Quote from: Fedorekd™ on February 26, 2016, 03:23:23 AMThe Forge team is the only area of 343i that isn't incompetent as fuck.>Implying Arena is not perfect gameplay wise
The Forge team is the only area of 343i that isn't incompetent as fuck.
>thruster completely negates strafing, one of they key aspects of Halo's MP
Quote from: Mr Whiteflame on February 26, 2016, 03:47:16 AMQuote from: Fedorekd™ on February 26, 2016, 03:45:43 AMQuote from: Mr Whiteflame on February 26, 2016, 03:44:50 AMQuote from: Fedorekd™ on February 26, 2016, 03:44:12 AMQuote from: Mr Whiteflame on February 26, 2016, 03:42:42 AMQuote from: Fedorekd™ on February 26, 2016, 03:23:23 AMThe Forge team is the only area of 343i that isn't incompetent as fuck.>Implying Arena is not perfect gameplay wise>Implying sprint, thruster, clamber, ground pound, spartan charge and slide are "perfect">Implying they are not>Implying they aren't in completely conflict with the competitive nature 343i are trying so desperately hard to push forwardWhat the fuck are you even talking about they work perfectly with the comp. scene. I have no idea where you pulled that shit from. The comp. playerbase loves the additions and they are the people who pretty much define if the game is comp. or not.>clamber removes any notion of trick-jumps>thruster completely negates strafing, one of they key aspects of Halo's MP
Quote from: Fedorekd™ on February 26, 2016, 03:45:43 AMQuote from: Mr Whiteflame on February 26, 2016, 03:44:50 AMQuote from: Fedorekd™ on February 26, 2016, 03:44:12 AMQuote from: Mr Whiteflame on February 26, 2016, 03:42:42 AMQuote from: Fedorekd™ on February 26, 2016, 03:23:23 AMThe Forge team is the only area of 343i that isn't incompetent as fuck.>Implying Arena is not perfect gameplay wise>Implying sprint, thruster, clamber, ground pound, spartan charge and slide are "perfect">Implying they are not>Implying they aren't in completely conflict with the competitive nature 343i are trying so desperately hard to push forwardWhat the fuck are you even talking about they work perfectly with the comp. scene. I have no idea where you pulled that shit from. The comp. playerbase loves the additions and they are the people who pretty much define if the game is comp. or not.
Quote from: Mr Whiteflame on February 26, 2016, 03:44:50 AMQuote from: Fedorekd™ on February 26, 2016, 03:44:12 AMQuote from: Mr Whiteflame on February 26, 2016, 03:42:42 AMQuote from: Fedorekd™ on February 26, 2016, 03:23:23 AMThe Forge team is the only area of 343i that isn't incompetent as fuck.>Implying Arena is not perfect gameplay wise>Implying sprint, thruster, clamber, ground pound, spartan charge and slide are "perfect">Implying they are not>Implying they aren't in completely conflict with the competitive nature 343i are trying so desperately hard to push forward
Quote from: Fedorekd™ on February 26, 2016, 03:44:12 AMQuote from: Mr Whiteflame on February 26, 2016, 03:42:42 AMQuote from: Fedorekd™ on February 26, 2016, 03:23:23 AMThe Forge team is the only area of 343i that isn't incompetent as fuck.>Implying Arena is not perfect gameplay wise>Implying sprint, thruster, clamber, ground pound, spartan charge and slide are "perfect">Implying they are not
Quote from: Mr Whiteflame on February 26, 2016, 03:42:42 AMQuote from: Fedorekd™ on February 26, 2016, 03:23:23 AMThe Forge team is the only area of 343i that isn't incompetent as fuck.>Implying Arena is not perfect gameplay wise>Implying sprint, thruster, clamber, ground pound, spartan charge and slide are "perfect"
Quote from: Fedorekd™ on February 26, 2016, 03:57:04 AMQuote from: Mr Whiteflame on February 26, 2016, 03:47:16 AMQuote from: Fedorekd™ on February 26, 2016, 03:45:43 AMQuote from: Mr Whiteflame on February 26, 2016, 03:44:50 AMQuote from: Fedorekd™ on February 26, 2016, 03:44:12 AMQuote from: Mr Whiteflame on February 26, 2016, 03:42:42 AMQuote from: Fedorekd™ on February 26, 2016, 03:23:23 AMThe Forge team is the only area of 343i that isn't incompetent as fuck.>Implying Arena is not perfect gameplay wise>Implying sprint, thruster, clamber, ground pound, spartan charge and slide are "perfect">Implying they are not>Implying they aren't in completely conflict with the competitive nature 343i are trying so desperately hard to push forwardWhat the fuck are you even talking about they work perfectly with the comp. scene. I have no idea where you pulled that shit from. The comp. playerbase loves the additions and they are the people who pretty much define if the game is comp. or not.>clamber removes any notion of trick-jumps>thruster completely negates strafing, one of they key aspects of Halo's MPYou clearly have very limited knowledge of the game.-Crouch jumping is still needed for trick jumps-Clamber only adds more trick jumping-Thrust literally makes strafing more relevant in H5 than any other Halo game
