Remember when forerunner architecture was monolithic lovely times
Quote from: Septy on December 01, 2015, 04:22:01 PMRemember when forerunner architecture was monolithic lovely timesyou mean dull, grey and ugly?yeah i remember that
Quote from: Leymon's term on December 01, 2015, 07:32:04 PMQuote from: Septy on December 01, 2015, 04:22:01 PMRemember when forerunner architecture was monolithic lovely timesyou mean dull, grey and ugly?yeah i remember thatI prefer the one that isn't chrome and doesn't hurt my eyes as much.
Quote from: Essessen on December 01, 2015, 08:17:04 PMQuote from: Leymon's term on December 01, 2015, 07:32:04 PMQuote from: Septy on December 01, 2015, 04:22:01 PMRemember when forerunner architecture was monolithic lovely timesyou mean dull, grey and ugly?yeah i remember thatI prefer the one that isn't chrome and doesn't hurt my eyes as much.Yeah man I loved Halo Reach's forge palette too
Quote from: Leymon's term on December 01, 2015, 08:36:22 PMQuote from: Essessen on December 01, 2015, 08:17:04 PMQuote from: Leymon's term on December 01, 2015, 07:32:04 PMQuote from: Septy on December 01, 2015, 04:22:01 PMRemember when forerunner architecture was monolithic lovely timesyou mean dull, grey and ugly?yeah i remember thatI prefer the one that isn't chrome and doesn't hurt my eyes as much.Yeah man I loved Halo Reach's forge palette tooI fail to see how it would've been improved with chrome, more protrusions, and lots of lights.Besides, Reach's forge palette problem isn't because of Bungie's forerunner designs in 1-3, it needed more than forerunner blocks. Still, there's plenty of different colors and parts from 1, 2 and 3 that would've looked better than pieces they used.
Quote from: Essessen on December 01, 2015, 09:09:13 PMQuote from: Leymon's term on December 01, 2015, 08:36:22 PMQuote from: Essessen on December 01, 2015, 08:17:04 PMQuote from: Leymon's term on December 01, 2015, 07:32:04 PMQuote from: Septy on December 01, 2015, 04:22:01 PMRemember when forerunner architecture was monolithic lovely timesyou mean dull, grey and ugly?yeah i remember thatI prefer the one that isn't chrome and doesn't hurt my eyes as much.Yeah man I loved Halo Reach's forge palette tooI fail to see how it would've been improved with chrome, more protrusions, and lots of lights.Besides, Reach's forge palette problem isn't because of Bungie's forerunner designs in 1-3, it needed more than forerunner blocks. Still, there's plenty of different colors and parts from 1, 2 and 3 that would've looked better than pieces they used.Because it wouldn't be the same ugly grey everything
Quote from: Leymon's term on December 01, 2015, 09:10:17 PMQuote from: Essessen on December 01, 2015, 09:09:13 PMQuote from: Leymon's term on December 01, 2015, 08:36:22 PMQuote from: Essessen on December 01, 2015, 08:17:04 PMQuote from: Leymon's term on December 01, 2015, 07:32:04 PMQuote from: Septy on December 01, 2015, 04:22:01 PMRemember when forerunner architecture was monolithic lovely timesyou mean dull, grey and ugly?yeah i remember thatI prefer the one that isn't chrome and doesn't hurt my eyes as much.Yeah man I loved Halo Reach's forge palette tooI fail to see how it would've been improved with chrome, more protrusions, and lots of lights.Besides, Reach's forge palette problem isn't because of Bungie's forerunner designs in 1-3, it needed more than forerunner blocks. Still, there's plenty of different colors and parts from 1, 2 and 3 that would've looked better than pieces they used.Because it wouldn't be the same ugly grey everythingYou're right, it would be the same ugly chrome everything instead.Spoiler
Quote from: Essessen on December 01, 2015, 09:25:04 PMQuote from: Leymon's term on December 01, 2015, 09:10:17 PMQuote from: Essessen on December 01, 2015, 09:09:13 PMQuote from: Leymon's term on December 01, 2015, 08:36:22 PMQuote from: Essessen on December 01, 2015, 08:17:04 PMQuote from: Leymon's term on December 01, 2015, 07:32:04 PMQuote from: Septy on December 01, 2015, 04:22:01 PMRemember when forerunner architecture was monolithic lovely timesyou mean dull, grey and ugly?yeah i remember thatI prefer the one that isn't chrome and doesn't hurt my eyes as much.Yeah man I loved Halo Reach's forge palette tooI fail to see how it would've been improved with chrome, more protrusions, and lots of lights.Besides, Reach's forge palette problem isn't because of Bungie's forerunner designs in 1-3, it needed more than forerunner blocks. Still, there's plenty of different colors and parts from 1, 2 and 3 that would've looked better than pieces they used.Because it wouldn't be the same ugly grey everythingYou're right, it would be the same ugly chrome everything instead.SpoilerBungie geometry mixed with 343i art-design is god-tier. <3 H2A(Can we just have a thread where we post pictures of Forerunner architecture?)
