Halo 5: Guardians Beta - Early Access Thoughts

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Can you post screenshots of the control schemes?


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From watching Ninja's stream yesterday.

Sprint needs to go.
Clamber needs to go.

Everything else I've seen looks decent. The game has some potential.


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Only reason I'm not upset about clamber is because skill jumping has been a dead art since Reach.


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How does it feel throwing grenades with LB? (if you are using that scheme)

Is there a scheme where you can use smart scope by clicking the right stick? (or does that put you at a disadvantage?)
That control scheme is seriously awful. Highly recommend when you play the game you switch it to something else.


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From watching Ninja's stream yesterday.

Sprint needs to go.
Clamber needs to go.

Everything else I've seen looks decent. The game has some potential.
Sprint can stay. It just needs to be nerfed to hell and back so it's only useful at the beginning of the match/spawn. (I know you disagree).

Clamber is casualized yes, but it leads to some great map design and combat encounters. Part of it, is that it keeps your movement flow going. Where as before, you lost momentum for jumping over ledges, you no longer do.


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Finished my day 1 thoughts.


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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
http://youtu.be/Q7sdkG6gQY8?t=1m38s
Okay, pretty much the first clip I've watched of the Halo 5 Beta, and the kill that happens at 1:42 really caught my eye. I didn't notice it at first until the commentator mentioned his surprise at it, but it looks like he got a "Sniped" kill in the killfeed, which in previous games meant it was a Head Shot IIRC. However, if you freeze the frame, it's clear that he was aiming at the guy's crotch. The recoil looks like it stopped at the head of the other player, so was that a glitch b/c of final place of recoil, or does "Sniped" only mean "killed by a Sniper Rifle" and the guy had low/no shields?

Clamber is casualized yes, but it leads to some great map design and combat encounters. Part of it, is that it keeps your movement flow going. Where as before, you lost momentum for jumping over ledges, you no longer do.
You lost momentum from jumping, in what Halo game was that? I can't recall one that had movement physics that cancelled/lowered momentum when a player jumped. A player not being able to stand in place on a moving vehicle and jump then land in the same spot, because of the Law of Conservation of Momentum didn't exist in any Halo game to date, is something I recall though. Really, they should fix that, it was really annoying in Halo 3 while riding the Elephant.


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"Sniped" only mean "killed by a Sniper Rifle"

Yeah

Quote
and the guy had low/no shields?

No idea. If he had low shields wouldn't they be flared? Of course he just stopped sprinting so he may have lost shields, sprinted for a while, and then got sniped before the cooldown to shield recharge.


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"You are young. I am old. I am dead."
http://youtu.be/Q7sdkG6gQY8?t=1m38s
Okay, pretty much the first clip I've watched of the Halo 5 Beta, and the kill that happens at 1:42 really caught my eye. I didn't notice it at first until the commentator mentioned his surprise at it, but it looks like he got a "Sniped" kill in the killfeed, which in previous games meant it was a Head Shot IIRC. However, if you freeze the frame, it's clear that he was aiming at the guy's crotch. The recoil looks like it stopped at the head of the other player, so was that a glitch b/c of final place of recoil, or does "Sniped" only mean "killed by a Sniper Rifle" and the guy had low/no shields?

Clamber is casualized yes, but it leads to some great map design and combat encounters. Part of it, is that it keeps your movement flow going. Where as before, you lost momentum for jumping over ledges, you no longer do.
You lost momentum from jumping, in what Halo game was that? I can't recall one that had movement physics that cancelled/lowered momentum when a player jumped. A player not being able to stand in place on a moving vehicle and jump then land in the same spot, because of the Law of Conservation of Momentum didn't exist in any Halo game to date, is something I recall though. Really, they should fix that, it was really annoying in Halo 3 while riding the Elephant.
When you had to jump up to a ledge that required your full height, you had to stop moving to reach it.

You're referring the ledges where you can make the jump using a parabolic jump.

