Spoiler Halo Mega Thread

Girl of Mystery | Mythic Unfrigginbelievable!
 
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lmao people crying about aiming.
It's because the game doesn't hold your hand with copious amounts of aim assist like 99% of console shooters do.

The only real issue with aiming is the wonky acceleration at times, which is getting a patch.

>tfw battlefield is my favourite shooter
>tfw i turn aim assist off in that game

cry more
"turn off"


 
Sandtrap
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Played a little more of Halo 5. One thing I can say I appreciate is their art direction for the campaign. Like damn they put their A game into it. It's such a shame though. The more I went along in the campaign, the more I was just sort of left with a feeling of really wanting it to be good.

It seems like for every good thing there was, there was some dopey decision made to counteract it.

To me, part of the game feels tacked on. You could cut away all the missions related to Cortana, and you'd instead be left with a game based around how the galaxy is changing, with the political ball game on Sanghelios, Humanity making efforts to re-expand on old worlds, and so on.

And it would've felt like more was accomplished. But instead we've got a whitewash over basically everything Halo 4 pulled. Didact returns and claims the Forerunners are returning, sounding more like an omen than a good thing. Cortana dies at the end of the game.

And Halo 5 just drops it. Cortana magically ends up on Genesis because the Mantle's approach went into slipspace, or somehow managed to, conveniantly after it was gutted by a nuclear explosion. The Forerunner activity isn't the result of the Forerunners, just Cortana.

And the shittiest part about it all, is that now we're stuck with that jarring ass writing and story direction.

Halo 5 to me is basically just an almost good game. So close. So, far.


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Played a little more of Halo 5. One thing I can say I appreciate is their art direction for the campaign. Like damn they put their A game into it. It's such a shame though. The more I went along in the campaign, the more I was just sort of left with a feeling of really wanting it to be good.

It seems like for every good thing there was, there was some dopey decision made to counteract it.

To me, part of the game feels tacked on. You could cut away all the missions related to Cortana, and you'd instead be left with a game based around how the galaxy is changing, with the political ball game on Sanghelios, Humanity making efforts to re-expand on old worlds, and so on.

And it would've felt like more was accomplished. But instead we've got a whitewash over basically everything Halo 4 pulled. Didact returns and claims the Forerunners are returning, sounding more like an omen than a good thing. Cortana dies at the end of the game.

And Halo 5 just drops it. Cortana magically ends up on Genesis because the Mantle's approach went into slipspace, or somehow managed to, conveniantly after it was gutted by a nuclear explosion. The Forerunner activity isn't the result of the Forerunners, just Cortana.

And the shittiest part about it all, is that now we're stuck with that jarring ass writing and story direction.

Halo 5 to me is basically just an almost good game. So close. So, far.
To be fair, we've known the core of the Mantle's Approach entered slipspace, leaving for an unknown destination for (I think) a year now. None of us knew what to make of it, or thought it was important. After all, how could we have known the Domain would have made a resurgence?

Interestingly though, the story that Halo 5 is telling was planned out before they knew what was going to happen in Halo 4. Which is a shame because I liked Halo 4's story. Who knows though, it'll probably directly affect Halo 6, just like Halo CE directly impacted Halo 3.
Last Edit: November 28, 2015, 11:57:11 AM by Mr. Admirals


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Played a little more of Halo 5. One thing I can say I appreciate is their art direction for the campaign. Like damn they put their A game into it. It's such a shame though. The more I went along in the campaign, the more I was just sort of left with a feeling of really wanting it to be good.

It seems like for every good thing there was, there was some dopey decision made to counteract it.

To me, part of the game feels tacked on. You could cut away all the missions related to Cortana, and you'd instead be left with a game based around how the galaxy is changing, with the political ball game on Sanghelios, Humanity making efforts to re-expand on old worlds, and so on.

