Halo 5?yes
H2 inspired Magnum
the re-instalment of the Battle Rifle as the go-to primary.
Oh boy the "one gun to rule them all" system. God forbid the BR, AR and similar weapons have a niche instead of having one that outperforms each other.
Quote from: CyberGama on November 15, 2014, 07:23:32 PMAm i the only one who is excited for Halo 5?
Smart scope is actually a really really smart addition. I never even considered it before but it eliminates several problems that some people [including myself] have had with post CE Halo gunplay.
Quote from: GodspeedGojira! on November 15, 2014, 07:53:23 PMSmart scope is actually a really really smart addition. I never even considered it before but it eliminates several problems that some people [including myself] have had with post CE Halo gunplay.It's supposed to do something other than being an ADS animation?
Quote from: Assassin 11D7 on November 15, 2014, 08:00:49 PMQuote from: GodspeedGojira! on November 15, 2014, 07:53:23 PMSmart scope is actually a really really smart addition. I never even considered it before but it eliminates several problems that some people [including myself] have had with post CE Halo gunplay.It's supposed to do something other than being an ADS animation?It's suppose to reduce the amount of baseline auto aim/hitboxes/bullet magnetism in the game. Already players are commenting on how little gunplay assist there is at large. ADS for people who can't handle that.SpoilerHip fire is for CE players
Quote from: GodspeedGojira! on November 15, 2014, 08:05:07 PMQuote from: Assassin 11D7 on November 15, 2014, 08:00:49 PMQuote from: GodspeedGojira! on November 15, 2014, 07:53:23 PMSmart scope is actually a really really smart addition. I never even considered it before but it eliminates several problems that some people [including myself] have had with post CE Halo gunplay.It's supposed to do something other than being an ADS animation?It's suppose to reduce the amount of baseline auto aim/hitboxes/bullet magnetism in the game. Already players are commenting on how little gunplay assist there is at large. ADS for people who can't handle that.SpoilerHip fire is for CE playersSo, in English, zooming in increases auto-aim, while zoomed out has lower? But in general, it's lower?
Quote from: Assassin 11D7 on November 15, 2014, 08:09:47 PMQuote from: GodspeedGojira! on November 15, 2014, 08:05:07 PMQuote from: Assassin 11D7 on November 15, 2014, 08:00:49 PMQuote from: GodspeedGojira! on November 15, 2014, 07:53:23 PMSmart scope is actually a really really smart addition. I never even considered it before but it eliminates several problems that some people [including myself] have had with post CE Halo gunplay.It's supposed to do something other than being an ADS animation?It's suppose to reduce the amount of baseline auto aim/hitboxes/bullet magnetism in the game. Already players are commenting on how little gunplay assist there is at large. ADS for people who can't handle that.SpoilerHip fire is for CE playersSo, in English, zooming in increases auto-aim, while zoomed out has lower? But in general, it's lower?Sorry for the pretension, coding stuff and writing so I'm just slapping text into the reply field as I think about itNo, I meant that zooming in decreases FOV and allows people to get a more focused aim. Not sure if it reduces look sensitivity [doesn't seem like it] but that might occur too. The game in general doesn't seem to have much assists when it comes to core shooting mechanics.SpoilerWhich would make me ecstatic if the game looked like it played anything like Halo
Quote from: GodspeedGojira! on November 15, 2014, 08:13:29 PMQuote from: Assassin 11D7 on November 15, 2014, 08:09:47 PMQuote from: GodspeedGojira! on November 15, 2014, 08:05:07 PMQuote from: Assassin 11D7 on November 15, 2014, 08:00:49 PMQuote from: GodspeedGojira! on November 15, 2014, 07:53:23 PMSmart scope is actually a really really smart addition. I never even considered it before but it eliminates several problems that some people [including myself] have had with post CE Halo gunplay.It's supposed to do something other than being an ADS animation?It's suppose to reduce the amount of baseline auto aim/hitboxes/bullet magnetism in the game. Already players are commenting on how little gunplay assist there is at large. ADS for people who can't handle that.SpoilerHip fire is for CE playersSo, in English, zooming in increases auto-aim, while zoomed out has lower? But in general, it's lower?Sorry for the pretension, coding stuff and writing so I'm just slapping text into the reply field as I think about itNo, I meant that zooming in decreases FOV and allows people to get a more focused aim. Not sure if it reduces look sensitivity [doesn't seem like it] but that might occur too. The game in general doesn't seem to have much assists when it comes to core shooting mechanics.SpoilerWhich would make me ecstatic if the game looked like it played anything like HaloSo, I take it you're not happy with the additions they made? Good that there's less aim assist though, don't need another Halo 4 Beam Rifle.
