Quote from: Lemon x Naru on November 28, 2015, 08:41:58 AMlmao people crying about aiming.It's because the game doesn't hold your hand with copious amounts of aim assist like 99% of console shooters do.The only real issue with aiming is the wonky acceleration at times, which is getting a patch.>tfw battlefield is my favourite shooter>tfw i turn aim assist off in that gamecry more
lmao people crying about aiming.It's because the game doesn't hold your hand with copious amounts of aim assist like 99% of console shooters do.The only real issue with aiming is the wonky acceleration at times, which is getting a patch.
Played a little more of Halo 5. One thing I can say I appreciate is their art direction for the campaign. Like damn they put their A game into it. It's such a shame though. The more I went along in the campaign, the more I was just sort of left with a feeling of really wanting it to be good.It seems like for every good thing there was, there was some dopey decision made to counteract it.To me, part of the game feels tacked on. You could cut away all the missions related to Cortana, and you'd instead be left with a game based around how the galaxy is changing, with the political ball game on Sanghelios, Humanity making efforts to re-expand on old worlds, and so on.And it would've felt like more was accomplished. But instead we've got a whitewash over basically everything Halo 4 pulled. Didact returns and claims the Forerunners are returning, sounding more like an omen than a good thing. Cortana dies at the end of the game.And Halo 5 just drops it. Cortana magically ends up on Genesis because the Mantle's approach went into slipspace, or somehow managed to, conveniantly after it was gutted by a nuclear explosion. The Forerunner activity isn't the result of the Forerunners, just Cortana.And the shittiest part about it all, is that now we're stuck with that jarring ass writing and story direction.Halo 5 to me is basically just an almost good game. So close. So, far.
Quote from: Sandtrap on November 28, 2015, 10:28:19 AMPlayed a little more of Halo 5. One thing I can say I appreciate is their art direction for the campaign. Like damn they put their A game into it. It's such a shame though. The more I went along in the campaign, the more I was just sort of left with a feeling of really wanting it to be good.It seems like for every good thing there was, there was some dopey decision made to counteract it.To me, part of the game feels tacked on. You could cut away all the missions related to Cortana, and you'd instead be left with a game based around how the galaxy is changing, with the political ball game on Sanghelios, Humanity making efforts to re-expand on old worlds, and so on.And it would've felt like more was accomplished. But instead we've got a whitewash over basically everything Halo 4 pulled. Didact returns and claims the Forerunners are returning, sounding more like an omen than a good thing. Cortana dies at the end of the game.And Halo 5 just drops it. Cortana magically ends up on Genesis because the Mantle's approach went into slipspace, or somehow managed to, conveniantly after it was gutted by a nuclear explosion. The Forerunner activity isn't the result of the Forerunners, just Cortana.And the shittiest part about it all, is that now we're stuck with that jarring ass writing and story direction.Halo 5 to me is basically just an almost good game. So close. So, far.To be fair, we've known the core of the Mantle's Approach entered slipspace, leaving for an unknown destination for (I think) a year now. None of us knew what to make of it, or thought it was important. After all, how could we have known the Domain would have made a resurgence?Interestingly though, the story that Halo 5 is telling was planned out before they knew what was going to happen in Halo 4. Which is a shame because I liked Halo 4's story. Who knows though, it'll probably directly affect Halo 6, just like Halo CE directly impacted Halo 3.