And it would've felt like more was accomplished. But instead we've got a whitewash over basically everything Halo 4 pulled. Didact returns and claims the Forerunners are returning, sounding more like an omen than a good thing. Cortana dies at the end of the game.

And Halo 5 just drops it. Cortana magically ends up on Genesis because the Mantle's approach went into slipspace, or somehow managed to, conveniantly after it was gutted by a nuclear explosion. The Forerunner activity isn't the result of the Forerunners, just Cortana.

And the shittiest part about it all, is that now we're stuck with that jarring ass writing and story direction.

Halo 5 to me is basically just an almost good game. So close. So, far.
To be fair, we've known the core of the Mantle's Approach entered slipspace, leaving for an unknown destination for (I think) a year now. None of us knew what to make of it, or thought it was important. After all, how could we have known the Domain would have made a resurgence?

Interestingly though, the story that Halo 5 is telling was planned out before they knew what was going to happen in Halo 4. Which is a shame because I liked Halo 4's story. Who knows though, it'll probably directly affect Halo 6, just like Halo CE directly impacted Halo 3.

After hearing that on the sprint, it did shed some light on why Halo Escalation and Halo 5 more or less rendered everything you did in Halo 4 worthless.



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Played a little more of Halo 5. One thing I can say I appreciate is their art direction for the campaign. Like damn they put their A game into it. It's such a shame though. The more I went along in the campaign, the more I was just sort of left with a feeling of really wanting it to be good.

It seems like for every good thing there was, there was some dopey decision made to counteract it.

To me, part of the game feels tacked on. You could cut away all the missions related to Cortana, and you'd instead be left with a game based around how the galaxy is changing, with the political ball game on Sanghelios, Humanity making efforts to re-expand on old worlds, and so on.

And it would've felt like more was accomplished. But instead we've got a whitewash over basically everything Halo 4 pulled. Didact returns and claims the Forerunners are returning, sounding more like an omen than a good thing. Cortana dies at the end of the game.

And Halo 5 just drops it. Cortana magically ends up on Genesis because the Mantle's approach went into slipspace, or somehow managed to, conveniantly after it was gutted by a nuclear explosion. The Forerunner activity isn't the result of the Forerunners, just Cortana.

And the shittiest part about it all, is that now we're stuck with that jarring ass writing and story direction.

Halo 5 to me is basically just an almost good game. So close. So, far.
To be fair, we've known the core of the Mantle's Approach entered slipspace, leaving for an unknown destination for (I think) a year now. None of us knew what to make of it, or thought it was important. After all, how could we have known the Domain would have made a resurgence?

Interestingly though, the story that Halo 5 is telling was planned out before they knew what was going to happen in Halo 4. Which is a shame because I liked Halo 4's story. Who knows though, it'll probably directly affect Halo 6, just like Halo CE directly impacted Halo 3.

After hearing that on the sprint, it did shed some light on why Halo Escalation and Halo 5 more or less rendered everything you did in Halo 4 worthless.
Saving Earth and humanity wasn't worthless. Activating the Librarian's genesong wasn't worthless.


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Played a little more of Halo 5. One thing I can say I appreciate is their art direction for the campaign. Like damn they put their A game into it. It's such a shame though. The more I went along in the campaign, the more I was just sort of left with a feeling of really wanting it to be good.

It seems like for every good thing there was, there was some dopey decision made to counteract it.

To me, part of the game feels tacked on. You could cut away all the missions related to Cortana, and you'd instead be left with a game based around how the galaxy is changing, with the political ball game on Sanghelios, Humanity making efforts to re-expand on old worlds, and so on.

And it would've felt like more was accomplished. But instead we've got a whitewash over basically everything Halo 4 pulled. Didact returns and claims the Forerunners are returning, sounding more like an omen than a good thing. Cortana dies at the end of the game.

And Halo 5 just drops it. Cortana magically ends up on Genesis because the Mantle's approach went into slipspace, or somehow managed to, conveniantly after it was gutted by a nuclear explosion. The Forerunner activity isn't the result of the Forerunners, just Cortana.