Clamber makes all the jumps like the parabolic ones.
Last Edit: December 20, 2014, 05:48:28 PM by Mr. Admirals


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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
http://youtu.be/Q7sdkG6gQY8?t=1m38s
Okay, pretty much the first clip I've watched of the Halo 5 Beta, and the kill that happens at 1:42 really caught my eye. I didn't notice it at first until the commentator mentioned his surprise at it, but it looks like he got a "Sniped" kill in the killfeed, which in previous games meant it was a Head Shot IIRC. However, if you freeze the frame, it's clear that he was aiming at the guy's crotch. The recoil looks like it stopped at the head of the other player, so was that a glitch b/c of final place of recoil, or does "Sniped" only mean "killed by a Sniper Rifle" and the guy had low/no shields?

Clamber is casualized yes, but it leads to some great map design and combat encounters. Part of it, is that it keeps your movement flow going. Where as before, you lost momentum for jumping over ledges, you no longer do.
You lost momentum from jumping, in what Halo game was that? I can't recall one that had movement physics that cancelled/lowered momentum when a player jumped. A player not being able to stand in place on a moving vehicle and jump then land in the same spot, because of the Law of Conservation of Momentum didn't exist in any Halo game to date, is something I recall though. Really, they should fix that, it was really annoying in Halo 3 while riding the Elephant.
When you had to jump up to a ledge that required your full height, you had to stop moving to reach it.

You're referring the ledges where you can make the jump using a parabolic jump.

Clamber makes all the jumps like the parabolic ones.
I've never had difficulty crouch-jumping while in motion....


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"You are young. I am old. I am dead."
http://youtu.be/Q7sdkG6gQY8?t=1m38s
Okay, pretty much the first clip I've watched of the Halo 5 Beta, and the kill that happens at 1:42 really caught my eye. I didn't notice it at first until the commentator mentioned his surprise at it, but it looks like he got a "Sniped" kill in the killfeed, which in previous games meant it was a Head Shot IIRC. However, if you freeze the frame, it's clear that he was aiming at the guy's crotch. The recoil looks like it stopped at the head of the other player, so was that a glitch b/c of final place of recoil, or does "Sniped" only mean "killed by a Sniper Rifle" and the guy had low/no shields?

Clamber is casualized yes, but it leads to some great map design and combat encounters. Part of it, is that it keeps your movement flow going. Where as before, you lost momentum for jumping over ledges, you no longer do.
You lost momentum from jumping, in what Halo game was that? I can't recall one that had movement physics that cancelled/lowered momentum when a player jumped. A player not being able to stand in place on a moving vehicle and jump then land in the same spot, because of the Law of Conservation of Momentum didn't exist in any Halo game to date, is something I recall though. Really, they should fix that, it was really annoying in Halo 3 while riding the Elephant.
When you had to jump up to a ledge that required your full height, you had to stop moving to reach it.

You're referring the ledges where you can make the jump using a parabolic jump.

Clamber makes all the jumps like the parabolic ones.
I've never had difficulty crouch-jumping while in motion....
There are seldom ledges like that in previous Halo games. And the ones that are generally require you to stop, because you need that height that you can only get by jumping with little motion.

I'm not saying Clamber is a flawless addition. It has it's baggage, but what it brings to the table might be enough to cancel it out.

Again, you're not required to use it either. You can toggle it so you actually have to make a second jump press to clamber the ledge. Of course you'll be at a disadvantage for choosing not to grapple, but I'm just throwing that out there.

I don't mind clamber, you do, that's not going to change.
Last Edit: December 20, 2014, 06:05:06 PM by Mr. Admirals


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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
http://youtu.be/Q7sdkG6gQY8?t=1m38s
Okay, pretty much the first clip I've watched of the Halo 5 Beta, and the kill that happens at 1:42 really caught my eye. I didn't notice it at first until the commentator mentioned his surprise at it, but it looks like he got a "Sniped" kill in the killfeed, which in previous games meant it was a Head Shot IIRC. However, if you freeze the frame, it's clear that he was aiming at the guy's crotch. The recoil looks like it stopped at the head of the other player, so was that a glitch b/c of final place of recoil, or does "Sniped" only mean "killed by a Sniper Rifle" and the guy had low/no shields?