Quote from: Mistanosejob on February 26, 2016, 06:02:52 PMQuote from: Fedorekd™ on February 26, 2016, 03:57:04 AMQuote from: Mr Whiteflame on February 26, 2016, 03:47:16 AMQuote from: Fedorekd™ on February 26, 2016, 03:45:43 AMQuote from: Mr Whiteflame on February 26, 2016, 03:44:50 AMQuote from: Fedorekd™ on February 26, 2016, 03:44:12 AMQuote from: Mr Whiteflame on February 26, 2016, 03:42:42 AMQuote from: Fedorekd™ on February 26, 2016, 03:23:23 AMThe Forge team is the only area of 343i that isn't incompetent as fuck.>Implying Arena is not perfect gameplay wise>Implying sprint, thruster, clamber, ground pound, spartan charge and slide are "perfect">Implying they are not>Implying they aren't in completely conflict with the competitive nature 343i are trying so desperately hard to push forwardWhat the fuck are you even talking about they work perfectly with the comp. scene. I have no idea where you pulled that shit from. The comp. playerbase loves the additions and they are the people who pretty much define if the game is comp. or not.>clamber removes any notion of trick-jumps>thruster completely negates strafing, one of they key aspects of Halo's MPYou clearly have very limited knowledge of the game.-Crouch jumping is still needed for trick jumps-Clamber only adds more trick jumping-Thrust literally makes strafing more relevant in H5 than any other Halo gameI play the games on a regular basis, I think I know what I'm talking about.The advanced movement just completely ruins the flow for me.
Quote from: Fedorekd™ on February 26, 2016, 06:09:17 PMQuote from: Mistanosejob on February 26, 2016, 06:02:52 PMQuote from: Fedorekd™ on February 26, 2016, 03:57:04 AMQuote from: Mr Whiteflame on February 26, 2016, 03:47:16 AMQuote from: Fedorekd™ on February 26, 2016, 03:45:43 AMQuote from: Mr Whiteflame on February 26, 2016, 03:44:50 AMQuote from: Fedorekd™ on February 26, 2016, 03:44:12 AMQuote from: Mr Whiteflame on February 26, 2016, 03:42:42 AMQuote from: Fedorekd™ on February 26, 2016, 03:23:23 AMThe Forge team is the only area of 343i that isn't incompetent as fuck.>Implying Arena is not perfect gameplay wise>Implying sprint, thruster, clamber, ground pound, spartan charge and slide are "perfect">Implying they are not>Implying they aren't in completely conflict with the competitive nature 343i are trying so desperately hard to push forwardWhat the fuck are you even talking about they work perfectly with the comp. scene. I have no idea where you pulled that shit from. The comp. playerbase loves the additions and they are the people who pretty much define if the game is comp. or not.>clamber removes any notion of trick-jumps>thruster completely negates strafing, one of they key aspects of Halo's MPYou clearly have very limited knowledge of the game.-Crouch jumping is still needed for trick jumps-Clamber only adds more trick jumping-Thrust literally makes strafing more relevant in H5 than any other Halo gameI play the games on a regular basis, I think I know what I'm talking about.The advanced movement just completely ruins the flow for me.Well you're wrong. I don't know how else to put it. If what you mentioned is "ruining the flow" for you then you:1) Don't realize how thrust can be incorporated into your strafing. Thrust makes strafing and movement more skill based than any other Halo. Thrusting the opposite direction of your strafe is a great maneuver for example, and it completely fucks up your enemy's shot. 2) Are completely oblivious to the several trick jumps that involve both crouch jumping and clamber. The jump on truth from bottom car/p to top mid for example.You can play as much as you want, but if you don't pay attention to the meta (which you seemingly don't) then you won't realize how all the Spartan abilities actually make h5 one of the most exciting competitive Halo games.