And the shittiest part about it all, is that now we're stuck with that jarring ass writing and story direction.

Halo 5 to me is basically just an almost good game. So close. So, far.
To be fair, we've known the core of the Mantle's Approach entered slipspace, leaving for an unknown destination for (I think) a year now. None of us knew what to make of it, or thought it was important. After all, how could we have known the Domain would have made a resurgence?

Interestingly though, the story that Halo 5 is telling was planned out before they knew what was going to happen in Halo 4. Which is a shame because I liked Halo 4's story. Who knows though, it'll probably directly affect Halo 6, just like Halo CE directly impacted Halo 3.

After hearing that on the sprint, it did shed some light on why Halo Escalation and Halo 5 more or less rendered everything you did in Halo 4 worthless.
Saving Earth and humanity wasn't worthless. Activating the Librarian's genesong wasn't worthless.

But defeating the didact, only for him to return with six more composers, before defeating him again and pretty much not changing the status quo (Aside from unnecessarily killing black team) and killing Cortana only to bring her back later on is making the entire final Halo 4 mission useless. Spending the entirety of Spartan Ops, Escalation and Kilo-5 building up Jul 'Mdama to just kill him off in a cutscene with no build up at all is just an awful waste of a good character.

The Meridian stuff in Halo 5 was pretty good, and I enjoyed seeing a glassed Outer Colony and I also enjoyed seeign the Sangheili Civil War get a conclusion of sorts. But everything regarding Cortana was a mess from start to finish, and i wish the game had just concentrated on the two arcs I mentioned, with the Hunting Blue Team stuff as an overall driving factor for Osiris.


 
Sandtrap
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I'm half and half on the multiplayer as well. It's kinda fun. But at the same time, kinda not.

It's quick and fluid, I'll give it that. Most of the weapons are good for something. Spawns are terrible though. The forge maps are ugly as sin.

Warzone is okay on paper.


Girl of Mystery | Mythic Unfrigginbelievable!
 
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Warzone is fun


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343 might have turned down aim assist but bullet magnetism is the highest I've ever seen in a game


 
Sandtrap
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Oh yeah, I love how the scorpion is literally a rolling piece of shit now. So slow that you can outwalk it. And poor map design leaving bottlenecks so that the damn thing gets cluster fucked or highjacked. At this point it's basically a giant sniper rifle on treads.

Hilarious actually.


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Oh yeah, I love how the scorpion is literally a rolling piece of shit now. So slow that you can outwalk it. And poor map design leaving bottlenecks so that the damn thing gets cluster fucked or highjacked. At this point it's basically a giant sniper rifle on treads.

Hilarious actually.

The maps are way too small for vehicular. Even the 24 player maps feel too small and cramped to effectively use a vehicle


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343 might have turned down aim assist but bullet magnetism is the highest I've ever seen in a game
My roommate has a clip of a sniper round curving from somebody's waist, to their head and killing them

It's pretty retarded


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Played a little more of Halo 5. One thing I can say I appreciate is their art direction for the campaign. Like damn they put their A game into it. It's such a shame though. The more I went along in the campaign, the more I was just sort of left with a feeling of really wanting it to be good.

It seems like for every good thing there was, there was some dopey decision made to counteract it.

To me, part of the game feels tacked on. You could cut away all the missions related to Cortana, and you'd instead be left with a game based around how the galaxy is changing, with the political ball game on Sanghelios, Humanity making efforts to re-expand on old worlds, and so on.

And it would've felt like more was accomplished. But instead we've got a whitewash over basically everything Halo 4 pulled. Didact returns and claims the Forerunners are returning, sounding more like an omen than a good thing. Cortana dies at the end of the game.

