Quote from: CyberGama on December 31, 2014, 05:54:45 PMQuote from: Assassin 11D7 on December 29, 2014, 05:54:56 PMThey managed to somehow remove options from customization for no reason. GGBETABETACAN YOU SPELL BETAB e t a. BetaYou should've read my other replies. There are less options than the Reach Beta in terms of customization, seeing as how they're just reusing models from Halo 4 and slightly updating them, this shouldn't be difficult for them to do. It's also rather silly that they removed the shoulder armor options for this Beta, we had that in Reach and Halo 3. Granted, the Reach Beta had much less customization options than the full game, but the Beta also had more options than Halo 3's final release did. Point is, it's not very impressive and good for marketing.
Quote from: Assassin 11D7 on December 29, 2014, 05:54:56 PMThey managed to somehow remove options from customization for no reason. GGBETABETACAN YOU SPELL BETA
They managed to somehow remove options from customization for no reason. GG
Truth is absolutely a terrible map
Quote from: Assassin 11D7 on December 31, 2014, 05:59:30 PMQuote from: CyberGama on December 31, 2014, 05:54:45 PMQuote from: Assassin 11D7 on December 29, 2014, 05:54:56 PMThey managed to somehow remove options from customization for no reason. GGBETABETACAN YOU SPELL BETAB e t a. BetaYou should've read my other replies. There are less options than the Reach Beta in terms of customization, seeing as how they're just reusing models from Halo 4 and slightly updating them, this shouldn't be difficult for them to do. It's also rather silly that they removed the shoulder armor options for this Beta, we had that in Reach and Halo 3. Granted, the Reach Beta had much less customization options than the full game, but the Beta also had more options than Halo 3's final release did. Point is, it's not very impressive and good for marketing.Doesn't matter, it's not the full game, even if it did had a few customizations it won't matter, its still a beat, the whole point of the beta is to test it and see what needs fixing, does it need to be fun and great, yes if it's a piece of shit then no, it's true that a beta needs to be fun but it also needs testing as well.
Quote from: CyberGama on December 31, 2014, 06:04:35 PMQuote from: Assassin 11D7 on December 31, 2014, 05:59:30 PMQuote from: CyberGama on December 31, 2014, 05:54:45 PMQuote from: Assassin 11D7 on December 29, 2014, 05:54:56 PMThey managed to somehow remove options from customization for no reason. GGBETABETACAN YOU SPELL BETAB e t a. BetaYou should've read my other replies. There are less options than the Reach Beta in terms of customization, seeing as how they're just reusing models from Halo 4 and slightly updating them, this shouldn't be difficult for them to do. It's also rather silly that they removed the shoulder armor options for this Beta, we had that in Reach and Halo 3. Granted, the Reach Beta had much less customization options than the full game, but the Beta also had more options than Halo 3's final release did. Point is, it's not very impressive and good for marketing.Doesn't matter, it's not the full game, even if it did had a few customizations it won't matter, its still a beat, the whole point of the beta is to test it and see what needs fixing, does it need to be fun and great, yes if it's a piece of shit then no, it's true that a beta needs to be fun but it also needs testing as well.Okay, but this is going to give people the first impression that 343i are removing more things and options. Yes, it's a Beta, but that is still the first impression people will get.
YouTubeYouTubeSolid gameplay videos
I played only 5 games of it and can't give any constructive criticism because I think the game is beyond repair, unless everything is redone. My feedback: If you are a fan of Halo CE and Halo 2, you won't like Halo 5.
Quote from: Sly Instinct on January 02, 2015, 01:50:05 PMYouTubeYouTubeSolid gameplay videosSomeone tweet the second one to Josh Holmes or Quinn DelHoyoI swear all it would take to fix this is to make sprint require full shields to initialize
Halo 5: Evasion. Can't sprint when your shields are down would solve this like others have said. Thrusting to escape is enough. Everything becomes a game of cat and mouse.
Quote from: RomanGladiator on January 03, 2015, 11:37:36 AMHalo 5: Evasion. Can't sprint when your shields are down would solve this like others have said. Thrusting to escape is enough. Everything becomes a game of cat and mouse.Just like in Halo 1-3, if both opponents are skilled
Quote from: Sprungli on January 03, 2015, 03:03:25 PMQuote from: RomanGladiator on January 03, 2015, 11:37:36 AMHalo 5: Evasion. Can't sprint when your shields are down would solve this like others have said. Thrusting to escape is enough. Everything becomes a game of cat and mouse.Just like in Halo 1-3, if both opponents are skilledNo it's not. You couldn't boost in H1-3 nor did you have to lower your weapon to keep up with someone running away.
