Spoiler Halo Mega Thread

Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
Remember when forerunner architecture was monolithic

lovely times
you mean dull, grey and ugly?

yeah i remember that


 
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Remember when forerunner architecture was monolithic

lovely times
you mean dull, grey and ugly?

yeah i remember that

Hell, I don't even have to remember it because it's still around.


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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
Remember when forerunner architecture was monolithic

lovely times
you mean dull, grey and ugly?

yeah i remember that
I prefer the one that isn't chrome and doesn't hurt my eyes as much.





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One of my main complaints is the lack of any dedicated Forerunner sites. You only really touch the surface of them. Nothing like Halo CE - 4 where you spend a good portion inside, outside, and on them.


Deleted | Mythic Inconceivable!
 
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Remember when forerunner architecture was monolithic

lovely times
you mean dull, grey and ugly?

yeah i remember that
I prefer the one that isn't chrome and doesn't hurt my eyes as much.





I do admit there is something I like about the more earthy looking BUNGiE era forerunner architecture (and art design in general) than 343's shinier stuff
I'm not going to jump on the "343 art a shit"  bandwagon because I don't believe that at all, but I definitely still prefer BUNGiE's aesthetics.


Girl of Mystery | Mythic Unfrigginbelievable!
 
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A flower which blooms on the battlefield
Remember when forerunner architecture was monolithic

lovely times
you mean dull, grey and ugly?

yeah i remember that
I prefer the one that isn't chrome and doesn't hurt my eyes as much.




Yeah man I loved Halo Reach's forge palette too


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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
Remember when forerunner architecture was monolithic

lovely times
you mean dull, grey and ugly?

yeah i remember that
I prefer the one that isn't chrome and doesn't hurt my eyes as much.




Yeah man I loved Halo Reach's forge palette too
I fail to see how it would've been improved with chrome, more protrusions, and lots of lights.

Besides, Reach's forge palette problem isn't because of Bungie's forerunner designs in 1-3, it needed more than forerunner blocks. Still, there's plenty of different colors and parts from 1, 2 and 3 that would've looked better than pieces they used.


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A flower which blooms on the battlefield
Remember when forerunner architecture was monolithic

lovely times
you mean dull, grey and ugly?

yeah i remember that
I prefer the one that isn't chrome and doesn't hurt my eyes as much.




Yeah man I loved Halo Reach's forge palette too
I fail to see how it would've been improved with chrome, more protrusions, and lots of lights.

Besides, Reach's forge palette problem isn't because of Bungie's forerunner designs in 1-3, it needed more than forerunner blocks. Still, there's plenty of different colors and parts from 1, 2 and 3 that would've looked better than pieces they used.
Because it wouldn't be the same ugly grey everything


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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
Remember when forerunner architecture was monolithic

lovely times
you mean dull, grey and ugly?

yeah i remember that
I prefer the one that isn't chrome and doesn't hurt my eyes as much.




Yeah man I loved Halo Reach's forge palette too
I fail to see how it would've been improved with chrome, more protrusions, and lots of lights.

Besides, Reach's forge palette problem isn't because of Bungie's forerunner designs in 1-3, it needed more than forerunner blocks. Still, there's plenty of different colors and parts from 1, 2 and 3 that would've looked better than pieces they used.
Because it wouldn't be the same ugly grey everything
You're right, it would be the same ugly chrome everything instead.
Spoiler



Last Edit: December 01, 2015, 09:26:23 PM by Essessen


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"You are young. I am old. I am dead."
Remember when forerunner architecture was monolithic

lovely times
you mean dull, grey and ugly?

yeah i remember that
I prefer the one that isn't chrome and doesn't hurt my eyes as much.




Yeah man I loved Halo Reach's forge palette too
I fail to see how it would've been improved with chrome, more protrusions, and lots of lights.

Besides, Reach's forge palette problem isn't because of Bungie's forerunner designs in 1-3, it needed more than forerunner blocks. Still, there's plenty of different colors and parts from 1, 2 and 3 that would've looked better than pieces they used.
Because it wouldn't be the same ugly grey everything
You're right, it would be the same ugly chrome everything instead.
Spoiler



Bungie geometry mixed with 343i art-design is god-tier. <3 H2A

(Can we just have a thread where we post pictures of Forerunner architecture?)
Last Edit: December 01, 2015, 09:50:14 PM by Mr. Admirals


Assassin 11D7 | Mythic Inconceivable!
 