And Halo 5 just drops it. Cortana magically ends up on Genesis because the Mantle's approach went into slipspace, or somehow managed to, conveniantly after it was gutted by a nuclear explosion. The Forerunner activity isn't the result of the Forerunners, just Cortana.

And the shittiest part about it all, is that now we're stuck with that jarring ass writing and story direction.

Halo 5 to me is basically just an almost good game. So close. So, far.
To be fair, we've known the core of the Mantle's Approach entered slipspace, leaving for an unknown destination for (I think) a year now. None of us knew what to make of it, or thought it was important. After all, how could we have known the Domain would have made a resurgence?

Interestingly though, the story that Halo 5 is telling was planned out before they knew what was going to happen in Halo 4. Which is a shame because I liked Halo 4's story. Who knows though, it'll probably directly affect Halo 6, just like Halo CE directly impacted Halo 3.

After hearing that on the sprint, it did shed some light on why Halo Escalation and Halo 5 more or less rendered everything you did in Halo 4 worthless.
Saving Earth and humanity wasn't worthless. Activating the Librarian's genesong wasn't worthless.

But defeating the didact, only for him to return with six more composers, before defeating him again and pretty much not changing the status quo (Aside from unnecessarily killing black team) and killing Cortana only to bring her back later on is making the entire final Halo 4 mission useless. Spending the entirety of Spartan Ops, Escalation and Kilo-5 building up Jul 'Mdama to just kill him off in a cutscene with no build up at all is just an awful waste of a good character.

The Meridian stuff in Halo 5 was pretty good, and I enjoyed seeing a glassed Outer Colony and I also enjoyed seeign the Sangheili Civil War get a conclusion of sorts. But everything regarding Cortana was a mess from start to finish, and i wish the game had just concentrated on the two arcs I mentioned, with the Hunting Blue Team stuff as an overall driving factor for Osiris.
1. Bringing the Didact back allowed for more Prometheans to be made.
2. It introduced the plot-point of Halo having a connection to the Composer (IE channeling its energies).
3. Allowed for 859 Static Carillon to take Gamma Halo into hiding for whatever 343i's got planned
4. It actually had the Chief and Didact interact
5. Got Blue Team back together

I would have agreed regarding Cortana coming back making Halo 4's ending worthless, but I don't.

Cortana is not the same Cortana. Her motivations and allegiances are completely different. The climax of Halo 5 mirrors the end of Halo 4 with a complete role reversal.

Coming back from the dead ain't a natural process... She was completely fragmented when she found the Domain and had to piece her personality spikes back together.


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Oh yeah, I love how the scorpion is literally a rolling piece of shit now. So slow that you can outwalk it. And poor map design leaving bottlenecks so that the damn thing gets cluster fucked or highjacked. At this point it's basically a giant sniper rifle on treads.

Hilarious actually.
Something might be wrong with your controller actually. Scorpions outrun a Spartan sprinting at full speed in Halo 5.


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Played a little more of Halo 5. One thing I can say I appreciate is their art direction for the campaign. Like damn they put their A game into it. It's such a shame though. The more I went along in the campaign, the more I was just sort of left with a feeling of really wanting it to be good.

It seems like for every good thing there was, there was some dopey decision made to counteract it.

To me, part of the game feels tacked on. You could cut away all the missions related to Cortana, and you'd instead be left with a game based around how the galaxy is changing, with the political ball game on Sanghelios, Humanity making efforts to re-expand on old worlds, and so on.

And it would've felt like more was accomplished. But instead we've got a whitewash over basically everything Halo 4 pulled. Didact returns and claims the Forerunners are returning, sounding more like an omen than a good thing. Cortana dies at the end of the game.

And Halo 5 just drops it. Cortana magically ends up on Genesis because the Mantle's approach went into slipspace, or somehow managed to, conveniantly after it was gutted by a nuclear explosion. The Forerunner activity isn't the result of the Forerunners, just Cortana.