Quote from: Sly Instinct on January 03, 2015, 03:17:11 PMQuote from: Sprungli on January 03, 2015, 03:03:25 PMQuote from: RomanGladiator on January 03, 2015, 11:37:36 AMHalo 5: Evasion. Can't sprint when your shields are down would solve this like others have said. Thrusting to escape is enough. Everything becomes a game of cat and mouse.Just like in Halo 1-3, if both opponents are skilledNo it's not. You couldn't boost in H1-3 nor did you have to lower your weapon to keep up with someone running away.I was referring to it being like cat and mouse, Halo has always had the unique trait of requiring chess-like movements and tactics and the fact the general conflict is comprised of many 1v1s that are generally in a cat and mouse style rather than a head-on all-guns-blazing type thing (Cod)
Quote from: Sprungli on January 03, 2015, 03:24:43 PMQuote from: Sly Instinct on January 03, 2015, 03:17:11 PMQuote from: Sprungli on January 03, 2015, 03:03:25 PMQuote from: RomanGladiator on January 03, 2015, 11:37:36 AMHalo 5: Evasion. Can't sprint when your shields are down would solve this like others have said. Thrusting to escape is enough. Everything becomes a game of cat and mouse.Just like in Halo 1-3, if both opponents are skilledNo it's not. You couldn't boost in H1-3 nor did you have to lower your weapon to keep up with someone running away.I was referring to it being like cat and mouse, Halo has always had the unique trait of requiring chess-like movements and tactics and the fact the general conflict is comprised of many 1v1s that are generally in a cat and mouse style rather than a head-on all-guns-blazing type thing (Cod)Halo pre Reach was never cat and mouse.
Quote from: Sly Instinct on December 30, 2014, 09:15:49 PMQuote from: Sprungli on December 30, 2014, 05:23:06 PMQuote from: Sly Instinct on December 30, 2014, 04:54:48 PMQuote from: Sprungli on December 30, 2014, 04:05:10 PMQuote from: Prime Meridia on December 30, 2014, 03:47:17 PMOn a scale of Halo 4 to Halo 2, how is Halo 5's gameplay?Halo 2.75Only way you could compare it to H4 would be sprint's existence (which is a must really)Why?Why is it a must?Because Halo must have it, not necessarily because it's worse with no sprint-it isn't. Every other FPS has sprint,Copying what's popular is a petty reason to add a feature. With that same logic, why not remove shields too since every other modern game doesn't have shields? People expect games to have no shields, sprint, clamber, ADS, kill cams, and the screen to flash blood red when shot.Quoteit has gotten to the point where sprint is as core a control aspect as using the triggers to shoot is,That doesn't really make sense as an analogy, comparing the need for a popular mechanic with a button on a controller doing what it was designed to do.Quotethe MCC is living proof that the lack of sprint just feels very outdated-even without any knowledge it would be immediate despite no major graphical difference that H2A is a far older game than H4.Out of all the complaint threads on waypoint I haven't seen one complaining about any of the halo's playing slow. I've heard people on here and my myself voice Halo 3 feels slower than it should, but that's because Bungie lowered the field of view, decreased movement acceleration, and made it slower; something that could have been fixed in a newer release. Can you show me a poll or something besides personal opinion that people think H2A feels older than Halo 4?QuotePoint is it must retain sprint in order to stay relevant, the series must adapt.I'd rather Halo be a trend setter than trying to follow in the foot steps of every generic modern shooter. I've never heard any say "Man, I really wanted to by this game, but it didn't have sprint! Can you believe that? The game might as well be 20 years old. Forget everything else it offers.Quote Perhaps in 10 years not having sprint will be the norm, and I expect that if that happens 343 will drop sprint because it's not something expected of a modern game.So it's essentially a gimmick and 343 suffers from keeping up with Joneses. Play a few games of the beta without sprinting and see what you think of it.Without sprinting in the beta you can survive, but your offensive capabilities are drastically handicapped. Many other games have shields, Halo is far from an exception.I'm forced to play Halo with those that are uninitiated, I have a lot of family and friends that either have no knowledge of Halo or extremely little knowledge. And those people struggle in H1-3, constantly moaning how there is no sprint, and about how much "better" every other FPS is because it includes it. That's the average gamer right now, that's 9/10 people, immediately when I reluctantly put H4 on instead suddenly i'm hearing things like "this game is amazing", purely because they can now sprint. And using Waypoint as an example is astonishingly stupid, they represent the 1%, and the site itself just wipes away any credibility.. You are using two Halo communities as an example, so the responses will naturally be biased towards hating sprint, and what i'm saying is that the majority of gamers see sprint as something essential in a modern FPS.
