Quote from: Bacon on November 30, 2015, 02:35:55 AMAs you can see, my profile picture is a clear example of darkhorse/10 artworkWhy did the artwork for the comics become shit? I know it's by different people but for the first comic the artwork is gold but for your avatar it looks like babies first comic drawing.Spoiler
As you can see, my profile picture is a clear example of darkhorse/10 artwork
Quote from: Cup-O on November 30, 2015, 12:30:24 AMQuote from: Winy on November 30, 2015, 12:14:57 AMI'm unconvinced 343 didn't just use the "Pacing content" excuse as a way to weasel out of admitting that their game was, again, unfinished. This game shouldn't have been released until all of the staple features were properly implemented. Forge should've been in this game from day one, and the same goes for the rest of the custom game options. Their absence discouraged a lot of people from continuing to play the game, including myself.It's kinda weird, but it has crossed my mind that maybe the game really is *that* unfinished. But my main thinking here is that Microsoft is horrifically afraid of yet another situation where the player base dies off quickly and never recovers. Halo's their flagship game series, and that sort of situation has happened for two games now, H4 and MCC. A third failure is not only embarrassing, but could be seen as a damning sign that Halo is a dying series, and 343i will never repeat what Bungie did. Halo 5 dying off like its recent predecessors would be a pretty devastating failure.It's already struggling to stay in the top 10 most played XBL titles. Last time I checked, the only games below it were CODAW and Fifa 15.
Quote from: Winy on November 30, 2015, 12:14:57 AMI'm unconvinced 343 didn't just use the "Pacing content" excuse as a way to weasel out of admitting that their game was, again, unfinished. This game shouldn't have been released until all of the staple features were properly implemented. Forge should've been in this game from day one, and the same goes for the rest of the custom game options. Their absence discouraged a lot of people from continuing to play the game, including myself.It's kinda weird, but it has crossed my mind that maybe the game really is *that* unfinished. But my main thinking here is that Microsoft is horrifically afraid of yet another situation where the player base dies off quickly and never recovers. Halo's their flagship game series, and that sort of situation has happened for two games now, H4 and MCC. A third failure is not only embarrassing, but could be seen as a damning sign that Halo is a dying series, and 343i will never repeat what Bungie did. Halo 5 dying off like its recent predecessors would be a pretty devastating failure.
I'm unconvinced 343 didn't just use the "Pacing content" excuse as a way to weasel out of admitting that their game was, again, unfinished. This game shouldn't have been released until all of the staple features were properly implemented. Forge should've been in this game from day one, and the same goes for the rest of the custom game options. Their absence discouraged a lot of people from continuing to play the game, including myself.
Quote from: Bacon on November 30, 2015, 02:35:55 AMAs you can see, my profile picture is a clear example of darkhorse/10 artworkSad thing is that the art in the last few issues was actually pretty niceClearly it got a decent budget because the series was endingSpoiler
Quote from: SpartanT on November 30, 2015, 09:46:13 AMQuote from: Bacon on November 30, 2015, 02:35:55 AMAs you can see, my profile picture is a clear example of darkhorse/10 artworkSad thing is that the art in the last few issues was actually pretty niceClearly it got a decent budget because the series was endingSpoilerYeah, but story and art are inversely proportionalas one gets better, the other gets worse
>Average Warzone gameplay.http://xboxclips.com/Vien+of+Quitonm/97b47a80-ceec-46ce-a633-539fe7de2af3
Quote from: Vien 'Quitonm on November 30, 2015, 02:50:53 PM>Average Warzone gameplay.http://xboxclips.com/Vien+of+Quitonm/97b47a80-ceec-46ce-a633-539fe7de2af3So you suck?
Quote from: BerzerkCommando on November 30, 2015, 04:39:47 AMQuote from: Bacon on November 30, 2015, 02:35:55 AMAs you can see, my profile picture is a clear example of darkhorse/10 artworkWhy did the artwork for the comics become shit? I know it's by different people but for the first comic the artwork is gold but for your avatar it looks like babies first comic drawing.SpoilerMarvel did Graphic Novel, Bloodline, Helljumper and Uprising. All were well-recieved in the community.Dark Horse did Initiation and Escalation. Both of those series have been generally considered pretty bad.
Quote from: Bacon on November 30, 2015, 05:09:04 AMQuote from: BerzerkCommando on November 30, 2015, 04:39:47 AMQuote from: Bacon on November 30, 2015, 02:35:55 AMAs you can see, my profile picture is a clear example of darkhorse/10 artworkWhy did the artwork for the comics become shit? I know it's by different people but for the first comic the artwork is gold but for your avatar it looks like babies first comic drawing.SpoilerMarvel did Graphic Novel, Bloodline, Helljumper and Uprising. All were well-recieved in the community.Dark Horse did Initiation and Escalation. Both of those series have been generally considered pretty bad.Why did Dark Horse due such a shitty job with them? They did a lot of Star Wars comics which look nothing like the shit that was being drawn for Halo.Spoiler
Quote from: Lemon x Verb on November 30, 2015, 05:04:34 PMQuote from: Vien 'Quitonm on November 30, 2015, 02:50:53 PM>Average Warzone gameplay.http://xboxclips.com/Vien+of+Quitonm/97b47a80-ceec-46ce-a633-539fe7de2af3So you suck?Clearly not, he's got the DMR
Quote from: SpartanT on November 30, 2015, 09:46:13 AMQuote from: Bacon on November 30, 2015, 02:35:55 AMAs you can see, my profile picture is a clear example of darkhorse/10 artworkSad thing is that the art in the last few issues was actually pretty niceClearly it got a decent budget because the series was endingSpoilerI notice that AI has three different coloured "eyes."We know blue shit for Forerunners was likely Builders.Orange is military.Suppose green would be Lifeworkers?
