Spoiler Halo Mega Thread

 
Jono
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Goodness gracious, great balls of lightning!
You know what it's not like 343 cant design good maps

There were some good ones in Halo 4

I suspect everything now is so fucked up because the tryhards 343i hired  intentionaly had them make spawn camping easy.
Exile was not a good map lol and as matter of fact, all of the BTB maps in Halo 4 were trash besides Ragnarok, and even that map was borderline trash too sometimes because of the mechanics of the game and the DMR.

343i has yet to make a map in their games that has a good lasting impression, a map that is memorable. and filled with great memories like the majority of maps from Halos 1-3.


Assassin 11D7 | Mythic Inconceivable!
 
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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
You know what it's not like 343 cant design good maps

There were some good ones in Halo 4

I suspect everything now is so fucked up because the tryhards 343i hired  intentionaly had them make spawn camping easy.
So why did you choose one of the objectively worst maps in Halo 4? Not like there were any good ones, but still.


R o c k e t | Mythic Smash Master
 
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I neither fear, nor despise.
I liked Longbow. Whether it was a well designed map or not, I dunno.


 
Jono
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Goodness gracious, great balls of lightning!
I liked Longbow. Whether it was a well designed map or not, I dunno.
Problem with that map was that it was designed for that Dominion game mode with all the turrets and shit. It wasn't really designed for BTB, kinda like Boneyard from Reach. But I mean, at least it was symmetrical so I give it that.


R o c k e t | Mythic Smash Master
 
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I neither fear, nor despise.
I liked Longbow. Whether it was a well designed map or not, I dunno.
Problem with that map was that it was designed for that Dominion game mode with all the turrets and shit. It wasn't really designed for BTB, kinda like Boneyard from Reach. But I mean, at least it was symmetrical so I give it that.

Oh yeah thats right....forgot about that gamemode.


 
Jono
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Goodness gracious, great balls of lightning!
I liked Longbow. Whether it was a well designed map or not, I dunno.
Problem with that map was that it was designed for that Dominion game mode with all the turrets and shit. It wasn't really designed for BTB, kinda like Boneyard from Reach. But I mean, at least it was symmetrical so I give it that.

Oh yeah thats right....forgot about that gamemode.
It sounded good on paper but the mode was unbalanced as hell, plus all the maps sucked ass so it was easily forgettable.

I had to look it up to remember the name of it.


Deesbee | Heroic Unstoppable!
 
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The pit remake was good, but I am also a fan of ricochet so who cares what I think.
Haven and Adrift were also okayish.
Last Edit: February 18, 2016, 01:49:48 AM by Mr Whiteflame


 
Jono
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Goodness gracious, great balls of lightning!
The pit remake was good, but I am also a fan of ricochet so who cares what I think.
Haven and Adrift were also okayish.
Haven was basically a CoD map with a Halo paintjob on it. No map control, random spawns, and random weapons.

Adrift was alright, I'll agree on that. I wasn't that big of a fan of the center of the map however.


Zonda | Mythic Inconceivable!
 
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‘The most inoffensive user on this website’ - Verbatim
hey lemon Halo 2, 4 and 5 sucked and were even worse than the also bad Knack. Halo 3 best halo


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I love you, son.
The Halo 2 BR is so nice to use. I miss the old style of scoping.


 
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I DONT GIVE A SINGLE -blam!- MOTHER -blam!-ER ITS A MOTHER -blam!-ING FORUM, OH WOW, YOU HAVE THE WORD NINJA BELOW YOUR NAME, HOW MOTHER -blam!-ING COOL, NOT, YOUR ARE NOTHING TO ME BUT A BRAINWASHED PIECE OF SHIT BLOGGER, PEOPLE ONLY LIKE YOU BECAUSE YOU HAVE NINJA BELOW YOUR NAME, SO PLEASE PUNCH YOURAELF IN THE FACE AND STAB YOUR EYE BECAUSE YOU ARE NOTHING BUT A PIECE OF SHIT OF SOCIETY
This user has been blacklisted from posting on the forums. Until the blacklist is lifted, all posts made by this user have been hidden and require a Sep7agon® SecondClass Premium Membership to view.


big dog | Mythic Inconceivable!
 
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I love you, son.
Requesting lock
This. It's no fun without Lemon.


Mattie G Indahouse | Mythic Inconceivable!
 
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Did he say glass of juice or gas the Jews?
👶🏽:h..

👨🏽:honey, he's gonna say his first words

👩🏽:!!