Quote from: Assassin 11D7 on November 15, 2014, 08:15:10 PMQuote from: GodspeedGojira! on November 15, 2014, 08:13:29 PMQuote from: Assassin 11D7 on November 15, 2014, 08:09:47 PMQuote from: GodspeedGojira! on November 15, 2014, 08:05:07 PMQuote from: Assassin 11D7 on November 15, 2014, 08:00:49 PMQuote from: GodspeedGojira! on November 15, 2014, 07:53:23 PMSmart scope is actually a really really smart addition. I never even considered it before but it eliminates several problems that some people [including myself] have had with post CE Halo gunplay.It's supposed to do something other than being an ADS animation?It's suppose to reduce the amount of baseline auto aim/hitboxes/bullet magnetism in the game. Already players are commenting on how little gunplay assist there is at large. ADS for people who can't handle that.SpoilerHip fire is for CE playersSo, in English, zooming in increases auto-aim, while zoomed out has lower? But in general, it's lower?Sorry for the pretension, coding stuff and writing so I'm just slapping text into the reply field as I think about itNo, I meant that zooming in decreases FOV and allows people to get a more focused aim. Not sure if it reduces look sensitivity [doesn't seem like it] but that might occur too. The game in general doesn't seem to have much assists when it comes to core shooting mechanics.SpoilerWhich would make me ecstatic if the game looked like it played anything like HaloSo, I take it you're not happy with the additions they made? Good that there's less aim assist though, don't need another Halo 4 Beam Rifle.It looks fun on its own right, but I can't even recognize it as a Halo game anymore. I defended Halo 4 because at its core, the gunplay was still the Halo I know and love, no matter how much AAs and perks and ordnance are there to make the game silly. This game? Not feeling it. I hope I'm proven wrong, but...
Quote from: CyberGama on November 15, 2014, 07:23:32 PMAm i the only one who is excited for Halo 5?Hello?
Quote from: GodspeedGojira! on November 15, 2014, 08:19:16 PMQuote from: Assassin 11D7 on November 15, 2014, 08:15:10 PMQuote from: GodspeedGojira! on November 15, 2014, 08:13:29 PMQuote from: Assassin 11D7 on November 15, 2014, 08:09:47 PMQuote from: GodspeedGojira! on November 15, 2014, 08:05:07 PMQuote from: Assassin 11D7 on November 15, 2014, 08:00:49 PMQuote from: GodspeedGojira! on November 15, 2014, 07:53:23 PMSmart scope is actually a really really smart addition. I never even considered it before but it eliminates several problems that some people [including myself] have had with post CE Halo gunplay.It's supposed to do something other than being an ADS animation?It's suppose to reduce the amount of baseline auto aim/hitboxes/bullet magnetism in the game. Already players are commenting on how little gunplay assist there is at large. ADS for people who can't handle that.SpoilerHip fire is for CE playersSo, in English, zooming in increases auto-aim, while zoomed out has lower? But in general, it's lower?Sorry for the pretension, coding stuff and writing so I'm just slapping text into the reply field as I think about itNo, I meant that zooming in decreases FOV and allows people to get a more focused aim. Not sure if it reduces look sensitivity [doesn't seem like it] but that might occur too. The game in general doesn't seem to have much assists when it comes to core shooting mechanics.SpoilerWhich would make me ecstatic if the game looked like it played anything like HaloSo, I take it you're not happy with the additions they made? Good that there's less aim assist though, don't need another Halo 4 Beam Rifle.It looks fun on its own right, but I can't even recognize it as a Halo game anymore. I defended Halo 4 because at its core, the gunplay was still the Halo I know and love, no matter how much AAs and perks and ordnance are there to make the game silly. This game? Not feeling it. I hope I'm proven wrong, but...I'm going to wait and see how the abilities work better before making more judgement calls on them, but I'd be really surprised if they didn't require a ton of changes.Don't really feel fantastic about Sprint, and the cool punishment that sprinting without shields takes a long time for them to recharge is nice, but I can't help but feel that it's still not solving the issue. They can still run away and delay their death, despite making it more likely they will die later for it.Climbing seems pointless to me. I defended the idea for a short time on Waypoint before people convinced me it was bad and utterly useless, and all it would do is look cool. :/
Quote from: BritishLemön on November 15, 2014, 08:27:11 PMQuote from: CyberGama on November 15, 2014, 07:23:32 PMAm i the only one who is excited for Halo 5?Hello?Ok, at least I'm not the only one.