Clamber is casualized yes, but it leads to some great map design and combat encounters. Part of it, is that it keeps your movement flow going. Where as before, you lost momentum for jumping over ledges, you no longer do.
You lost momentum from jumping, in what Halo game was that? I can't recall one that had movement physics that cancelled/lowered momentum when a player jumped. A player not being able to stand in place on a moving vehicle and jump then land in the same spot, because of the Law of Conservation of Momentum didn't exist in any Halo game to date, is something I recall though. Really, they should fix that, it was really annoying in Halo 3 while riding the Elephant.
When you had to jump up to a ledge that required your full height, you had to stop moving to reach it.

You're referring the ledges where you can make the jump using a parabolic jump.

Clamber makes all the jumps like the parabolic ones.
I've never had difficulty crouch-jumping while in motion....
There are seldom ledges like that in previous Halo games. And the ones that are generally require you to stop, because you need that height that you can only get by jumping with little motion.

I'm not saying Clamber is a flawless addition. It has it's baggage, but what it brings to the table might be enough to cancel it out.

Again, you're not required to use it either. You can toggle it so you actually have to make a second jump press to clamber the ledge. Of course you'll be at a disadvantage for choosing not to grapple, but I'm just throwing that out there.

I don't mind clamber, you do, that's not going to change.
Do you have any examples? I honestly don't remember that ever being a thing.

It's nice to know they brought Handicaps back from Halo 2, but I really hope they actually fix this mechanic as much as they can.


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From watching Ninja's stream yesterday.

Sprint needs to go.
Clamber needs to go.

Everything else I've seen looks decent. The game has some potential.
Sprint can stay. It just needs to be nerfed to hell and back so it's only useful at the beginning of the match/spawn. (I know you disagree).


Well of course I disagree. If you have to nerf something into the ground for it to be acceptable, what the fuck is the point of having it anyway?


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"You are young. I am old. I am dead."
From watching Ninja's stream yesterday.

Sprint needs to go.
Clamber needs to go.

Everything else I've seen looks decent. The game has some potential.
Sprint can stay. It just needs to be nerfed to hell and back so it's only useful at the beginning of the match/spawn. (I know you disagree).


Well of course I disagree. If you have to nerf something into the ground for it to be acceptable, what the fuck is the point of having it anyway?
You have it because it makes the player feel empowered.


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"You are young. I am old. I am dead."
Finished my Day 2 analysis.


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"You are young. I am old. I am dead."
Day 3 thoughts complete.

Read them if you want, I'm actually gonna go back and talk about the ranking system.


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Quote
that Halo 5 actually has less auto-aim than Halo CE

That's how it seems but

Huh


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First Impressions were great, looks fun!

However some minor things I didn't like:
-Sniper needs a re-done, seems to bulky and Wall-E look still, that Halo 4 had.
-Announcer sounds like he's being sarcastic at times... 'Double Kill'.. the way he says that now.. yuck.
-Not a fan of Spartan Call outs, or Bro Groups at the start & end of each match.
-Sprinting Animation with Guns (Seems very Blackops) and Sprint flares on the side of screens not a fan off.   
Last Edit: December 22, 2014, 12:42:37 AM by Twitchyloner


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"You are young. I am old. I am dead."
First Impressions were great, looks fun!

However some minor things I didn't like:
-Sniper needs a re-done, seems to bulky and Wall-E look still, that Halo 4 had.
-Announcer sounds like he's being sarcastic at times... 'Double Kill'.. the way he says that now.. yuck.
-Not a fan of Spartan Call outs, or Bro Groups at the start & end of each match.
-Sprinting Animation with Guns (Seems very Blackops) and Sprint flares on the side of screens not a fan off.
The flaring at the side of the screen is an indicator, along with your reticle change, to let you know you've reached terminal velocity and can either Charge or Slide.

I hope they'll change the scope as well. Then again, it's not much more different than the CE scope.


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"You are young. I am old. I am dead."
Quote
that Halo 5 actually has less auto-aim than Halo CE

That's how it seems but

Huh
Halo CE had literally suuuuuch a small amount of bullet magnetism. So it might be that Halo 5 has more bullet magnetism than CE. Because it's easier to paint over targets in Halo 5 than it is to do in Halo CE.