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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
Remember when forerunner architecture was monolithic

lovely times
you mean dull, grey and ugly?

yeah i remember that
I prefer the one that isn't chrome and doesn't hurt my eyes as much.




Yeah man I loved Halo Reach's forge palette too
I fail to see how it would've been improved with chrome, more protrusions, and lots of lights.

Besides, Reach's forge palette problem isn't because of Bungie's forerunner designs in 1-3, it needed more than forerunner blocks. Still, there's plenty of different colors and parts from 1, 2 and 3 that would've looked better than pieces they used.
Because it wouldn't be the same ugly grey everything
You're right, it would be the same ugly chrome everything instead.
Spoiler



Bungie geometry mixed with 343i art-design is god-tier. <3 H2A

(Can we just have a thread where we post pictures of Forerunner architecture?)
Wait, I thought 343i weren't really involved with H2A art design?


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CMT forerunner architecture best forerunner architecture


Mr. Admirals | Heroic Posting Rampage
 
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CMT forerunner architecture best forerunner architecture
Ehhhh.....

It's like the detailing of Reach's Forge blocks mixed with overdesigned CE architecture.


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"You are young. I am old. I am dead."
Remember when forerunner architecture was monolithic

lovely times
you mean dull, grey and ugly?

yeah i remember that
I prefer the one that isn't chrome and doesn't hurt my eyes as much.




Yeah man I loved Halo Reach's forge palette too
I fail to see how it would've been improved with chrome, more protrusions, and lots of lights.

Besides, Reach's forge palette problem isn't because of Bungie's forerunner designs in 1-3, it needed more than forerunner blocks. Still, there's plenty of different colors and parts from 1, 2 and 3 that would've looked better than pieces they used.
Because it wouldn't be the same ugly grey everything
You're right, it would be the same ugly chrome everything instead.
Spoiler



Bungie geometry mixed with 343i art-design is god-tier. <3 H2A

(Can we just have a thread where we post pictures of Forerunner architecture?)
Wait, I thought 343i weren't really involved with H2A art design?
343i created highly detailed art design documents for the various factions and environments of Halo. They can just hand those out to other people (and I know that 343i had a few inhouse artists develop art assets for H2A).


Assassin 11D7 | Mythic Inconceivable!
 
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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
Remember when forerunner architecture was monolithic

lovely times
you mean dull, grey and ugly?

yeah i remember that
I prefer the one that isn't chrome and doesn't hurt my eyes as much.




Yeah man I loved Halo Reach's forge palette too
I fail to see how it would've been improved with chrome, more protrusions, and lots of lights.

Besides, Reach's forge palette problem isn't because of Bungie's forerunner designs in 1-3, it needed more than forerunner blocks. Still, there's plenty of different colors and parts from 1, 2 and 3 that would've looked better than pieces they used.
Because it wouldn't be the same ugly grey everything
You're right, it would be the same ugly chrome everything instead.
Spoiler



Bungie geometry mixed with 343i art-design is god-tier. <3 H2A

(Can we just have a thread where we post pictures of Forerunner architecture?)
Wait, I thought 343i weren't really involved with H2A art design?
343i created highly detailed art design documents for the various factions and environments of Halo. They can just hand those out to other people (and I know that 343i had a few inhouse artists develop art assets for H2A).
Oh. So why does Halo 4 & 5 look so damn over designed and silly, then?


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"You are young. I am old. I am dead."
Remember when forerunner architecture was monolithic

lovely times
you mean dull, grey and ugly?

yeah i remember that
I prefer the one that isn't chrome and doesn't hurt my eyes as much.




Yeah man I loved Halo Reach's forge palette too
I fail to see how it would've been improved with chrome, more protrusions, and lots of lights.

Besides, Reach's forge palette problem isn't because of Bungie's forerunner designs in 1-3, it needed more than forerunner blocks. Still, there's plenty of different colors and parts from 1, 2 and 3 that would've looked better than pieces they used.
Because it wouldn't be the same ugly grey everything
You're right, it would be the same ugly chrome everything instead.
Spoiler



Bungie geometry mixed with 343i art-design is god-tier. <3 H2A

(Can we just have a thread where we post pictures of Forerunner architecture?)
Wait, I thought 343i weren't really involved with H2A art design?
343i created highly detailed art design documents for the various factions and environments of Halo. They can just hand those out to other people (and I know that 343i had a few inhouse artists develop art assets for H2A).
Oh. So why does Halo 4 & 5 look so damn over designed and silly, then?
I dunno. Personal preferences? It all looks really simple to me. Simple shapes, with easy to follow detailing (parallel lines & repeating patterns).