👶🏽:hhh...

👶🏽:here come dat boi 🐸!

👨🏽:o shit waddup 😂💯

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Hey Lemon, how do you make a good game?
Spoiler
By not having 343 working on it!




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Mr. Admirals | Heroic Posting Rampage
 
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"You are young. I am old. I am dead."
Marcus Lehto played Halo 5
Not very different from his opinions on Halo 4, but interesting none-the-less. I also find his opinions to be somewhat hypocritical; but I don't think that's very fair of me since I won't get an opportunity to have an in-depth discussion of game design with him.

Maybe it's just me, but I still don't understand what's so hard to understand about Halo 5's story. Maybe I'm too far up the EU's ass...???
Last Edit: February 18, 2016, 01:06:13 PM by Mr. Admirals


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Marcus Lehto played Halo 5
Not very different from his opinions on Halo 4, but interesting none-the-less.

Maybe it's just me, but I still don't understand what's so hard to understand about Halo 5's story. Maybe I'm so far up the EU's ass...???

All the exposition is delivered in gameplay, when your mind is generally focused on not dying. Unless you're specifically looking for the details, its easy to miss them. Especially when the same exposition could have been delivered in cutscenes instead of cutting them short halfway through a conversation.


Mr. Admirals | Heroic Posting Rampage
 
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"You are young. I am old. I am dead."
Marcus Lehto played Halo 5
Not very different from his opinions on Halo 4, but interesting none-the-less.

Maybe it's just me, but I still don't understand what's so hard to understand about Halo 5's story. Maybe I'm so far up the EU's ass...???

All the exposition is delivered in gameplay, when your mind is generally focused on not dying. Unless you're specifically looking for the details, its easy to miss them. Especially when the same exposition could have been delivered in cutscenes instead of cutting them short halfway through a conversation.
Ah, yeah. That makes sense.


big dog | Mythic Inconceivable!
 
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Mr. Admirals | Heroic Posting Rampage
 
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"You are young. I am old. I am dead."
Marcus Lehto played Halo 5
This man is spot-on.
His game design formula is certainly strict, which is admirable, but the game he was Creative Director for broke some of his own rules. Not to say he doesn't criticize Halo: Reach.

In the end though, I think it's nearly impossible to NOT break that cardinal rule unless you never want to put an action sequence in a game's cutscene. Scripted action is ALWAYS more interesting and entertaining that real action, especially when it comes to video games.

What it comes down to though is that Marcus Lehto builds video games specifically to be enjoyed while playing; story be damned. While 343 has taken the philosophy that story needs to take a 2nd or 3rd seat, rather than back seat.


Mr. Admirals | Heroic Posting Rampage
 
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"You are young. I am old. I am dead."
More of 'dat juicy created lore:

Quote
Commissioned by Lethbridge Industrial in 2555, Auriga Station served as one of the company’s preeminent research and development facilities.  Its staff of human and AI researchers were kept busy decrypting Covenant and Forerunner records, searching for naval depots and resource caches. Fitted with the latest in UNSC fabrication systems and Sangheili-procured forges, the station could also carefully disassemble, analyze, and rebuild nearly any piece of recovered technology to aid in reverse-engineering efforts. It was this latter capability that brought Auriga Station to the attention of Cortana and her Created. Stripping bare Lethbridge’s vast archives of secrets and making a mockery of their counter-cyberintrusion suites, Cortana quickly repurposed the loyalties of the station’s resident AI and removed the human crew. Beating hearts have now been replaced by the inflamed obsessions of caretakers eager to use the station’s tools to harvest, decompile, and rebuild new tools and weapons to be wielded by constructs advancing Cortana’s plans across her growing ecumene. Meanwhile, an audacious plan has been hatched to deny the Created their prize: board Auriga Station with Spartan operatives, disable or steal the manufacturing systems on board, and wipe the AIs still bound to its holographic storage systems. In order to train for the assault a perfect recreation of a critical area on Auriga’s habitat ring has been constructed in War Games, codenamed “Torque.”