Oh, I completely forgot to mention this! Your melee doesn't connect unless your reticle is on the enemy player. There's still a lunge, and there might be a bit of leeway, but if you're not aiming at your opponent, you'll miss the melee.


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Quote
that Halo 5 actually has less auto-aim than Halo CE

That's how it seems but

Huh
Halo CE had literally suuuuuch a small amount of bullet magnetism. So it might be that Halo 5 has more bullet magnetism than CE. Because it's easier to paint over targets in Halo 5 than it is to do in Halo CE.

Is any of H5's bullet magnetism outside of the reticule? Like, if your reticule is not on the player by even a pixel, will it hit? CE's bullet magnetism is contained entirely within the crosshairs, so that may be what Josh means.

Quote
Oh, I completely forgot to mention this! Your melee doesn't connect unless your reticle is on the enemy player. There's still a lunge, and there might be a bit of leeway, but if you're not aiming at your opponent, you'll miss the melee.

FINALLY


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"You are young. I am old. I am dead."
Quote
that Halo 5 actually has less auto-aim than Halo CE

That's how it seems but

Huh
Halo CE had literally suuuuuch a small amount of bullet magnetism. So it might be that Halo 5 has more bullet magnetism than CE. Because it's easier to paint over targets in Halo 5 than it is to do in Halo CE.

Is any of H5's bullet magnetism outside of the reticule? Like, if your reticule is not on the player by even a pixel, will it hit? CE's bullet magnetism is contained entirely within the crosshairs, so that may be what Josh means.

Quote
Oh, I completely forgot to mention this! Your melee doesn't connect unless your reticle is on the enemy player. There's still a lunge, and there might be a bit of leeway, but if you're not aiming at your opponent, you'll miss the melee.

FINALLY
Possibly. Halo 5's gunplay is great though. Easily the best since CE. And about the Melee, yeah, I got into a lot of awkward melee fights because a bunch of us tried to spam melee before aiming.


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From watching Ninja's stream yesterday.

Sprint needs to go.
Clamber needs to go.

Everything else I've seen looks decent. The game has some potential.
Sprint can stay. It just needs to be nerfed to hell and back so it's only useful at the beginning of the match/spawn. (I know you disagree).


Well of course I disagree. If you have to nerf something into the ground for it to be acceptable, what the fuck is the point of having it anyway?
You have it because it makes the player feel empowered.

Cool Buzzword M80


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"You are young. I am old. I am dead."
From watching Ninja's stream yesterday.

Sprint needs to go.
Clamber needs to go.

Everything else I've seen looks decent. The game has some potential.
Sprint can stay. It just needs to be nerfed to hell and back so it's only useful at the beginning of the match/spawn. (I know you disagree).


Well of course I disagree. If you have to nerf something into the ground for it to be acceptable, what the fuck is the point of having it anyway?
You have it because it makes the player feel empowered.

Cool Buzzword M80
You want to tell that to my professor, and the Game Design department at my school?


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From watching Ninja's stream yesterday.

Sprint needs to go.
Clamber needs to go.

Everything else I've seen looks decent. The game has some potential.
Sprint can stay. It just needs to be nerfed to hell and back so it's only useful at the beginning of the match/spawn. (I know you disagree).


Well of course I disagree. If you have to nerf something into the ground for it to be acceptable, what the fuck is the point of having it anyway?
You have it because it makes the player feel empowered.

Cool Buzzword M80
You want to tell that to my professor, and the Game Design department at my school?

I'd love too!

 Although, I'm sure they know it's a buzzword too, so It'd be a pointless gesture 


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"You are young. I am old. I am dead."
From watching Ninja's stream yesterday.

Sprint needs to go.
Clamber needs to go.

Everything else I've seen looks decent. The game has some potential.
Sprint can stay. It just needs to be nerfed to hell and back so it's only useful at the beginning of the match/spawn. (I know you disagree).


Well of course I disagree. If you have to nerf something into the ground for it to be acceptable, what the fuck is the point of having it anyway?
You have it because it makes the player feel empowered.

Cool Buzzword M80
You want to tell that to my professor, and the Game Design department at my school?

I'd love too!

 Although, I'm sure they know it's a buzzword too, so It'd be a pointless gesture


You think I'm only using that word for sprinting...