Quote from: Mr. Admirals on November 28, 2015, 11:56:28 AMQuote from: Sandtrap on November 28, 2015, 10:28:19 AMPlayed a little more of Halo 5. One thing I can say I appreciate is their art direction for the campaign. Like damn they put their A game into it. It's such a shame though. The more I went along in the campaign, the more I was just sort of left with a feeling of really wanting it to be good.It seems like for every good thing there was, there was some dopey decision made to counteract it.To me, part of the game feels tacked on. You could cut away all the missions related to Cortana, and you'd instead be left with a game based around how the galaxy is changing, with the political ball game on Sanghelios, Humanity making efforts to re-expand on old worlds, and so on.And it would've felt like more was accomplished. But instead we've got a whitewash over basically everything Halo 4 pulled. Didact returns and claims the Forerunners are returning, sounding more like an omen than a good thing. Cortana dies at the end of the game.And Halo 5 just drops it. Cortana magically ends up on Genesis because the Mantle's approach went into slipspace, or somehow managed to, conveniantly after it was gutted by a nuclear explosion. The Forerunner activity isn't the result of the Forerunners, just Cortana.And the shittiest part about it all, is that now we're stuck with that jarring ass writing and story direction.Halo 5 to me is basically just an almost good game. So close. So, far.To be fair, we've known the core of the Mantle's Approach entered slipspace, leaving for an unknown destination for (I think) a year now. None of us knew what to make of it, or thought it was important. After all, how could we have known the Domain would have made a resurgence?Interestingly though, the story that Halo 5 is telling was planned out before they knew what was going to happen in Halo 4. Which is a shame because I liked Halo 4's story. Who knows though, it'll probably directly affect Halo 6, just like Halo CE directly impacted Halo 3.After hearing that on the sprint, it did shed some light on why Halo Escalation and Halo 5 more or less rendered everything you did in Halo 4 worthless.
Quote from: Bacon on November 28, 2015, 12:03:10 PMQuote from: Mr. Admirals on November 28, 2015, 11:56:28 AMQuote from: Sandtrap on November 28, 2015, 10:28:19 AMPlayed a little more of Halo 5. One thing I can say I appreciate is their art direction for the campaign. Like damn they put their A game into it. It's such a shame though. The more I went along in the campaign, the more I was just sort of left with a feeling of really wanting it to be good.It seems like for every good thing there was, there was some dopey decision made to counteract it.To me, part of the game feels tacked on. You could cut away all the missions related to Cortana, and you'd instead be left with a game based around how the galaxy is changing, with the political ball game on Sanghelios, Humanity making efforts to re-expand on old worlds, and so on.And it would've felt like more was accomplished. But instead we've got a whitewash over basically everything Halo 4 pulled. Didact returns and claims the Forerunners are returning, sounding more like an omen than a good thing. Cortana dies at the end of the game.And Halo 5 just drops it. Cortana magically ends up on Genesis because the Mantle's approach went into slipspace, or somehow managed to, conveniantly after it was gutted by a nuclear explosion. The Forerunner activity isn't the result of the Forerunners, just Cortana.And the shittiest part about it all, is that now we're stuck with that jarring ass writing and story direction.Halo 5 to me is basically just an almost good game. So close. So, far.To be fair, we've known the core of the Mantle's Approach entered slipspace, leaving for an unknown destination for (I think) a year now. None of us knew what to make of it, or thought it was important. After all, how could we have known the Domain would have made a resurgence?Interestingly though, the story that Halo 5 is telling was planned out before they knew what was going to happen in Halo 4. Which is a shame because I liked Halo 4's story. Who knows though, it'll probably directly affect Halo 6, just like Halo CE directly impacted Halo 3.After hearing that on the sprint, it did shed some light on why Halo Escalation and Halo 5 more or less rendered everything you did in Halo 4 worthless.Saving Earth and humanity wasn't worthless. Activating the Librarian's genesong wasn't worthless.
Oh yeah, I love how the scorpion is literally a rolling piece of shit now. So slow that you can outwalk it. And poor map design leaving bottlenecks so that the damn thing gets cluster fucked or highjacked. At this point it's basically a giant sniper rifle on treads.Hilarious actually.