Quote from: Snowtrap on December 01, 2015, 12:33:34 PMQuote from: SpartanT on November 30, 2015, 09:46:13 AMQuote from: Bacon on November 30, 2015, 02:35:55 AMAs you can see, my profile picture is a clear example of darkhorse/10 artworkSad thing is that the art in the last few issues was actually pretty niceClearly it got a decent budget because the series was endingSpoilerI notice that AI has three different coloured "eyes."We know blue shit for Forerunners was likely Builders.Orange is military.Suppose green would be Lifeworkers?Colors don't represent the castes of Forerunners. They represent states of being/status for Forerunner devices.IE, we associate green lights with functioning/activated electronics in our society, that doesn't mean green = electronics.Not to mention the simple answer of the colors chosen are aesthetically pleasing. The blandness and grayness of Forerunner structures is not the status quo of their architecture. It's really only used for installations of a utilitarian nature [like military sites] because there's no reason to have them look appealing. Civilian structures used a larger variety of colors and aesthetic features than just grey/white metal. Most common of which is hardlight decorations.(The Didact's home is a pretty good example; it was constructed out of bedrock with radioactive fossils interspersed throughout that glowed at night)
"Doctor Halsey, I'm oh-en-eye."Spoilerwhat have I done
Quote from: Val 'Ketamai on November 30, 2015, 11:35:25 PMQuote from: Lemon x Verb on November 30, 2015, 05:04:34 PMQuote from: Vien 'Quitonm on November 30, 2015, 02:50:53 PM>Average Warzone gameplay.http://xboxclips.com/Vien+of+Quitonm/97b47a80-ceec-46ce-a633-539fe7de2af3So you suck?Clearly not, he's got the DMRSo? That means nothing
Quote from: Mr. Admirals on December 01, 2015, 01:04:13 PMQuote from: Snowtrap on December 01, 2015, 12:33:34 PMQuote from: SpartanT on November 30, 2015, 09:46:13 AMQuote from: Bacon on November 30, 2015, 02:35:55 AMAs you can see, my profile picture is a clear example of darkhorse/10 artworkSad thing is that the art in the last few issues was actually pretty niceClearly it got a decent budget because the series was endingSpoilerI notice that AI has three different coloured "eyes."We know blue shit for Forerunners was likely Builders.Orange is military.Suppose green would be Lifeworkers?Colors don't represent the castes of Forerunners. They represent states of being/status for Forerunner devices.IE, we associate green lights with functioning/activated electronics in our society, that doesn't mean green = electronics.Not to mention the simple answer of the colors chosen are aesthetically pleasing. The blandness and grayness of Forerunner structures is not the status quo of their architecture. It's really only used for installations of a utilitarian nature [like military sites] because there's no reason to have them look appealing. Civilian structures used a larger variety of colors and aesthetic features than just grey/white metal. Most common of which is hardlight decorations.(The Didact's home is a pretty good example; it was constructed out of bedrock with radioactive fossils interspersed throughout that glowed at night)Maybe so. But the Forerunners seem pretty proud of their high level AI's. The one portrayed there is interesting if you start to look at it's design.Look at the three colours on the eyes and take my colour theory into account. Notice how they're ringed and connected to each other. Forerunner society had three big powerhouse classes. The scientists, Lifeworkers, Military, Promethians, and Engineers, Builders. So, if we take a look at that big interconnected ring, what does it encompass? The symbol in the middle of the machines faceplate. And if I remember right, that's the symbol of the mantle, no?See where I'm going here?
Since the lights don't mean anything, it would be nice if they made the different Forerunner factions' have their own distinct architectural design. Have they tried anything like that yet?
Remember when forerunner architecture was monolithic lovely times
Quote from: Essessen on December 01, 2015, 04:21:51 PMSince the lights don't mean anything, it would be nice if they made the different Forerunner factions' have their own distinct architectural design. Have they tried anything like that yet?They do mean something. They haven't tried it to my knowledge though.
Quote from: Mr. Admirals on December 01, 2015, 04:30:18 PMQuote from: Essessen on December 01, 2015, 04:21:51 PMSince the lights don't mean anything, it would be nice if they made the different Forerunner factions' have their own distinct architectural design. Have they tried anything like that yet?They do mean something. They haven't tried it to my knowledge though.Misspoke, I meant that since the lights don't tell anything about what faction owns it. Anyway, you have anything down on what each color means?