And the shittiest part about it all, is that now we're stuck with that jarring ass writing and story direction.

Halo 5 to me is basically just an almost good game. So close. So, far.
To be fair, we've known the core of the Mantle's Approach entered slipspace, leaving for an unknown destination for (I think) a year now. None of us knew what to make of it, or thought it was important. After all, how could we have known the Domain would have made a resurgence?

Interestingly though, the story that Halo 5 is telling was planned out before they knew what was going to happen in Halo 4. Which is a shame because I liked Halo 4's story. Who knows though, it'll probably directly affect Halo 6, just like Halo CE directly impacted Halo 3.

After hearing that on the sprint, it did shed some light on why Halo Escalation and Halo 5 more or less rendered everything you did in Halo 4 worthless.
Saving Earth and humanity wasn't worthless. Activating the Librarian's genesong wasn't worthless.

But defeating the didact, only for him to return with six more composers, before defeating him again and pretty much not changing the status quo (Aside from unnecessarily killing black team) and killing Cortana only to bring her back later on is making the entire final Halo 4 mission useless. Spending the entirety of Spartan Ops, Escalation and Kilo-5 building up Jul 'Mdama to just kill him off in a cutscene with no build up at all is just an awful waste of a good character.

The Meridian stuff in Halo 5 was pretty good, and I enjoyed seeing a glassed Outer Colony and I also enjoyed seeign the Sangheili Civil War get a conclusion of sorts. But everything regarding Cortana was a mess from start to finish, and i wish the game had just concentrated on the two arcs I mentioned, with the Hunting Blue Team stuff as an overall driving factor for Osiris.
1. Bringing the Didact back allowed for more Prometheans to be made.
2. It introduced the plot-point of Halo having a connection to the Composer (IE channeling its energies).
3. Allowed for 859 Static Carillon to take Gamma Halo into hiding for whatever 343i's got planned
4. It actually had the Chief and Didact interact
5. Got Blue Team back together

I would have agreed regarding Cortana coming back making Halo 4's ending worthless, but I don't.

Cortana is not the same Cortana. Her motivations and allegiances are completely different. The climax of Halo 5 mirrors the end of Halo 4 with a complete role reversal.

Coming back from the dead ain't a natural process... She was completely fragmented when she found the Domain and had to piece her personality spikes back together.
Ehh.

I just think that entire story arc could have done with a full six issues like the others or a fully-fledged novel on it's own


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Played a little more of Halo 5. One thing I can say I appreciate is their art direction for the campaign. Like damn they put their A game into it. It's such a shame though. The more I went along in the campaign, the more I was just sort of left with a feeling of really wanting it to be good.

It seems like for every good thing there was, there was some dopey decision made to counteract it.

To me, part of the game feels tacked on. You could cut away all the missions related to Cortana, and you'd instead be left with a game based around how the galaxy is changing, with the political ball game on Sanghelios, Humanity making efforts to re-expand on old worlds, and so on.

And it would've felt like more was accomplished. But instead we've got a whitewash over basically everything Halo 4 pulled. Didact returns and claims the Forerunners are returning, sounding more like an omen than a good thing. Cortana dies at the end of the game.

And Halo 5 just drops it. Cortana magically ends up on Genesis because the Mantle's approach went into slipspace, or somehow managed to, conveniantly after it was gutted by a nuclear explosion. The Forerunner activity isn't the result of the Forerunners, just Cortana.

And the shittiest part about it all, is that now we're stuck with that jarring ass writing and story direction.

Halo 5 to me is basically just an almost good game. So close. So, far.
To be fair, we've known the core of the Mantle's Approach entered slipspace, leaving for an unknown destination for (I think) a year now. None of us knew what to make of it, or thought it was important. After all, how could we have known the Domain would have made a resurgence?

Interestingly though, the story that Halo 5 is telling was planned out before they knew what was going to happen in Halo 4. Which is a shame because I liked Halo 4's story. Who knows though, it'll probably directly affect Halo 6, just like Halo CE directly impacted Halo 3.