Quote from: Fedorekd™ on February 26, 2016, 06:09:17 PMQuote from: Mistanosejob on February 26, 2016, 06:02:52 PMQuote from: Fedorekd™ on February 26, 2016, 03:57:04 AMQuote from: Mr Whiteflame on February 26, 2016, 03:47:16 AMQuote from: Fedorekd™ on February 26, 2016, 03:45:43 AMQuote from: Mr Whiteflame on February 26, 2016, 03:44:50 AMQuote from: Fedorekd™ on February 26, 2016, 03:44:12 AMQuote from: Mr Whiteflame on February 26, 2016, 03:42:42 AMQuote from: Fedorekd™ on February 26, 2016, 03:23:23 AMThe Forge team is the only area of 343i that isn't incompetent as fuck.>Implying Arena is not perfect gameplay wise>Implying sprint, thruster, clamber, ground pound, spartan charge and slide are "perfect">Implying they are not>Implying they aren't in completely conflict with the competitive nature 343i are trying so desperately hard to push forwardWhat the fuck are you even talking about they work perfectly with the comp. scene. I have no idea where you pulled that shit from. The comp. playerbase loves the additions and they are the people who pretty much define if the game is comp. or not.>clamber removes any notion of trick-jumps>thruster completely negates strafing, one of they key aspects of Halo's MPYou clearly have very limited knowledge of the game.-Crouch jumping is still needed for trick jumps-Clamber only adds more trick jumping-Thrust literally makes strafing more relevant in H5 than any other Halo gameI play the games on a regular basis, I think I know what I'm talking about.The advanced movement just completely ruins the flow for me.Maybe it's just me but the thrust shit just pisses me off. It's almost entirely useless unless you want to cover five feet a little faster.It doesn't perform as intended because of bullet magnetism. How many times has the thruster pack safely placed my body around a corner only for death to show up anyway? Or, I strafe and the pack gently places my dead body around the corner to safety. Clamber isn't as useless but fuck do I hate the instances where I'm fucking stuck to a rock on the ground that's slightly elevated that I can't just jump over, and clamber doesn't feel like initiating, so I just sit there and die like a lump. Or I make some fucking jump and clamber won't activate for whatever dumb reason so I miss it.It's frustrating. At least if I failed to make the crouch jump then I could blame it on myself, over something I had control over in the first place.
Quote from: Sandtrap on February 26, 2016, 06:25:28 PMQuote from: Fedorekd™ on February 26, 2016, 06:09:17 PMQuote from: Mistanosejob on February 26, 2016, 06:02:52 PMQuote from: Fedorekd™ on February 26, 2016, 03:57:04 AMQuote from: Mr Whiteflame on February 26, 2016, 03:47:16 AMQuote from: Fedorekd™ on February 26, 2016, 03:45:43 AMQuote from: Mr Whiteflame on February 26, 2016, 03:44:50 AMQuote from: Fedorekd™ on February 26, 2016, 03:44:12 AMQuote from: Mr Whiteflame on February 26, 2016, 03:42:42 AMQuote from: Fedorekd™ on February 26, 2016, 03:23:23 AMThe Forge team is the only area of 343i that isn't incompetent as fuck.>Implying Arena is not perfect gameplay wise>Implying sprint, thruster, clamber, ground pound, spartan charge and slide are "perfect">Implying they are not>Implying they aren't in completely conflict with the competitive nature 343i are trying so desperately hard to push forwardWhat the fuck are you even talking about they work perfectly with the comp. scene. I have no idea where you pulled that shit from. The comp. playerbase loves the additions and they are the people who pretty much define if the game is comp. or not.>clamber removes any notion of trick-jumps>thruster completely negates strafing, one of they key aspects of Halo's MPYou clearly have very limited knowledge of the game.-Crouch jumping is still needed for trick jumps-Clamber only adds more trick jumping-Thrust literally makes strafing more relevant in H5 than any other Halo gameI play the games on a regular basis, I think I know what I'm talking about.The advanced movement just completely ruins the flow for me.Maybe it's just me but the thrust shit just pisses me off. It's almost entirely useless unless you want to cover five feet a little faster.It doesn't perform as intended because of bullet magnetism. How many times has the thruster pack safely placed my body around a corner only for death to show up anyway? Or, I strafe and the pack gently places my dead body around the corner to safety. Clamber isn't as useless but fuck do I hate the instances where I'm fucking stuck to a rock on the ground that's slightly elevated that I can't just jump over, and clamber doesn't feel like initiating, so I just sit there and die like a lump. Or I make some fucking jump and clamber won't activate for whatever dumb reason so I miss it.It's frustrating. At least if I failed to make the crouch jump then I could blame it on myself, over something I had control over in the first place.You're thrusting too predictably, and/or relying on it too much when you should be strafing.
Lock requested.
Quote from: Fedorekd™ on February 27, 2016, 02:47:09 AMLock requested.YouTube
Quote from: ChaosMetalDragon on February 27, 2016, 02:53:49 AMQuote from: Fedorekd™ on February 27, 2016, 02:47:09 AMLock requested.YouTubeYou're not a mod, nephew. You can't say that.
First Halo game where dying/getting a kill online actually feels like it happened because of a superior play and not just lag induced port priority/RNG luck on the weapon spread tbh. It actually makes me want to learn the meta as religiously as I did Halo 1 ayy.And while Vehicles are still pre weak, I'm pleased to report that spamming a DMR at one hasn't worked for me once yet. Promising signs, and I'm almost starting to regret purchasing a Wii-U instead of an XB1 now.
I never noticed all the shit they added to Forge in this update.Fucking Pelicans, drop pods, and "respawn-all" buttons? Umm. Yes.
I'm willing to bet that the Reach DMR is returning in that memories of reach update.