Spoiler Halo Mega Thread

Ian | Mythic Inconceivable!
 
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You must be smoking something real foul if you think the Empire has an unfair advantage over the other factions. Mon Calamari Cruisers DESTROY Star Destroyers but Empire is given a slight advantage in TIE Defenders over B-Wings to compensate. Also people never play ground combat because they don't know how to counter mobile artillery which is so piss easy. People just want to turtle until they get their own artillery or a group of hero units then get fed up when they get stomped on.

you mean other than the absolute supremacy the empire has in space and the redonk abilities the consortium has that make playing as the rebels or empire an absolute pain in the ass? what about the multitude of useless units that are just there to fluff the unit pool and the complete ass job that is ground combat in that game? people pretty much never play the ground combat sections in that game because they're such a chore to play.


 
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You must be smoking something real foul if you think the Empire has an unfair advantage over the other factions. Mon Calamari Cruisers DESTROY Star Destroyers but Empire is given a slight advantage in TIE Defenders over B-Wings to compensate. Also people never play ground combat because they don't know how to counter mobile artillery which is so piss easy. People just want to turtle until they get their own artillery or a group of hero units then get fed up when they get stomped on.

you mean other than the absolute supremacy the empire has in space and the redonk abilities the consortium has that make playing as the rebels or empire an absolute pain in the ass? what about the multitude of useless units that are just there to fluff the unit pool and the complete ass job that is ground combat in that game? people pretty much never play the ground combat sections in that game because they're such a chore to play.

you're smoking something real foul if you think fighting the braindead AI gives you any idea of how the balance in that game plays out.

eclipse and death star wreck shop in space

the shit maps and shit units make the ground combat a slog to play through. if you were to submit any of the EaW maps to lets say team liquid you'd be laughed out of the place.


Ian | Mythic Inconceivable!
 
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I only played either Hard AIs or Multiplayer with other people before logging in became impossible.

Death Star is balanced by both R2/3PO and IG-88 (especially IG-88). Eclipse was never available outside campaign unless you modded the game.

There is literally nothing wrong with the ground maps. You're talking with someone who played EaW solely for years before I was able to muster up the money to get a computer that could play Supreme Commander.

you're smoking something real foul if you think fighting the braindead AI gives you any idea of how the balance in that game plays out.

eclipse and death star wreck shop in space

the shit maps and shit units make the ground combat a slog to play through. if you were to submit any of the EaW maps to lets say team liquid you'd be laughed out of the place.


 
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I only played either Hard AIs or Multiplayer with other people before logging in became impossible.

Death Star is balanced by both R2/3PO and IG-88 (especially IG-88). Eclipse was never available outside campaign unless you modded the game.

There is literally nothing wrong with the ground maps. You're talking with someone who played EaW solely for years before I was able to muster up the money to get a computer that could play Supreme Commander.

you're smoking something real foul if you think fighting the braindead AI gives you any idea of how the balance in that game plays out.

eclipse and death star wreck shop in space

the shit maps and shit units make the ground combat a slog to play through. if you were to submit any of the EaW maps to lets say team liquid you'd be laughed out of the place.

all of the ai was a joke, i won against an entire imperial fleet with nothing but a 4 xwings and 2 y wings

you could use it in galactic conquest and it made the game easy mode

the ground combat is a fucking joke, you're seriously the only person in the last decade that has called that portion of the game anything other than a dumpster fire. the balance in this game is so incredibly out of wack that it was never even considered for any kind of competitive scene and the fact that there are so many notable mods dedicated to trying to balance that mess of a game to make it fun (for something other than throwing around iconic star wars units) and challenging shows how poorly the game was designed.

fucking christ the fact that the consortium starts with tech level 5 and doesn't even need the black market to start fielding some of the best units in the game is really fucking stupid and in an mp gc you might as well not even bother playing if you're imps because all your shit is easy bribed and hacked which makes it impossible to defend your already nearly impossible to defend bases from consortium stealth attack s.

t. someone who played EaW since release

it's a terrible terrible game when it's not modded for anything other that derping around with the novelty of a star wars rts


FatherlyNick - fuck putin | Mythic Inconceivable!
 
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Does anyone else think its scummy that the classic helmets are not in the REQ pool and only available for lolMoney or lol150k credits?


Ian | Mythic Inconceivable!
 
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Did that imperial fleet consist of solely capital ships defended by nothing else? I call bullshit because anything bigger than a corvette gets a hangar with TIE fighter squads and a TIE Bomber squad. Now if your fleet was nothing but B-Wings that would be slightly more believable but even then that's still far fetched.

