Halo 5: Guardians Multiplayer Beta - My thoughts

Tackel | Heroic Unstoppable!
 
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After playing the beta for 8 consecutive hours, I think I've done enough time in to evaluate it for myself. Here we go.



Weapons:

The weapons available so far in the beta seem to be relatively balanced. My only complaint would be about the AR and SMG.

The SMG is overpowering at close range, as it should. However,  it feels like it still is a bit too powerful when your reaching that close/mid range area. I'd turn down the range a bit on the SMG.

The AR as well has a range issue. With the new zoom ability, the AR now seems to have an ability to extend it accuracy well into the mid range territory. Turn it down a bit too.



Abilities

Like the weapons, most abilities seem to be fairly balanced. They do have a small learning curve to them, and can be very useful in battle. I never find my self using them to escape battle however. More on the side of evading to the left instead of strafing to throw my enemy off so I can get in that extra bullet.

Ground pound removes the ability to crouch jump unfortunately, but I never feel the need like I need to crouch jump in the game anyways. Clamber usually takes care of that.

The only ability I seem to have an issue with so far is the shoulder charge. It full shields, this thing is nothing more than a melee. However, if you have lower amount, yet not low enmough to die through a bleed through melee, the shoulder charge will still kill you. My past few games have had a few players who do nothing but shoulder charge. I'd say either nerf it, which kinda defeats the purpose of the attack, or remove it.




The Armor:

343i and Certain Affinity proved that they could design good looking armor in Halo 2 Anniversary? Why are we backtracking back to Halo 4's style? Hopefully it's just a beta design.



The Players:

Due to it being the first day of the beta, the ranking system doesn't really work, since everyone is the same rank mostly. By god, these players are the largest bunch of noobscrubs I have ever played with.

My last 5 games has had either a teammate quit, be afk, or both. Halo is Halo I guess.



Overall, pretty good. The new gametypes look like they will play well.

9/11. Recommend to friends.

EDIT: WHY CAN 3 PROPHET BANE SWORDS BE ON THE MAP AT THE SAME TIME. FIX IT 343.
Last Edit: December 29, 2014, 07:41:56 PM by Tackelberry


Word Wizard | Heroic Unstoppable!
 
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The armor in H2A was not that good.


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The armor in H2A was shit like Halo 4s


 
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Halo 2 Anniversary? Why are we backtracking back to Halo 4's style?

They're the same style...


Tackel | Heroic Unstoppable!
 
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The armor in H2A was not that good.

Better than lolHalo4armor


Tackel | Heroic Unstoppable!
 
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Halo 2 Anniversary? Why are we backtracking back to Halo 4's style?

They're the same style...

No they aren't.


Word Wizard | Heroic Unstoppable!
 
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The armor in H2A was not that good.

Better than lolHalo4armor
I'm actually gonna disagree whichcha here.


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Deleted | Mythic Inconceivable!
 
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They need to do some shit with the awfull color schemes espesialy on the Nightfall/ODST armor. A centimeter long stripe is the best they could do?


Tackel | Heroic Unstoppable!
 
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Halo 2 Anniversary? Why are we backtracking back to Halo 4's style?

They're the same style...

No they aren't.

Halo 4

Halo 2A








Even if its not exact, pretty much the same, The style is the same. They should go for halo 3 armour looks, or maybe reach, but I'm sure many would disagree with that.


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After playing the beta for 8 consecutive hours, I think I've done enough time in to evaluate it for myself. Here we go.



Weapons:

The weapons available so far in the beta seem to be relatively balanced. My only complaint would be about the AR and SMG.

The SMG is overpowering at close range, as it should. However,  it feels like it still is a bit too powerful when your reaching that close/mid range area. I'd turn down the range a bit on the SMG.

The AR as well has a range issue. With the new zoom ability, the AR now seems to have an ability to extend it accuracy well into the mid range territory. Turn it down a bit too.



Abilities

Like the weapons, most abilities seem to be fairly balanced. They do have a small learning curve to them, and can be very useful in battle. I never find my self using them to escape battle however. More on the side of evading to the left instead of strafing to throw my enemy off so I can get in that extra bullet.