343 might have turned down aim assist but bullet magnetism is the highest I've ever seen in a game
Quote from: Mr. Admirals on November 28, 2015, 12:26:07 PMQuote from: Bacon on November 28, 2015, 12:03:10 PMQuote from: Mr. Admirals on November 28, 2015, 11:56:28 AMQuote from: Sandtrap on November 28, 2015, 10:28:19 AMPlayed a little more of Halo 5. One thing I can say I appreciate is their art direction for the campaign. Like damn they put their A game into it. It's such a shame though. The more I went along in the campaign, the more I was just sort of left with a feeling of really wanting it to be good.It seems like for every good thing there was, there was some dopey decision made to counteract it.To me, part of the game feels tacked on. You could cut away all the missions related to Cortana, and you'd instead be left with a game based around how the galaxy is changing, with the political ball game on Sanghelios, Humanity making efforts to re-expand on old worlds, and so on.And it would've felt like more was accomplished. But instead we've got a whitewash over basically everything Halo 4 pulled. Didact returns and claims the Forerunners are returning, sounding more like an omen than a good thing. Cortana dies at the end of the game.And Halo 5 just drops it. Cortana magically ends up on Genesis because the Mantle's approach went into slipspace, or somehow managed to, conveniantly after it was gutted by a nuclear explosion. The Forerunner activity isn't the result of the Forerunners, just Cortana.And the shittiest part about it all, is that now we're stuck with that jarring ass writing and story direction.Halo 5 to me is basically just an almost good game. So close. So, far.To be fair, we've known the core of the Mantle's Approach entered slipspace, leaving for an unknown destination for (I think) a year now. None of us knew what to make of it, or thought it was important. After all, how could we have known the Domain would have made a resurgence?Interestingly though, the story that Halo 5 is telling was planned out before they knew what was going to happen in Halo 4. Which is a shame because I liked Halo 4's story. Who knows though, it'll probably directly affect Halo 6, just like Halo CE directly impacted Halo 3.After hearing that on the sprint, it did shed some light on why Halo Escalation and Halo 5 more or less rendered everything you did in Halo 4 worthless.Saving Earth and humanity wasn't worthless. Activating the Librarian's genesong wasn't worthless.But defeating the didact, only for him to return with six more composers, before defeating him again and pretty much not changing the status quo (Aside from unnecessarily killing black team) and killing Cortana only to bring her back later on is making the entire final Halo 4 mission useless. Spending the entirety of Spartan Ops, Escalation and Kilo-5 building up Jul 'Mdama to just kill him off in a cutscene with no build up at all is just an awful waste of a good character. The Meridian stuff in Halo 5 was pretty good, and I enjoyed seeing a glassed Outer Colony and I also enjoyed seeign the Sangheili Civil War get a conclusion of sorts. But everything regarding Cortana was a mess from start to finish, and i wish the game had just concentrated on the two arcs I mentioned, with the Hunting Blue Team stuff as an overall driving factor for Osiris.
Quote from: Bacon on November 28, 2015, 12:35:02 PMQuote from: Mr. Admirals on November 28, 2015, 12:26:07 PMQuote from: Bacon on November 28, 2015, 12:03:10 PMQuote from: Mr. Admirals on November 28, 2015, 11:56:28 AMQuote from: Sandtrap on November 28, 2015, 10:28:19 AMPlayed a little more of Halo 5. One thing I can say I appreciate is their art direction for the campaign. Like damn they put their A game into it. It's such a shame though. The more I went along in the campaign, the more I was just sort of left with a feeling of really wanting it to be good.It seems like for every good thing there was, there was some dopey decision made to counteract it.To me, part of the game feels tacked on. You could cut away all the missions related to Cortana, and you'd instead be left with a game based around how the galaxy is changing, with the political ball game on Sanghelios, Humanity making efforts to re-expand on old worlds, and so on.And it would've felt like more was accomplished. But instead we've got a whitewash over basically everything Halo 4 pulled. Didact returns and claims the Forerunners are returning, sounding more like an omen than a good thing. Cortana dies at the end of the game.And Halo 5 just drops it. Cortana magically ends up on Genesis because the Mantle's approach went into slipspace, or somehow