Quote from: Sprungli on December 30, 2014, 05:23:06 PMQuote from: Sly Instinct on December 30, 2014, 04:54:48 PMQuote from: Sprungli on December 30, 2014, 04:05:10 PMQuote from: Prime Meridia on December 30, 2014, 03:47:17 PMOn a scale of Halo 4 to Halo 2, how is Halo 5's gameplay?Halo 2.75Only way you could compare it to H4 would be sprint's existence (which is a must really)Why?Why is it a must?Because Halo must have it, not necessarily because it's worse with no sprint-it isn't. Every other FPS has sprint,Copying what's popular is a petty reason to add a feature. With that same logic, why not remove shields too since every other modern game doesn't have shields? People expect games to have no shields, sprint, clamber, ADS, kill cams, and the screen to flash blood red when shot.Quoteit has gotten to the point where sprint is as core a control aspect as using the triggers to shoot is,That doesn't really make sense as an analogy, comparing the need for a popular mechanic with a button on a controller doing what it was designed to do.Quotethe MCC is living proof that the lack of sprint just feels very outdated-even without any knowledge it would be immediate despite no major graphical difference that H2A is a far older game than H4.Out of all the complaint threads on waypoint I haven't seen one complaining about any of the halo's playing slow. I've heard people on here and my myself voice Halo 3 feels slower than it should, but that's because Bungie lowered the field of view, decreased movement acceleration, and made it slower; something that could have been fixed in a newer release. Can you show me a poll or something besides personal opinion that people think H2A feels older than Halo 4?QuotePoint is it must retain sprint in order to stay relevant, the series must adapt.I'd rather Halo be a trend setter than trying to follow in the foot steps of every generic modern shooter. I've never heard any say "Man, I really wanted to by this game, but it didn't have sprint! Can you believe that? The game might as well be 20 years old. Forget everything else it offers.Quote Perhaps in 10 years not having sprint will be the norm, and I expect that if that happens 343 will drop sprint because it's not something expected of a modern game.So it's essentially a gimmick and 343 suffers from keeping up with Joneses. Play a few games of the beta without sprinting and see what you think of it.
Quote from: Sly Instinct on December 30, 2014, 04:54:48 PMQuote from: Sprungli on December 30, 2014, 04:05:10 PMQuote from: Prime Meridia on December 30, 2014, 03:47:17 PMOn a scale of Halo 4 to Halo 2, how is Halo 5's gameplay?Halo 2.75Only way you could compare it to H4 would be sprint's existence (which is a must really)Why?Why is it a must?Because Halo must have it, not necessarily because it's worse with no sprint-it isn't. Every other FPS has sprint,
Quote from: Sprungli on December 30, 2014, 04:05:10 PMQuote from: Prime Meridia on December 30, 2014, 03:47:17 PMOn a scale of Halo 4 to Halo 2, how is Halo 5's gameplay?Halo 2.75Only way you could compare it to H4 would be sprint's existence (which is a must really)Why?
Quote from: Prime Meridia on December 30, 2014, 03:47:17 PMOn a scale of Halo 4 to Halo 2, how is Halo 5's gameplay?Halo 2.75Only way you could compare it to H4 would be sprint's existence (which is a must really)
On a scale of Halo 4 to Halo 2, how is Halo 5's gameplay?
it has gotten to the point where sprint is as core a control aspect as using the triggers to shoot is,
the MCC is living proof that the lack of sprint just feels very outdated-even without any knowledge it would be immediate despite no major graphical difference that H2A is a far older game than H4.
Point is it must retain sprint in order to stay relevant, the series must adapt.
Perhaps in 10 years not having sprint will be the norm, and I expect that if that happens 343 will drop sprint because it's not something expected of a modern game.
Quote from: Sly Instinct on January 03, 2015, 06:28:54 PMQuote from: Sprungli on January 03, 2015, 03:24:43 PMQuote from: Sly Instinct on January 03, 2015, 03:17:11 PMQuote from: Sprungli on January 03, 2015, 03:03:25 PMQuote from: RomanGladiator on January 03, 2015, 11:37:36 AMHalo 5: Evasion. Can't sprint when your shields are down would solve this like others have said. Thrusting to escape is enough. Everything becomes a game of cat and mouse.Just like in Halo 1-3, if both opponents are skilledNo it's not. You couldn't boost in H1-3 nor did you have to lower your weapon to keep up with someone running away.I was referring to it being like cat and mouse, Halo has always had the unique trait of requiring chess-like movements and tactics and the fact the general conflict is comprised of many 1v1s that are generally in a cat and mouse style rather than a head-on all-guns-blazing type thing (Cod)Halo pre Reach was never cat and mouse.It is to an extent, certainly a lot more so than any other game. Halo can be a little chesslike, most of the difficulty is in positioning and movement rather than actually firing your weapon