CMT forerunner architecture best forerunner architecture
Quote from: Mr. Admirals on December 01, 2015, 09:48:59 PMQuote from: Essessen on December 01, 2015, 09:25:04 PMQuote from: Leymon's term on December 01, 2015, 09:10:17 PMQuote from: Essessen on December 01, 2015, 09:09:13 PMQuote from: Leymon's term on December 01, 2015, 08:36:22 PMQuote from: Essessen on December 01, 2015, 08:17:04 PMQuote from: Leymon's term on December 01, 2015, 07:32:04 PMQuote from: Septy on December 01, 2015, 04:22:01 PMRemember when forerunner architecture was monolithic lovely timesyou mean dull, grey and ugly?yeah i remember thatI prefer the one that isn't chrome and doesn't hurt my eyes as much.Yeah man I loved Halo Reach's forge palette tooI fail to see how it would've been improved with chrome, more protrusions, and lots of lights.Besides, Reach's forge palette problem isn't because of Bungie's forerunner designs in 1-3, it needed more than forerunner blocks. Still, there's plenty of different colors and parts from 1, 2 and 3 that would've looked better than pieces they used.Because it wouldn't be the same ugly grey everythingYou're right, it would be the same ugly chrome everything instead.SpoilerBungie geometry mixed with 343i art-design is god-tier. <3 H2A(Can we just have a thread where we post pictures of Forerunner architecture?)Wait, I thought 343i weren't really involved with H2A art design?
Quote from: Essessen on December 01, 2015, 10:11:16 PMQuote from: Mr. Admirals on December 01, 2015, 09:48:59 PMQuote from: Essessen on December 01, 2015, 09:25:04 PMQuote from: Leymon's term on December 01, 2015, 09:10:17 PMQuote from: Essessen on December 01, 2015, 09:09:13 PMQuote from: Leymon's term on December 01, 2015, 08:36:22 PMQuote from: Essessen on December 01, 2015, 08:17:04 PMQuote from: Leymon's term on December 01, 2015, 07:32:04 PMQuote from: Septy on December 01, 2015, 04:22:01 PMRemember when forerunner architecture was monolithic lovely timesyou mean dull, grey and ugly?yeah i remember thatI prefer the one that isn't chrome and doesn't hurt my eyes as much.Yeah man I loved Halo Reach's forge palette tooI fail to see how it would've been improved with chrome, more protrusions, and lots of lights.Besides, Reach's forge palette problem isn't because of Bungie's forerunner designs in 1-3, it needed more than forerunner blocks. Still, there's plenty of different colors and parts from 1, 2 and 3 that would've looked better than pieces they used.Because it wouldn't be the same ugly grey everythingYou're right, it would be the same ugly chrome everything instead.SpoilerBungie geometry mixed with 343i art-design is god-tier. <3 H2A(Can we just have a thread where we post pictures of Forerunner architecture?)Wait, I thought 343i weren't really involved with H2A art design?343i created highly detailed art design documents for the various factions and environments of Halo. They can just hand those out to other people (and I know that 343i had a few inhouse artists develop art assets for H2A).
Quote from: Mr. Admirals on December 01, 2015, 10:52:37 PMQuote from: Essessen on December 01, 2015, 10:11:16 PMQuote from: Mr. Admirals on December 01, 2015, 09:48:59 PMQuote from: Essessen on December 01, 2015, 09:25:04 PMQuote from: Leymon's term on December 01, 2015, 09:10:17 PMQuote from: Essessen on December 01, 2015, 09:09:13 PMQuote from: Leymon's term on December 01, 2015, 08:36:22 PMQuote from: Essessen on December 01, 2015, 08:17:04 PMQuote from: Leymon's term on December 01, 2015, 07:32:04 PMQuote from: Septy on December 01, 2015, 04:22:01 PMRemember when forerunner architecture was monolithic lovely timesyou mean dull, grey and ugly?yeah i remember thatI prefer the one that isn't chrome and doesn't hurt my eyes as much.Yeah man I loved Halo Reach's forge palette tooI fail to see how it would've been improved with chrome, more protrusions, and lots of lights.Besides, Reach's forge palette problem isn't because of Bungie's forerunner designs in 1-3, it needed more than forerunner blocks. Still, there's plenty of different colors and parts from 1, 2 and 3 that would've looked better than pieces they used.Because it wouldn't be the same ugly grey everythingYou're right, it would be the same ugly chrome everything instead.SpoilerBungie geometry mixed with 343i art-design is god-tier. <3 H2A(Can we just have a thread where we post pictures of Forerunner architecture?)Wait, I thought 343i weren't really involved with H2A art design?343i created highly detailed art design documents for the various factions and environments of Halo. They can just hand those out to other people (and I know that 343i had a few inhouse artists develop art assets for H2A).Oh. So why does Halo 4 & 5 look so damn over designed and silly, then?