managed to, conveniantly after it was gutted by a nuclear explosion. The Forerunner activity isn't the result of the Forerunners, just Cortana.And the shittiest part about it all, is that now we're stuck with that jarring ass writing and story direction.Halo 5 to me is basically just an almost good game. So close. So, far.To be fair, we've known the core of the Mantle's Approach entered slipspace, leaving for an unknown destination for (I think) a year now. None of us knew what to make of it, or thought it was important. After all, how could we have known the Domain would have made a resurgence?Interestingly though, the story that Halo 5 is telling was planned out before they knew what was going to happen in Halo 4. Which is a shame because I liked Halo 4's story. Who knows though, it'll probably directly affect Halo 6, just like Halo CE directly impacted Halo 3.After hearing that on the sprint, it did shed some light on why Halo Escalation and Halo 5 more or less rendered everything you did in Halo 4 worthless.Saving Earth and humanity wasn't worthless. Activating the Librarian's genesong wasn't worthless.But defeating the didact, only for him to return with six more composers, before defeating him again and pretty much not changing the status quo (Aside from unnecessarily killing black team) and killing Cortana only to bring her back later on is making the entire final Halo 4 mission useless. Spending the entirety of Spartan Ops, Escalation and Kilo-5 building up Jul 'Mdama to just kill him off in a cutscene with no build up at all is just an awful waste of a good character. The Meridian stuff in Halo 5 was pretty good, and I enjoyed seeing a glassed Outer Colony and I also enjoyed seeign the Sangheili Civil War get a conclusion of sorts. But everything regarding Cortana was a mess from start to finish, and i wish the game had just concentrated on the two arcs I mentioned, with the Hunting Blue Team stuff as an overall driving factor for Osiris.1. Bringing the Didact back allowed for more Prometheans to be made.2. It introduced the plot-point of Halo having a connection to the Composer (IE channeling its energies).3. Allowed for 859 Static Carillon to take Gamma Halo into hiding for whatever 343i's got planned4. It actually had the Chief and Didact interact5. Got Blue Team back togetherI would have agreed regarding Cortana coming back making Halo 4's ending worthless, but I don't.Cortana is not the same Cortana. Her motivations and allegiances are completely different. The climax of Halo 5 mirrors the end of Halo 4 with a complete role reversal. Coming back from the dead ain't a natural process... She was completely fragmented when she found the Domain and had to piece her personality spikes back together.
Quote from: Mr. Admirals on November 28, 2015, 02:04:54 PMQuote from: Bacon on November 28, 2015, 12:35:02 PMQuote from: Mr. Admirals on November 28, 2015, 12:26:07 PMQuote from: Bacon on November 28, 2015, 12:03:10 PMQuote from: Mr. Admirals on November 28, 2015, 11:56:28 AMQuote from: Sandtrap on November 28, 2015, 10:28:19 AMPlayed a little more of Halo 5. One thing I can say I appreciate is their art direction for the campaign. Like damn they put their A game into it. It's such a shame though. The more I went along in the campaign, the more I was just sort of left with a feeling of really wanting it to be good.It seems like for every good thing there was, there was some dopey decision made to counteract it.To me, part of the game feels tacked on. You could cut away all the missions related to Cortana, and you'd instead be left with a game based around how the galaxy is changing, with the political ball game on Sanghelios, Humanity making efforts to re-expand on old worlds, and so on.And it would've felt like more was accomplished. But instead we've got a whitewash over basically everything Halo 4 pulled. Didact returns and claims the Forerunners are returning, sounding more like an omen than a good thing. Cortana dies at the end of the game.And Halo 5 just drops it. Cortana magically ends up on Genesis because the Mantle's approach went into slipspace, or somehow managed to, conveniantly after it was gutted by a nuclear explosion. The Forerunner activity isn't the result of the Forerunners, just Cortana.And the shittiest part about it all, is that now we're stuck with that jarring ass writing and story direction.Halo 5 to me is basically just an almost good game. So close. So, far.To be fair, we've known the core of the Mantle's Approach entered slipspace, leaving for an unknown destination for (I think) a year now. None of us knew what to make of it, or thought it was important. After all, how could we