Quote from: Sprungli on December 31, 2014, 07:39:22 AMQuote from: Sly Instinct on December 30, 2014, 09:15:49 PMQuote from: Sprungli on December 30, 2014, 05:23:06 PMQuote from: Sly Instinct on December 30, 2014, 04:54:48 PMQuote from: Sprungli on December 30, 2014, 04:05:10 PMQuote from: Prime Meridia on December 30, 2014, 03:47:17 PMOn a scale of Halo 4 to Halo 2, how is Halo 5's gameplay?Halo 2.75Only way you could compare it to H4 would be sprint's existence (which is a must really)Why?Why is it a must?Because Halo must have it, not necessarily because it's worse with no sprint-it isn't. Every other FPS has sprint,Copying what's popular is a petty reason to add a feature. With that same logic, why not remove shields too since every other modern game doesn't have shields? People expect games to have no shields, sprint, clamber, ADS, kill cams, and the screen to flash blood red when shot.Quoteit has gotten to the point where sprint is as core a control aspect as using the triggers to shoot is,That doesn't really make sense as an analogy, comparing the need for a popular mechanic with a button on a controller doing what it was designed to do.Quotethe MCC is living proof that the lack of sprint just feels very outdated-even without any knowledge it would be immediate despite no major graphical difference that H2A is a far older game than H4.Out of all the complaint threads on waypoint I haven't seen one complaining about any of the halo's playing slow. I've heard people on here and my myself voice Halo 3 feels slower than it should, but that's because Bungie lowered the field of view, decreased movement acceleration, and made it slower; something that could have been fixed in a newer release. Can you show me a poll or something besides personal opinion that people think H2A feels older than Halo 4?QuotePoint is it must retain sprint in order to stay relevant, the series must adapt.I'd rather Halo be a trend setter than trying to follow in the foot steps of every generic modern shooter. I've never heard any say "Man, I really wanted to by this game, but it didn't have sprint! Can you believe that? The game might as well be 20 years old. Forget everything else it offers.Quote Perhaps in 10 years not having sprint will be the norm, and I expect that if that happens 343 will drop sprint because it's not something expected of a modern game.So it's essentially a gimmick and 343 suffers from keeping up with Joneses. Play a few games of the beta without sprinting and see what you think of it.Without sprinting in the beta you can survive, but your offensive capabilities are drastically handicapped. Many other games have shields, Halo is far from an exception.I'm forced to play Halo with those that are uninitiated, I have a lot of family and friends that either have no knowledge of Halo or extremely little knowledge. And those people struggle in H1-3, constantly moaning how there is no sprint, and about how much "better" every other FPS is because it includes it. That's the average gamer right now, that's 9/10 people, immediately when I reluctantly put H4 on instead suddenly i'm hearing things like "this game is amazing", purely because they can now sprint. And using Waypoint as an example is astonishingly stupid, they represent the 1%, and the site itself just wipes away any credibility.. You are using two Halo communities as an example, so the responses will naturally be biased towards hating sprint, and what i'm saying is that the majority of gamers see sprint as something essential in a modern FPS.People are spoiled fucks
Quote from: Sprungli on January 03, 2015, 07:10:48 PMQuote from: Sly Instinct on January 03, 2015, 06:28:54 PMQuote from: Sprungli on January 03, 2015, 03:24:43 PMQuote from: Sly Instinct on January 03, 2015, 03:17:11 PMQuote from: Sprungli on January 03, 2015, 03:03:25 PMQuote from: RomanGladiator on January 03, 2015, 11:37:36 AMHalo 5: Evasion. Can't sprint when your shields are down would solve this like others have said. Thrusting to escape is enough. Everything becomes a game of cat and mouse.Just like in Halo 1-3, if both opponents are skilledNo it's not. You couldn't boost in H1-3 nor did you have to lower your weapon to keep up with someone running away.I was referring to it being like cat and mouse, Halo has always had the unique trait of requiring chess-like movements and tactics and the fact the general conflict is comprised of many 1v1s that are generally in a cat and mouse style rather than a head-on all-guns-blazing type thing (Cod)Halo pre Reach was never cat and mouse.It is to an extent, certainly a lot more so than any other game. Halo can be a little chesslike, most of the difficulty is in positioning and movement rather than actually firing your weaponI disagree, but say let's just pretend you're right. Increased mobility provided by sprint and thruster only exacerbate this then because now the flee-er can move faster than the attacker since the attacker has to lower their weapon to keep up with the fleeing person.
Didn't see this thread, oh well guess I'll say it again.Halo 5 could've been great, it's trying to copy popular military shooters but it still would've been great except for one thing. The game requires no skill.You no longer have to aim at players, just shoot near them and the bullets will gain magical powers that allows them to home in on players. Once I found this out, I was killing players left and right but it was no fun. Shooting at the floor, walls, or ceiling and letting the game hold your hand is no fun. Don't even get me started on melee, it's just like CoD's melee now.Unless they fix H5 to be a game where you need to aim at players and not let the game babysit you on mistakes, I'm going to BF4z
Didn't see this thread, oh well guess I'll say it again.Halo 5 could've been great, it's trying to copy popular military shooters