I literally just went on FoC Galactic Conquest and put my starting tech level to 5, The Eclipse is nowhere available to purchase.

If people didn't go into ground combat with the same mindset as space combat they might not hate it vehemently so much. People just want to hold their base and maybe a mining depot for extra credits then get butt hurt when they're invaded because they're sitting on their ass teching up instead of pushing the enemy. The only broken unit I've ever come across in FoC is that Rebel tank with hit points and usually the thing is slow enough to bomb from orbit anyways.

Why would I care about whether or not it's in a competitive scene? Supreme Commander FA is my favorite RTS ever and it doesn't have a competitive scene. It's a fun game to play against your friends with, yeah there's better games out there (like Supreme Commander) but I'm defending EaW at the sole point that's it's better than that shit stain on the Halo franchise HW.

all of the ai was a joke, i won against an entire imperial fleet with nothing but a 4 xwings and 2 y wings

you could use it in galactic conquest and it made the game easy mode

the ground combat is a fucking joke, you're seriously the only person in the last decade that has called that portion of the game anything other than a dumpster fire. the balance in this game is so incredibly out of wack that it was never even considered for any kind of competitive scene and the fact that there are so many notable mods dedicated to trying to balance that mess of a game to make it fun (for something other than throwing around iconic star wars units) and challenging shows how poorly the game was designed.

fucking christ the fact that the consortium starts with tech level 5 and doesn't even need the black market to start fielding some of the best units in the game is really fucking stupid and in an mp gc you might as well not even bother playing if you're imps because all your shit is easy bribed and hacked which makes it impossible to defend your already nearly impossible to defend bases from consortium stealth attack s.

t. someone who played EaW since release

it's a terrible terrible game when it's not modded for anything other that derping around with the novelty of a star wars rts


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Not gonna lie, I genuinely grinned when I watched the brutes BTFOing the elites
It's good because "Muh Sangheili community" can be pretty obnoxious


Doctor Doom | Mythic Invincible!
 
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Not gonna lie, I genuinely grinned when I watched the brutes BTFOing the elites
It's good because "Muh Sangheili community" can be pretty obnoxious

>bigger
>stronger
>faster
>tougher
>meaner

fuck lizards monkeys rock


Spartan | Legendary Invincible!
 
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Not gonna lie, I genuinely grinned when I watched the brutes BTFOing the elites
It's good because "Muh Sangheili community" can be pretty obnoxious

>bigger
>stronger
>faster
>tougher
>meaner

fuck lizards monkeys rock
True

YouTube


 
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Did that imperial fleet consist of solely capital ships defended by nothing else? I call bullshit because anything bigger than a corvette gets a hangar with TIE fighter squads and a TIE Bomber squad. Now if your fleet was nothing but B-Wings that would be slightly more believable but even then that's still far fetched.

I literally just went on FoC Galactic Conquest and put my starting tech level to 5, The Eclipse is nowhere available to purchase.

If people didn't go into ground combat with the same mindset as space combat they might not hate it vehemently so much. People just want to hold their base and maybe a mining depot for extra credits then get butt hurt when they're invaded because they're sitting on their ass teching up instead of pushing the enemy. The only broken unit I've ever come across in FoC is that Rebel tank with hit points and usually the thing is slow enough to bomb from orbit anyways.

Why would I care about whether or not it's in a competitive scene? Supreme Commander FA is my favorite RTS ever and it doesn't have a competitive scene. It's a fun game to play against your friends with, yeah there's better games out there (like Supreme Commander) but I'm defending EaW at the sole point that's it's better than that shit stain on the Halo franchise HW.

the ai is fucking retarded so it's easy to bait out all the fighters and beat them with x-wings and then go to town on all the cap ships with the y-wings when you target their anti-fighter weaponry. get good at micro instead of throwing all your units out there like a bronze level sc player.

i was thinking of the executor not the eclipse

the maps are shit and the terrible path finding doesn't help that at all. the ithor and nal hutta maps in particular were particularly bad as they feel like they were thrown together to fill a quota rather than actually thought out (but then again the entire ground game feels like that so it shouldn't be surprising. people don't like it because it plays like a dumpster fire, not because they "didn't get good at it". People aren't going to stick with something that isn't fun to play.

the lack of any kind of competitive scene for it should tell you that it's really good for nothing other than the novelty of throwing around big star wars space ships at stuff. if it were truly the amazing and well balanced multiplayer game you say it is the community for it would still be around today instead of dying off within the same year it launched. the only thing that keeps this game afloat is the modding community for the single player portions of it. meanwhile a game like starcraft: brood war still has a strong competitive scene and an active player base and it was released way back in 1998.