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More of 'dat juicy created lore:

Quote
Commissioned by Lethbridge Industrial in 2555, Auriga Station served as one of the company’s preeminent research and development facilities.  Its staff of human and AI researchers were kept busy decrypting Covenant and Forerunner records, searching for naval depots and resource caches. Fitted with the latest in UNSC fabrication systems and Sangheili-procured forges, the station could also carefully disassemble, analyze, and rebuild nearly any piece of recovered technology to aid in reverse-engineering efforts. It was this latter capability that brought Auriga Station to the attention of Cortana and her Created. Stripping bare Lethbridge’s vast archives of secrets and making a mockery of their counter-cyberintrusion suites, Cortana quickly repurposed the loyalties of the station’s resident AI and removed the human crew. Beating hearts have now been replaced by the inflamed obsessions of caretakers eager to use the station’s tools to harvest, decompile, and rebuild new tools and weapons to be wielded by constructs advancing Cortana’s plans across her growing ecumene. Meanwhile, an audacious plan has been hatched to deny the Created their prize: board Auriga Station with Spartan operatives, disable or steal the manufacturing systems on board, and wipe the AIs still bound to its holographic storage systems. In order to train for the assault a perfect recreation of a critical area on Auriga’s habitat ring has been constructed in War Games, codenamed “Torque.”

Man I wish we got dates for when things like this and that other Map that takes place post AI Reclamation  unfolded. I wonder how much time is going to be passing between Halo 5 and the next entry. Clearly a while since we have events like this being documented.
It'd be cool if Halo 6 has some kind of acknowledgements of these events. even in just Easter Eggs


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"You are young. I am old. I am dead."
More of 'dat juicy created lore:

Quote
Commissioned by Lethbridge Industrial in 2555, Auriga Station served as one of the company’s preeminent research and development facilities.  Its staff of human and AI researchers were kept busy decrypting Covenant and Forerunner records, searching for naval depots and resource caches. Fitted with the latest in UNSC fabrication systems and Sangheili-procured forges, the station could also carefully disassemble, analyze, and rebuild nearly any piece of recovered technology to aid in reverse-engineering efforts. It was this latter capability that brought Auriga Station to the attention of Cortana and her Created. Stripping bare Lethbridge’s vast archives of secrets and making a mockery of their counter-cyberintrusion suites, Cortana quickly repurposed the loyalties of the station’s resident AI and removed the human crew. Beating hearts have now been replaced by the inflamed obsessions of caretakers eager to use the station’s tools to harvest, decompile, and rebuild new tools and weapons to be wielded by constructs advancing Cortana’s plans across her growing ecumene. Meanwhile, an audacious plan has been hatched to deny the Created their prize: board Auriga Station with Spartan operatives, disable or steal the manufacturing systems on board, and wipe the AIs still bound to its holographic storage systems. In order to train for the assault a perfect recreation of a critical area on Auriga’s habitat ring has been constructed in War Games, codenamed “Torque.”

Man I wish we got dates for when things like this and that other Map that takes place post AI Reclamation  unfolded. I wonder how much time is going to be passing between Halo 5 and the next entry. Clearly a while since we have events like this being documented.
It'd be cool if Halo 6 has some kind of acknowledgements of these events. even in just Easter Eggs
Wonder what the current date in Halo canon is now then. Back before Halo 5's release it was March 15th 2558 I think.


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More of 'dat juicy created lore:

Quote
Commissioned by Lethbridge Industrial in 2555, Auriga Station served as one of the company’s preeminent research and development facilities.  Its staff of human and AI researchers were kept busy decrypting Covenant and Forerunner records, searching for naval depots and resource caches. Fitted with the latest in UNSC fabrication systems and Sangheili-procured forges, the station could also carefully disassemble, analyze, and rebuild nearly any piece of recovered technology to aid in reverse-engineering efforts. It was this latter capability that brought Auriga Station to the attention of Cortana and her Created. Stripping bare Lethbridge’s vast archives of secrets and making a mockery of their counter-cyberintrusion suites, Cortana quickly repurposed the loyalties of the station’s resident AI and removed the human crew. Beating hearts have now been replaced by the inflamed obsessions of caretakers eager to use the station’s tools to harvest, decompile, and rebuild new tools and weapons to be wielded by constructs advancing Cortana’s plans across her growing ecumene. Meanwhile, an audacious plan has been hatched to deny the Created their prize: board Auriga Station with Spartan operatives, disable or steal the manufacturing systems on board, and wipe the AIs still bound to its holographic storage systems. In order to train for the assault a perfect recreation of a critical area on Auriga’s habitat ring has been constructed in War Games, codenamed “Torque.”

Man I wish we got dates for when things like this and that other Map that takes place post AI Reclamation  unfolded. I wonder how much time is going to be passing between Halo 5 and the next entry. Clearly a while since we have events like this being documented.
It'd be cool if Halo 6 has some kind of acknowledgements of these events. even in just Easter Eggs
Wonder what the current date in Halo canon is now then. Back before Halo 5's release it was March 15th 2558 I think.