Ground pound removes the ability to crouch jump unfortunately, but I never feel the need like I need to crouch jump in the game anyways. Clamber usually takes care of that.

The only ability I seem to have an issue with so far is the shoulder charge. It full shields, this thing is nothing more than a melee. However, if you have lower amount, yet not low enmough to die through a bleed through melee, the shoulder charge will still kill you. My past few games have had a few players who do nothing but shoulder charge. I'd say either nerf it, which kinda defeats the purpose of the attack, or remove it.




The Armor:

343i and Certain Affinity proved that they could design good looking armor in Halo 2 Anniversary? Why are we backtracking back to Halo 4's style? Hopefully it's just a beta design.



The Players:

Due to it being the first day of the beta, the ranking system doesn't really work, since everyone is the same rank mostly. By god, these players are the largest bunch of noobscrubs I have ever played with.

My last 5 games has had either a teammate quit, be afk, or both. Halo is Halo I guess.



Overall, pretty good. The new gametypes look like they will play well.

9/11. Recommend to friends.

EDIT: WHY CAN 3 PROPHET BANE SWORDS BE ON THE MAP AT THE SAME TIME. FIX IT 343.

I disagree on a few things

1. The SMG is a potent beast but can be very easily tamed by constant horizontal moment and suppressive fire, and against the AR and pistol it's useless at anymore than maybe 10m

2. I think the AR range is just right, finally I can use an AR like an AR, with short controlled bursts it means I can lay down suppression to support my teammates

3. Shoulder Charge is stupid, it means I can't do my usual movement->jump->melee assassination/assault thing and is virtually useless unless your target has your back to you, is slightly beyond melee range, is back against the wall or is far of a group. I only use it to stun

4. Dude, FULL BLACK ARMOUR. Not complaining

5. I don't know, i've never been able to play so well, my K/D in the last 20 games (/25) has been something close to 4,  i'm getting over 25 kills and over 10 assists, with below 10 deaths every single time, it's skrubs vs skrubs and it's meaning any decent players carry the team and make themselves look like gods

I give it a 9.5/10. It's just so FUN, it really get's the pulse racing and I can see a superb competitive and of course custom games future for this game.

IMAGINE THE NEW FORGE POSSIBILITIES WITH THESE NEW ABILITIES


Word Wizard | Heroic Unstoppable!
 
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The armor in H2A was not that good.

Better than lolHalo4armor
I'm actually gonna disagree whichcha here.





lolk

The only difference is the visor color and undersuit.


Yu | Mythic Inconceivable!
 
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Besides the armor, we have the same thoughts of the beta.


Tackel | Heroic Unstoppable!
 
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After playing the beta for 8 consecutive hours, I think I've done enough time in to evaluate it for myself. Here we go.



Weapons:

The weapons available so far in the beta seem to be relatively balanced. My only complaint would be about the AR and SMG.

The SMG is overpowering at close range, as it should. However,  it feels like it still is a bit too powerful when your reaching that close/mid range area. I'd turn down the range a bit on the SMG.

The AR as well has a range issue. With the new zoom ability, the AR now seems to have an ability to extend it accuracy well into the mid range territory. Turn it down a bit too.



Abilities

Like the weapons, most abilities seem to be fairly balanced. They do have a small learning curve to them, and can be very useful in battle. I never find my self using them to escape battle however. More on the side of evading to the left instead of strafing to throw my enemy off so I can get in that extra bullet.

Ground pound removes the ability to crouch jump unfortunately, but I never feel the need like I need to crouch jump in the game anyways. Clamber usually takes care of that.

The only ability I seem to have an issue with so far is the shoulder charge. It full shields, this thing is nothing more than a melee. However, if you have lower amount, yet not low enmough to die through a bleed through melee, the shoulder charge will still kill you. My past few games have had a few players who do nothing but shoulder charge. I'd say either nerf it, which kinda defeats the purpose of the attack, or remove it.




The Armor:

343i and Certain Affinity proved that they could design good looking armor in Halo 2 Anniversary? Why are we backtracking back to Halo 4's style? Hopefully it's just a beta design.