have known the Domain would have made a resurgence?Interestingly though, the story that Halo 5 is telling was planned out before they knew what was going to happen in Halo 4. Which is a shame because I liked Halo 4's story. Who knows though, it'll probably directly affect Halo 6, just like Halo CE directly impacted Halo 3.After hearing that on the sprint, it did shed some light on why Halo Escalation and Halo 5 more or less rendered everything you did in Halo 4 worthless.Saving Earth and humanity wasn't worthless. Activating the Librarian's genesong wasn't worthless.But defeating the didact, only for him to return with six more composers, before defeating him again and pretty much not changing the status quo (Aside from unnecessarily killing black team) and killing Cortana only to bring her back later on is making the entire final Halo 4 mission useless. Spending the entirety of Spartan Ops, Escalation and Kilo-5 building up Jul 'Mdama to just kill him off in a cutscene with no build up at all is just an awful waste of a good character. The Meridian stuff in Halo 5 was pretty good, and I enjoyed seeing a glassed Outer Colony and I also enjoyed seeign the Sangheili Civil War get a conclusion of sorts. But everything regarding Cortana was a mess from start to finish, and i wish the game had just concentrated on the two arcs I mentioned, with the Hunting Blue Team stuff as an overall driving factor for Osiris.1. Bringing the Didact back allowed for more Prometheans to be made.2. It introduced the plot-point of Halo having a connection to the Composer (IE channeling its energies).3. Allowed for 859 Static Carillon to take Gamma Halo into hiding for whatever 343i's got planned4. It actually had the Chief and Didact interact5. Got Blue Team back togetherI would have agreed regarding Cortana coming back making Halo 4's ending worthless, but I don't.Cortana is not the same Cortana. Her motivations and allegiances are completely different. The climax of Halo 5 mirrors the end of Halo 4 with a complete role reversal. Coming back from the dead ain't a natural process... She was completely fragmented when she found the Domain and had to piece her personality spikes back together.Ehh.I just think that entire story arc could have done with a full six issues like the others or a fully-fledged novel on it's own
Quote from: Bacon on November 28, 2015, 02:13:56 PMQuote from: Mr. Admirals on November 28, 2015, 02:04:54 PMQuote from: Bacon on November 28, 2015, 12:35:02 PMQuote from: Mr. Admirals on November 28, 2015, 12:26:07 PMQuote from: Bacon on November 28, 2015, 12:03:10 PMQuote from: Mr. Admirals on November 28, 2015, 11:56:28 AMQuote from: Sandtrap on November 28, 2015, 10:28:19 AMPlayed a little more of Halo 5. One thing I can say I appreciate is their art direction for the campaign. Like damn they put their A game into it. It's such a shame though. The more I went along in the campaign, the more I was just sort of left with a feeling of really wanting it to be good.It seems like for every good thing there was, there was some dopey decision made to counteract it.To me, part of the game feels tacked on. You could cut away all the missions related to Cortana, and you'd instead be left with a game based around how the galaxy is changing, with the political ball game on Sanghelios, Humanity making efforts to re-expand on old worlds, and so on.And it would've felt like more was accomplished. But instead we've got a whitewash over basically everything Halo 4 pulled. Didact returns and claims the Forerunners are returning, sounding more like an omen than a good thing. Cortana dies at the end of the game.And Halo 5 just drops it. Cortana magically ends up on Genesis because the Mantle's approach went into slipspace, or somehow managed to, conveniantly after it was gutted by a nuclear explosion. The Forerunner activity isn't the result of the Forerunners, just Cortana.And the shittiest part about it all, is that now we're stuck with that jarring ass writing and story direction.Halo 5 to me is basically just an almost good game. So close. So, far.To be fair, we've known the core of the Mantle's Approach entered slipspace, leaving for an unknown destination for (I think) a year now. None of us knew what to make of it, or thought it was important. After all, how could we have known the Domain would have made a resurgence?Interestingly though, the story that Halo 5 is telling was planned out before they knew what was going to happen in Halo 4. Which is a shame because I liked Halo 4's story. Who knows though, it'll probably directly affect Halo 6, just like Halo CE directly impacted Halo 3.After hearing that on the sprint, it did shed