Swords of Sanghelios took place on October 27th 2558, then When Osiris got to to Genesis, Exuberant told them that Blue Team had been wandering the Gateway for "hours" leading me to suspect that at most those end game missions took place at most a day later, unless Genesis has a slow rotation.

It's anyone's guess how long it took them to got back to Sanghelios, or how they got back. We might assume Exuberant provided the Pelican, however flying one back to Sanghelios seems like a massive stretch, especially when you consider that Genesis is apparently so far away from anything that Blue Team weren't picking up any kind of com traffic from anyone. So the only other ways I could see is the UNSC or Infinity finding them, which begs the question of how and when, or the last option is that Witness just made them a portal somehow,


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"You are young. I am old. I am dead."
More of 'dat juicy created lore:

Quote
Commissioned by Lethbridge Industrial in 2555, Auriga Station served as one of the company’s preeminent research and development facilities.  Its staff of human and AI researchers were kept busy decrypting Covenant and Forerunner records, searching for naval depots and resource caches. Fitted with the latest in UNSC fabrication systems and Sangheili-procured forges, the station could also carefully disassemble, analyze, and rebuild nearly any piece of recovered technology to aid in reverse-engineering efforts. It was this latter capability that brought Auriga Station to the attention of Cortana and her Created. Stripping bare Lethbridge’s vast archives of secrets and making a mockery of their counter-cyberintrusion suites, Cortana quickly repurposed the loyalties of the station’s resident AI and removed the human crew. Beating hearts have now been replaced by the inflamed obsessions of caretakers eager to use the station’s tools to harvest, decompile, and rebuild new tools and weapons to be wielded by constructs advancing Cortana’s plans across her growing ecumene. Meanwhile, an audacious plan has been hatched to deny the Created their prize: board Auriga Station with Spartan operatives, disable or steal the manufacturing systems on board, and wipe the AIs still bound to its holographic storage systems. In order to train for the assault a perfect recreation of a critical area on Auriga’s habitat ring has been constructed in War Games, codenamed “Torque.”

Man I wish we got dates for when things like this and that other Map that takes place post AI Reclamation  unfolded. I wonder how much time is going to be passing between Halo 5 and the next entry. Clearly a while since we have events like this being documented.
It'd be cool if Halo 6 has some kind of acknowledgements of these events. even in just Easter Eggs
Wonder what the current date in Halo canon is now then. Back before Halo 5's release it was March 15th 2558 I think.

Swords of Sanghelios took place on October 27th 2558, then When Osiris got to to Genesis, Exuberant told them that Blue Team had been wandering the Gateway for "hours" leading me to suspect that at most those end game missions took place at most a day later, unless Genesis has a slow rotation.

It's anyone's guess how long it took them to got back to Sanghelios, or how they got back. We might assume Exuberant provided the Pelican, however flying one back to Sanghelios seems like a massive stretch, especially when you consider that Genesis is apparently so far away from anything that Blue Team weren't picking up any kind of com traffic from anyone. So the only other ways I could see is the UNSC or Infinity finding them, which begs the question of how and when, or the last option is that Witness just made them a portal somehow,
Well, the dates that Halo use go by SMT (standard military time) so the rotation period of another planet is actually irrelevant. Only Halo game to not use SMT was Halo: Reach, which used Reach's 27 hour clock.


big dog | Mythic Inconceivable!
 
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Ugh, the more I hear about Created shit the less excited I get about Halo.


 
Sandtrap
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Rockets on my X
343 literally created Satan in the form of the SMG.


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Ugh, the more I hear about Created shit the less excited I get about Halo.
Same. It's almost like Mass Effect. I always thought Halo was too unique to go in this direction, but it did.


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Ugh, the more I hear about Created shit the less excited I get about Halo.

I'm not against it, but I am highly puzzled as to why. With all they had setup with Halo 4 and the Forerunner books, and even revealing the Flood are still around in Escalation, why did they choose to go in this direction?


big dog | Mythic Inconceivable!
 
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I love you, son.
Ugh, the more I hear about Created shit the less excited I get about Halo.

I'm not against it, but I am highly puzzled as to why. With all they had setup with Halo 4 and the Forerunner books, and even revealing the Flood are still around in Escalation, why did they choose to go in this direction?
Because the writing team is retarded.


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New Canon Fodder is out.
https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-storm-surge

The Decimator helmet does not look nearly as bad from the side