i've never argued that halo wars is a good rts (in fact i've done just the opposite many times), just that it's better than EaW as it seems like there was actual effort put into making it am enjoyable RTS game first and a halo game second. This is the opposite of the EaW approach which went for a star wars game first and an enjoyable RTS game second. You can't possibly take a look at the maps in this and say there was any effort put into making them. Well maybe you can, but you're in the minority here as the overwhelming opinion on the ground battles in that game is that they're terrible unfun wastes of time from both critics and consumers alike. I really wish I had the overhead view of some of these maps just so i can demonstrate just how terrible and clusterfucky those things are. Ithor in particular is egregious as if i recall correctly it was basically just half a U with the defenders at one end at the attackers at the other. the only thing on it to go for is the bend where you can build static emplacements and it really ends up just becoming an RTS version of fucking metro. Meat grinders are not fun and that's pretty much EaWs ground combat in a nutshell.

HW1 is a far cry from a shit stain and has actually been praised as one of the few RTS games on a console that's actually enjoyable to play. And as someone who has been playing RTS games for 20 years now I have to agree with that. It is a very enjoyable experience on a console. If I compare it to something like StarCraft it's of course not going to hold a candle to it and it'll come up as fairly meh in comparison. However that doesn't take away from the fact that it's a solid console RTS that's aimed at a casual market and it fills that niche quiet well which is why there's been such a clamor for a HW2 for so long in that community.



Deleted | Mythic Inconceivable!
 
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Not gonna lie, I genuinely grinned when I watched the brutes BTFOing the elites
It's good because "Muh Sangheili community" can be pretty obnoxious

>bigger
>stronger
>faster
>tougher
>meaner

fuck lizards monkeys rock
so you're saying
He's bigger
Faster
and stronger too


Atriox's true identity as Punished Kong Confirmed


Deleted | Mythic Inconceivable!
 
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Bonnie just confirmed that splitscreen is confirmed for any futute Halo FPS games.
http://www.readyuplive.com/2017/02/bonnie-ross-halo-fps-titles-will-split-screen-going-forward/


 
Jono
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Goodness gracious, great balls of lightning!
Bonnie just confirmed that splitscreen is confirmed for any futute Halo FPS games.
http://www.readyuplive.com/2017/02/bonnie-ross-halo-fps-titles-will-split-screen-going-forward/
Nice to see them bringing back a basic feature that was in every Halo game prior


FatherlyNick - fuck putin | Mythic Inconceivable!
 
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Bonnie just confirmed that splitscreen is confirmed for any futute Halo FPS games.
http://www.readyuplive.com/2017/02/bonnie-ross-halo-fps-titles-will-split-screen-going-forward/
Nice to see them bringing back a basic feature that was in every Halo game prior
yup


Deleted | Mythic Inconceivable!
 
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Bonnie just confirmed that splitscreen is confirmed for any futute Halo FPS games.
http://www.readyuplive.com/2017/02/bonnie-ross-halo-fps-titles-will-split-screen-going-forward/
Nice to see them bringing back a basic feature that was in every Halo game prior

Dont you understand though? They HAD to ruin the story in full 60 FPS*

Spoiler
*Up to a distance of like 30 feet.


IN-ENGINE FOOTAGE
Last Edit: February 23, 2017, 04:05:55 PM by Sfx: Clang


 
Hahahaha very funny Zonda
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Jono
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Goodness gracious, great balls of lightning!
Bonnie just confirmed that splitscreen is confirmed for any futute Halo FPS games.
http://www.readyuplive.com/2017/02/bonnie-ross-halo-fps-titles-will-split-screen-going-forward/
Nice to see them bringing back a basic feature that was in every Halo game prior
As long as you don't complain when the game is at 480p/720p when playing in splitscreen
I just want my money that I spend on the game to go to the professional Halo tournatments that nobody gives a fuck about instead of it going into improving the actual game


 
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We gonna ignore the part where Bonnie discussed Halo's story?

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She also discussed the studio's approach to storytelling going forward, saying, "while we love our transmedia, sometimes I do think we tell a little bit too much story in our games." So, with future Halo titles, Ross said 343 plans to keep the game stories simpler and use transmedia to tell the deeper narratives.


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sometimes I do think we tell a little bit too much story in our games
Halo 4 maybe, but the other ones? LMAO


Deleted | Mythic Inconceivable!
 