After hearing that on the sprint, it did shed some light on why Halo Escalation and Halo 5 more or less rendered everything you did in Halo 4 worthless.
Saving Earth and humanity wasn't worthless. Activating the Librarian's genesong wasn't worthless.

But defeating the didact, only for him to return with six more composers, before defeating him again and pretty much not changing the status quo (Aside from unnecessarily killing black team) and killing Cortana only to bring her back later on is making the entire final Halo 4 mission useless. Spending the entirety of Spartan Ops, Escalation and Kilo-5 building up Jul 'Mdama to just kill him off in a cutscene with no build up at all is just an awful waste of a good character.

The Meridian stuff in Halo 5 was pretty good, and I enjoyed seeing a glassed Outer Colony and I also enjoyed seeign the Sangheili Civil War get a conclusion of sorts. But everything regarding Cortana was a mess from start to finish, and i wish the game had just concentrated on the two arcs I mentioned, with the Hunting Blue Team stuff as an overall driving factor for Osiris.
1. Bringing the Didact back allowed for more Prometheans to be made.
2. It introduced the plot-point of Halo having a connection to the Composer (IE channeling its energies).
3. Allowed for 859 Static Carillon to take Gamma Halo into hiding for whatever 343i's got planned
4. It actually had the Chief and Didact interact
5. Got Blue Team back together

I would have agreed regarding Cortana coming back making Halo 4's ending worthless, but I don't.

Cortana is not the same Cortana. Her motivations and allegiances are completely different. The climax of Halo 5 mirrors the end of Halo 4 with a complete role reversal.

Coming back from the dead ain't a natural process... She was completely fragmented when she found the Domain and had to piece her personality spikes back together.
Ehh.

I just think that entire story arc could have done with a full six issues like the others or a fully-fledged novel on it's own
It'd be better for the lore if the entire franchise was just books. But that don't make money like Transmedia™ products do.


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Played a little more of Halo 5. One thing I can say I appreciate is their art direction for the campaign. Like damn they put their A game into it. It's such a shame though. The more I went along in the campaign, the more I was just sort of left with a feeling of really wanting it to be good.

It seems like for every good thing there was, there was some dopey decision made to counteract it.

To me, part of the game feels tacked on. You could cut away all the missions related to Cortana, and you'd instead be left with a game based around how the galaxy is changing, with the political ball game on Sanghelios, Humanity making efforts to re-expand on old worlds, and so on.

And it would've felt like more was accomplished. But instead we've got a whitewash over basically everything Halo 4 pulled. Didact returns and claims the Forerunners are returning, sounding more like an omen than a good thing. Cortana dies at the end of the game.

And Halo 5 just drops it. Cortana magically ends up on Genesis because the Mantle's approach went into slipspace, or somehow managed to, conveniantly after it was gutted by a nuclear explosion. The Forerunner activity isn't the result of the Forerunners, just Cortana.

And the shittiest part about it all, is that now we're stuck with that jarring ass writing and story direction.

Halo 5 to me is basically just an almost good game. So close. So, far.
To be fair, we've known the core of the Mantle's Approach entered slipspace, leaving for an unknown destination for (I think) a year now. None of us knew what to make of it, or thought it was important. After all, how could we have known the Domain would have made a resurgence?

Interestingly though, the story that Halo 5 is telling was planned out before they knew what was going to happen in Halo 4. Which is a shame because I liked Halo 4's story. Who knows though, it'll probably directly affect Halo 6, just like Halo CE directly impacted Halo 3.

After hearing that on the sprint, it did shed some light on why Halo Escalation and Halo 5 more or less rendered everything you did in Halo 4 worthless.
Saving Earth and humanity wasn't worthless. Activating the Librarian's genesong wasn't worthless.