Quote from: Essessen on December 01, 2015, 10:56:23 PMQuote from: Mr. Admirals on December 01, 2015, 10:52:37 PMQuote from: Essessen on December 01, 2015, 10:11:16 PMQuote from: Mr. Admirals on December 01, 2015, 09:48:59 PMQuote from: Essessen on December 01, 2015, 09:25:04 PMQuote from: Leymon's term on December 01, 2015, 09:10:17 PMQuote from: Essessen on December 01, 2015, 09:09:13 PMQuote from: Leymon's term on December 01, 2015, 08:36:22 PMQuote from: Essessen on December 01, 2015, 08:17:04 PMQuote from: Leymon's term on December 01, 2015, 07:32:04 PMQuote from: Septy on December 01, 2015, 04:22:01 PMRemember when forerunner architecture was monolithic lovely timesyou mean dull, grey and ugly?yeah i remember thatI prefer the one that isn't chrome and doesn't hurt my eyes as much.Yeah man I loved Halo Reach's forge palette tooI fail to see how it would've been improved with chrome, more protrusions, and lots of lights.Besides, Reach's forge palette problem isn't because of Bungie's forerunner designs in 1-3, it needed more than forerunner blocks. Still, there's plenty of different colors and parts from 1, 2 and 3 that would've looked better than pieces they used.Because it wouldn't be the same ugly grey everythingYou're right, it would be the same ugly chrome everything instead.SpoilerBungie geometry mixed with 343i art-design is god-tier. <3 H2A(Can we just have a thread where we post pictures of Forerunner architecture?)Wait, I thought 343i weren't really involved with H2A art design?343i created highly detailed art design documents for the various factions and environments of Halo. They can just hand those out to other people (and I know that 343i had a few inhouse artists develop art assets for H2A).Oh. So why does Halo 4 & 5 look so damn over designed and silly, then?I dunno. Personal preferences? It all looks really simple to me. Simple shapes, with easy to follow detailing (parallel lines & repeating patterns).The whole point is what I'm saying is that 343i's art design mixed with bungie's geometry/architecture is great. Which is literally what H2A is. Bungie architecture/geometry overlaid with 343i art design.
Quote from: Mr. Admirals on December 01, 2015, 11:00:55 PMQuote from: Essessen on December 01, 2015, 10:56:23 PMQuote from: Mr. Admirals on December 01, 2015, 10:52:37 PMQuote from: Essessen on December 01, 2015, 10:11:16 PMQuote from: Mr. Admirals on December 01, 2015, 09:48:59 PMQuote from: Essessen on December 01, 2015, 09:25:04 PMQuote from: Leymon's term on December 01, 2015, 09:10:17 PMQuote from: Essessen on December 01, 2015, 09:09:13 PMQuote from: Leymon's term on December 01, 2015, 08:36:22 PMQuote from: Essessen on December 01, 2015, 08:17:04 PMQuote from: Leymon's term on December 01, 2015, 07:32:04 PMQuote from: Septy on December 01, 2015, 04:22:01 PMRemember when forerunner architecture was monolithic lovely timesyou mean dull, grey and ugly?yeah i remember thatI prefer the one that isn't chrome and doesn't hurt my eyes as much.Yeah man I loved Halo Reach's forge palette tooI fail to see how it would've been improved with chrome, more protrusions, and lots of lights.Besides, Reach's forge palette problem isn't because of Bungie's forerunner designs in 1-3, it needed more than forerunner blocks. Still, there's plenty of different colors and parts from 1, 2 and 3 that would've looked better than pieces they used.Because it wouldn't be the same ugly grey everythingYou're right, it would be the same ugly chrome everything instead.SpoilerBungie geometry mixed with 343i art-design is god-tier. <3 H2A(Can we just have a thread where we post pictures of Forerunner architecture?)Wait, I thought 343i weren't really involved with H2A art design?343i created highly detailed art design documents for the various factions and environments of Halo. They can just hand those out to other people (and I know that 343i had a few inhouse artists develop art assets for H2A).Oh. So why does Halo 4 & 5 look so damn over designed and silly, then?I dunno. Personal preferences? It all looks really simple to me. Simple shapes, with easy to follow detailing (parallel lines & repeating patterns).The whole point is what I'm saying is that 343i's art design mixed with bungie's geometry/architecture is great. Which is literally what H2A is. Bungie architecture/geometry overlaid with 343i art design.So long as they go back to the old Warthog I'll be happy.
Old news, but dat Mark IV...want.
I love the new Tank design. Honestly, I like all the UNSC vehicle designs now more than their previous incarnations aside from the pelican - Reach pelican best pelican.Maybe it's because I'm weirdly reminded of the Halo Wars version of them, particularly the tank.Honestly, I also really like the new Covenant look, too. The new vehicle designs look awesome, I love the new Wraith, but I kind of eish they used these designs for either the Swords or Covenant rather than just a paint job for each. Say, if the Covenant used the older gear from the prior ganes because they couldn't innovate much while Thel gets the shiny new toys.
Finally got Halo 5 today. Might get to play it later tonight, so that should be interesting. Tips for someone who was on the fence and has done nothing but look at the changes made to the movement with horror and disgust? Only reason I got it is because it was like 25$ and you guys seem to enjoy it.
Thanks for the advice everyone. Another question entirely is this:I just beat the second mission of the Halo 5 campaign and didn't unlock the achievement for doing so. Looking at the gamehub it says that the achievement is 100% complete but it still counts as locked.