Quote from: Assassin 11D7 on November 15, 2014, 08:25:39 PMQuote from: GodspeedGojira! on November 15, 2014, 08:19:16 PMQuote from: Assassin 11D7 on November 15, 2014, 08:15:10 PMQuote from: GodspeedGojira! on November 15, 2014, 08:13:29 PMQuote from: Assassin 11D7 on November 15, 2014, 08:09:47 PMQuote from: GodspeedGojira! on November 15, 2014, 08:05:07 PMQuote from: Assassin 11D7 on November 15, 2014, 08:00:49 PMQuote from: GodspeedGojira! on November 15, 2014, 07:53:23 PMSmart scope is actually a really really smart addition. I never even considered it before but it eliminates several problems that some people [including myself] have had with post CE Halo gunplay.It's supposed to do something other than being an ADS animation?It's suppose to reduce the amount of baseline auto aim/hitboxes/bullet magnetism in the game. Already players are commenting on how little gunplay assist there is at large. ADS for people who can't handle that.SpoilerHip fire is for CE playersSo, in English, zooming in increases auto-aim, while zoomed out has lower? But in general, it's lower?Sorry for the pretension, coding stuff and writing so I'm just slapping text into the reply field as I think about itNo, I meant that zooming in decreases FOV and allows people to get a more focused aim. Not sure if it reduces look sensitivity [doesn't seem like it] but that might occur too. The game in general doesn't seem to have much assists when it comes to core shooting mechanics.SpoilerWhich would make me ecstatic if the game looked like it played anything like HaloSo, I take it you're not happy with the additions they made? Good that there's less aim assist though, don't need another Halo 4 Beam Rifle.It looks fun on its own right, but I can't even recognize it as a Halo game anymore. I defended Halo 4 because at its core, the gunplay was still the Halo I know and love, no matter how much AAs and perks and ordnance are there to make the game silly. This game? Not feeling it. I hope I'm proven wrong, but...I'm going to wait and see how the abilities work better before making more judgement calls on them, but I'd be really surprised if they didn't require a ton of changes.Don't really feel fantastic about Sprint, and the cool punishment that sprinting without shields takes a long time for them to recharge is nice, but I can't help but feel that it's still not solving the issue. They can still run away and delay their death, despite making it more likely they will die later for it.Climbing seems pointless to me. I defended the idea for a short time on Waypoint before people convinced me it was bad and utterly useless, and all it would do is look cool. :/Sprint's punishment is actually in line with what I wanted for the mechanic. IMO the best solution would be to have sprint only initiate with full shields, but I think casuals would rage fairly hard at that. Climbing is something I again think is a cool mechanic for an arena shooter, but is not something I expect from Halo at all. I have a feeling it's going to break Midship like no tomorrow, and it's not going to be pretty.Also you went on Waypoint? How are you not banned for 20 centuries?!
Quote from: GodspeedGojira! on November 15, 2014, 08:35:34 PMQuote from: Assassin 11D7 on November 15, 2014, 08:25:39 PMQuote from: GodspeedGojira! on November 15, 2014, 08:19:16 PMQuote from: Assassin 11D7 on November 15, 2014, 08:15:10 PMQuote from: GodspeedGojira! on November 15, 2014, 08:13:29 PMQuote from: Assassin 11D7 on November 15, 2014, 08:09:47 PMQuote from: GodspeedGojira! on November 15, 2014, 08:05:07 PMQuote from: Assassin 11D7 on November 15, 2014, 08:00:49 PMQuote from: GodspeedGojira! on November 15, 2014, 07:53:23 PMSmart scope is actually a really really smart addition. I never even considered it before but it eliminates several problems that some people [including myself] have had with post CE Halo gunplay.It's supposed to do something other than being an ADS animation?It's suppose to reduce the amount of baseline auto aim/hitboxes/bullet magnetism in the game. Already players are commenting on how little gunplay assist there is at large. ADS for people who can't handle that.SpoilerHip fire is for CE playersSo, in English, zooming in increases auto-aim, while zoomed out has lower? But in general, it's lower?Sorry for the pretension, coding stuff and writing so I'm just slapping text into the reply field as I think about itNo, I meant that zooming in decreases FOV and allows people to get a more focused aim. Not sure if it reduces look sensitivity [doesn't seem like it] but that might occur too. The game in general doesn't seem to have much assists when it comes to core shooting mechanics.SpoilerWhich would make me ecstatic if the game looked like it played anything like HaloSo, I take it you're not happy with the additions they made? Good that there's less aim assist though, don't need another Halo 4 Beam Rifle.It looks fun on its own right, but I can't even recognize it as a Halo game anymore. I defended Halo 4 because at its core, the gunplay was still the Halo I know and love, no matter how much AAs and perks and ordnance are there to make the game silly. This game? Not feeling it. I hope I'm proven wrong, but...I'm going to wait and see how the abilities work better before making more judgement calls on them, but I'd be really surprised if they didn't require a ton of changes.Don't really feel fantastic about Sprint, and the cool punishment that sprinting without shields takes a long time for them to recharge is nice, but I can't help but feel that it's still not solving the issue. They can still run away and delay their death, despite making it more likely they will die later for it.Climbing seems pointless to me. I defended the idea for a short time on Waypoint before people convinced me it was bad and utterly useless, and all it would do is look cool. :/Sprint's punishment is actually in line with what I wanted for the mechanic. IMO the best solution would be to have sprint only initiate with full shields, but I think casuals would rage fairly hard at that. Climbing is something I again think is a cool mechanic for an arena shooter, but is not something I expect from Halo at all. I have a feeling it's going to break Midship like no tomorrow, and it's not going to be pretty.Also you went on Waypoint? How are you not banned for 20 centuries?!That actually sounds like a good idea with Sprint, shame it wouldn't fly though. My problem with Climbing is that it takes you out of combat for that second, you can't turn around, the maps will probably be designed with it in mind, so you won't be able to make jumps w/o using it, and you probably won't be able to do it backwards.I didn't get banned for 20 centuries because the mods had a brain failure and could only think to ban me for 1-2 weeks everytime they wanted to ban me. I would love to slap them IRL if I had the chance.