But defeating the didact, only for him to return with six more composers, before defeating him again and pretty much not changing the status quo (Aside from unnecessarily killing black team) and killing Cortana only to bring her back later on is making the entire final Halo 4 mission useless. Spending the entirety of Spartan Ops, Escalation and Kilo-5 building up Jul 'Mdama to just kill him off in a cutscene with no build up at all is just an awful waste of a good character.

The Meridian stuff in Halo 5 was pretty good, and I enjoyed seeing a glassed Outer Colony and I also enjoyed seeign the Sangheili Civil War get a conclusion of sorts. But everything regarding Cortana was a mess from start to finish, and i wish the game had just concentrated on the two arcs I mentioned, with the Hunting Blue Team stuff as an overall driving factor for Osiris.
1. Bringing the Didact back allowed for more Prometheans to be made.
2. It introduced the plot-point of Halo having a connection to the Composer (IE channeling its energies).
3. Allowed for 859 Static Carillon to take Gamma Halo into hiding for whatever 343i's got planned
4. It actually had the Chief and Didact interact
5. Got Blue Team back together

I would have agreed regarding Cortana coming back making Halo 4's ending worthless, but I don't.

Cortana is not the same Cortana. Her motivations and allegiances are completely different. The climax of Halo 5 mirrors the end of Halo 4 with a complete role reversal.

Coming back from the dead ain't a natural process... She was completely fragmented when she found the Domain and had to piece her personality spikes back together.
Ehh.

I just think that entire story arc could have done with a full six issues like the others or a fully-fledged novel on it's own
It'd be better for the lore if the entire franchise was just books. But that don't make money like Transmedia™ products do.

I agree.

I would love a novelisation of the original trilogy games. I think there's a lot of stuff you could do with Halo 2 from behind the scenes, as we saw in Broken Circle, and Halo 3 could use one just to sort out the plot fuckery.


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A flower which blooms on the battlefield
>make the franchise just books

lmao

no


Mr. Admirals | Heroic Posting Rampage
 
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"You are young. I am old. I am dead."
>make the franchise just books

lmao

no
It'd make the lore better, but Halo's not just about the lore, so I really wouldn't support such a notion.

Anyway, I've wanted to do this, dunno why, what's everyone's favorite levels from each Halo (FPS)?

Halo CE - The Silent Cartographer
Halo 2 - The Great Journey
Halo 3 - Covenant
Halo 3: ODST - Data Hive
Halo: Reach - The Pillar of Autumn
Halo 4 - Midnight
Halo 5: Guardians - The Breaking

Last Edit: November 28, 2015, 04:33:50 PM by Mr. Admirals


R o c k e t | Mythic Smash Master
 
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I neither fear, nor despise.
Am I the only one using sensitivities 7-10 in H5? I switch depending on how well I'm keeping my aim on people


R o c k e t | Mythic Smash Master
 
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I neither fear, nor despise.
Honestly, after playing Halo 5 nearly every day for about two weeks (no-lifing it will continue after finals >.>) aiming is pretty good. Sniping especially is great. Still feels a bit weird, but sniping is the easiest it's ever been IMO. Unless that's secretly just wonky hitboxes ._.
Aim assist on the sniper isn't strong. The bullet magnetism however is a bit generous on headshots. You cant completely aim away from someone and get a headshot. But if you are pretty close to their head (meaning you just barely would miss them) it's a headshot


Mattie G Indahouse | Mythic Inconceivable!
 
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Did he say glass of juice or gas the Jews?
👶🏽:h..

👨🏽:honey, he's gonna say his first words

👩🏽:!!

👶🏽:hhh...

👶🏽:here come dat boi 🐸!