The Players:

Due to it being the first day of the beta, the ranking system doesn't really work, since everyone is the same rank mostly. By god, these players are the largest bunch of noobscrubs I have ever played with.

My last 5 games has had either a teammate quit, be afk, or both. Halo is Halo I guess.



Overall, pretty good. The new gametypes look like they will play well.

9/11. Recommend to friends.

EDIT: WHY CAN 3 PROPHET BANE SWORDS BE ON THE MAP AT THE SAME TIME. FIX IT 343.

I disagree on a few things

1. The SMG is a potent beast but can be very easily tamed by constant horizontal moment and suppressive fire, and against the AR and pistol it's useless at anymore than maybe 10m

2. I think the AR range is just right, finally I can use an AR like an AR, with short controlled bursts it means I can lay down suppression to support my teammates

3. Shoulder Charge is stupid, it means I can't do my usual movement->jump->melee assassination/assault thing and is virtually useless unless your target has your back to you, is slightly beyond melee range, is back against the wall or is far of a group. I only use it to stun

4. Dude, FULL BLACK ARMOUR. Not complaining

5. I don't know, i've never been able to play so well, my K/D in the last 20 games (/25) has been something close to 4,  i'm getting over 25 kills and over 10 assists, with below 10 deaths every single time, it's skrubs vs skrubs and it's meaning any decent players carry the team and make themselves look like gods

I give it a 9.5/10. It's just so FUN, it really get's the pulse racing and I can see a superb competitive and of course custom games future for this game.

IMAGINE THE NEW FORGE POSSIBILITIES WITH THESE NEW ABILITIES

One giant slanted tube. First one to groundpound to the bottom gets a point.


Sprungli | Heroic Invincible!
 
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After playing the beta for 8 consecutive hours, I think I've done enough time in to evaluate it for myself. Here we go.



Weapons:

The weapons available so far in the beta seem to be relatively balanced. My only complaint would be about the AR and SMG.

The SMG is overpowering at close range, as it should. However,  it feels like it still is a bit too powerful when your reaching that close/mid range area. I'd turn down the range a bit on the SMG.

The AR as well has a range issue. With the new zoom ability, the AR now seems to have an ability to extend it accuracy well into the mid range territory. Turn it down a bit too.



Abilities

Like the weapons, most abilities seem to be fairly balanced. They do have a small learning curve to them, and can be very useful in battle. I never find my self using them to escape battle however. More on the side of evading to the left instead of strafing to throw my enemy off so I can get in that extra bullet.

Ground pound removes the ability to crouch jump unfortunately, but I never feel the need like I need to crouch jump in the game anyways. Clamber usually takes care of that.

The only ability I seem to have an issue with so far is the shoulder charge. It full shields, this thing is nothing more than a melee. However, if you have lower amount, yet not low enmough to die through a bleed through melee, the shoulder charge will still kill you. My past few games have had a few players who do nothing but shoulder charge. I'd say either nerf it, which kinda defeats the purpose of the attack, or remove it.




The Armor:

343i and Certain Affinity proved that they could design good looking armor in Halo 2 Anniversary? Why are we backtracking back to Halo 4's style? Hopefully it's just a beta design.



The Players:

Due to it being the first day of the beta, the ranking system doesn't really work, since everyone is the same rank mostly. By god, these players are the largest bunch of noobscrubs I have ever played with.

My last 5 games has had either a teammate quit, be afk, or both. Halo is Halo I guess.



Overall, pretty good. The new gametypes look like they will play well.

9/11. Recommend to friends.

EDIT: WHY CAN 3 PROPHET BANE SWORDS BE ON THE MAP AT THE SAME TIME. FIX IT 343.