The whole point is what I'm saying is that 343i's art design mixed with bungie's geometry/architecture is great. Which is literally what H2A is. Bungie architecture/geometry overlaid with 343i art design.


Assassin 11D7 | Mythic Inconceivable!
 
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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
Remember when forerunner architecture was monolithic

lovely times
you mean dull, grey and ugly?

yeah i remember that
I prefer the one that isn't chrome and doesn't hurt my eyes as much.




Yeah man I loved Halo Reach's forge palette too
I fail to see how it would've been improved with chrome, more protrusions, and lots of lights.

Besides, Reach's forge palette problem isn't because of Bungie's forerunner designs in 1-3, it needed more than forerunner blocks. Still, there's plenty of different colors and parts from 1, 2 and 3 that would've looked better than pieces they used.
Because it wouldn't be the same ugly grey everything
You're right, it would be the same ugly chrome everything instead.
Spoiler



Bungie geometry mixed with 343i art-design is god-tier. <3 H2A

(Can we just have a thread where we post pictures of Forerunner architecture?)
Wait, I thought 343i weren't really involved with H2A art design?
343i created highly detailed art design documents for the various factions and environments of Halo. They can just hand those out to other people (and I know that 343i had a few inhouse artists develop art assets for H2A).
Oh. So why does Halo 4 & 5 look so damn over designed and silly, then?
I dunno. Personal preferences? It all looks really simple to me. Simple shapes, with easy to follow detailing (parallel lines & repeating patterns).

The whole point is what I'm saying is that 343i's art design mixed with bungie's geometry/architecture is great. Which is literally what H2A is. Bungie architecture/geometry overlaid with 343i art design.
So long as they go back to the old Warthog I'll be happy.


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"You are young. I am old. I am dead."
Remember when forerunner architecture was monolithic

lovely times
you mean dull, grey and ugly?

yeah i remember that
I prefer the one that isn't chrome and doesn't hurt my eyes as much.




Yeah man I loved Halo Reach's forge palette too
I fail to see how it would've been improved with chrome, more protrusions, and lots of lights.

Besides, Reach's forge palette problem isn't because of Bungie's forerunner designs in 1-3, it needed more than forerunner blocks. Still, there's plenty of different colors and parts from 1, 2 and 3 that would've looked better than pieces they used.
Because it wouldn't be the same ugly grey everything
You're right, it would be the same ugly chrome everything instead.
Spoiler



Bungie geometry mixed with 343i art-design is god-tier. <3 H2A

(Can we just have a thread where we post pictures of Forerunner architecture?)
Wait, I thought 343i weren't really involved with H2A art design?
343i created highly detailed art design documents for the various factions and environments of Halo. They can just hand those out to other people (and I know that 343i had a few inhouse artists develop art assets for H2A).
Oh. So why does Halo 4 & 5 look so damn over designed and silly, then?
I dunno. Personal preferences? It all looks really simple to me. Simple shapes, with easy to follow detailing (parallel lines & repeating patterns).

The whole point is what I'm saying is that 343i's art design mixed with bungie's geometry/architecture is great. Which is literally what H2A is. Bungie architecture/geometry overlaid with 343i art design.
So long as they go back to the old Warthog I'll be happy.
Utilitarian UNSC is best UNSC.


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I love the new Tank design. Honestly, I like all the UNSC vehicle designs now more than their previous incarnations aside from the pelican - Reach pelican best pelican.

Maybe it's because I'm weirdly reminded of the Halo Wars version of them, particularly the tank.

Honestly, I also really like the new Covenant look, too. The new vehicle designs look awesome, I love the new Wraith, but I kind of eish they used these designs for either the Swords or Covenant rather than just a paint job for each. Say, if the Covenant used the older gear from the prior ganes because they couldn't innovate much while Thel gets the shiny new toys.


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Old news, but dat Mark IV...want.

I really want it, so odds are I'll never be able to get it.


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still a better candidate than trump


 
 
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"You are young. I am old. I am dead."
I love the new Tank design. Honestly, I like all the UNSC vehicle designs now more than their previous incarnations aside from the pelican - Reach pelican best pelican.

