Halo 5 MP First Impressions/Suggestions

Coco | Heroic Unstoppable!
 
more |
XBL: Monsieur Cocco
PSN:
Steam: Mr Coco
ID: Cocos
IP: Logged

2,576 posts
 
Quote
You no longer have to aim at players, just shoot near them and the bullets will gain magical powers that allows them to home in on players.
Funny, since this game has the least aim assist since Halo CE.
If you're getting flustered over the killcams, it's because they're not accurate.  Killcams aren't actually recordings, but rather simulations.  I think they should scrap them because there's an actual importance on exactly where the gun was pointed more so than other games (CoD), and I don't think it'll ever be anywhere near perfect.


Yu | Mythic Inconceivable!
 
more |
XBL:
PSN:
Steam:
ID: Yutaka
IP: Logged

12,707 posts
Almost always, with moderation
Okay, now that I've played here are my problems.

SMG is pretty much useless. I got 1 kill with it, nobody even bothered to use it on me. It just about ties or does worse than the AR at close range, but that might be because of moving closer as the SMG fires means it was out of range at first, and the range is horribly short.

DMR is meh, I don't care for it, but it's there and some people killed me with it, so I assume it's viable for something.

Why the fuck do grenades kill me now? I got killed by 1 grenade, as a matter of fact, it killed me and a teammate both with full shields and health off spawn. Grenades never did this before, barely in CE and never in any other game.

Why is the beta so small? Reach offered much more content than this, we have 2 power weapons, the Sword and the Sniper. Reach gave us the Rocket Launcher, Beam Rifle, Pro-Pipe, Sniper, Plasma Launcher, Energy Sword, Shotgun, do you get the point? Maybe it's because it's the first week, but we still had more the first week of Reach Beta, and not having a lot to playtest seems counter-productive, don't you think?
...I don't know what you've seen, but multiple people here have used the smg and all agree thats its overpowered.