I disagree on a few things

1. The SMG is a potent beast but can be very easily tamed by constant horizontal moment and suppressive fire, and against the AR and pistol it's useless at anymore than maybe 10m

2. I think the AR range is just right, finally I can use an AR like an AR, with short controlled bursts it means I can lay down suppression to support my teammates

3. Shoulder Charge is stupid, it means I can't do my usual movement->jump->melee assassination/assault thing and is virtually useless unless your target has your back to you, is slightly beyond melee range, is back against the wall or is far of a group. I only use it to stun

4. Dude, FULL BLACK ARMOUR. Not complaining

5. I don't know, i've never been able to play so well, my K/D in the last 20 games (/25) has been something close to 4,  i'm getting over 25 kills and over 10 assists, with below 10 deaths every single time, it's skrubs vs skrubs and it's meaning any decent players carry the team and make themselves look like gods

I give it a 9.5/10. It's just so FUN, it really get's the pulse racing and I can see a superb competitive and of course custom games future for this game.

IMAGINE THE NEW FORGE POSSIBILITIES WITH THESE NEW ABILITIES

One giant slanted tube. First one to groundpound to the bottom gets a point.
Or finally we can have some Halo football (soccer) games, shoulder charge+thruster packs instead of kicking


UnwornUniform | Heroic Unstoppable!
 
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Why is this so black?
Post a thread about the beta.
First response is "the armour isn't that good man".
lel.


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Sniping seems virtually useless for me now with everyone moving so fast, but people seem to one shot me like there's no tomorrow.

Anyone else wondering what effect ground pound and shoulder charge will have on vehicles, if any?

If we're getting seven arena-sized maps in the beta, then how many large big team maps does that give us in the final game do you think? Also have to fact in the map "remixes" like Regret.


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I like the gameplay minus the fact that there's no control scheme with RB aiming.

The sound effects are awful and so is the lighting.


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To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
The armor in H2A was not that good.

Better than lolHalo4armor
I'm actually gonna disagree whichcha here.





lolk

The only difference is the visor color and undersuit.
Also the crotch protection and belt.


Assassin 11D7 | Mythic Inconceivable!
 
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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
Even if its not exact, pretty much the same, The style is the same. They should go for halo 3 armour looks, or maybe reach, but I'm sure many would disagree with that.
Well, what is there else to change other than the cruddy colors scheme, keeping the belt and cup that got added in H2A, and getting rid of that weird circle plug thing on the back of every helmet?


 
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Even if its not exact, pretty much the same, The style is the same. They should go for halo 3 armour looks, or maybe reach, but I'm sure many would disagree with that.
Well, what is there else to change other than the cruddy colors scheme, keeping the belt and cup that got added in H2A, and getting rid of that weird circle plug thing on the back of every helmet?
Halo armour has looked shit for ages now. At this point, I don't even give a fuck. You get used to it.


Assassin 11D7 | Mythic Inconceivable!
 
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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
Even if its not exact, pretty much the same, The style is the same. They should go for halo 3 armour looks, or maybe reach, but I'm sure many would disagree with that.
Well, what is there else to change other than the cruddy colors scheme, keeping the belt and cup that got added in H2A, and getting rid of that weird circle plug thing on the back of every helmet?
Halo armour has looked shit for ages now. At this point, I don't even give a fuck. You get used to it.
yeah, i guess


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I've been anxious to see everyone's reactions to the beta. So far so good. I'm expecting the shit reviews to come pouring in soon enough.

Also, if you guys want to see some crazy SA combos, watch Episode 6 of the Sprint. The 343i Pro Team are beasts with them.


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I've been anxious to see everyone's reactions to the beta. So far so good. I'm expecting the shit reviews to come pouring in soon enough.

Also, if you guys want to see some crazy SA combos, watch Episode 6 of the Sprint. The 343i Pro Team are beasts with them.

They already are. Just look at Halo BanPoint. It's nothing but a bunch of H3 Crybaby fanboys


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I've been anxious to see everyone's reactions to the beta. So far so good. I'm expecting the shit reviews to come pouring in soon enough.

Also, if you guys want to see some crazy SA combos, watch Episode 6 of the Sprint. The 343i Pro Team are beasts with them.

They already are. Just look at Halo BanPoint. It's nothing but a bunch of H3 Crybaby fanboys

Quote
Halo BanPoint

There was a thread up a few days ago where people were complaining about how the [relative] lack of aiming assists was unfair to longtime series fans lmao