Maybe it's because I'm weirdly reminded of the Halo Wars version of them, particularly the tank.

Honestly, I also really like the new Covenant look, too. The new vehicle designs look awesome, I love the new Wraith, but I kind of eish they used these designs for either the Swords or Covenant rather than just a paint job for each. Say, if the Covenant used the older gear from the prior ganes because they couldn't innovate much while Thel gets the shiny new toys.
H2A Pelican is best Pelican.

Anyway, speaking of Covie vehicles, they redesigned them to make them have the same art-style as their starships. Make it uniform.

So sadly I doubt we'll see very many of the old ships in game.


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"You are young. I am old. I am dead."
Finally got Halo 5 today. Might get to play it later tonight, so that should be interesting.

Tips for someone who was on the fence and has done nothing but look at the changes made to the movement with horror and disgust? Only reason I got it is because it was like 25$ and you guys seem to enjoy it.
Use the Spartan Abilities often and chain them together.

If you're having trouble reaching a ledge, try a stabilize jump.

Crouch jumping up to ledges, while difficult can be incredibly valuable as it allows you to shoot instead of sacrificing a few frames to clamber.

Cautiously use Ground Pound. It'll often get you killed, even if you successfully pull it off.

Don't mindlessly sprint into combat. Sprinting everywhere will literally get you killed and screw your team over.

Campaign serves as an excellent playground to get used to the Spartan Abilities.


Anonymous (User Deleted) | Legendary Invincible!
 
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Finally got Halo 5 today. Might get to play it later tonight, so that should be interesting.

Tips for someone who was on the fence and has done nothing but look at the changes made to the movement with horror and disgust? Only reason I got it is because it was like 25$ and you guys seem to enjoy it.
For Arena:

Spoiler
Clamber and boosting in tandem kind of replace grenade jumping. Using both are good for making a getaway or getting the jump on someone. Boosting in the air will also increase your jump distance. Some areas and weapons on maps are only accessible this way. Verticality is your new friend.

Also, you want to ditch your loadout weapons as soon as possible. For example, weapons like the Suppressor, SMG, and Storm Rifle will usually outshoot an Assault Rifle. The Battle Rifle, DMR, Lightrifle, and Carbine will usually outshoot a pistol.

For specific weapons:

Spoiler
Sniper Rifles and Beam Rifles now give off a glow, similarly to the Battlefield games. More noticeable in Warzone than Arena, though.

Scattershot kinda sucks unless you can see the whites of their eyes.

Plasma Caster is best used similarly to how you would use regular grenades. Don't use it head-on, obviously.

Spartan abilities in particular:

Spoiler
Melee while sprinting at full speed (you'll know it when the reticule changes) will make you charge into someone instead. It's very situational, though, and a bit disorienting if you're not expecting it to happen. But it can be good for finishing off a weakened, fleeing enemy who's not expecting it.

Holding melee in the air will allow you to charge up a 'ground pound' move. Like the charge, it's very situational. It's best used when you have the jump on someone.

Jumping and using Smart Link will allow you to briefly hover in the air. It's on by default, but you can set it to manual if you're so inclined. It helps for getting enemies who may be behind cover.

Boosting is important, if not mandatory, for dodging threats. You'll usually have to use it to avoid grenades. If you're near cover, you may want to get in the habit of boosting to cover immediately after getting a kill, because your shields may be gone from the fight.
Last Edit: December 02, 2015, 11:20:50 AM by Cup-O


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Sandtrap
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Rockets on my X
Finally got Halo 5 today. Might get to play it later tonight, so that should be interesting.

Tips for someone who was on the fence and has done nothing but look at the changes made to the movement with horror and disgust? Only reason I got it is because it was like 25$ and you guys seem to enjoy it.

Word of advice if you play warzone.

You don't need power weapons of any kind other than the default starting weapon spawn options available to you. They're situational as fuck, and the maps are so large and cluster fucky that by the time you travel somewhere to use them you either get sniped out, spawned on top of, or you camp the entire game in your base for fear of losing them.

Vehicles are less situational, but still limited until you unlock the most mobile and versatile ones, The Mantis, Banshee, and Phaeton.


 
 
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Thanks for the advice everyone. Another question entirely is this:

I just beat the second mission of the Halo 5 campaign and didn't unlock the achievement for doing so. Looking at the gamehub it says that the achievement is 100% complete but it still counts as locked.

XB1 achievements are bugged.


 
 
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