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We gonna ignore the part where Bonnie discussed Halo's story?

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She also discussed the studio's approach to storytelling going forward, saying, "while we love our transmedia, sometimes I do think we tell a little bit too much story in our games." So, with future Halo titles, Ross said 343 plans to keep the game stories simpler and use transmedia to tell the deeper narratives.

brb killing myself


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We gonna ignore the part where Bonnie discussed Halo's story?

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She also discussed the studio's approach to storytelling going forward, saying, "while we love our transmedia, sometimes I do think we tell a little bit too much story in our games." So, with future Halo titles, Ross said 343 plans to keep the game stories simpler and use transmedia to tell the deeper narratives.

Thank god. Bungie's Halo was far too complex for my tiny brain to understand.


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so you're saying
He's bigger
Faster
and stronger too


Atriox's true identity as Punished Kong Confirmed
C A N L I F T B O U L D E R S W I T H R E L A T I V E E A S E


 
Jono
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sometimes I do think we tell a little bit too much story in our games

Ah, seems like they want to take the Reach route in terms of campaign.


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sometimes I do think we tell a little bit too much story in our games

Ah, seems like they want to take the Reach route in terms of campaign.

The midgame plot twist in Halo 6 will be that Cortana had a Guardian and an entire Promethan army cloacked onboad the Infinity the entire time. Just don't ask how they got there in the first place.


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sometimes I do think we tell a little bit too much story in our games

Ah, seems like they want to take the Reach route in terms of campaign.

The midgame plot twist in Halo 6 will be that Cortana had a Guardian and an entire Promethan army cloacked onboad the Infinity the entire time. Just don't ask how they got there in the first place.

"The Prometheans are on the Infinity" in the most bored, uninvested voice acting ever.


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sometimes I do think we tell a little bit too much story in our games

Ah, seems like they want to take the Reach route in terms of campaign.

The midgame plot twist in Halo 6 will be that Cortana had a Guardian and an entire Promethan army cloacked onboad the Infinity the entire time. Just don't ask how they got there in the first place.

"The Prometheans are on the Infinity" in the most bored, uninvested voice acting ever.

TBH I still dont find that line delivery that bad IMO. There wasnt really need for him to be freaking out, and he was a Spartan III after all


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sometimes I do think we tell a little bit too much story in our games

Ah, seems like they want to take the Reach route in terms of campaign.

The midgame plot twist in Halo 6 will be that Cortana had a Guardian and an entire Promethan army cloacked onboad the Infinity the entire time. Just don't ask how they got there in the first place.
We need that sweet Halo 4 nostalgia

YouTube


 
Jono
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Goodness gracious, great balls of lightning!
Quote
sometimes I do think we tell a little bit too much story in our games

Ah, seems like they want to take the Reach route in terms of campaign.

The midgame plot twist in Halo 6 will be that Cortana had a Guardian and an entire Promethan army cloacked onboad the Infinity the entire time. Just don't ask how they got there in the first place.

"The Prometheans are on the Infinity" in the most bored, uninvested voice acting ever.

TBH I still dont find that line delivery that bad IMO. There wasnt really need for him to be freaking out, and he was a Spartan III after all
You must have been dropped on your head as a baby if you think nothing is wrong with that line delivery.

Joe Buck would have put more emotion in it... and he has as much emotion as a brick wall.


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Quote
sometimes I do think we tell a little bit too much story in our games

Ah, seems like they want to take the Reach route in terms of campaign.

The midgame plot twist in Halo 6 will be that Cortana had a Guardian and an entire Promethan army cloacked onboad the Infinity the entire time. Just don't ask how they got there in the first place.

"The Prometheans are on the Infinity" in the most bored, uninvested voice acting ever.

TBH I still dont find that line delivery that bad IMO. There wasnt really need for him to be freaking out, and he was a Spartan III after all
You must have been dropped on your head as a baby if you think nothing is wrong with that line delivery.

Joe Buck would have put more emotion in it... and he has as much emotion as a brick wall.

I mean yeah it was dry as hell, I'm not arguing that, but I personally feel that want really bad in that case.


 
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sometimes I do think we tell a little bit too much story in our games

Ah, seems like they want to take the Reach route in terms of campaign.

The midgame plot twist in Halo 6 will be that Cortana had a Guardian and an entire Promethan army cloacked onboad the Infinity the entire time. Just don't ask how they got there in the first place.
We need that sweet Halo 4 nostalgia

YouTube


Honestly, not much worse of a story than Halo 5.