👨🏽:o shit waddup 😂💯

👩🏽:💔
Halo CE dealt with Halo
Halo 2 dealt with the dynamics of the Covenant
Halo 3 dealt with the Ark (and the Forerunners if you count the terminals)
Halo 4 dealt with the Prometheans and the Composer primarily (a whole bunch of other pre-established stuff if you count the Terminals and small parts of the campaign)
Halo 5 dealt with ??? (Guardians?)
I say Halo 5 deals with a singularity due to the AI revolt more than the guardians. Yes the game does have "Guardians" in the name and the story was about them but an AI was controlling them and near the end of the game other AI revolted as well.


Spartan | Legendary Invincible!
 
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>make the franchise just books

lmao

no
Halo CE - The Silent Cartographer
Halo 2 - The Great Journey
Halo 3 - Covenant
Halo 3: ODST - Data Hive
Halo: Reach - The Pillar of Autumn
Halo 4 - Midnight
Halo 5: Guardians - The Breaking
Halo CE - Silent Cartographer
Halo 2 - Uprising
Halo 3 - The Ark
Halo 3: ODST - Coastal Highway
Halo: Reach - Tip of the Spear
Halo 4 - Midnight
Halo 5: Guardians - Blue Team or Swords of Sangheilios


Deleted | Mythic Inconceivable!
 
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Halo CE - The Maw
Halo 2 - Metropolis
Halo 3 - The Ark
Halo 3: ODST - NMPD HQ
Halo Reach: New Alexandria
Halo 5 Guardians: Reunion or The Breaking


Anonymous (User Deleted) | Legendary Invincible!
 
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343 might have turned down aim assist but bullet magnetism is the highest I've ever seen in a game
Not half as bad as Halo 2's


 
Sandtrap
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Rockets on my X
Oh yeah, I love how the scorpion is literally a rolling piece of shit now. So slow that you can outwalk it. And poor map design leaving bottlenecks so that the damn thing gets cluster fucked or highjacked. At this point it's basically a giant sniper rifle on treads.

Hilarious actually.
Something might be wrong with your controller actually. Scorpions outrun a Spartan sprinting at full speed in Halo 5.

This is on flat terrain. Scorpions are piss poor climbers now. If there's a pebble in the road it's gonna slow down. I've tested it with friends. They barely outrun a Spartan. So any incline whatsoever, and the vehicle is fucked.


 
Sandtrap
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Rockets on my X
>make the franchise just books

lmao

no

Well, they're gonna run out of ideas eventually. They can't keep rehashing the same old multiplayer. So they're gonna try and find new ways to sell it. That's gonna get a little ridiculous over time. And they keep dropping the ball on the campaigns.


Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
They can't keep rehashing the same old multiplayer.
Tell that to the Halo 2 & 3 community

Quote
And they keep dropping the ball on the campaigns.
Keep implies multiple.
Halo 4's was great.


Mr. Admirals | Heroic Posting Rampage
 
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"You are young. I am old. I am dead."
>make the franchise just books

lmao

no

Well, they're gonna run out of ideas eventually. They can't keep rehashing the same old multiplayer. So they're gonna try and find new ways to sell it. That's gonna get a little ridiculous over time. And they keep dropping the ball on the campaigns.
You think this is dropping the ball?

Take a gander over at Reach and Halo 3...

Halo 5 may not be the best story in the franchise, but it's competent and well executed.

Oh yeah, I love how the scorpion is literally a rolling piece of shit now. So slow that you can outwalk it. And poor map design leaving bottlenecks so that the damn thing gets cluster fucked or highjacked. At this point it's basically a giant sniper rifle on treads.

Hilarious actually.
Something might be wrong with your controller actually. Scorpions outrun a Spartan sprinting at full speed in Halo 5.

This is on flat terrain. Scorpions are piss poor climbers now. If there's a pebble in the road it's gonna slow down. I've tested it with friends. They barely outrun a Spartan. So any incline whatsoever, and the vehicle is fucked.
If by pebble, you mean large rock, then yes.
Last Edit: November 28, 2015, 08:52:53 PM by Mr. Admirals


Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
and well executed.
and people call me the shill