some light on why Halo Escalation and Halo 5 more or less rendered everything you did in Halo 4 worthless.Saving Earth and humanity wasn't worthless. Activating the Librarian's genesong wasn't worthless.But defeating the didact, only for him to return with six more composers, before defeating him again and pretty much not changing the status quo (Aside from unnecessarily killing black team) and killing Cortana only to bring her back later on is making the entire final Halo 4 mission useless. Spending the entirety of Spartan Ops, Escalation and Kilo-5 building up Jul 'Mdama to just kill him off in a cutscene with no build up at all is just an awful waste of a good character. The Meridian stuff in Halo 5 was pretty good, and I enjoyed seeing a glassed Outer Colony and I also enjoyed seeign the Sangheili Civil War get a conclusion of sorts. But everything regarding Cortana was a mess from start to finish, and i wish the game had just concentrated on the two arcs I mentioned, with the Hunting Blue Team stuff as an overall driving factor for Osiris.1. Bringing the Didact back allowed for more Prometheans to be made.2. It introduced the plot-point of Halo having a connection to the Composer (IE channeling its energies).3. Allowed for 859 Static Carillon to take Gamma Halo into hiding for whatever 343i's got planned4. It actually had the Chief and Didact interact5. Got Blue Team back togetherI would have agreed regarding Cortana coming back making Halo 4's ending worthless, but I don't.Cortana is not the same Cortana. Her motivations and allegiances are completely different. The climax of Halo 5 mirrors the end of Halo 4 with a complete role reversal. Coming back from the dead ain't a natural process... She was completely fragmented when she found the Domain and had to piece her personality spikes back together.Ehh.I just think that entire story arc could have done with a full six issues like the others or a fully-fledged novel on it's ownIt'd be better for the lore if the entire franchise was just books. But that don't make money like Transmedia™ products do.
>make the franchise just bookslmaono
Honestly, after playing Halo 5 nearly every day for about two weeks (no-lifing it will continue after finals >.>) aiming is pretty good. Sniping especially is great. Still feels a bit weird, but sniping is the easiest it's ever been IMO. Unless that's secretly just wonky hitboxes ._.
Halo CE dealt with HaloHalo 2 dealt with the dynamics of the CovenantHalo 3 dealt with the Ark (and the Forerunners if you count the terminals)Halo 4 dealt with the Prometheans and the Composer primarily (a whole bunch of other pre-established stuff if you count the Terminals and small parts of the campaign)Halo 5 dealt with (Guardians?)
Quote from: Lemon x Naru on November 28, 2015, 02:36:09 PM>make the franchise just bookslmaonoHalo CE - The Silent CartographerHalo 2 - The Great JourneyHalo 3 - CovenantHalo 3: ODST - Data HiveHalo: Reach - The Pillar of AutumnHalo 4 - MidnightHalo 5: Guardians - The Breaking
Quote from: Sandtrap on November 28, 2015, 01:35:45 PMOh yeah, I love how the scorpion is literally a rolling piece of shit now. So slow that you can outwalk it. And poor map design leaving bottlenecks so that the damn thing gets cluster fucked or highjacked. At this point it's basically a giant sniper rifle on treads.Hilarious actually.Something might be wrong with your controller actually. Scorpions outrun a Spartan sprinting at full speed in Halo 5.
They can't keep rehashing the same old multiplayer.
And they keep dropping the ball on the campaigns.
Quote from: Lemon x Gatsby on November 28, 2015, 02:36:09 PM>make the franchise just bookslmaonoWell, they're gonna run out of ideas eventually. They can't keep rehashing the same old multiplayer. So they're gonna try and find new ways to sell it. That's gonna get a little ridiculous over time. And they keep dropping the ball on the campaigns.
Quote from: Mr. Admirals on November 28, 2015, 02:06:05 PMQuote from: Sandtrap on November 28, 2015, 01:35:45 PMOh yeah, I love how the scorpion is literally a rolling piece of shit now. So slow that you can outwalk it. And poor map design leaving bottlenecks so that the damn thing gets cluster fucked or highjacked. At this point it's basically a giant sniper rifle on treads.Hilarious actually.Something might be wrong with your controller actually. Scorpions outrun a Spartan sprinting at full speed in Halo 5.This is on flat terrain. Scorpions are piss poor climbers now. If there's a pebble in the road it's gonna slow down. I've tested it with friends. They barely outrun a Spartan. So any incline whatsoever, and the vehicle is fucked.
and well executed.